The Impact of Animated Film on...
Transcript of The Impact of Animated Film on...
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The Impact of Animated Film on Tourists’
Perceptions and Expectations of a Cinematised
Destination: The Case of Rio.
By
David Santiago Salinas
A dissertation submitted in partial fulfilment of the requirements
for the award of the degree of Master of Tourism
Department of Tourism
School of Humanities and Creative Arts
Flinders University
October 2014
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Table of Contents
Abstract .................................................................................................................................... vi
Declaration ............................................................................................................................. viii
Acknowledgments .................................................................................................................... ix
Chapter 1 ................................................................................................................................... 1
Introduction .............................................................................................................................. 1
1.1 Background of the Research ............................................................................................. 1
1.2 Aims and Objectives ......................................................................................................... 5
1.3 Thesis Structure ................................................................................................................ 6
Chapter 2 ................................................................................................................................... 8
Literature Review ..................................................................................................................... 8
2.1 Introduction ...................................................................................................................... 8
2.2 Film tourism and research perspectives ............................................................................ 9
2.3 The impact of film on prospective tourists’ perceptions ................................................ 10
2.3.1 Film genres: A determinant for film tourism? ......................................................... 15
2.3.2 Production values: determinants for film tourism? .................................................. 18
2.3.3 The effect of film in pre-visit stages and expectation formation ............................. 22
2.4 Destination image ........................................................................................................... 24
2.5 The link between film tourism and destination image .................................................... 27
2.6 Conclusion ...................................................................................................................... 30
Chapter 3 ................................................................................................................................. 32
Research Methods ................................................................................................................... 32
3.1 Introduction .................................................................................................................... 32
3.2 Research aims and objectives ......................................................................................... 32
3.3 Research background ...................................................................................................... 33
3.3.1 Rio the Blue Macaw Film ........................................................................................ 33
3.3.2 Rio de Janeiro – the wonderful city ......................................................................... 34
3.4 Research design .............................................................................................................. 36
3.4.1 Justification for method ........................................................................................... 36
3.4.2 Sampling .................................................................................................................. 40
3.4.3 Data collection ......................................................................................................... 41
3.4.4 Data analysis ............................................................................................................ 45
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3.5 Conclusion ...................................................................................................................... 46
Chapter 4 ................................................................................................................................. 47
Findings and Discussion ......................................................................................................... 47
4.1 Introduction .................................................................................................................... 47
4.2 The demographics of participants ................................................................................... 48
4.3 Thematic analysis and frequencies ................................................................................. 50
4.4 Prospective tourists’ perceptions about Rio de Janeiro .................................................. 51
4.4.1 Social issues and safety............................................................................................ 51
4.4.2 Physical landscape ................................................................................................... 54
4.3.3 Cultural events ......................................................................................................... 57
4.4.4 Local food ................................................................................................................ 59
4.4.5 Friendly locals ......................................................................................................... 62
4.4.6 Natural resources ..................................................................................................... 65
4.4.7 Cultural and natural icons ........................................................................................ 68
4.5 Affective component ...................................................................................................... 70
4.6 Tourists’ expectations ..................................................................................................... 72
4.7 Conclusions .................................................................................................................... 74
Chapter 5 ................................................................................................................................. 78
Conclusions .............................................................................................................................. 78
5.1 Introduction .................................................................................................................... 78
5.2 Empirical findings .......................................................................................................... 79
5.3. Theoretical and practical implications ........................................................................... 80
5.4 Research limitations and suggestions for future research ............................................... 83
References ................................................................................................................................ 85
Appendices .............................................................................................................................. 92
Appendix 1: Participant Documentation .............................................................................. 93
1.1 Letter of Introduction ...................................................................................................... 93
1.2 Information Sheet ........................................................................................................... 94
1.3 Consent Form ................................................................................................................. 96
Appendix 2. Recruitment of Participants ............................................................................. 97
2.1 Physical Billboard ........................................................................................................... 97
Appendix 3. Interview Questions .......................................................................................... 99
3.1 Pre-interview Questions .................................................................................................. 99
3.2 Post-Interview Questions .............................................................................................. 101
Appendix 4. Venue Bookings Schedules magic .................................................................. 102
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Appendix 5. Research Memorabilia for Participants ........................................................ 103
Appendix 6. Table of Films used as Examples along the Literature Review .................. 104
Appendix 7. Ethics Approval by University ....................................................................... 105
List of Tables
Table 1: International Tourism Forecast of Brazil 2010-2014 ................................................. 36
Table 2: Ranking of the most Visited Cities in Brazil 2014 ..................................................... 36
Table 3: Participants’ Demographics ........................................................................................ 48
Table 4: Themes/Subthemes emerged from the Thematic Analysis ........................................ 50
List of Graphics
Graphic 1: Social Issues and Safety .......................................................................................... 51
Graphic 2: Physical Landscape ................................................................................................. 54
Graphic 3: Cultural Events ....................................................................................................... 57
Graphic 4: Local Food .............................................................................................................. 59
Graphic 5: Friendly Locals ....................................................................................................... 62
Graphic 6: Natural Resources ................................................................................................... 65
Graphic 7: Cultural and Natural Icons ...................................................................................... 68
Graphic 8: Affective Component .............................................................................................. 70
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Abstract
The concept of film tourism has gained increasing significance among practitioners and
academics in the tourism industry. Although numerous studies have analysed the impact
of film in destination images, researchers have excluded animated film, despite their
similarities. The reasons why some films influence tourists’ perceptions and
expectations of a destination, and are also used by tourism practitioners to leverage their
chosen destinations in the competitive tourism market, depend primarily on factors such
as emotional engagement, and genre and production values, as well as secondary
considerations such as high market penetration, accessibility and increasing
consumption.
This study explores how tourists’ perceptions and expectations in regards to Rio de
Janeiro were influenced after the intervention of the animated film Rio (2011). Tourists’
perceptions are seen in this study as evaluations of cognitive and affective components
of destination image. Prospective tourists without previous tourism experience with Rio
de Janeiro were interviewed before and after viewing the animation. It found that the
participants’ images, knowledge, beliefs, affections and expectations were significantly
changed in some cases. A thematic analysis of 19 interviews allowed the development
of cognitive attributes that were categorised under the themes of social issues and safety,
physical landscape, cultural events, local food; friendly locals; natural resources;
cultural and natural icons. Affective attributes were related to Russell’s (1980) scale:
unpleasant-pleasant; sleepy-lively; gloomy-exciting and distressing-relaxing;
expectations were analysed separately.
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The study confirmed some of the concepts relating to film tourism and their impacts in
prospective tourists’ perceptions and expectations. The characteristics of animated film
were seen as one part of the overall influences influencing prospective tourists’
perceptions. This study tested the methodological approach and suggests that similar
approaches with larger samples could elicit additional findings. Also, quantitative
approaches and other animated films portraying destinations should be considered.
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Declaration
I certify that this work does not incorporate, without acknowledgement, any material
previously submitted for a degree or diploma in any university; and that to the best of
my knowledge and belief it does not contain any material previously published or
written by another person except where due reference is made in the text.
___________________________
David Santiago Salinas October 31, 2014
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Acknowledgments
First and foremost, I would like to express my sincere gratitude to my advisor Dr. Sean
Kim for his continuous support throughout the study and research for this Master's thesis,
for his patience and immense knowledge.
My sincere thanks goes to the Ecuadorian Government for funding my degree and to
the entire Flinders Tourism Department for providing me with invaluable experience
and knowledge and for encouraging me to work on diverse exciting projects.
I thank my fellow classmates from the University and good friends: Rebecca Uphill,
Cassandra Raymond, Marko Savovic, Nina Stankovic, Nathan Bathy, David Ferrier,
Stephanie Salas, Desmond Victory, Raj Karunanithi, Megumi Yagi, Wendy Jap a Joe,
Gregorius Suri and Chan Woo Nam for their support and friendship while realising this
thesis; thanks also to all the interview participants who generously shared their time and
experience.
Lastly, I would like to thank my family: my parents Nancy and Jorge for their constant
support and love and to my daughter Meli and her mother Yadi for being my constant
source of inspiration during my studies overseas.
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Chapter 1
Introduction
1.1 Background of the Research
This research is located under the umbrella of academic tourism discourses on the
relationship between film and tourism. Places that have been portrayed in films or TV
series have resulted in growing tourism; this phenomenon is termed ‘film tourism’ or
‘film-induced tourism’ (Beeton, 2005), ‘movie-induced tourism’ (Riley et al., 1998),
and ‘screen tourism’ (Connell, 2005; Kim, 2010). The term ‘film tourism’ is considered
as most appropriate due to its prevalent use in the tourism literature. A strand of film
tourism literature has focused on the marketing perspective of the impacts of film in
image formation and tourists’ perception (Iwashita, 2006; Kim & Richardson, 2003;
Shani et al., 2009; Connell, 2012; Bazanez & Ingram; 2013; Dung & Reijnders, 2013;
Pan & Tsang, 2014). Filmic images can mould people’s imageries, beliefs, knowledge
and affections towards the people, places and cultures depicted, ultimately generating
tourism demand (Kim, 2012; Beeton, 2005; Iwashita 2006; Roesch, 2009). Film is
considered an information source, among others, that can influence people’s perceptions.
Once the information is processed in people’s minds, a meaningful mental concept is
formed, largely known as a ‘destination image’ (Assael, 1984; Leisen, 2001; Gartner,
1993; Baloglu et al., 1999; Echtner & Ritchie, 2003; Tasci & Gartner, 2007). Film is
regarded by some as an autonomous image formation agent that influences cognitive
and affective image components of a destination (Kim & Richardson, 2003; Tasci &
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Gartner, 2008). Thus, tourists’ perceptions proposed in this study represent cognitive
and affective evaluations of a destination.
Films may also raise awareness and develop expectations of tourists' experiences
of the depicted location (Connell, 2012; Beeton, 2005; Kim, 2012). However, little
research in the field has focused on the impact of different film genres on tourists’
attitudes and expectations (Kim, 2012; Beeton, 2005; Kim & Long, 2012; Butler, 2011).
Much film tourism discourse has assumed that popular films, especially globally
released ‘blockbuster’ movies designed for mass audiences, have the greatest influence
on prospective tourists (Kim, 2011). While live-action, non-animated films have been
the focus of research in film tourism, minimal consideration has been given to the role
of ‘blockbuster’ animation films in shaping destination images. Disney-Pixar, 20th
Century Fox and Studio Ghibli, to mention only a few, have produced many animated
films over the years that have influenced audiences worldwide; some have left an
indelible impression since childhood.
The experience of film viewing can contribute to the formation of destination
images that can be perceived by audiences as less promotional marketing-induced
images (Schofield, 1996 as cited in O’Connor et al., 2010). It is well recognised that the
film industry has created ‘incidental’ images that serve promotional purposes from the
perspective of tourism practitioners (Hudson & Ritchie, 2006). Therefore, tourism
academics and practitioners have acknowledged the need for research and strategically
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managed destination images in order to obtain the most insights and benefits from film
(Croy, 2010).
Butler (2011) suggests that the influence of film on audiences depends on key
factors such as genre, the director’s or animators' style and production values (Kim,
2012). Further, Kim et al. (2012), argue that the genre determines the production,
distribution and marketing for specific target audiences. While many people assume that
animation movies are targeted at, and are mostly consumed by children, animations like
live-action film can represent any kind of genre, and influence any type of audience and
their perceptions of a portrayed destination. Likewise, an animated film’s production
values, such as music, characters, narrative, location and visual techniques, could play
a key role in prospective tourists’ interpretations of a destination. Beeton (2005)
suggests animated film be utilised for film tourism since this genre is just as significant
as any live action film. Interestingly, some animated films are being used by tourism
officials in some countries in their tourism campaigns (e.g. Disney-Pixar Brave (2012)
by the Scottish Tourism Board and Frozen (2013) by the Norwegian Tourism Board).
Hence, an exploration of tourists’ perceptions and expectations of Rio de Janeiro before
and after the depiction of the popular 20th Century Fox animated film Rio (2011) is
carried out.
Limited studies have been done on the image of Rio de Janeiro, and very few
also on Brazil and South America, in the Anglo-Saxon education system. Hence, it is
important to explore the importance of the tourism phenomenon in a broader
international context. Some Anglo-Saxon studies have focussed on Brazil and South
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America, but not Rio de Janeiro and its mass media image. An exploratory study of
Brazil’s image conducted in 2002 by Rezende-Parker, Morrison and Ismail (2002)
among Americans with an interest in travel and tourism, revealed they perceived Brazil
to have many natural attractions, a pleasant atmosphere and was unique. Their negative
perceptions included being frightened of the crime and violence. Interestingly the study
demonstrated that Brazil was not clearly differentiated from other South American
countries. Therefore it is important to analyse perceptions of a unique destination, so as
to elicit specific data and understand the region as a whole in depth.
The world sporting community has long acknowledged the appeal and
uniqueness of Rio de Janeiro which was named the host of the FIFA (Fédération
Internationale de Football Association) World Cup final played in July 2014, and the
Summer Olympic and Paralympic Games which will take place in 2016. At the end of
the 2014 World Cup, the Big Sporting Events Special Coordinator, Joel Benin, declared
that the event was a great success for Brazil and South America, as local and regional
development and worldwide acknowledgement was achieved. He also pointed out that
more than 1 million tourists arrived in Brazil just for the World Cup, and 95% of them
indicated they were willing to return to Brazil. Moreover, he declared that Brazil was
ready for organising any global event, and he greeted the planning for the upcoming
Olympics 2016 in Rio de Janeiro with enthusiasm (EMBRATUR (Instituto Brasileiro
de Turismo – Institute of Tourism, Brazil), 2014).
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Despite the positive projections of inbound tourists to Brazil and Rio de Janeiro,
internal social issues presented to the world by the mass media may have an impact on
a positive image of Brazil. EMBRATUR and some Brazilian tourism stakeholders
cannot control the outcomes of this, and thus prospective tourists are left to make up
their own minds in interpreting a destination image of Brazil and its cities. Consequently,
official tourism bureaus and tourism practitioners are constantly trying to interpret
through the eyes of the tourists, the image or reputation of a destination in the tourism
market.
This study adopts a different perspective. A qualitative approach has been used
as it contributes to the body of knowledge by approaching the analysis of perceptions
not in terms of preconceived qualitative models, but by analysing the respondents' words.
