The LEAN BUSINESS MODEL GAMEBOARD: A Fun Way to Holistically Learn, Master, and Apply the Lean...

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MISSION/VISION/PURPOSE/Leap of Faith #4ROD. Dr. Rod King. [email protected] & hCp://businessmodels.ning.com & hCp://twiCer.com/RodKuhnKing LEAN BUSINESS MODEL GAMEBOARD: How many of these concepts can you define/explain? 1 2 3 4 5 Level Analog/An8log CompeWtors CompeWWve (Market) Strategy PRODUCT/SERVICE/SOLUTION

Transcript of The LEAN BUSINESS MODEL GAMEBOARD: A Fun Way to Holistically Learn, Master, and Apply the Lean...

MISSION/VISION/PURPOSE/Leap  of  Faith  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

LEAN  BUSINESS  MODEL  GAMEBOARD:  How  many  of  these  concepts  can  you  define/explain?  

1 2 3 4 5Level  

Analog/An8log   CompeWtors   CompeWWve  (Market)  Strategy  

PRODUCT/SERVICE/SOLUTION    

MISSION/VISION/PURPOSE/Leap  of  Faith  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

LEAN  BUSINESS  MODEL  GAMEBOARD:  How  many  of  these  concepts  can  you  define/explain?  

LEAN  STARTUP  

1 2 3 4 5Level  

Analog/An8log   CompeWtors   CompeWWve  (Market)  Strategy  

PRODUCT/SERVICE/SOLUTION    

(Short/Medium/Long-­‐term)  LEAN  BUSINESS  MODEL  

MISSION/VISION/PURPOSE/Leap  of  Faith  

Product  Roadmap  

Customers  

Partners  

Engine  of  Growth  (S8cky/Paid/Viral)  

Growth  Hypotheses  Value  Hypotheses  

InnovaWon  AccounWng  

Pivots  

Strategy  

Validated  Learning  

Learning  Milestone  

Cohort  Analysis  (Split-­‐Tes8ng:  A/B)  

Build-­‐Measure-­‐Learn  Feedback  Loop  

Minimum  Viable  Product  (MVP:  Concierge)  

Small  Batches  

Experiment  Iterate  

Vanity  Metrics  LEAN  

People  

Persevere  or  Pivot  

ENTREPRENEUR  

STARTUP  

Innovate  

Cycle  

VALUE  

Failure  Lessons  Learned  

Value  CreaWon  Hypotheses  

Customer  Archetype  

Test  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

AcWonable  Metrics  OpWmize  

Channel  

WASTE  

Culture  

Team  

Hockey  SWck  Growth  

SYSTEM   Channel  

5  Whys   Progress  SoluWon  

AssumpWons  

Process  PrioriWze  

LEAN  STARTUP  

Kanban  Runway  

Value  ProposiWon  

Risks  

1 2 3 4 5Level  

Analog/An8log   CompeWtors   CompeWWve  (Market)  Strategy  Problem  Pain  

GENCHI  GEMBUTSU  (“Get  Out  Of  the  Building”)  

PRODUCT/SERVICE/SOLUTION    

LEAN  BUSINESS  MODEL  GAMEBOARD:  How  many  of  these  concepts  can  you  define/explain?  

LEAN  BUSINESS  MODEL  

MISSION/VISION/PURPOSE/Leap  of  Faith  

Product  Roadmap  

LEAN  BUSINESS  MODEL  

Customers  

Partners  

Engine  of  Growth  (S8cky/Paid/Viral)  

Growth  Hypotheses  Value  Hypotheses  

InnovaWon  AccounWng  

Pivots  

Strategy  

Validated  Learning  

Learning  Milestone  

Cohort  Analysis  (Split-­‐Tes8ng:  A/B)  

Build-­‐Measure-­‐Learn  Feedback  Loop  

Minimum  Viable  Product  (MVP:  Concierge)  

GENCHI  GEMBUTSU  (“Get  Out  Of  the  Building”)  

Small  Batches  

Experiment  Iterate  

5  Whys  

Vanity  Metrics  LEAN  

People  

Persevere  or  Pivot  

ENTREPRENEUR  

STARTUP  

Innovate  

Cycle  

VALUE  

Failure  Lessons  Learned  

Value  CreaWon  Hypotheses  

Customer  Archetype  

Test  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

AcWonable  Metrics  

Kanban  

OpWmize  Channel  

Culture  

Process  

Team  

Hockey  SWck  Growth  

SYSTEM   Channel  

LEAN  STARTUP  

LEAN  BUSINESS  MODEL  GAMEBOARD:  What  is  a  3-­‐Act  story  of  how  you  used  the  Lean  Startup  Method  in  the  enterprise  and  “Out  of  the  building  (enterprise)”  in  order  to  deliver  greater  customer  value?  

Progress  SoluWon  

Problem  

Value  ProposiWon  

AssumpWons  

Runway  

Risks  

1 2 3 4 5Level  

Analog/An8log   CompeWtors   CompeWWve  (Market)  Strategy  Pain  

WASTE  PrioriWze  PRODUCT/SERVICE/SOLUTION    

MISSION/VISION/PURPOSE/Leap  of  Faith:  …………………………………………………………………………….  

