The Importance of Using a Process for Mobile Learning Design

19
Process How do we go about this, anyway?
  • date post

    21-Oct-2014
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    Technology

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description

A presentation on the benefits and basic steps that should be in a design phase for a mobile learning project.

Transcript of The Importance of Using a Process for Mobile Learning Design

Page 1: The Importance of Using a Process for Mobile Learning Design

ProcessHow do we go about this, anyway?

Page 2: The Importance of Using a Process for Mobile Learning Design

Describe your process

• Strategy

• Design

• Develop

• Deliver

Page 3: The Importance of Using a Process for Mobile Learning Design

Float uses our S3D process

• Strategy

• Design

• Develop

• Deliver

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What does the process do?

• It’s replicable

• It’s predictable

• It’s measurable

• It’s cost effective

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Process Overview

• Not ADDIE (though, I have nothing against ADDIE in particular)

• It’s agile

• It’s flexible

• It’s cost effective

Page 6: The Importance of Using a Process for Mobile Learning Design

Is your current prreplicableocess is

• Too many steps

• Too many deliverables

• Too many stakeholders

• Too many sightseers

• Too lengthy

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• Clear high-level goals and direction

• Refined process

• Solid learning objectives with stakeholder buy-in

• Organized content 

• Storyboards and templates

• Current development tools/software

• Talented well trained team of designers and developers

Rapid development strategies

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• Demographics

• Goals

• Tasks

• Device Specifics

• Connectivity

• Tech Familiarity

• More?

Use cases/user stories

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Craft Use Caseshttp://www.alistapart.com/articles/tamingscope/

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• Start Analog!

• Understand the scope

• Ask some tough questions

• Not artistic, specific!

Sketches

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Storyboards

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Wireframes

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• The “feel” of the app

• The brand distilled into colors, shapes, textures

• Not a design, but rather design elements

• Quick to put together

Moodboards

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• Be careful not to incur design debt

• Know your HIG!

• Go as close to native as possible

• 2-3 revisions, max

Mockups

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• Moving from mock to life!

• So rewarding

• Get buy in ASAP

• Circulate and socialize

Prototypes

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• Best Practices

• Create for each step in the process: Storyboards, Wireframes, etc.

• Style Guides 

• Core graphics

Templates

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• Approach with caution

• Now is the time for a requirements analysis

• Have a frank discussion with your vendor - what’s up with their mobile strategy?

• Maybe time to get off the upgrade train?

Rapid Tools

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Q&A?