1.2 Aims and Objectives
As pointed out earlier, scant tourism research on popular animated films has been done
despite its similarity with live-action film. Theories about, and empirical evidence on,
the impact of the media in forming an image of a destination suggest that animated film
can also shape, reinforce or change people’s perceptions and expectations in regards to
a destination. This study aims at testing the relationship between animation and tourism
in the context of film tourism. Further, it tests a different methodological approach,
which may well be used in later studies if proven effective.
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Efforts towards positioning a positive and appealing image of Rio de Janeiro as a tourist
destination should consider all available resources. In this study, it is proposed that film
tourism become a resource for further research on Rio de Janeiro’s image.
Aim
To explore the impact of the animated film Rio on prospective tourists’ perceptions and
expectations of Rio de Janeiro before and after the film intervention.
Objectives
To examine tourists’ perceptions of Rio de Janeiro before and after the
screening of the animated film Rio;
To examine tourists’ expectations of Rio de Janeiro before and after the
screening of the animated film Rio;
To compare tourists’ perceptions and expectations before and after the
intervention of the animated film Rio;
To report how tourists’ perceptions and expectations were influenced by
the animated film Rio.
1.3 Thesis Structure
The dissertation is organised into five chapters:
Chapter one examines the research background. An outline about the influence of film
in tourists’ perception and tourist behaviour is briefly described. This chapter highlights
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the rationale of the research, and addresses the research aim and objectives. Chapter two
examines the current literature on the potential of films to influence tourists’ perceptions
and expectations. The relationship with film tourism is highlighted. Chapter three
addresses the research methods used to explore the influence of films on tourists’
perceptions and the formation of a destination image. Chapter four presents the research
findings and discusses the implications for the destination in regards to the changes
produced by an animated film. Chapter five provides the research conclusions, the
implications for film-induced tourism and suggestions for future research.
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Chapter 2
Literature Review
2.1 Introduction
The literature review covers the relevant works on the subject examined by this study.
Film tourism inspired this research into tourists’ perceptions and expectations from the
perspective of marketing and the psychology of image formation. Although some
research has been conducted on the impact of film on audience’s perceptions (Kim &
Richardson, 2003; Iwashita, 2008; Shani et al., 2009; Warnick et al., 2005), none has
used animated film. This chapter discusses the relevant literature that underpins the
relationship between film tourism and destination image perceived by audiences
without previous tourist experience with the destination under study.
This chapter begins by defining film tourism and exploring its research
perspectives (Section 2.2). The influence of film on prospective tourists’ perceptions is
discussed in (Section 2.3). Section (2.4) addresses destination image discourses; the
relationships with film tourism will be further scrutinised (Section 2.5). A summary of
the academic literature that has been reviewed is found at the completion of the chapter
along with a reaffirmation of the research inquiry (Section 2.6).
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2.2 Film tourism and research perspectives
Evidence worldwide shows an increasing number of tourists visiting places depicted in
film or TV (Iwashita, 2007; Connell, 2012; Roesch, 2009; Beeton, 2005; Kim, 2012;
Croy, 2010; Soliman, 2011; Hudson & Ritchie, 2005; Connell, 2008; Dung & Reijnders,
2013). This phenomenon is referred to as ‘film tourism’. What film tourists look for is
a highly personalised experience, a unique interpretation of the media material they have
consumed (Macionis, 2004). Tourists/audiences are motivated to become film tourists
through curiosity, amusement, respect, pilgrimage or the wish for vicarious experience
(Kim et al., 2007, p. 103). Although film producers do not always intend to attract
tourists, films focussing on specific destinations provide opportunities for those places
to become more competitive in the growing tourism market. Warnick et al. (2005) argue
that an effective film can enhance the charm of locations depicted (as cited in Connell,
2012), and can effectively influence audiences’ imaginations (Schonfield, 1996),
knowledge, beliefs and affections (Kim & Richardson, 2003) especially if the narrative
and the location are interrelated (Beeton, 2005).
Discussions on the scope of film tourism research take two different approaches
as Connell (2012) reveals. One focuses on management and marketing. The aim of this
approach is to determine the implications, opportunities and challenges of film
destinations, or film productions, and the practical application of management strategies
in tourism. The second point of view is derived from the cultural perspective of film
viewing, and explores the theoretical reasons that stimulate, contribute to and explain
film tourism activity, meaning and responses. Beeton (2005), concluded that film
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tourism research can be applied to study film tourism motivations, film as a part of a
holiday, celebrity tourism, film as nostalgia, constructed attractions, film tours, theme
parks, festivals and film as vicarious travel. Accordingly, film tourism definitions and
research approaches are relevant to various disciplines such as cultural geography, film
and media, psychology, marketing and management (Connell, 2012).
2.3 The impact of film on prospective tourists’ perceptions
Common sense seems to indicate that cinema-going or film viewing is not related to
tourism activity given that it is unlikely that all audiences will travel to places depicted
in films, otherwise, film tourism would be considered mass tourism. Rather, audiences
can be considered as prospective tourists who may possibly travel one day to a place for
a variety of reasons which may be totally or partially linked to what they have seen on
the big or small screen. Urry (2002) argues that films are windows for the ‘tourist gaze’.
He suggests that tourism involves a collection of signs, daydreaming and anticipations.
For instance, the film Paris Je t’aime (2006) is a portrayal of love stories set in romantic
Paris. Consequently, the likely perception and idealistic experience of a tourist in Paris
is romance and love. Dung and Reijnders (2013) examined the influence of movies on
Chinese tourists’ imaginations during their visit to Paris. Tourists developed media-
inspired fantasies, and the image of Paris in relation to film was sometimes reinforced
but also challenged during an actual visit. Although the romantic fantasy remained, the
actual visit challenged that perception with dirty spots, racial diversity and locals’
impoliteness.
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Karpovich (2010), in commenting on the impact of films on audiences, refers to
the nostalgic feelings aroused in immigrants who saw their homeland presented in the
Italian film Dal Vero. Dal Vero-type films are comprised of shots of cityscapes that
attempt to re-create for the audience a sense of journeying through the city. Film plays
a key role in influencing human emotions in a short period of time, ultimately triggering
tourism motivational reactions towards the people, places and cultures depicted, known
as ‘pull’ factors. Pull factors partially arise from the appealing attributes of a cultural
landscape and images portrayed by a film (Connell, 2012; Macionis, 2009).
Films are diverse in the way they represent genres and places, and arguably only
some may have an impact on prospective tourists. Mestre et al. (2010) argue that
spectators give themselves up to fictional films, suggesting that film captures the
audiences’ sub-conscience and colonises spectators’ minds effectively with images and
narratives, creating a reality effect. Kim (2012) suggests that the impact of romantic and
idealistic content of telenovelas (TV soap operas) and the effect of sustained
consumption by audiences, is driven by vicarious experience. Even though conventional
wisdom seems to connect animated films with children’s entertainment, animated films
and cartoons can influence audiences as well. Indeed, it is suggested by Pikkov (2010)
that animated films depict reality more objectively than non-animated film, because
they can capture the essence of the theme by representing it, rather than reproducing it.
Therefore, animation cannot be pushed aside from the type of film that impacts
audiences’ perceptions and expectations about a portrayed destination.
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Frost (2010) proposes that uniqueness, combination of stories, themes and myths
are key to boosting the appeal of filmed places to audiences. The combination of
narrative and storytelling (narrative is storytelling) used in movies can deeply affect
one’s visual interaction with a film. Frost (2010), who carried out a study of film tourism
in the Australian outback, suggests that filmmakers are storytellers who know that
compelling stories, characters and situations engage film viewers effectively. The
mixture of these plus scenic images influences movie audiences or potential tourists by
presenting a ‘promise’ of how it might be if they travel to that location. Namely, filmed
scenes featuring the Australian Outback and its narrative content promise a ‘life-
changing experience.' Similarly, some other films that propose life-changing narratives
and heroism are The Beach (2000) and Motorcycle Diaries (2004). Besides these,
Japanese anime’s most prominent producer, Hayao Miyasaki, has mastered the narrative
to portray ‘awakening experiences’ in films such as Ponyo (2008) and Spirited Away
(2001), among others.
Research has acknowledged that an emotional storyline or transformational
narrative can be appealing for viewers, as shown by Kim (2012), Kim and Richardson
(2003) and Beeton (2005). Sampaio (2014) claims that storytelling in film offers the
opportunity for the viewer to become immersed in themes, myths, characters and
narrative tension. The storytelling functions as a catalyst for engagement before, during
and after the viewing experience. Also, repeated viewing of a film can generate
familiarity with the destination, thus resulting in a desire to participate in experiences
based on the film (Kim, 2012; Roesch, 2009). Additional prompts within a film can be
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in the depiction of icons, such as Big Ben of London, the Petronas Towers of Kuala
Lumpur, the White House in Washington or Central Park in New York. These can
become the focus of interest to the viewer, thus delivering familiarity and eventually
triggering their travel decision-making (Hudson & Ritchie, 2006). Likewise, music can
be used as a hook of familiarity because of its unique association with specific cultures
(e.g. bagpipes with Scotland and samba with Brazil). However, as Kim and Richardson
(2003) note, excessive familiarity can be a detrimental factor by making the viewer lose
interest through over-familiarity.
Film can create bridges between disparate cultures by creating awareness and
expectations of different cultural landscapes (Tasci, 2009). For instance, Japanese anime
can form links with Latin-American culture and raise expectations in that audience with
original stories and depictions of Japanese culture and landscapes. Likewise,
mainstream animated films such as Mulan (1998) and Kung Fu Panda (2008) depict
Chinese cultural landscapes. It is suggested that these animations can already develop a
‘sense of place’ as they represent real physical and cultural landscapes. Furthermore,
Jewell and McKinnon (2008) believe that films have the capacity to generate new
cultural landscapes that eventually become part of the place’s identity. This occurs, for
instance, in the movie The Lord of the Rings (2001-2003). It created a unique identity
for New Zealand with its depiction of Middle Earth, through showcasing the unique
mountainous terrain of New Zealand in the fictional story. Cultural landscape is
designated in film tourism as the location and its associated assets, story and scenery
that eventually become icons (Jewell & McKinnon, 2008). Riley et al. (1998) argue that
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physical and thematic icons in a film can become a focal point for film tourists (e.g.
Devil’s Tower in Close Encounters of the Third Kind (1977); Hobbiton in The Lord of
the Rings (2012)). Furthermore, Urry (2002) suggests that visual consumption through
media transforms places into attractions.
Film can deliver real or unreal, authentic or inauthentic, positive or negative
images of a destination, depending on the film's type and genre. The “authenticity of a
film deals with a combination of facts, imaginations and myths; not necessarily
scientific historical evidence, rather an experience and a new reality based on tangible
remains which are the film’ locations” (Herbert 2001; Jawell & Crotts, 2001; Frost,
2004 as cited in Jewell & McKinnon, 2008, p.155). Film can alter the sense of the
authenticity of a place (Butler, 2011). For instance, many people may question the
authenticity of a place depicted in an animated film even though the place is an image
inspired by reality (Pikkov, 2010). For example, the savannah and jungle portrayed in
the Lion King (1994) are real places, represented through animation. Butler (2011)
argues that even though the film site is clearly fictitious, prospective tourists would still
like to visit. For instance, the Disney-Pixar production UP (2009) represented the
Venezuela Tepuy and the Angel Falls. Interestingly, for the creation of the animated
image of this site, the animators visited the Tepuy before the making of the film. It is
indeed a representation of a real place, inspired by reality, which is highly attractive due
to its uniqueness and greatness.
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Nowadays, advanced technology allows the enhancement of destination
attributes via digital technologies, interactive multimedia, animated content and
computer generated images. Computer generated content and animation in this regard
can enhance the attributes of destinations as well. Animated film can positively
influence a destination image because of the feasibility of the animator to enhance the
destination attributes using technological applications. Furthermore, animation is all
about bringing lifeless objects to life (Pikkov, 2010). Arguably, the enhancement of the
physical environment can be crucial in creating a meaningful effect on the audiences.
2.3.1 Film genres: A determinant for film tourism?
When it comes to the topic of the diversity of film, a widespread assumption exists
among film tourism discourses that only popular movies or ‘blockbuster’ movies have
an influence on prospective tourists (Kim, 2011). Other types of film could contribute
with findings regarding different types of tourist markets. For instance, Soliman (2011)
argues that little research has been done on the opportunities for domestic film to
develop domestic and regional tourism. Soliman suggests that the natural and romantic
scenes of Al-Fayoum captured in the film Captain Hima (2008) influenced Egyptian
audiences to visit there.
Kim and Long (2012) and Beeton (2005) also acknowledge that there has been
little discussion on different film genres. Kim et al. (2009) recognise that genre is a key
element of analysis, since audiences make their film choices based on the film's genre;
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indeed, producers develop marketing with this in mind (as cited in Kim, 2012).
Moreover, genre can play a significant role in film tourists’ motivation, expectation and
anticipation, even their experiences (Kim & Long, 2012; Butler, 2011). Kim and Long
(2012, p. 175) write “each genre might possess inherently different experiential and
production characteristics with potential implications for the nature of film tourism
spaces and subsequent tourist expectations and experiences”. Genres such as romance,
comedy, fantasy, horror and adventure have yet to be further analysed within the film
tourism discourses. Either the type or genre of film can be a motivation for attracting
different types of tourism (Kim, 2010). Empirical evidence on serialised TV toddler and
drama programs clarifies this occurrence. Balamory (2002-2005), a popular toddlers’
series has increased toddler tourism (i.e. families with toddlers) to the Isle of Mull in
Scotland, to the extent of raising tourism sustainability concerns among the Scottish
Tourism Board (Connell, 2008). Likewise, the Korean TV drama Winter Sonata (2002)
attracted Asian tourists in an unprecedented way to the filmed locations (Kim, 2010).