Analog/An8log    #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

CompeWtors  

LEAN  BUSINESS  MODEL  GAMEBOARD:  Apply  the  Lean  Startup  Method  to  a  real-­‐life  startup  project                    (in  the  past  or  at  present)    

1 2 3 4 5Level  

CompeWWve  (Market)  Strategy  

PRODUCT/SERVICE/SOLUTION    

GLOSSARY  FOR  

TERMS  ON  LEAN  BUSINESS  MODEL  GAMEBOARD    

(This  is  a  Crowdsourcing  Project)  

Register  at  Red  Ocean  Disrup/on  (ROD)  University  

h7p://businessmodels.ning.com  

Please  Share    

Vision  

Vision  A  vivid  and  passionate  outcome  that  an  individual,  a  team,  or  an  organiza8on  wants  to  achieve  in  the  medium  to  long-­‐term.      Example:  Amazon’s  Vision  Statement  “Our  vision  is  to  be  earth’s  most  customer  centric  company;  to  build  a  place  where  people  can  come  to  find  and  discover  anything  they  might  want  to  buy  online.”    

“Startups  have  a  true  north,  a  desWnaWon  in  mind:  creaWng  a  thriving  and  world-­‐changing  business.  I  call  that  a  startup’s  vision.”  

 Eric  Ries  

   

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

………………………..  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hCp://businessmodels.ning.com  &  hCp://twiCer.com/RodKuhnKing  

Bonus  

MISSION/VISION/PURPOSE/Leap  of  Faith:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Analog/An8log  

LEAN  BUSINESS  MODEL  GAMEBOARD  for  Apple’s  iPod  (2001)  

Sony  Walkman  

Level   1 2 3 4 5

CompeWtors  CompeWWve  (Market)  Strategy:    Digital  Hub/Luxury  Spot  Strategy  

PRODUCT/SERVICE/SOLUTION:  Portable  Music  Player    

MISSION/VISION/PURPOSE/Leap  of  Faith:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Analog/An8log   CompeWtors  

LEAN  BUSINESS  MODEL  GAMEBOARD  for  Apple’s  iPod  (2001)  

Sony  Walkman  

1 2 3 4 5Level  

LEAN  STARTUP  

CompeWWve  (Market)  Strategy:    Digital  Hub/Luxury  Spot  Strategy  

PRODUCT/SERVICE/SOLUTION:  Portable  Music  Player  

(Listen  to  music  everywhere/  “A  Thousand  Songs  in  Your  Pocket”)    

(Short/Medium/Long-­‐term)  LEAN  BUSINESS  MODEL  

MISSION/VISION/PURPOSE/Leap  of  Faith:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Analog/An8log   CompeWtors  

LEAN  BUSINESS  MODEL  GAMEBOARD  for  Apple’s  iPod  (2001)  

Sony  Walkman  

1 2 3 4 5Level  

LEAN  STARTUP  

CompeWWve  (Market)  Strategy:    Digital  Hub/Luxury  Spot  Strategy  

ENTERPRISE  ENGINE:  Build  

GROWTH  ENGINE:  Measure  

VALUE  ENGINE:  Learn  

PRODUCT/SERVICE/SOLUTION:  Portable  Music  Player  

(Listen  to  music  everywhere/  “A  Thousand  Songs  in  Your  Pocket”)    

Value  Crea/on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

(Short/Medium/Long-­‐term)  LEAN  BUSINESS  MODEL  

MISSION/VISION/PURPOSE/Leap  of  Faith:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Analog/An8log   CompeWtors  

LEAN  BUSINESS  MODEL  GAMEBOARD  for  Apple’s  iPod  (2001)  

Sony  Walkman  

1 2 3 4 5Level  

LEAN  STARTUP  

CompeWWve  (Market)  Strategy:    Digital  Hub/Luxury  Spot  Strategy  

PRODUCT/SERVICE/SOLUTION:  Portable  Music  Player  

(Listen  to  music  everywhere/  “A  Thousand  Songs  in  Your  Pocket”)    

Build   Measure   Learn  

Enterprise  Engine   Growth  Engine   Value  Engine  

Key  Partners  

Key  Resources    Key  Ac8vi8es  

Value  Proposi8on  

Channels  &  Customer  Rela8onships  

Customer  Segments  

PAIN:  Cost  Structure  

DELIGHT:  Revenue  Streams  

VALUE:  Profit  Margin  

Value  Crea/on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

(Short/Medium/Long-­‐term)  LEAN  BUSINESS  MODEL  

MISSION/VISION/PURPOSE/Leap  of  Faith:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Analog/An8log   CompeWtors  

LEAN  BUSINESS  MODEL  GAMEBOARD  for  Apple’s  iPod  (2001)  

Sony  Walkman  

1 2 3 4 5Level  

LEAN  STARTUP  

CompeWWve  (Market)  Strategy:    Digital  Hub/Luxury  Spot  Strategy  

PRODUCT/SERVICE/SOLUTION:  Portable  Music  Player  

(Listen  to  music  everywhere/  “A  Thousand  Songs  in  Your  Pocket”)    

Build   Measure   Learn  

Enterprise  Engine   Growth  Engine   Value  Engine  

Key  Partners  

Key  Resources    Key  Ac8vi8es  

Value  Proposi8on  

Channels  &  Customer  Rela8onships  

Customer  Segments  

PAIN:  Cost  Structure  

DELIGHT:  Revenue  Streams  

VALUE:  Profit  Margin  

Value  Crea/on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

(Short/Medium/Long-­‐term)  LEAN  BUSINESS  MODEL