The last 20 years of mobile learning: signposts of the past, present and future
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Transcript of The last 20 years of mobile learning: signposts of the past, present and future
Teemu Leinonen
www.teemuleinonen.fi
The last 20 years of mobile
learning: signposts of the past,
present and future
Teemu Leinonen
education / learning
science > New Media
> design > design
methodology
Designer and researcher
Media Lab Helsinki
Associate Professor
Learning Environments
research group
www.teemuleinonen.fi
pedagogy statement
learner-centered
collaborative
progressive inquiry
= students behaving
like experts.
Teemu Leinonen
www.teemuleinonen.fi
The last 20 years of mobile
learning: signposts of the past,
present and future
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
“We tend to overestimate the
effect of a technology
in the short run and
underestimate the effect
in the long run.”
Roy Amara (Amaras Law)
The Institute for the Future / Stanford Research Institute
“We tend to overestimate the
effect of a technology
in the short run and
underestimate the effect
in the long run.”
Effect
Time
short run:
overestimate
long run:
underestimate
What really
happens
What
we think
that will
happen
Examples
1. Future Learning Environment, 1998
2. MobilED: Mobile audio wiki / Wikipedia, 2006
3. Shedlight: Augmented reality with virtual
annotation, 2006
What
we think
that will
happen
Effect
Tim Berners-Lee:
World Wide Web
Wikipedia
YouTube
What really
happens
1991 20082000
Mobile Web
Effect
20061998
Future Learning Environment, 1998
Wikipedia
YouTube
Tim Berners-Lee:
World Wide Web
1991 20082000
Effect
20061998
Future Learning Environment, 1998
Wikipedia
YouTube
Tim Berners-Lee:
World Wide Web
1991 20082000
10 years
Examples
1. Future Learning Environment, 1998
2. MobilED: Mobile audio wiki / Wikipedia, 2006
3. Shedlight: Augmented reality with virtual
annotation, 2006
Three examples
1. (Mobile) Future Learning Environment, 1998
2. MobilED: Mobile audio wiki / Wikipedia, 2006
3. Shedlight: Augmented reality with virtual
annotation, 2006
What
we think
that will
happen
Effect
Mobile Phones
for All
Wikipedia
Android App
What really
happens
2000 20122006
Wikipedia for All
What
we think
that will
happen
Effect
Mobile phones
for All
Wikipedia
Android App
What really
happens
2000 20122006
MobilED: Mobile audio wiki / Wikipedia, 2006
What
we think
that will
happen
Effect
Mobile Phones
for All
Wikipedia
Android App
What really
happens
2000 20122006
MobilED: Mobile audio wiki / Wikipedia, 2006
6 years
Examples
1. Future Learning Environment, 1998
2. MobilED: Mobile audio wiki / Wikipedia, 2006
3. Shedlight: Augmented reality with virtual
annotation, 2006
Three examples
1. Future Learning Environment, 1998
2. MobilED: Mobile audio wiki / Wikipedia, 2006
3. Shedlight: Augmented reality with virtual
annotation, 2006
Pokémon GO
Effect
Mobile
augmented reality
Pokémon GO
What really
happens
What
we think
that will
happen
1980
Steve Mann:
Wearable
computer
system
20162000
Effect
Pokémon GO
1980 2016
Pokémon GO
20061980
Steve Mann:
Wearable
computer
system
2000
Shedlight: Augmented reality
with virtual annotation
Effect
Pokémon GO
1980 2016
Pokémon GO
20061980
Steve Mann:
Wearable
computer
system
2000
Shedlight: Augmented reality
with virtual annotation
10
years
1990
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
Three Things
1. Grand Challenge in Global Learning
2. Mobile Learning in Context
3. The Future: Pedagogy First
pedagogy statement
learner-centered
collaborative
progressive inquiry
= students behaving
like experts.
Learning mega-trends
?formal and informal learning
social environments
analytics, self-regulated
learning (SRL) and reflection
internet-
based
networks
formal and
informal
learning
social
environments
analytics,
SRL and
reflection
growing
computing
capacity ?automation
and
robotics
Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016)
Mobile apps for reflection in learning: A design research in K-12
education. British Journal of Educational Technology.
Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation
of an online tool for open learning with blogs. Australasian
Journal of Educational Technology 32 (2).
Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social
augmented reality: Enhancing context‐dependent communication
and informal learning at work. British Journal of Educational
Technology.
Durall, E. & Leinonen, T. (2015). Why Do We Want Data for
Learning? Learning Analytics and the Laws of Media. in The Future
of Ubiquitous Learning Learning Designs for Emerging Pedagogies.
Springer International Publishing.
Internet-
based
networks
formal and
informal
learning
social
environments
growing
computing
capacity
automation
and
robotics
Analytics,
SRL and
reflection
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