Basanez and Ingram (2013) suggest that it is possible for audiences to "lose"
themselves while watching a fictional story. Mestre et al. (2010) maintain that fictional
cinema colonises spectator imagery by effectively capturing audiences. It has been
argued that eventually the genre is the trigger for a destination becoming a tourist
attraction (Butler, 2011). Furthermore, the importance of the location can depend to a
certain degree on the film's genre, as this can be linked to certain themes, such as the
Wild West (e.g. Django Unchained, (2012)) or war films (e.g. Saving Private Ryan,
(1998)). The fantasy genre has demonstrated that although the setting is not real, tourists
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still want to experience them; for instance, the 9 ½ platform depicted in the Harry Potter
movies was reproduced at Waterloo Station in London as a tourist attraction because of
its popularity. This is surely evidence, then, that a film's genre and location can create
fictional tourism attractions, as suggested by Butler (2011).
Basanez and Ingram (2013) proposed four categories of film that have an impact
on tourism: 1) animated film; 2) documentaries; 3) motion pictures made from original
stories; and 4) films based on novels, people and historical events. Similarly, Beeton
(2005) suggests that film encompasses a variety of screen media such as TV, movies,
videos and DVDs. Within these categories, the film genres are endless and could rank
from drama to action, sci-fi to war film or comedy to horror or more.
Animation is a technique for representing film rather than a genre (Pikkov,
2010); in addition, animators have high-tech resources and skills to enhance stories, and
create foregrounds, backgrounds, environments and characters. Animation refers to a
“presentation of still images in a manner that creates an illusion of motion in viewer's
mind” (Pikkov, 2010, p. 14). Pikkov (2010) argues that the animator creates an illusion
rather than reproducing it, and is therefore able to deliver a more objective message.
Animated movies have been shown to be an effective communication medium because
they deliver meaningful messages efficiently. For instance, ecological messages are
communicated in films such as Princess Mononoke (1997), Wall – E (2008), and Avatar
(2009). To some extent, animation is also widely used in advertising and PR campaigns
18
(Pikkov, 2010). James (2013, p. 27) noted that “animated film restores our senses on
how vividly cinema can imagine events rather than merely being a record of characters
speaking to each other”. Pikkov (2010) suggests that animated films are appealing to
audiences, most importantly because individuals constantly seek visual originality and
stories that develop myths and totems. Jewell and McKinnon (2008) argue that myths
can guide actions and hide the truth. Indeed, animated film, although it may not be
conceived of as realistic, can still develop powerful myths about the destinations
portrayed.
Moreover, all genres lend themselves to animation and can be distributed to a
range of different audiences. For instance the animated ‘blockbusters’ made by big
American corporations that focus on families, are able to reach a broad range of
audiences, probably broader than specific film genres such as drama or action movies.
The consumption of animated film may be due to personal inclination or circumstances.
Similarly, some argue that the depiction of destinations in animated films could develop
imagery and knowledge about, and affection towards the depicted location in an original
way, and probably in a more effective way than live-action films can do.
2.3.2 Production values: determinants for film tourism?
Croy (2011) summarises several possible reasons why a film can be recognised as a
‘tourism inducible film’: picturesque physical environments; association and
reinterpretation of stories; thematic content creating pilgrimage attractions; celebrities;
19
human relationships that can become part of peoples' lives like those depicted in the
movie; and novel activities presented in the film. Kim (2012) associates these with
‘production values’ and argues that production values can act as motivational drivers
and eventually develop focus points that influence audiences to become film tourists.
He argues that these qualities have been overlooked in the film tourism field, and
suggests the following production values: a) narrative and storyline; b) location; c)
celebrities and characters; d) visual technique and music.
Narrative and storyline.
Narrative and storyline refers to the stories told in the film and descriptions of the film.
Shankar and Goulding (2001) suggest that the narrative is socially and historically
conditioned to human understanding (as cited in Kim, 2012). Kim (2012) argues that a
narrative creates the context for the anticipation of possible tourist attractions and
experiences. Moreover, strong, consistent storylines, lead to stronger involvement and
greater familiarisation with characters and film locations, and can ultimately trigger
tourism (Kim, 2012). Furthermore, notions of travel presented in film narratives can be
transformational sources (Sampaio, 2014).
Location.
There is no doubt that the destinations portrayed in a film can attract tourists (Iwashita,
2006; Govers et al., 2007; Croy, 2011; Kim, 2012; Soliman, 2011). The combination of
idyllic and extraordinary landscapes can trigger audiences' responses, and film locations
20
can become ritual places for tourists (Couldry, 1998 as cited in Kim 2012). However,
the location is a secondary element, a backdrop, in films and is probably not important
to most film viewers. Yet it can be important to audiences contemplating places to visit
(Butler, 2011). It is suggested that the location gains importance in a film depending on
the genre, the inclination of the director, the plot and the budget (Butler, 2011). Beeton
(2005) acknowledges that since not all the film settings are accurate to the specific place
where the story takes place, this could actually be beneficial for promoting film tourism.
Apart from its physical environment and coordinates, each destination possesses
tangible and intangible cultural assets such as wildlife, architecture, cultural values and
customs, to name a few (Convery et al., 2012). From a management perspective, a 'sense
of place’ is a mixture of the unique natural and cultural characteristics of a destination
(Weaver & Lawton, 2010). Hall and Page (2006) argue that the social, environmental
and physical assets of a destination, correspond to the space and place of people’s
enjoyment of leisure and entertainment (as cited in Connell, 2012). Crouch (2000)
argues that this enjoyment can be either physical, metaphorical or imagined (as cited in
Connell, 2012), thus offering the possibility of developing awareness or sense of place
through secondary source stimulation like film. Hence, it is argued that people’s
perceptions of a destination can be considered as an imagined ‘sense of place’, which is
built on people’s perceptions of information sources and imaginations.
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Celebrity and character
These days audiences are fascinated by their favourite actors and actresses and
celebrities and other notables are vitally important in developing an empathic
involvement with viewers (Kim, 2012). This deep involvement, say Ballantine and
Martine (2005), sometimes disorientates viewers when they identify closely with
characters portrayed in the media, and thereby activating links with the real world (as
cited in Kim, 2012). For example, female audiences often form emotional attachments
to the characters in TV dramas. Celebrities and characters have been acknowledged by
tourism researchers as key in impacting affective perceptions; creating close
relationships with audiences is partly explained by para-social interactions (Kim, 2012).
These one-sided relationships can produce a meaningful relationship between the
viewer and celebrity/character (Kim, 2012). Ultimately the viewer’s attention is drawn
to the locations where these characters interact. Kim and Richardson (2003) further state
that such intense involvement between audiences and film characters could change
tourists’ affections towards a place and they suggested that viewers' ardent involvement
with the characters in the film Before Sunrise (1995) could significantly change their
perceptions of Vienna, although this was not confirmed in the experiment.
Visual techniques and music.
All of the technology, apparatus and editing skills used to create the representations of
characters are important as they provide different points of views and different forms of
artistic expression. Technology enhances the viewing experience while also employing
22
the elements cited above. Kim (2012) argues that the visual, aesthetic and technical
combination of these elements can facilitate the steady flow of fantasies, pleasure,
excitement and fun, producing a post-modern tourist experience. This process is crucial
in animated films in order to bring the narrative, characters, colours and virtual spaces
to life. Also, tourism academics acknowledge that in current times, technological
advances can increase the convenience and popularity of tourism (Beeton, 2006; Kim,
2012). Music is a strong contributor to enhancing emotional experiences in films (Cohen,
2011 as cited in Kim, 2012). Indeed, music impacts on people’s feelings, and can induce
a sense of nostalgia. In animated film, music is a key contributor in bringing the whole
creation to life.
2.3.3 The effect of film in pre-visit stages and expectation formation
The role of film in pre-visit stages confirms familiar or develops complex tourists’
perceptions and images of destinations, hence developing a sense of possible tourist
experiences or expectations (Croy & Heitmann, 2011). Foxall (1990) claimed the
importance of the consumer cognition in order to understand consumer behaviour.
Crouch et al. (2004, p. 4) stated “consumer choice is portrayed as an ego – involving
sequence of cognitive, affective and conative which precede and predetermine the
purchase/no purchase outcome". Likewise, tourism products involve the cognition
sequence of purchase decisions that are related to the destination image components that
ultimately influence tourist behaviour (Tasci & Gartner, 2007; Hudson et al., 2011; San
Martin & Rodriguez del Bosque, 2007; Baluglu & McCleary, 1999).
23
Three phases of consumer behaviour were identified by Tasci and Gartner
(2007): pre-purchase; purchase; and post-purchase phases. Tourism pre-purchase, or the
pre-visit stage, plays a crucial role in configuring expectations that ultimately are
confirmed or rejected during the actual visit. The pre-visit stage is mostly based on
images and imaginaries related to the tourism product and experience (Kim, 2012).
Indeed, prospective tourist markets construct place awareness, availability and
evaluation based on images, eventually securing tourists’ choices (Baloglu & McCleary,
1999; Croy, 2010).
It is of great importance for tourism destinations to understand the early
formation of awareness, perceptions and expectations in order to foresee the possible
implications and the impacts of film on potential tourists. Urry (2002, p.13), believes
that tourists “do not seek satisfaction from products, from their actual selection,
purchase and actual use. Rather the satisfaction stems from the anticipation, from
imaginative pleasure seeking”. In other words, the perceptions developed by film boost
enjoyable imaginations of how likely an experience will be in the place portrayed prior
to visiting it (Kim, 2012). Additionally, Iwashita (2006) suggests that cinematic images
portraying locations add to pre-existing images, resulting in an overall image. Moreover,
film alters knowledge, beliefs and affective images of the destination depicted (Hudson
et al., 2011). Also, tourists collect information that develops a mental prototype of what
the experience might be (Tapachai & Waryszak, 2000). Likewise, a gap is created
between the prospective tourists’ ideal image and the actual destination image, which
24
determines the destination expectations. These gaps may represent developments to be
considered in regards to a destination image (Croy, 2010).
Gnoth (1997) argues that the management of tourist expectations is extremely
important as these influence tourists’ choices and perceptions of experiences (as cited
in Rodriguez del Bosque et al., 2009). Tourists’ favourable expectations towards a
destination will likely influence a comparison with other destinations expectations.
Rodriguez del Bosque et al. (2006) argue that the key factors in tourists’ expectations
are the preconceived images of the destination. Finally, Govers et al. (2009) suggest that
destinations face the challenge of exploiting impressions by moulding perceptions and
ultimately developing the right expectations.
2.4 Destination image
Destination image is defined as “an interactive system of thoughts, opinions, feelings,
visualizations, and intentions towards a destination” (Tasci et al., 2007, p. 200). Baloglu
and McCleary (1999) proposed an attitudinal construction in regards to a place based
on knowledge (beliefs), feelings and global impression. Also, McKay and Fasenmaier
(1997, p. 538) define destination image as “the compilation of beliefs and impressions
based on information processing from a variety of sources over time, resulting in an
internally accepted mental construct”. Destination image therefore refers to people’s
perceptions constructed by physical or other experiences. In other words, destination
image represents the destination attributes sets in a person’s mind in regards to a place.
25
Among some of the roles of destination images, and the ones related to this
research, are creating expectations, changing them, and constructing and reinforcing
images. One of the consensus points among tourism practitioners is that the
development of destination image is crucial for the positioning, promotion and success
of a destination in the competitive tourism market (Baloglu & McCleary, 1999; Tasci
& Gartner, 2007). Kim and Richardson (2003) argue that what you know and how you
feel about a destination determines the willingness to visit that destination. Furthermore,
Crompton (1979) and Galarza et al. (2002) claim that destination images are more
important than physical attributes, since perceptions instead of reality, are what make
people act or not. Overall, it is clear that a perceived destination image is key in
determining the success of a destination (Kim & Richardson, 2003).
Tourism researchers have struggled to establish factors to perform destination
image measurement. Under the work of Echtner and Ritchie (1991), researchers have
used and developed destination attributes from psychological/intangible and
physical/tangible factors in order to understand current destination images of countries
(Baloglu & McCleary, 1999; Yilmaz et al., 2009; Tapachai & Wariszak, 2000). These
factors for destination attributes such as scenery/natural attractions,
friendliness/hospitality, costs/prices, climate, sites/activities, and
nightlife/entertainment among others have been greatly used in quantitative studies.
Most research in the destination image arena has adopted structured attributes that have
been criticised for failing to include holistic elements and to capture the
26
multidimensionality of the image concept. Indeed, Tapachai and Waryszak (2000) argue
that these predetermined factors by researchers might fail to reflect key attributes or
may set irrelevant attributes, thus suggesting the use of unstructured research
approaches via open-ended questions in order to obtain free and relevant image
attributes from respondents that could later create new categories. Besides, Gartner
(1993) suggested that destination image has three dimensions;
Cognitive: what individuals know and think of a destination;
Affective: how an individual feels about the destination; and
Conative: how an individual acts towards the destination.
According to Genereux, Ward and Russell (1983): “the perceptual/cognitive
component is the knowledge about the place’s objective attributes whereas the affective
counterpart is knowledge about its affective quality” (as cited in Baloglu & McCleary,
1999, p. 870). A four affective image scale was initially developed by Russell (1980),
which establishes the scale for the classification of the positive and negative feelings
towards a destination. These are: unpleasant-pleasant; sleepy-lively; gloomy-exciting
and distressing-relaxing (as cited in Shani et al., 2009).
Gartner (1993), and Kim and Yoon (2003) suggest that these factors can be
studied individually in order to gain further understanding on their effect. Last but not
least, Gartner (1993) argues that cognitive, affective and conative elements are
hierarchically interrelated. Agapito et al. (2013) confirmed this interrelationship and
27
suggests that a greater image affective component evaluation tends positively to
influence cognitive and conative components in regards to loyalty, word of mouth and
overall image (Baloglu & McCleary, 1999). However, Gartner’s destination selection
process is closer. This therefore suggests a weakness in the above hierarchical
interrelationship.
2.5 The link between film tourism and destination image
Image construction is based on individuals’ imaginations or interpretations of existing
images in communication channels. As acknowledged by tourism researchers, film as
autonomous/independent agents are influential in destination image formation (Tasci &
Gartner, 2007; Beeton, 2006; Kim, 2012). Indeed, visual information obtained from film
influences consumer behaviour variables such as a destination image, destination
desirability, visit intention, and bridges social distance (Tasci, 2008). Also, images
portrayed by a film impact the perceivers in regards to their knowledge, affection and
action towards the destination (cognitive, affective and conative). It is this evaluation of
impacts of autonomous agents in viewers’ cognitions that has the most implications for
image management and Destination Management Organisations (DMO’s) (Croy, 2011).
