The Making Of Prefab House
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Transcript of The Making Of Prefab House
![Page 1: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/1.jpg)
THE MAKING OF
PREFAB HOUSE
![Page 2: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/2.jpg)
Programs I used:
Cinema 4D R13
VRAYforC4D 1.2.6.2
Magic Bullet Looks 2.0
Credits:
Olcay Kayihan
István Vastag
![Page 3: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/3.jpg)
Open the .c4d house model, here. It’s a Sketchup model from 3D Warehouse, and I used Sketch4D, so
I can import it directly into Cinema 4D.
Preview:
![Page 4: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/4.jpg)
Materials: (Download materials on title link from VRAYforC4D material site)
concrete wall glass framing
concrete roofing & blocks metal deck balustrade
glass wood floor
For the interior wall, use a diffuse color (H=0%, S=0%, V=60%), and Noise as bump map (Bump
amount=1cm, use Blistered Turbulence, Scale=3%, Low Clip=25%, High Clip=60%).
For the ceiling and thin wall, use a diffuse color (H=0%, S=0%, V=80%), specular layer (H.
Glossiness=0.84, R. Glossiness=0.84, Glossiness Subdivs=18, uncheck Backside, Cutoff=0.001, use
Fresnel, Fresnel IOR=1.4, Reflectance 90 Degree=Grey color), bump map (Bump amount=0.03cm,
see other details below).
![Page 5: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/5.jpg)
![Page 6: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/6.jpg)
![Page 7: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/7.jpg)
For the concrete wall, use Cubic as the projection type. In the Tag Properties, use (Offset U=-6%, Offset V=0%, Length
U=150%, Length V=150%). For the concrete moss material, can be found in the scene of Steve Cole competition link
here. Use Cubic (Offset U=randomize amount, Offset V=0%, Length U=100%, Length V=54%). Concrete roofing &
concrete blocks have the same materials.
And, for the wood floor, (Offset U=-0%, Offset V=0%, Length U=200%, Length V=200%).
![Page 8: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/8.jpg)
Now, let’s go to lighting. Make 3 Area Lights then add a VrayLight Tag. Use (Intensity=150, Light
color=see other details below). Check Affect diffuse, Affect specular and Enable shadows.
![Page 9: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/9.jpg)
Top view:
Left-side view:
![Page 10: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/10.jpg)
Front view:
For the environment, get the Steve Cole competition file scene to C4D here.
Copy the objects: PROXY, proxy copy, GRASS, SKY and Camera. In the PROXY null, you have to relink
the proxy object (oPA_fucs41.vrmesh) located in the scene folder. The null AGACLAR, contained the
vegetation, copy only archmodels58_001_06 and archmodels58_001_07 for the tree. Do not forget to
copy the materials with the textures in their right path, all textures can be found in the tex folder.
![Page 11: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/11.jpg)
Rotate PROXY, proxy copy and GRASS altogether to -90.0°. Scale and move the GRASS up until it
intersects the concrete moss and the concrete blocks. Then move the proxy copy a bit closer to the
house and make a copy like the one below. Scale the 2nd copy in X-Axis as needed. Make two Cameras
and position them at an angle. Use (Film ISO=100, F-Stop=6, Shutter Speed=200). You may use a
camera target with the red dots below.
For the render setting, just copy also from the Steve Cole scene recently.
![Page 12: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/12.jpg)
Camera 1:
Camera 2:
![Page 13: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/13.jpg)
Camera 1 raw render:
![Page 14: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/14.jpg)
And for Camera 2:
![Page 15: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/15.jpg)
For the post-production, choose CrossProcess Basic for the Looks. Delete Film Grain in the Post area.
Then, adjust Vignette in the Controls area (Strength=22.0%).
The Look to use is Vintage Film by Nick Campbell, it is not found in default, so you have to buy for it.
Actually, it’s no effort in this post-pro. You can still use any photo editors with any cross process filters.
![Page 16: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/16.jpg)
Do the same also to the 2nd render image.
![Page 17: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/17.jpg)
Final outputs:
![Page 18: The Making Of Prefab House](https://reader033.fdocuments.in/reader033/viewer/2022042602/558751b2d8b42a6a718b4694/html5/thumbnails/18.jpg)
- End