The Information Economy

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Part II The Information Economy

Transcript of The Information Economy

Page 1: The Information Economy

Part IIThe Information Economy

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Century ago

• The world become smaller.• Rapid communication technology• Unprecedented scale of economics.• Built vast empires.• Great fortunes, Monopoly.• Government interruption.

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Now• Technology changes but economic law does

not.• Focused on trees of technological change,

fail to see forest.• Success and failure• E.g. Netscape, software and hardware.• System

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Information

• Anything that can be digitized: encoded as a stream of bits.– Text, images, videos, music, etc.– a.k.a. content, digital goods

• Unique cost characteristics• Unique demand characteristics• Value: entertainment, business

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Cost structure• Expensive to produce, cheap to reproduce• High fixed cost, low marginal cost– Not only fixed, but sunk– No significant capacity constraints– Customer value, not production cost.– Particular market structures

• Monopoly• Cost leadership• Product differentiation (versioning)

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Rights Management

• Low reproduction cost is two-edged sword– Cheap for owners (high profit margin)– But also cheap for copiers

• Maximize value of IP, not protection• Examples– Library industry– Video industry

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Consumption Characteristics• Experience good– Browsing– Always new– Reputation and brand identity• E.g. Kantipur

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Economics of attention• Overload– Economics of attention– Herbert Simon: “a wealth of information

creates a poverty of attention”– Locating, filtering and communicating– Hotmail example– Broadcast, point-to-point, hybrid– Web servers-behavior of customers

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Technology• Infrastructure to store, retrieve, filter,

manipulate, view, transmit, and receive information

• As BOTTLE is to WINE.• Adds value to information by making it

more accessible.– Web = 1 terabyte of text = 1 million books– If 10% useful = 1 Borders Bookstore– Value of Web is in ease of access• Front end to databases, etc.• Currency

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Systems Competition• Microsoft-Intel: Wintel– Intel• Commoditize complementory chips

– Microsoft• Commoditize PCs (ISVs, OEMs)

• Apple– Integrated solution– Worked better, but lack of competition and

scale led to current problems

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Lock-In and Switching Costs

• Example: Stereos and LPs– Costly switch to CDs

• Systems lock-in: durable complements– Hardware, software, and wetware– Individual, organizational, and societal

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Network Effects• Value depends on number of users• Positive feedback– Fax (patented in 1843)– Internet (1980s)

• Indirect network effects– Software

• Expectations management– Competitive pre-announcements

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Compatibility

• Examples– Beta v. VHS– Sony v. Philips for DVD• Role of 3rd parties• Read v. write standards

• Backwards compatibility?– Windows 95– Windows NT

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Basic Strategies

• Go it alone• Partnerships (Java)• Formal standard setting– Widespread use– Licensing requirements

• Competition in a market or for a market?

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Policy• Understand environment• IP policy• Competition policy– Regulation– Antitrust

• Electronic commerce– Contracts– Privacy

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Information is Different…but not so different

• Key concepts– Versioning– Lock-in– Systems competition, – Network effects