Film in general has been acknowledged as generating appeal and familiarisation
with destinations (Connell, 2012). Movies are continually consumed and are efficient
media for increasing awareness, appeal and profitability. Riley, Baker and Doren (1998)
suggest that film has the ability to: 1) enhance images through special effects, movie
28
stars and computer animation; 2) in-home access to the locations being portrayed; 3)
longer exposure periods than traditional promotional material; 4) longer periods of
vicarious interaction; 5) a context that tourist experiences can be grounded; and 6)
rereleasing opportunities (Tooke and Baker, as cited in Riley et al., 1998) without
considerable promotional costs for DMO’s.
When acknowledging that film can result in a significant increase of tourism
visitation, researchers started to study the relationship between film images and
visitation to screened locations (Riley, Baker & Dore, 1998). Also, the effect of
serialised TV dramas and the increased visitation numbers (Kim, 2012), and the impact
of film in destination images (Kim & Richardson, 2003) became a topic of research.
The latter study investigated the impacts of the drama film Before Sunrise (1995) on
cognitive and affective components of destination image. An experimental design
applied with a post-viewing control group revealed that the effects of the movie on
image components were significant, as well as for the interest in visiting Vienna.
However, the film does not increase the level of familiarity towards Vienna.
Considering the worldwide success of the Lord of the Rings trilogy and the
consequent success of tourism in New Zealand, Roesch (2009) attributes the success to
excellent branding and promotional campaign efforts, while noting that as a result of
effective marketing, film tourism does not depend solely on the events depicted in the
film. In a recent study, Hudson, Wang and Gil (2011) considered the sociocultural
29
variable to investigate the perception changes of students towards South America before
and after viewing the film Motorcycle Diaries (2004). Using factors from destination
image literature and pre-post viewing test, they determine the change in viewers'
perceptions and travel appeal towards South America along with cross-cultural
differences between Canadians, Spanish and American tourists. This particular study
observed cultural stereotypes and a slight relationship to product placement.
Lastly, Busby and Klug (2001) and Hudson and Ritchie (2006), argue that either
positive or negative images can be perceived by viewers in regards to the destination
portrayed in film. Furthermore, this can determine a destination’s reputation or
destination image, which consequently determines the tourists’ rejection of or interest
in the destination. Ultimately, tourism stakeholders may take advantage of the positive
or negative images developed for promotional purposes (O’Connor & Kim, 2013).
However, different research methods and film types are suggested. Connell
(2012) argues the need for moving from descriptive to explanatory approaches in order
to develop a more theoretical understanding of the film tourism phenomenon, therefore
this study aims at addressing this claim by using semi-structured interviews to see the
perceptual change before and after viewing an animated film portraying Rio de Janeiro.
Semi-structured interviews were used as these allowed multiple opinions to be gathered
and also match the researcher’s objectives. The questions were not fully decided on, but
30
could be clarified and explained in more detail, which allowed for further elaboration in
their responses (Jennings, 2010).
2.6 Conclusion
An exploration and discussion of the film tourism and destination image thematic was
discussed in this chapter. Definitions, empirical examples and perspectives where
presented, contrasted and argued. The main thematic of this revision concentrated in the
impacts of film in prospective tourists, and the possible determinants that can stimulate
tourists without previous experience to a destination. Film genre and production values
were unfolded and eventually compared to the unique characteristics of animation film
mainly suggested by Ulo Pikkov (2010).
Furthermore, the importance of the pre-visit stage in tourism was discussed in
order to obtain an idea on how audiences construct their perceptions of places in early
stages, and how this influences their behaviour. Positive, negative and biased images
can have implications in tourism, but still can be considered as useful for knowing about
the image of a destination and, furthermore, to understand the way these are perceived
by people and its managerial implications.
Lastly this chapter discussed the broad and complex subject of destination image.
Likewise definitions, construction and perspectives were grasped from this large subject
in order to find the linkage to film tourism. A chapter was dedicated to explaining past
31
studies in regards to the way film influences destination image and further implications.
Overall it is suggested that film as part of an information source, and as an autonomous
agent is an important agent that is perceived as credible, has a great market penetration
and can influence on peoples knowledge, beliefs and affections towards a destination.
The research in regards to the relation between film tourism and destination
image have mainly addressed live action film and used quantitative approaches. That is
the reason why the proposed study uses a different and original variable, such as an
animated film, and is approached with a quantitative methodology. Specifically, the
analysis focuses on the potential impact of animated film in tourists’ perceptions and
expectations of the destination portrayed.
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Chapter 3
Research Methods
3.1 Introduction
This chapter presents the research design for addressing the research aims and objectives
of this study. It provides a detailed explanation of the research design and data collection,
and analysis in order to demonstrate the transparency of the process. Firstly, this chapter
establishes the research context in regards to the animated film Rio and the city of Rio
de Janeiro. Secondly, this chapter justifies the research design adopted. Finally, the
chapter provides details in regards to the data collection and analysis techniques.
3.2 Research aims and objectives
This case study examines and compares the perceptions of animation viewers without
previous travel experience to the destination Rio de Janeiro before and after viewing the
animated film Rio. The aim is to determine how an animation influences prospective
tourists’ perceptions and expectations towards Rio de Janeiro. Therefore, the following
research questions are addressed for this purpose:
What are the tourists’ perceptions and expectations of Rio de Janeiro before
viewing the animated film Rio?
33
What are the tourists’ perceptions and expectations in regards to Rio de Janeiro
after viewing the animated film Rio?
To what extend does the animated film Rio influence tourist’s perceptions and
expectations in regards to Rio de Janeiro?
3.3 Research background
3.3.1 Rio the Blue Macaw Film
The 20th Century Fox animated film Rio was selected for this study due to its incredible
portrayal of Rio de Janeiro’s cultural landscape. It is an adventure, musical story of a
Blue Macaw that goes backs to discover his roots in Rio de Janeiro.
This animated film is an enhanced display of Rio’s cityscape from a ‘bird’s eye’
(aerial) view. Iconic attractions such as the Sugar Loaf, Christ the Redeemer, Ipanema
Beach, Santa Teresa Tram, Sugar Loaf Mountain, Lapa Aqueduct and the Carnival at
the Sambadrome are finely portrayed. There is an emphasis on the ‘Carnival of Rio de
Janeiro’, one of the most globally recognised tourism events in the world (music,
costumes, parades and floats inform about the festival in detail). The set, characters and
music are combined to deliver the audiences a complete overview of Rio de Janeiro.
The favelas are shown as poor and dangerous; the beaches are represented as crowded
but the Carnival also shows the city’s appealing architecture and birds’ diversity. The
deep-rooted soccer culture, samba, fruit and racial diversity are also depicted and
apprise audiences about the diversity and attractiveness of Rio de Janeiro. The overall
34
view of Rio the film in regards to the city is a compelling picture of the cityscape, where
some conflicts arise and some negativity is depicted, however the nature of the
animation delivers an image that is far from negative.
The movie soundtrack is in English and Portuguese with a samba rhythm that
enriches the scenes and endears the audiences with the place. Also, the soundtrack and
background voices of the film and characters were performed by famous singers and
actors such as Jamie Foxx, Anne Hathaway, Carlinhos Brown and Jermaine Clement.
Last but not least, the animated film Rio was the 13th highest-grossing film in 2011 and
the box office collected approximately $484,635,760 worldwide (Box Office Mojo,
2014).
3.3.2 Rio de Janeiro – the wonderful city
Rio de Janeiro is a coastal city in Brazil known as ‘Ciudade Maravilhosa’ (Wonderful
City) and it was recognised by the UNESCO (United Nations Educational, Scientific
and Cultural Organisation) as a world heritage site in 2012 because of its unique cultural
landscape (UNESCO, 2014). Brazil’s second biggest city and old capital is a hub of the
‘carioca’ culture which is the term used in reference to the inhabitants and common
cultural elements of Rio de Janeiro, such as musical rhythms like Bossa Nova and sports
such as Foot-volley. Also, the carioca terminology can be used as an emblem in
reference to other unique aspects of Rio de Janeiro such as the ‘Carnaval do Rio’,
language dialect and unique samba styles in Rio de Janeiro.
35
Rio de Janeiro is located on the Atlantic Ocean coast close to the Tropic of
Capricorn. The city’s unique geography extends from the sea with tall and rocky hills
into the inland plains. Rio de Janeiro’s metropolitan population is estimated at 14
million inhabitants, making it the 6th largest in South America. Rio’s climate is a
mixture of tropical wet and dry savannah, temperatures range from 40° to 27° at the
lowest, which is generally warm, enjoyable weather. The city is divided in five zones:
historic centre (Centro), tourist-friendly wealthier zone (Zona Sud), the residential less
wealthy zone (Zona Norte), peripheries (Zona Oeste) and the wealthiest zone of Barra
da Tijuca. Among these zones, the attractions range from Portuguese heritage
architecture to the urban forest. Although Rio de Janeiro has a number of attractions and
advantages as a destination it has been inevitable to see the existence of social problems
and inequity typical of most South American destinations, specifically for those
registering high criminality rates, poverty and inequity.
Trip Advisor’s 2014 Traveller’s Choice Awards rank Rio de Janeiro as fourth
out of 25 in South America behind other cities such as Sao Paulo, Brazil, Cuzco, Peru
and Buenos Aires, Argentina. International tourists’ arrivals to Brazil have been
growing steadily over the last four years (Table 1). The unique geographical location of
Rio de Janeiro, diversity and authentic Brazilian culture makes it the most visited city
in Brazil in a local ranking (EXAME, 2013) (Table 2).
36
International Tourism Forecast of Brazil 2010-2014
Direct Indicator Unit 2010 2011 2012 2013 2014
Tourism Income US $ Billions 5.40 5.53 5.63 5.77 6.65
Indirect Indicators Unit 2010 2011 2012 2013 2014
Tourist arrivals Millions 4.86 4.93 4.96 5.05 5.72
Passengers arrivals Millions 6.54 6.59 6.66 6.93 7.20
Table 1. International Tourism Forecast of Brazil 2010-2014 Source (EMBRATUR)
Ranking of the Most Visited Cities in Brazil 2014
Table2.Ranking of most visited Cities in Brazil Source (EXAME)
Moreover, the world sporting community has acknowledged the appealing uniqueness
of Rio de Janeiro. In consequence, Rio de Janeiro was named the host of the FIFA World
Cup final played in July 2014, and the Summer Olympic and Paralympic Games to take
place in 2016.
3.4 Research design
3.4.1 Justification for method
This single case study explores the particular event of the impact of an animated film in
adult participants’ perceptions in regards to the destination Rio de Janeiro. ‘Case study’
Ranking
Destination
State
1st Rio de Janeiro Rio de Janeiro
2nd São Paulo Sao Paulo
3rd Foz do Iguaçu Parana
4th Salvador Bahia
5th Brasília Distrito
Federal
37
has been defined by Yin (2009, p.18) as “an empirical enquiry that investigates a
contemporary phenomenon within its real-life context”. Case study has been adopted to
seek, describe, explore and explain the complex and dynamic social systems (Smith,
2010). The multidisciplinary characteristic of film tourism justifies the use of a case
study. The subject theory, context and links can be outlined with a case study approach.
Furthermore, case study analyses the dynamics within a real-world context without
necessarily seeking to generalise or identify patterns that can be applied to different
situations and larger populations (Smith, 2010).
However, case studies have disadvantages related to their subjectivity rather
than objectivity of the research process. The positionality, epistemological and
ontological beliefs set the advantages or disadvantages regarding the subjectivity, for
instance it has been acknowledged that within the positivist and post-positivist context
subjectivity is a disadvantage (Bryman, 2012). Hence, the findings are specific to the
case study and therefore findings cannot be generalised (Jennings, 2010).
Epistemological position describes the way the researcher see the world. How he/she
thinks knowledge is created and shared and how he/she believe truth is defined (Masson,
2002). Accordingly, the epistemological understanding of the researcher was one of
being flexible in interpretations and procedures. Moreover, the researcher cultural
background as South American is seen as an advantage due to the nature of the study as
he can contribute clearly in the interpretation of data. Indeed this can be considered as
a point of trust and which enhances the trust and credibility of the study.
38
Case studies have been recognised as a valuable strategy in tourism studies
(Smith, 2010). Case studies have been acknowledged as strategies that allow a deep
insight into a phenomenon, including conclusions based on the context under study, also
involving the use of multiple methods and data resources (Smith, 2010). Thematic
analysis and frequency analysis are the main tools to determine the perceptual changes
in regards to the destination under study. A pre-post-test was used in order to compare
the perceptual changes on the research participants before and after the film input. The
primary source of evidence for this study was semi-structured interviews.
Smith (2010, p.185) writes that: “the case study approach is an inclusive research
paradigm covering the logic of research design, data collection and analysis. Hence the
case study approach is not merely a data collection tactic or research design — it is a
comprehensive research strategy”. However, a methodological base needs to be
established. This study follows a qualitative methodology as it gathers text-based
information (semi-structured interviews) for understanding the social reality, context
and attributes of the tourism phenomenon.
Qualitative methodology supports the case study proposed. It is upon the
empathetic understanding of the participants that the analysis is done. As Boas (1943)
states in regards to the principle of qualitative approach, “It is our serious purpose to
understand the thoughts of a people, the whole analysis of experience must be on their
concepts, not ours” (as cited in Jennings, 2010, p.166). The theoretical position that
39
informs the qualitative methodology is seen as a symbolic interaction – “This interaction
looks at the way humans act in relation to events based on a system associated with each”
(Jennings, 2010). These meanings eventually are modified over time through further
interactions. This premise underpins the research context, which argues that the current
mediatised world shapes people’s perceptions collectively in regards to places. In this
specific case, the animated film is part of the information environment. Charon (2004,
p.87) argues that “humans do not sense their environment directly, instead, humans
define the situation they are in. An environment may actually exist, but it is our
definition of it that is important. Definition does not simply randomly happen; instead,
it results from ongoing social interaction and thinking”.
Although qualitative research methods have faced academic resistance to the
point of being described as soft pseudo-scientific approaches that result in unscientific
and subjective work (Denzin & Lincoln, 2000 as cited in Masson, 2000), qualitative
methods have shown interesting advances and results, and have gained acceptance in
the fields of social research and tourism (Mayring, 2002 as cited in Smith, 2010).
Qualitative research instead involves analysis, explanations, argument building and
understanding of a complex phenomenon. It can also make use of some forms of
quantification, but does not use statistics. Masson (2002) suggests that results from
qualitative research allow argumentative interpretation, forming perspectives on how
things work in certain and/or differing, contexts.
40
In reality, what we are looking at is an intrinsic perspective described from the
insider's point–of-view of a media-driven world. Overall, the qualitative approach has
been selected, as it is uncommon among previous film tourism studies that have
commonly used quantitative approaches to analyse tourists’ perceptions influenced by
film. For instance, Kim and Richardson (2003), and Shani et al. (2009) explored the
perceived image of a destination by comparing participants’ perceptions before and after
a film input. Both used quantitative methodology which involved experimental study,
questionnaires and factor analysis. Tapachai and Waryszak (2000) argued that the
establishment of previous factors for destination image analysis by the researcher can
fail to capture a more holistic appreciation of participants’ perceptions, and misinform
key attributes of the destination.
3.4.2 Sampling
The logic of sampling for qualitative studies tends to be strategic and practical, and often
convenient. Bryman (2012, p.201) comments that convenience sampling may be fairly
acceptable to do when “the chance presents itself to gather data from a convenience
sample and it represents too good an opportunity to miss”. However, this will represent
a problem in generalisation, but it can be seen as a springboard for further research
(Bryman, 2012). For convenient sampling this study was held at the researcher’s
university, Flinders University in Adelaide, where the population is comprised of the
university community of students and staff. The research was advertised among the
university community through e-mail, social media and physical billboards (Appendix
2), as well as the researcher approaching potential participants face-to-face. 19
41
participants from among the university community that passed the eligibility criteria
and were diverse and proportional in accordance to gender, age, nationality and
activities undertaken at university committed to participate in the research. Adult
audiences, over 18 years old, were preferential for the study as they are considered as
having the ability to express conscientious perceptions. Also, participants that did not
have previous travel experience to Rio de Janeiro and have not seen the animated film
were selected, because of the study focus with participants without previous physical
experience with the destination and the specific film intervention.
It was perceived by the researcher that as no new information was being given
to the 19 participants before and after the film intervention, this justified the finalisation
of the interviews, and was justified by saturation. Warren, (2002) suggested that
approximately 20 to 30 participants can suffice for a qualitative interview to be
published (as cited in Bryman 2012). However, although minimum levels of
acceptability operate, there can be exceptions to Warren’s rule (Bryman, 2012). Masson
(2002) describes this as a microcosm of the population. What is important in qualities
studies is the quality and not the quantity of the data.
3.4.3 Data collection
A semi-structured face-to-face interview was the method used to collect empirical data
from 19 participants. The same open-ended questions in relation to the research aim
were asked before and after the film intervention in order to facilitate the comparison
42
between pre- and post-perceptions. Furthermore, pre-post-tests allowed the researcher
to make interpretations on the effect of the intervention by looking at the difference in
the pre-test and post-test results.
Bryman (2012) argues that semi-structured interviews allow generation of
answers that can be coded and quickly processed. Masson (2002) argues that qualitative
interviewing allows an active and reflexive process for the researcher that cannot be
underestimated. The exploration of people’s perceptions and their personal experiences
requires personal interviews (Smith, 2010). In this case, the experience of film viewing
and its impact on perceptions in regards to the destination required personal interviews.
However, the disadvantages of interviews are acknowledged in that findings cannot be
referenced to a wider population because the results are only reflective of the individual
participants (Jennings, 2012). Furthermore, it is argued that semi-structured interviews
are interactions influenced by the social circumstances surrounding the participant and
researcher, therefore these are non-replicable (Jennings, 2010). Semi-structured
interviews allowed the focus to be on the study's objectives, although certain flexibility
allowed the participants to express any further interpretations.
Considerations regarding maturity, social skills and vocabulary were considered
when interviewing the participants. Smith (2010) suggests that a comfortable
environment needs to be considered in order to allow an effective rapport between the
researcher and the participant. Warm-up questions in regards to demographics and also
43
a transition question allowed the researcher to create a relaxed environment. The
participants were asked to point to Rio de Janeiro on a world map before starting the
interrogative questions regarding imaginations, knowledge, beliefs, and affections about
Rio de Janeiro. The interviews were tape recorded and handled carefully in accordance
with the anonymity and confidentiality procedures.
The interview questions were related to the concept of a ‘sense of place’ and
were posed simply and comprehensibly to the participants (Appendix 3). Questions
regarding social (people), environmental (landscape) and physical (built-in) dimensions
of the place under study were the foundations for the questions and further imaginations.
This stimulated the participants to express their perceptions of the tangible and
intangible attributes of Rio de Janeiro in order to obtain a holistic picture of people’s
imaginations, beliefs, knowledge (cognitive component) and affections (affective
component) about the destination Rio de Janeiro within a broader context. It is important
to remember that the research was carried out while the World Cup was being held in
Brazil in 2014. Indeed, it is argued that this was an aspect that influenced the perceptions
of Brazil and Rio de Janeiro because of the media and the social environment.
The recruitment of participants and the analysis were carried out according to
ethical standards and to ensure objectivity. Through voluntary participation, participants
were selected and were fully informed about the research and the process. Informed
consent forms were provided to explain the procedures and possible risks of the research,
44
which were irrelevant in this case (Appendix 1). Confidentiality was assured to the
participants, and an information sheet (Appendix 1) provided details about
confidentiality and the research in general.
The setting for the data collection was Flinders University, Bedford Park,
Adelaide, South Australia, and was carried out in June and July 2014. A heated venue
at Flinders University’s main campus was organised for the interviews in order to deal
with the wintery conditions. The administrative officer of the School of Humanities
kindly booked the venue on convenient dates and schedules for the interviews from the
23rd of June to the 17th of July and the film depiction on the 10th of July (Appendix 4).
The participants were asked via email to attend the pre-interviews at specific
dates and times. After completion of consent forms and clarification of the process, the
interviews started on the 23rd of June. The pre-interviews and post-interviews lasted an
average of 35 minutes each. The film screening took place on the 10th of July, at the
School of Humanities' North theatre in an environment similar to a real cinema.
Lollypops and cookies were shared with the audience at the entrance of the venue.
Likewise, specific dates for the post-interviews were organised after the film
intervention and communicated to the participants via e-mail. When the post-interview
was completed, the researcher gave a poster of a Rio de Janeiro landscape as
memorabilia of the research to the participants (Appendix 5).
45
Seventy percent of the participants were present on the official date of the
screening. The other 30% were contacted and given a DVD of the film that they could
watch at their convenience. The researcher recommended they enjoy the film in a
comfortable and relaxed environment for enhancing the film experience and outcomes
of the research. This later occurrence could have influenced the participants differently
by not having the cinema-like experience and other potential influences that were out
of the control of the researcher. In order to counter this inconvenience, before the post-
interviews, the participants were asked how the film experience was. One interview was
excluded from the study as there was an evident misapprehension of the film viewing
experience.
3.4.4 Data analysis
The tools used to analyse the information were thematic analysis and frequency analysis.
The convenience of thematic analysis relies on the fact that content analysis leads to a
natural construction of themes (Day, 1993 as cited in Jennings, 2010), while Sarantakos
(2005) argues that the texts are interpreted using themes associated with principles that
allow statements about cognitions (as cited in Jennings, 2010). Furthermore, Bryman
(2012) recommends the counting of contextualised codes, words or themes in regards
to their frequency/repetition in order to clarify the evidence.
The study analysed the change in cognitive (knowledge, beliefs) and affective
(feelings) components about the destination with a pre (before) and post (after) film
46
viewing test. The proposed semi-structured interviews allowed the simplification of the
process, since the questions contextualised some of the codes and themes (Appendix 3).
The thematic analysis was carried out considering Bryman’s (2012) recommendations
in regards to looking for repetitive, theory-related material, similarities and differences,
and with constant reflexion on the initial coding, for avoiding codes overlapping.
3.5 Conclusion
This chapter clarifies the focus of the strategy undertaken and links it to the objectives
and questions considered towards reaching the aim of the research. Also, it provides the
research context in regards to the importance of the tourist destination under study and
the animated film variable. The research context provides a clear understanding of the
attributes of Rio de Janeiro and the film Rio.
This chapter addressed a complete detail on the research strategy, and justifies
the methodological approach. Likewise, it provides a complete discussion on the
advantages and disadvantages of the case study, interviews and thematic analysis
undertaken. Also, it provides the necessary evidence of the logistics for the data
collection such as the research questions, interview schedules and billboard pamphlets,
which are annexed in the appendices. This chapter is key as it provides a clear reasoning
on the methodological approach considered for the accomplishment of the study aim.
47
Chapter 4
Findings and Discussion
4.1 Introduction
This chapter presents the findings of this study. Tourists’ evaluations of destination
cognitive and affective image components about Rio de Janeiro before and after the
animated film intervention are listed, compared and discussed. Each participant’s
profile is summarised initially showing the participant’s demographics and their film
viewing mode in the research (Table 3).
The first part introduces the reader to the tourists’ perceptions before and after
the film intervention in terms of cognitive and affective components of destination
image. The main themes and subthemes that emerged from the thematic analysis are
listed (Table 4). Later a comparison is carried out between the pre and post cognitive
evaluations regarding Rio de Janeiro, relating back to previous studies. Then, people’s
cognitive evaluations of Rio de Janeiro, based on thematic and frequency analysis from
structured interviews, are presented and contrasted individually. Graphics below each
theme indicate the frequency analysis carried out in order to deliver a more objective
interpretation. Social issues and safety, physical landscape, cultural events, local food,
friendly locals, natural resources, cultural and natural icons are presented.
48
The second part discusses tourists’ perceptions focused on affective components
of destination image towards Rio de Janeiro; these are listed, organised and compared
within established categories introduced in Chapter 2. Unpleasant-pleasant; sleepy-
lively; gloomy-exciting and distressing-relaxing scales are used to categorise the
feelings towards the destination. Lastly, the tourists’ expectations that emerged from the
analysis are introduced and later compared considering the film intervention. The
analysis and discussion are complemented with direct quotations from the interviewees,
as a demonstration of data reliability.
4.2 The demographics of participants
Participants’ Demographics
No. Sex Age Nationality University Role Film Experience
1 F Late 20s Ecuador Student Theatre
2 F Mid 30s Australia Staff Theatre
3 M Late 40s Australia Staff Theatre
4 M Late 20s Iran Student Theatre
5 M Early 20s Australia Student Theatre
6 M Late 30s Saudi Arabia Student DVD
7 M Late 40s Australia Staff Theatre
8 F Mid 30s Serbia Student DVD
9 M Mid 40s Australia Staff DVD
10 M Mid 40s Australia Staff DVD
11 F Mid 20s Colombia Student Theatre
12 M Mid 20s Australia Student Theatre
13 F Early 20s Australia Student Theatre
14 F Mid 20s Australia Student Theatre
15 M Mid 30s Indonesia Student DVD
16 F Early 20s Taiwan Student Theatre
17 F Early 20s Australia Student Theatre
18 F Mid 20s Sri Lanka Student Theatre
19 F Mid 20s Ecuador Student DVD Table 3. Participants’ Demographics
49
Nineteen participants from the university community passed the eligibility criteria, and
were diverse and proportional in accordance to gender, age, nationality and activities
undertaken at university, committed to participating in the research.
50
Food with beans
Mexican style
Unique & exotic food
BBQ
Chicken hearts
Music & Dance
Religion
Events & Festivals
Portuguese heritage
Local Food
Coastal city
Cultural Events
Aboriginal culture
Carnival
Football
Physical Landscape
Green hills
Mountains
Beach
Close rainforest
Risky
Drug dealing and smuggling
Poverty
Prostitution
Child abuse
Themes/Subthemes
Social Issues and Safety
Criminality
Government mismanagement
Unsafe
Negative
Exciting
Interesting
Natural Resources
Happy
Scared
Vibrant
Neutral
Pleasant
Santa Teresa tram
Blue Macaw
Favelas (slums)
Affective Component
Compassion
Cultural and Natural Icons
Christ the Redeemer
Carnival
Football
Cable-car
Birds diversity
Wildlife
Protected areas
Waterfalls, Amazonas River
Ilegal wildlife trade
Themes/Subthemes
Friendly Locals
Friendly & happy
Welcoming
Great people
Good party
Sexy people
4.3 Thematic analysis and frequencies
Themes/Subthemes that Emerged from the Thematic Analysis
Table 4. Themes and Subthemes
51
Before After
35 20
30 15
33 10
5 1
8 6
30 29
4 0
5 9
Social Issues and Safety
Poverty
Prostitution
Child abuse
Frequency AnalysisThemes/Subthemes
Criminality
Government mismanagement
Unsafe
Risky
Drug dealing and smuggling
4.4 Prospective tourists’ perceptions about Rio de Janeiro
4.4.1 Social issues and safety
Social Issues and Safety
Graphic 1
Peace, safety and stability of a destination are considered sensitive to the tourist market
in regards to whether or not one chooses to visit a particular destination. Prospective
tourists’ pre-perceptions and post-perceptions in regards to Social Issues and Safety
emerged steadily along the interview. The prospective tourists’ image of Rio de Janeiro
was one of being a risky and unsafe city, with high crime rate. Also, Rio de Janeiro was
perceived as being a place with government mismanagement and poverty. Interestingly,
the film intervention resulted in a decrease of frequencies relating to criminality and
precarious perceptions (Graphic 1). Likewise, government mismanagement perceptions
decreased.
52
However, beliefs in regards to poverty and child abuse remained. The above
findings are in accordance with Hahm et al. (2008) who suggested that film can create,
confirm or alter existing images of places in a short period of time. Furthermore, this
latest occurrence can be partially explained because of the link with the film narrative
and the destination (Beeton, 2005). The animated film Rio depicts poverty and children
exploitation in Rio de Janeiro’s favelas (slums). Hence, tourists’ perceptions in regards
to Rio de Janeiro were linked to poverty and child abuse. Despite the negativity of these
factors, Rio de Janeiro was still seen as an appealing city. Some tourists’ comments
before viewing the film were:
“...I think the safety is really the biggest problem. I know that in Rio the inhabitants
drive with their cars locked and windows up. The rate of the criminal offence is really
high compared to other places.” (E8)
“From what I know as seen on TV, there are some beautiful parts, very rich parts of Rio
but also, I understand there are slums, areas with dense population, shanty type of towns
and I think there’s some extreme poverty as well”. (E7)
“I have a bad image about Rio. I saw a documentary, and there is not enough water,
not good education and an irresponsible government. I watched a movie about Mexico,
and I see the same picture Rio de Janeiro; an unsafe place to visit”. (E6)
Perceptions of E6 and E7 can be related with the idea that there was some
influence from the media. As suggested by Roesch (2009) and Beeton (2005), media
plays a crucial role in people’s perceptions about destinations. Iwashita (2006)
suggested that previous images add to existing ones, then ultimately an overall image is
53
formed. Mediatised information may deliver a positive or negative image of a
destination. Moreover, mediatised information is out of the control of the destination
image managers. The film Rio in this regards contributed to the construction of an image
of Rio de Janeiro as an autonomous agent, henceforth tourists commented:
“My views about Rio are now more positive because of the color, the sounds, the music
and the characters. You could still see the dark side like the favelas, but it didn’t seem
to be as dark as I expected. The movie enhanced the place for me.” (E7)
“In some ways it confirmed the image that I had because it was a very lively place. The
music, dance, football representation was right, however; it did seem more safe than
what I originally thought. Seems like a bit of a safer destination than what I initially
thought.” (E14)
“The film and the story of little boy was a good way to portray the poverty.” (E13).
Tasci (2009) suggests that positive perceptions of a place can reduce
preconceptions, stereotypes and image biases. These could be observed in tourists’
responses as the frequency of terms regarding social issues and safety diminished. Also,
stories developed in film can also contribute to depicting social and environmental
issues in a different way and ultimately raising consciousness of an issue. Film can raise
social consciousness in regards to human issues such as ecology and poverty, eventually
triggering pro-poor tourism.
54
Before After
19 33
18 30
35 31
8 25
16 20
Themes/Subthemes Frequency Analysis
Physical Landscape
Green hills
Mountains
Beach
Close rainforest
Coastal city
4.4.2 Physical landscape
Physical Landscape
Graphic 2
Tourists’ perceptions of the physical landscape of Rio de Janeiro were established,
reinforced and changed, as a result of the outstanding aerial views of Rio de Janeiro
portrayed by the film. Mountains, green hills, beautiful beaches and coastal city were
themes that increased in popularity of response from participants (Graphic 2). The
following comments were made by the interviewees before the film intervention:
“…I picture Rio to be a sunny place with beautiful beaches and smiling people’. (E15)
‘I imagine a place with lots of green mountains and beaches. It’s a very beautiful place
with pretty views from the mountains”. (E18)
“I can see great beaches. Lots of sun and crowded at times”. (E6)
“I think Rio de Janeiro is a big place. It is a big city with many millions of people.”
(E7).
Croy (2011) argues that the depiction of picturesque physical environments can
significantly improve people’s appeal towards a destination. Likewise, Beeton (2005)
suggested that the idyllic representation of a landscape, combined with the story in the
55
film, can contribute to the desire to become a film tourist. These were observed in some
of the tourists’ responses (E6, E10) presented below. Because animation techniques can
be used to enhance the physical environments of a destination, it has been argued that
the fact that animated films do not only reproduce but also represent images could be
an effective tool to the improvement of any physical landscape. Warnick et al. (2005)
argue that an effective film can enhance the charm of locations depicted (as cited in
Connell, 2012) and effectively influence the audience’s imagination in regards to the
environment depicted (Schonfield, 1996). A theme that meaningfully increased in
frequency in regards to the physical environment was the rainforest. Perceptions
towards Rio de Janeiro in this regard significantly changed, associating Rio de Janeiro
as being close to a rainforest. Resulting from the film intervention, some participants’
comments were:
“The best part of the movie is when Blu tried to learn to fly, they went to a very high
place where there were people was paragliding. The bird flew and they got a special
image from the top of the mountain. It’s a green mountain and the beach. It was very
nice. The green, the blue, the yellow sand, it’s very nice. That’s one of the scenes that I
enjoyed.” (E6).
“The only thing I wasn’t expecting from the movie and Rio was the existence of jungle
and the diversity of flora and fauna. I did not expect that there would be a jungle so
close to the city.” (E15).
56
“I would say it was certainly a reminder of the beauty of nature in South America and
Brazil and obviously areas around Rio de Janeiro.” (E10).
Tourists’ perceptions of Rio de Janeiro being close to a rainforest are remarkably
interesting. Indeed, it is has been suggested that film enhances the awareness in regards
to a destination (Hudson et al., 2011). In reality, the closest rainforest to Rio de Janeiro
is the Tijuca Forest, which is located 60 minutes away from the city centre. Kim and
Richardson (2003), suggested that a film can influence based on specific content, so the
close rainforest that was depicted was part of the specific content of the film.
Mountains, beaches and rainforests are aesthetics in a destination landscape; they also
have a symbolic value and are associated as recognisable elements of particular
destinations (e.g. the Himalayas in Tibet; the Matterhorn in Switzerland). Beaches are
associated with tourism and often seen as mass tourism destinations. Beaches in Rio de
Janeiro are among the most popular in the world, and this study's findings were
consistent with this, as participants' perceptions about Rio de Janeiro concentrated in
areas such as 'modern' and big coastal cities with beaches. It should be noted that
people’s perceptions of Rio de Janeiro were vague in regards to recognising the names
of famous beaches such as Ipanema and Copacabana, or the popular Sugarloaf Mountain,
before and after viewing the film.
57
Before After
Portuguese heritage 15 8
13 5
20 29
12 13
15 30
10 2
15 25
Themes/Subthemes Frequency Analysis
Aboriginal culture
Carnival
Music & Dance
Religion
Events & Festivals
Football
Cultural Events
4.3.3 Cultural events
Cultural Events
Graphic 3
Tourists’ perceptions about Rio de Janeiro's cultural events before the film intervention
were related to Portuguese heritage, aboriginal culture, religion, football, music and
dance, events and festivals among the most prevalent (Graphic 3). Some participants
acknowledged about the existence of the famous ‘Carnaval do Rio’ (Rio’s Carnival)
and referred to it as the ‘Mardi-Gras’ and big parade. Also, Rio de Janeiro was imagined
as a place with appealing music and dancing styles. Some interviewees remarked:
“I think they have really great culture. I just imagine the people to be really happy
because they have lots of carnivals and festivals where they get to dress up.” (E18).
“…I imagine Rio as a place with great music and football.” (E15).
“I imagine Rio as a very busy city with big festivals. A city that never sleeps where
people are crazy for football.” (E19).
58
By contrast, after the film intervention, the frequency of words and codes
increased in regards to the Carnival, music, dance and festivals (Graphic 3). The
depiction of the famous Carnival at the climax of the film and the fact that the animated
film was a musical could have greatly influenced the viewer’s perception. Kim (2012)
mentioned that film has the ability to portray the wonders of the world to audiences
worldwide. Furthermore, it is suggested that film that depicts an authentic image of the
destination can be an incentive for tourism (Grihauld, 2003) (as cited in Hudson &
Ritchie, 2005). Indeed, Rio captures the essence of Rio de Janeiro with a wonderful
depiction of the Carnival and unique music and dancing style Samba and football as
part of a life-style in Rio. Furthermore, the depiction of the iconic Carnival is likely to
remain for a very long time in prospective tourists’ mind. Some interviewees stated
after the film viewing:
“I think the film showed that Brazilians are very keen to dance and have festivals.”
(E9).
“Just a place that’s fun and somewhere you can go where you can get some culture.
It’s a really beautiful place with lots of culture and a really fun place to visit.” (E2).
“…the pictures of carnival, everyone dressed up and the floats looked so beautiful and
so bright.” (E18).
By comparison to the initial beliefs and knowledge of E18 for instance, it is clear
that the image of the famous Carnival became richer. The animated film, indeed,
developed a mental prototype of how the Carnival do Rio is, informing at the same time
on what an experience in Rio de Janeiro would be like. Interestingly, participants
59
Before After
10 3
4 1
20 30
3 10
0 9
Themes/Subthemes Frequency Analysis
Mexican style
Unique & exotic food
BBQ
Chicken hearts
Local Food
Food with beans
mentioned the music as an important value. As a consequence of the great musical
background of the film, perceptions were likely influenced by the music. Kim (2012)
suggested that production values such as music can act as a motivational element in a
film. Last but not least, cultural events are tourism resources and attractions that can be
created and positioned by destinations. Each destination has its own cultural background
and local traditions, and people's cultures are often seen as key attractions for a
destination (Convery et al., 2012). In this case, it is suggested that the film may play a
key role in positioning the Carnaval do Rio.
4.4.4 Local food
Local Food
Graphic 4
Prospective tourists’ perceptions in regards to the food of Rio de Janeiro were mostly
unknown before and after the film intervention. Yet, E1, E11 and E19 commented
accurately in regards to Brazilian food as having beans as a base for most popular dishes
(e.g. Feijoada), perhaps because of their cultural background and geographical
proximity. As South Americans, they had a clearer perception in this regards. These
findings match with the suggestion that cultural values and personal characteristics have
60
a great influence on perceptions (Kim & Richardson, 2003; Mercille, 2010). Other
participants imagined food as being spicy and Mexican-like. Fruit diversity and popular
Latin-American dinks such as Mojito and Caipirinha were mentioned as well. Unlike
the South-American perceptions, the perceptions of people with distant cultures (E18,
for example) were inaccurate initially. Tasci (2009) suggested that social distance plays
a key role in determining how people perceive destinations through film, arguing that
information through film exposure bridges social distance. This was confirmed with
some participants who depicted the food, in this case, clearer after than before.
Overall, the common perception of Rio de Janeiro food before the film
intervention was of little consequence, however some codes such as ‘exotic’and
unique’emerged significantly (Graphic 4). Some of the interviewees commented:
“They have different dishes from what I personally know, but I don’t know any specific
dish.” (E18).
“I recently learned that they eat beans. So if you go some restaurants then you’re going
to eat cassava and beans and meat. I think they have many fruits and vegetables and
meat.” (E1).
“I think they would have a good variety of ingredients. There’s also the exotic and
unique food that I’ve heard of but I haven’t tasted. I couldn’t tell you a particular dish
because I haven’t been to a Brazilian restaurant.” (E3).
61
The film included a short depiction of an image of unique Brazilian cuisine. In
contrast to the initial perception, a few participants gained a clearer idea. Hudson and
Ritchie (2006) noted that unique and iconic elements tend to be more attractive to
tourists if prominent enough in the film. Perhaps, then, food can also become iconic.
Indeed, recent research found that among Chinese tourists, the perception of Korean
cuisine was positively related to the consumption of Korean TV Drama, where food was
predominately shown (Kim et al., 2012). E18 learned through the film about one of the
most popular Brazilian dishes. Indeed, this confirmed Kim's (2012) argument in regards
to saying that film creates new perceptions. One of the most remarkable comments in
this regard was:
“Interesting cooking. I felt like that was a grand. It was a really pretty restaurant. I
thought the chicken hearts were strange. Exotic food. I wouldn’t eat the chicken hearts,
it sounds very strange to me. I just remember the restaurant scene.” (E18).
62
Before After
24 32
19 27
15 28
15 25
17 8
Frequency AnalysisThemes/Subthemes
Friendly Locals
Friendly & happy
Welcoming
Great people
Good party
Sexy people
4.4.5 Friendly locals
Friendly Locals
Graphic 5
The thematic analysis of tourists’ perceptions found that most people had an image of
Brazilian people as happy, friendly and welcoming. Some of the prospective tourists’
comments in the pre-interview were:
“I think they have really great culture. I just imagine the people to be really happy
because they have lots of carnivals and festivals where they get to dress up. They’re
very friendly. Lots of people visit Rio. And really social.” (E18).
“People are really happy and they have a lot of personality. They are really warm
people and easy to talk with.” (E11).
“My feeling is that Brazilians have the Mediterranean spirit. They are friendly, they are
open, they like to dance, and they love life. So that’s why places like Rio are popular.”
(E8).
These perceptions in regards to a unique local’s behaviour are quite remarkable.
Eventually, this could be a factor that greatly influences travel decision-making, despite
63
different perception of locals. The frequency of perceptions in regards to welcoming,
happy and friendly locals increased after the film intervention, likewise the idea of a
place with a good party environment (Graphic 5). Kim (2012) suggested that TV and
film have the ability to portray cultural manners and lifestyles, therefore constructing
awareness on specific people, places and cultures. The film enhanced the charm of the
local people; a festivity environment as a prevalent theme in the film could have
conveyed this perception. Indeed, participants’ perceptions in this regards were
confirmed by the film that local people are happy, friendly and welcoming. A
prospective tourist described his image of the people in Rio de Janeiro:
“It’s more about the people and the atmosphere that attracts me to Rio. Moreover, now
the nature after watching the movie. Some cities just have that kind of atmosphere. I
don’t think Rio has the most beautiful buildings or monuments, but I think it’s the
people that make the atmosphere. I guess it’s the positivity; the atmosphere is positive
and bright and cheerful. That’s for me personally. I want to go there to feel the
atmosphere.” (E8).
A perception of friendly locals is meaningful as it can make a destination very
attractive. Indeed, it is a positive attribute that prevailed, and was certainly confirmed
by the animated film. Although the main characters in the film were birds, an
environment of festivity was depicted throughout the film, since the story takes place at
the time of the Carnival. A positive environment was perceived by the participants.
Ward (2001) commented on the importance of the perception of Cephalonian Island as
having friendly and warm people, arguing that anyone who has seen the film Captain
64
Corelli’s Mandolin could have that expectation from the Greek Island (as cited in
Hudson & Ritchie, 2005). Indeed, this is an aspect that should be considered by film
tourism practitioners, as it can create a positive expectation of a destination. Reijnders
(2012) argues that tourists develop media-inspired fantasies when visiting destinations;
it is possible, therefore, for one of those inspirations to be the friendly people of Rio de
Janeiro. Hence, it is concluded that the portrayal of people’s lifestyles can influence the
image of a destination in a positive way.
65
Natural Resources Before After
8 28
6 17
1 10
3 0
0 31
Frequency Analysis
Ilegal wildlife trade
Themes/Subthemes
Birds diversity
Wildlife
Protected areas
Waterfalls, Amazonas River
4.4.6 Natural resources
Natural Resources
Graphic 6
The data analysis provided some codes relating to the natural resources in Rio de Janeiro.
However, most people related their pre-perceptions about Rio as a city, and natural
resources were barely mentioned. Among those that were mentioned are wildlife,
rainforest, bird’s diversity, waterfalls, protected areas and the Amazonas River. Perhaps
people’s perceptions were related not only to Rio de Janeiro, but to Brazil. The
following statements from the prospective tourists evoked this:
“I don’t think there is much wildlife in Rio because it’s a city so I guess they might
have birds but not anything else, maybe in different regions of the city.” (E15).
"When I think of Brazil in general, rainforests come into mind.” (E7).
On the other hand after the film intervention, tourists’ perceptions considerably
changed by associating Rio de Janeiro as a city with rich wildlife, especially bird’s
diversity. This was confirmed by the frequency analysis as well (Graphic 6). Keaveney
66
and Hunt (1992) highlighted that discrepant images about places in the media can
replace previous perceptions (as cited in Tasci & Gartner, 2007). Following this
highlight, it is noted that the animated film developed some discrepancies, suggesting
that some images previously held by participants in regards to Rio de Janeiro were
replaced. Participants’ perceptions after viewing the film not only changed towards
mentioning the attractiveness of a green, hilly geography and a bio-diverse rainforest
close to the city, as commented earlier, but also the diversity of birds close to the city,
in particular, became an awareness. Frost (2010) commented on the creation of myths
and how people follow myths, although these are unreal. Films have been recognised as
myth builders. As a result, interviewees commented:
“The biggest surprise was the nature because I didn’t know if they have nature. I didn’t
know Rio was surrounded by beautiful forests. I didn’t know that they had so many
parrot species, such a variety of birds in general, especially in the city. I never thought
about it.” (E8).
“I think the birds were one aspect that I didn’t think of before but after the movie it
made sense for there to be birds. There are so many types of birds, and they’re all so
colorful. Basically, the different types of birds that are very colorful, the tiny puffy birds
are so cute.” (E18).
Another aspect that emerged among prospective tourists’ perceptions, after the
film in regards to Rio de Janeiro, was concern about animal trafficking, specifically bird
poaching. Bird poaching was actually a central part of the film narrative. The
interconnections with the narrative and the destination influenced viewers’ perceptions
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(Beeton, 2005). Similarly, bird poaching can be seen as a myth, however it was a myth
that impacted people’s perceptions.
“There seemed to be a wide variety of different types of birds. It made me think that
poaching of birds could be an illegal trade that still exists in Brazil.” (E6).
Bird poaching can be seen as a negative or positive aspect for tourism, as it can
change the reputation of a destination negatively, or trigger 'Conservation Tourism'.
Furthermore, Butler and Boyd (2000) suggest that natural resources are among the most
important tourist attractions in a destination (as cited in Weaver & Lawton, 2010).
Natural resources can be an incentive for adventure tourism and related activities such
as hiking, kayaking, rock climbing and also conservation tourism.
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Before After
15 16
10 17
6 7
7 15
0 14
2 16
10 16
Themes/Subthemes Frequency Analysis
Favelas (slums)
Christ the Redeemer
Carnival
Football
Cable-car
Santa Teresa tram
Blue Macaw
Cultural and Natural Icons
4.4.7 Cultural and natural icons
Cultural and Natural Icons
Graphic 7
Man-made elements such as monuments, architecture and events have evolved as
attractions of their own due to their aesthetics and significance. Furthermore, these
become elements of easy recognition and association for tourists to destinations.
Likewise, natural icons which are part of a destination’s geography can position
themselves as attractions. It has been acknowledged that the depiction of renowned
icons and music icons can be associated to destinations (Butler, 2011). Likewise,
Roesch (2009) and Riley et al. (1998) suggested that movies can create icons, which
can become remarkable and therefore remembered, and ultimately become attractions.
When prospective tourists were asked in regards to their knowledge about the
icons of Rio the Janeiro before the film, most referred to Christ the Redeemer, the
carnival and the favelas (slums). The cable car and football related icons such as the
Maracana stadium and Pele (famous soccer player), as well as the jungle were among
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the less mentioned. In Rio de Janeiro, Christ the Redeemer has become a worldwide
icon; indeed, most of the participants in this study referred to Christ the Redeemer, but
as the ‘Jesus statue’. This icon invokes a sense of immediate association to the city and,
in some cases, with Christian religion.
Participants’ perceptions in regards to the cultural and natural icons of Rio de
Janeiro changed significantly after the film intervention (Graphic 7). The frequency
analysis showed that the Santa Teresa Tram, the blue Macaw and the favelas emerged
as icons associated with Rio de Janeiro. Hudson and Ritchie (2006) suggested that the
depiction of icons through film can create familiar memories about destinations.
Furthermore, Riley et al. (1998) argue that movies can develop physical or thematic
icons that become audiences’ focus of attention. The animated film was an actual
journey through the city, like the Italian Dal Vero film style that focused on the portrayal
of the cityscape, which in turn was highly influential to audiences. The emotional
association of certain film scenes and the icons depicted, and being part of the storyline,
arguably became some of the reasons why the film was able to develop lasting
perceptions, explaining the appearance of emergent icons such as the Santa Teresa Tram
and the Blue Macaw.
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Before After
3 5
17 16
10 5
3 5
2 3
5 9
8 4
10 15
15 16
Themes/Subthemes Frequency Analysis
Negative
Interesting
Neutral
Pleasant
Exciting
Compassion
Affective Component
Happy
Scared
Vibrant
4.5 Affective component
Affective Component
Graphic 8
Prospective tourists’ answers about their feelings towards the destination before the film
mediation were diverse, representing different viewpoints. The association of Rio de
Janeiro as a city with poverty and criminality was associated with the compassion, scary
and negative emotional responses. Kim (2012) suggested that audiences develop
personalised feelings, and eventually attachments, to fictional characters. The depiction
of poor children or charming characters may have influenced perceptions, however this
will need to be further clarified. Feelings such as positive, happy, exciting and
interesting arose in a similar vein because of the popularity and appeal towards Rio de
Janeiro. The feelings that arose after the film can be compared to Russell’s (1980) scale
of feelings towards a destination: unpleasant-pleasant; sleepy-lively; gloomy-exciting
and distressing-relaxing; scary fits in the category of unpleasant and distressing, happy
fits with exciting and interesting, and pleasant with lively and exciting. Overall it is
suggested that before the film intervention, Rio de Janeiro was seen mostly as a pleasant,
71
lively and exciting destination with few unpleasant and distressing perceptions.
Prospective tourists commented:
“…I think there’s danger for tourists in certain areas. So there’s always the risk of theft
or robbery if you’re in the wrong place and the wrong time at night.” (E12).
“…I would say even though I’ll like to go there, but I feel a little bit scared.” (E16).
“It’s a warm place that I would like to visit. I feel happiness. But I know there are a lot
of problems there.” (E1).
By comparison, the unpleasant and distressing perceptions decreased moderately after
the film input, as the frequency analysis indicates (Graphic 8), and the pleasant, lively
and exciting feelings remained. Some of the participants commented:
“I think I’m still aware that you have to be careful as a tourist there because there is a
lot of crime. In the movie, they represented the crime in a friendlier way, but it’s sunny,
happy and beautiful, the natural setting is just beautiful.” (E8).
“I still have the feeling that I have to be careful because of the crime, overall a place I
would like to go. I feel really alive. Carnival, feel excited and really happy to be there,
feel like dancing.” (E12).
Although the affective component analysis did not reflect great changes, it is
argued that some of the slight changes are related to the way Rio de Janeiro was depicted.
72
The 'blockbuster’musical animation depicted a positive image of Rio de Janeiro;
arguably, the minimal changes to positive perceptions and the diminishing of negative
perceptions are related to the type of film, rather than the film itself. Also it can be
reasoned that animated film and the ‘family’ genre delivered an overall positive
image of Rio de Janeiro. Moreover, as suggested by Beeton (2005), and Kim and
Richardson (2003), prospective tourists are likely to construct knowledge and develop
emotions towards the place depicted in the film because of emotional narratives. Indeed,
even after only few hours of engagement with film, emotions can be evoked in
audiences. Gartner (1993) suggested that affections can be influenced by cognitive
perceptions and ultimately influence conative components overall. Agapito (2014)
confirmed the hierarchical relationship between destination image components and
concluded that emotions are among the most important in decision making, however,
largely depend on cognitive evaluations. It is then proposed that knowledge, beliefs and
feelings were positively related towards Rio de Janeiro, and the film improved this
relationship. However, further research could clarify this occurrence.
4.6 Tourists’ expectations
The film created knowledge of new attractions that were not considered before. As
mentioned earlier, the idea that Rio de Janeiro was close to the rainforest was translated
into a desire to be involved in natural based activities. Jungle walks, bird watching and
visiting the bird sanctuary, as portrayed in the film, were among the favourites. The
portrayal of natural scenery in the film can positively influence the image of a
destination. Urry (2002) also commented that audiences guided by film can feel
73
daydreams and develop anticipations. Furthermore, Frost (2010) suggested that the
attributes portrayed in a film provide a promise of possible experiences for prospective
tourists. Other activities that the participants saw as appealing and certainly part of the
influence of the film were: the Santa Teresa tram, and paragliding. Even though these
activities were only represented to a certain extent, the film delivered information in
regards to these unknown attractions. One of the respondents’ comments on activities
after watching the film:
“I’m doing the hang gliding, for sure. I think that it’s so fun. I would definitely go and
see the wildlife a bit more. I would see the birds and take pictures of them because I
really like seeing bright birds. I would go to the beaches. I would just explore and trek
the mountains, I would go to the Christ the Redeemer statue. If I could, I would go in a
helicopter around it because I want to see the top. I would also try the cuisine. The
carnival. The tram. Rio had an old feel to it as well. The buildings do give you the idea
that it has been there for a while and it has history. Even the cars were old. It was
interesting, it’s not like somewhere I’ve been before.” (E18).
The understanding of prospective tourists’ anticipation is key for tourism
destinations as tourists are likely to demand the same expectations perceived by images
and films. Gnoth (1997) argues that the management of tourist expectations is extremely
important as these influence tourists’ choices and perceptions of experiences (as cited
in Rodriguez del Bosque et al., 2009). Tourists’ favourable expectations towards the
destination will likely influence a comparison with other destination’s expectations.
74
Rodriguez del Bosque et al. (2006) argue that the key factors in tourists’ expectations
are the preconceived images of the destination. Rio depicts images that provoked
interest amongst the viewers and informed them about possible experiences. This is in
agreement with Govers et al. (2009) who suggested that destinations face the challenge
of exploiting impressions by moulding perceptions and ultimately developing the right
expectations.
4.7 Conclusions
This chapter demonstrated that the animated film Rio significantly influenced
prospective tourists by delivering a meaningful and negotiated perception change on the
destination image of Rio de Janeiro. The findings of this study can be mirrored with
Kim and Richardson (2003) study who determined that the changes in cognitive
components of destination image were consistent with the content of the film.
Films can create awareness, can form and change images, develop expectations
and influence decision-making towards destinations depicted, as was the case of an
animated film towards Rio de Janeiro. Even though the type of film was entirely
different due to it being an animated film, it still developed perceptions. The movie
delivered meaningful knowledge, created beliefs and influenced the affective image
component. Findings were described with comparative arguments, quotations and
frequency analysis of participants’ perception before and after viewing the animated
film. Participants’ perceptions were classified according to themes that emerged from
75
the thematic analysis: social issues and safety; landscape; cultural events; local food;
friendly locals; natural resources, and cultural and natural icons.
It is suggested that the film influenced people’s perceptions towards Rio de
Janeiro in an important way. For instance, what was initially vaguely perceived as a
coastal big city was later combined with the image of a city that is close to a bio-diverse
rainforest. Also, the perceived social issues and safety concerns were diminished by the
animated film. Likewise, perceptions of Rio de Janeiro being a place of 'cultural events’
and 'friendly locals' were confirmed and enhanced. Affective components towards the
destination slightly increased towards being an exciting, lively and pleasant destination,
even though the initially perceived image was already positive. Participants’ beliefs and
knowledge towards Rio de Janeiro were either reinforced or changed.
Negative aspects such as the pre-conception of Rio de Janeiro as being a dangerous city
with social issues and safety issues were somewhat diminished, although not changed
completely. Instead, the idea of bird poaching appeared as part of the film, and the
previous conception of criminality in Rio de Janeiro was somehow confirmed. It is
suggested that the animation influenced towards a positive and beneficial image of Rio
de Janeiro because of the enhancement of the place and attractions, and also the different
way that poverty was portrayed.
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Among the most important destination advantages developed by the film was
the development of awareness towards friendly locals and a joyful, positive
environment. Although pre-perceptions agreed on this, an animated film raised these
advantages because of the depiction of happy, friendly and welcoming locals. Possibly
the good and pleasant atmosphere depicted in the film was related to the depiction of
Carnival. Interestingly, the movie provided a beneficial image to the participants in
regards to some authentic attractions like the closeness to the jungle, favelas, the Santa
Teresa tram and the paragliding activity. It is suggested that the enhancement of the
animation with colours and music was well received by the participants, who reacted
positively to these production values.
Knowledge and beliefs in regards to the natural resources, bio-diversity,
specifically bird’s diversity, were increased. Perceptions in regards to the food of Rio
de Janeiro were insignificant before the film, and the film did not show much of the
local gastronomy, still, a few participants perceived some food details. The tourist
expectations translated into tourism activities that participants described before and
after the film changed significantly towards nature based activities. Cultural icons
perceived by the film viewers appeared significantly in their feedback; not only Christ
the Redeemer was prevalent, but also the Blue Macaw, the cable car ride, the Santa
Teresa tram and unique culture.
77
Affection towards the destination remained positive, perhaps in recognition of
the popularity of the destination; still some fear existed among the perceptions towards
the destination. Rio de Janeiro is, and it has been portrayed in the media as, a dangerous
city and most of the participants perceived the destination this way, but this negative
aspect was not entirely influential. Cultural values influenced participants' responses as
South American respondents perceived Rio de Janeiro in a different way from non-
South Americans. Certainly their perceptions were clearly linked to their own reality as
South Americans. Overall, it is suggested with this small scale experiment that animated
films can influence tourists’ perceptions, despite viewers’ personal values.
78
Chapter 5
Conclusions
5.1 Introduction
This research explored tourists’ perceptions and expectations in regards to the popular
destination Rio de Janeiro before and after the intervention of the ‘blockbuster’
animated film Rio. The research has sought that a film has influenced tourists’
perceptions by evaluating the cognitive and affective elements of the destination image.
The study showed that tourists’ expectations changed in an interesting way after the film
input by adding additional anticipations of what a tourism experience in Rio would be
like. The film portrays an interesting and appealing story that shows the fantastic
cultural landscape of Rio de Janeiro as both the foreground and background. According
to the academic film tourism and destination image literature and research, films have a
psychological impact on the perceptions, arisen from the consumption of popular media.
An empirical qualitative approach was undertaken in order to explore if a
different type of film had some kind of effect. Nineteen participants without previous
physical experience of Rio de Janeiro and without having previously seen the animation
Rio gave an insight in regards to the proposed research questions. A complete summary
of the research findings, theoretical and practical implications, research limitations and
future research is presented.
79
5.2 Empirical findings
It is suggested that Rio changed tourists’perceptions in regards to Rio de Janeiro.
Beliefs, knowledge and affections were either confirmed or changed after the evaluation
prior to the film intervention. The depiction of the cultural landscape of Rio de Janeiro
and the animator’s enhancement of it made most of the participants gain awareness of
the destination based on the film. It is also argued that the images portrayed, as well as
the icons and attractions developed by the film, can remain prevalent in participants’
minds, therefore, can be related to their image of Rio de Janeiro in the future. For
instance, the idea of a Rio de Janeiro close to the jungle with bird diversity, and its
association with a Blue Macaw, are among the most meaningful perceptions. Even
though poverty and criminality were identified, as bird poaching was portrayed, the
frequency analysis suggested that post-perceptions in regards to criminality and social
issues, including poverty, diminished.
The film’s role in pre-visit stages is crucial because this develops a sense of safer
expectations and likely experiences. Rio developed a sense of expectation in regards to
being a destination with friendly locals and a colourful, good and pleasant atmosphere
with an appealing gastronomy, near natural places and with unique culture. The overall
feelings before and after the film input were positive; although a sense of unpleasant
fear was mentioned among some participants before the film viewing, the animated film
diminished this unpleasant emotion. However, participants still acknowledged that Rio
de Janeiro was potentially a dangerous destination.
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From the film-tourism perspective, it is suggested that animated films that
represent real places can influence people’s perceptions and, therefore, destination
images. If the animated film is a mainstream film, produced by a large multi-national
corporation, it is likely to influence adult audiences worldwide, and therefore create
awareness about the destination and build a destination image, despite its genre. In the
case of this study, Rio’s unique family, musical genre has influenced perceptions and
expectations about Rio de Janeiro. It is proposed that tourists without previous
experience of a destination can have their negative perceptions changed, their previous
knowledge confirmed and, ultimately, can develop expectations. Hence, destination
tourism officials can use this information to leverage tourism and position certain
attractions through animated film.
5.3. Theoretical and practical implications
The findings of the study provide an opportunity to comment on the research theoretical
implications. As the study used animation film as a variable and a qualitative approach,
some noteworthy implications are proposed. The contribution to the film tourism
literature arises from the idea linked basically to film genre and production values.
Animation film has been described as a film technique rather than a genre itself. The
family, adventure, comedy and musical genres of Rio have implications in regards to
the market audience to which it is directed, which is mainly families.
81
Interestingly, the point of view of film genre in film tourism has yet to be
researched. It is suggested as a conclusion of this study that animated films that portray
the cultural landscape of a destination can influence a broad spectrum of audiences from
toddlers to adults. According to this research, adult audiences were influenced by the
animation in a meaningful way by the film reinforcing their previous image, developing
new images and changing negative images.
Other theoretical implications are found in regards to the production values of
the animation film. The narrative/storyline, characters, location, music and visual
technique can be used by animators to enhance wisely the cultural landscape of a
destination, using advanced technology. However, further considerations in regards to
how authentic audiences perceive the animated film to be need to be considered in future
research. Furthermore, the destination Rio de Janeiro has not yet been considered in the
film tourism academic discourses, even though many blockbuster films have been set
in that popular destination. Rio de Janeiro has unique characteristics, as tourists
perceived before and after the film input, among them the uniqueness of the Rio de
Janeiro/Carioca culture, the physical environment, natural resources, social issues,
safety, and cultural and natural icons.
It is recommended that Rio de Janeiro tourism stakeholders use the findings of
this research to develop marketing campaigns related to the film. Also, as films are seen
as a viable investment to strengthen destination images, the success of Rio may be an
82
opportunity for a wise investment to be considered. Overall, Rio de Janeiro tourism
officials should acknowledge that the film Rio is likely to have reached a significant
audience. Therefore, expensive campaigns involving market studies and targeted
promotion can be substituted by focusing on this research’s findings.
Some DMO’s have also acknowledged the importance of meaning and
symbolism sometimes hidden beneath film elements such as images, icons, narratives
and characterisations, and use these to market elements like national pride and identity
worldwide. Therefore, it is proposed that the iconic Blue Macaw and the concept of a
city close to the jungle be used to leverage nature-based tourism. Furthermore, Rio
provided a powerful tool for DMO’s and tourism stakeholders in developing an
understanding of how Rio de Janeiro is perceived in a different way.
Therefore, it is suggested that the development of movie maps, public
relationship activities and film production support should be considered. Rio de Janeiro
is seen already as a popular tourism destination, however, film-induced tourism can be
an alternative to diversify tourism products and services, ultimately towards reaching
tourism sustainability. For instance, nature-based tourism can develop campaigns linked
to the movie in regards to creating awareness for the conservation of animal species.
Also, the portrayal of poverty in Rio can be used to develop marketing
campaigns to attract pro-poor tourism or volunteer tourism. Finally, it is suggested that
83
images related to the animated film can be a source of inspiration for several social
media campaigns and eventually to develop marketing campaigns to influence children
directly for future visitation.
5.4 Research limitations and suggestions for future research
The study is interested in determining the impact of the film as an
independent/autonomous factor influencing tourists’ perceptions, and therefore
destination images, before and after this input. However, it is important to acknowledge
the intricate dynamics of tourists’ perceptions and destination image formations. Hence,
tourists’ individual characteristics, values and behaviour biases are not analysed. Also,
the film/media representation’s unique characteristics are not analysed, even though its
genre and production values are grasped. Likewise, this study focuses on the destination
image during pre-visit stages of consumer behaviour; further study with tourists in the
destination and post-visit stages would elicit interesting findings. Furthermore,
discussions in regards to authenticity and sense of place can determine insights in
regards to understanding how real or unreal people’s perceptions are of animated film.
Finally, the image portrayed by Rio among the local community can also be used to
understand further implications for DMO’s.
The development of the study has elicited some variables that are proposed to
be researched in the future of animated film-induced tourism. The incorporation of
animated films themselves has stimulated enquiries involving their relationship with
84
authenticity. Besides, since ‘blockbuster’ family animated films are greatly consumed
by children, it is recommended that children’s imaginations in regards to places, people
and cultures depicted in animated films can be influential for tourism in the short,
medium and long term. Also, an analysis of the animated films from the media
representation’s analysis should be considered in order to understand if animated
techniques, characters and music can greatly influence tourists. Last but not least, the
incorporation of larger samples using both qualitative and quantitative methods is
recommended.
85
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Appendices
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Appendix 1: Participant Documentation
1.1 Letter of Introduction
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1.2 Information Sheet
95
96
1.3 Consent Form
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Appendix 2. Recruitment of Participants
2.1 Physical Billboard
FUN RESEARCH!!
Beautiful Flinders University community,
I’m currently undertaking a research on the relationship
between animated feature films and tourists’
perceptions and expectations. This research aims to
understand the impact of the animated film Rio on your
perceptions and expectations of Rio de Janeiro. The research involves three stages, the first a pre-
movie interview, secondly the movie screening of Rio and
finally a post-movie interview. The interviews will take
approximately 60 minutes each. And the movie goes for
just under two hours. If you would like to participate
please contact the researcher at:
There will be a souvenir in compensation for your time
at the end of the post-interview.
The conditions for participating in this research are:
- Haven’t been to Brazil.
- Haven’t watched the animated film Rio.
Best Wishes!!
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Billboard Advertisement at Flinders University Hall
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Appendix 3. Interview Questions
3.1 Pre-interview Questions
PRE – INTERVIEW QUESTIONS
The impact of animation on tourist perceptions and expectations of a cinematized
destination.
The case of Rio.
SOCIO DEMOGRAPHIC QUESTIONS – HEAT UP
1. Genre:
2. Age
__18-29 years old __30-49 years old
__50-64 years old __65 years and over
3. What do you do at Flinders University?
Staff; Student; Eng. student; Masters/PHD
4. Nationality:
____________________
TRANSITION
Could you please identify Rio de Janeiro in this world map?
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MAIN
1. How do you picture (imagine, know, belief) Rio de Janeiro? Any attributes that you
can associate with Rio?
2. Which social aspects do you imagine about Rio de Janeiro? (festivals, events,
tradition, attitudes, activity patterns, cultural norms, societal structures, ethical mores,
ideologies, cultural environment, food). PEOPLE
3. Which environmental aspects do you imagine about to Rio de Janeiro? (landscape,
climate, wildlife, landmarks, setting, special features, atmosphere).LANDSCAPE
4. Which physical aspects do you imagine about to Rio de Janeiro? (streetscape,
transportation, history, architecture). BUILT IN
5. Any icons or symbols that you can associate with Rio de Janeiro? Please describe
them, what do they mean?
6. What do you feel (sensation, thought, sentiments, emotions) about Rio de Janeiro?
7. If you imagine a holiday in Rio de Janeiro, how do you think it will be? Please
describe it. What type of activities do you think you might get involved in? (Expected
benefits)
8. Do you have any concerns about Rio (is it safe)?
9. Any further thought about Rio de Janeiro, something that we did not talked about?
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3.2 Post-Interview Questions
Allusion: ‘after the film’.
1. How do you picture (imagine) Rio de Janeiro? Any attributes that you can
associate with Rio?
2. Which social aspects do you imagine about Rio de Janeiro? (festivals, events,
tradition, attitudes, activity patterns, cultural norms, societal structures, ethical
mores, ideologies, cultural environment, food). PEOPLE
3. Which environmental aspects do you imagine about to Rio de Janeiro?
(landscape, climate, wildlife, landmarks, setting, special features,
atmosphere).LANDSCAPE
4. Which physical aspects do you imagine about to Rio de Janeiro? (streetscape,
transportation, history, architecture). BUILT IN
5. Any icons or symbols that you can associate with Rio de Janeiro? Please
describe them, what do they mean?
6. What do you feel (sensation, thought, sentiments, emotions) about Rio de
Janeiro?
7. If you imagine a holiday in Rio de Janeiro, how do you think it will be? Please
describe it. What type of activities do you think you might get involved in?
(Expected benefits)
8. Do you have any concerns about visiting Rio de Janeiro? Is it safe?
9. Any further thought about Rio de Janeiro, something that we did not talked about?
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Appendix 4. Venue Bookings Schedules magic
Timetable provided by Katy Hasenohr – administrative officer/School of Humanities
Day Dates Start End Building Room
23-Jun-2014 to 24-Jun-2014 (Daily) 09:00 17:00 HUMN 114
30-Jun-2014 to 01-Jul-2014 (Daily) 09:00 17:00 HUMN 114
Wed 02-Jul-2014 (Film Test) 14:00 17:00 HUMN NTH2
Thu 03-Jul-2014 09:00 17:00 HUMN 106
Fri 04-Jul-2014 09:00 17:00 HUMN 114
Thu 10-Jul-2014 (Screening Date) 17:00 19:00 HUMN NTH2
Fri 11-Jul-2014 09:00 17:00 HUMN 114
14-Jul-2014 to 15-Jul-2014 (Daily) 09:00 17:00 HUMN 114
Wed 16-Jul-2014 09:00 17:00 HUMN 106
Thu 17-Jul-2014 11:00 17:00 HUMN 114
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Appendix 5. Research Memorabilia for Participants
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Appendix 6. Table of Films used as Examples along the
Literature Review
Film Title Release
Year
Director/s Main Film
Location/Inspired in
Paris Je t’aime 2006 Joel David Coen, Nobuhiro
Suwa, Olivier Assayas
Paris
The Beach 2000 Danny Boyle Thailand
Motorcycle
Diaries
2004 Walter Salles Argentina, Chile, Cuba,
Peru, Venezuela
Ponyo 2008 Hayao Miyasaki Studio – Japan
Spirited Away 2001 Hayao Miyasaki Studio- Japan
Mulan 1998 Tony Bancroft, Barry Cook Studio – China
Kung Fu Panda 2008 John Stevenson, Mark Osborne Studio – China
The Lord of the
Rings
2001-
2003
Peter Jackson New Zealand
Encounters of the
Third Kind
1977 Steven Spielberg Wyoming, Alabama
Lion King 1994 Rob Minkoff, Roger Allers Computer African
Savannah
Up 2009 Pete Docter Studio Tepuys –
Venezuela
Captain Hima 2008 Tamer Hosny Al-Fayoum - Egypt
Balamory (TV series)
2002-
2005
Brian Jameson Isle of Mull – Scotland
Winter Sonata (TV drama)
2002 Korean Broadcasting System Namiseom Island - South
Korea
Django
Unchained
2012 Quentin Tarantino California and Wyoming
Saving Private
Ryan
1998 Steven Spielberg France, Ireland and
England
Harry Potter 2001-
2011
David Yates, Chris Columbus,
Alfonso Cuarón, Mike Newell
United Kingdom
Princess Mononoke
1997 Hayao Miyasaki Studio Ghibli – Japan
Wall-E 2008 Andrew Stanton Disney Studios
Avatar 2009 James Cameron Computer Fictional
Pandora
Before Sunrise 1995 Richard Linklater Vienna
Captain Correllis
Mandolin
2001 John Madden Cephalonia - Greece
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Appendix 7. Ethics Approval by University