The human 11. 2 What does this means in terms of human processing? the human 13.

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Transcript of The human 11. 2 What does this means in terms of human processing? the human 13.

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• What does this means in terms of human processing?

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Second half plan

• The human 3 lectures• Usability testing 3 lectures• Visual aesthetics 4 lectures• Research projects• Sound & haptics 2 lectures• Standards• Accessibility • Reflection & Exam

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Includes material fromDix et al, 2006, Human Computer Interaction, Chapter

1

Available on course web page http://www.cs.auckland.ac.nz/courses/compsci345s1c/l

ectures/dix.pdf 5

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the human

• The human 1 (today)– Information i/o …

• visual, auditory, haptic, movement

• The human 2– Information stored in memory

• sensory, short-term, long-term

• The human 3– Information processed and applied

• reasoning, problem solving, skill, error– Emotion influences human capabilities– Each person is different

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Before we start

• Over the last ~ 50 years there has been an interesting exchange of ideas between cognitive psychology and computer science

• You will see psychology terms computer science has adopted

• and computer science terms psychology has adopted

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The human processor

• Input– senses

• Process– Cognition

• Knowledge• Skills• Reasoning

• Storage– Memory

• Output– Actions– Speech

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Senses

Human

– Vision– Hearing – Smell– Taste – Touch– Kinaesthetic /

proprioception

Computer devicesInput output

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Vision

Two stages in vision

• physical reception of stimulus

• processing and interpretation of stimulus

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The Eye - physical reception

• mechanism for receiving light and transforming it into electrical energy

• light reflects from objects• images are focused upside-down on retina• retina contains rods for low light vision and

cones for colour vision• ganglion cells (brain!) detect pattern and

movement• Interesting web site

http://www.hhmi.org/senses

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Interpreting the signal

• Size and depth– visual angle indicates how much of view object

occupies(relates to size and distance from eye)

– visual acuity is ability to perceive detail (limited)

– familiar objects perceived as constant size in spite of changes in visual angle when far away)

– cues like overlapping help perception of size and depth

• What does this mean for items on the screen periphery?

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Interpreting the signal (cont)

• Brightness– subjective reaction to levels of light– affected by luminance of object– measured by just noticeable difference– visual acuity increases with luminance

as does flicker

• Colour– made up of hue, intensity, saturation– cones sensitive to colour wavelengths– blue acuity is lowest– 8% males and 1% females colour blind

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Interpreting the signal (cont)

• The visual system compensates (to some degree) for:– movement– changes in luminance.

• Context is used to resolve ambiguity

• Optical illusions sometimes occur due to over compensation

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Optical Illusions

http://www.planetarium-freiburg.de/optische_Taeuschungen.html

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Reading

• Several stages:– visual pattern perceived– decoded using internal representation of language– interpreted using knowledge of syntax, semantics,

pragmatics

• Reading involves saccades and fixations• Perception occurs during fixations• Word shape is important to recognition• Negative contrast improves reading from

computer screen

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Word shapes

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When you are surfing the web this week

• If you have trouble finding something you know must be on a page

• Look to see why that is– Is it right on an edge?– Is the colour wrong?– Is the font too small?

• Put some examples up on the class forum – link and your comment as to what was good/bad about the visual layout

• We will come back to details of design aesthetics in a couple of weeks

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What if ….

• Your visual attention is need for another activity– Driving & cell phone / gpa navigation….

• Were colour blind?• Needed reading glasses?• Had really poor eye sight that couldn’t

corrected by glasses?• You were blind?

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Hearing

• Provides information about environment:distances, directions, objects etc.

• Physical apparatus:– outer ear – protects inner and amplifies sound– middle ear – transmits sound waves as

vibrations to inner ear– inner ear – chemical transmitters are released

and cause impulses in auditory nerve

• Sound– pitch – sound frequency– loudness – amplitude– timbre– type or quality

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Hearing (cont)

• Humans can hear frequencies from 20Hz to 15kHz

– less accurate distinguishing high frequencies than low.

– Higher frequencies disappear as you get older

• Auditory system filters sounds– can attend to sounds over background noise. – for example, the cocktail party phenomenon.– Hearing aids disrupt this filtering

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What if….

• You are in a noisy environment– Night clubbing

• Phone call/ text message?

• Your hearing is below average• You are deaf

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Touch

• Provides important feedback about environment.

• May be key sense for someone who is visually impaired.

• Stimulus received via receptors in the skin:– thermoreceptors – heat and cold– nociceptors – pain– mechanoreceptors – pressure

(some instant, some continuous)

• Some areas more sensitive than others e.g. fingers.

• Kinethesis - awareness of body position – affects comfort and performance.

• Little experiment – Touch when reading

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Touch devices

• Interesting research in the areas of sound and touch

– Prof Stephen Brewster http://www.dcs.gla.ac.uk/~stephen/

• The department has a PHANToM haptic device

– This is what is being used for the ‘teaching visually impaired kids to sign their name’ project

• The nintendo wiis multimodal with haptics too

• Touch phones are so NOW!

Pre-training circle

Post training circle

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Kinaesthetic/movement

• Time taken to respond to stimulus:reaction time + movement time

• Movement time dependent on age, fitness etc.

• Reaction time - dependent on stimulus type:– visual ~ 200ms– auditory ~ 150 ms– pain ~ 700ms

• Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.

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What if…

• You can’t keep your hand steady?– Keyboard, mouse

• You are a paraplegic?• http://www.abilityhub.com/mouse/eyegaze.htm • Eye tracking software/hardware also

use for usability studies to track users focus points - we have an eye tracker too.

We have one of these!

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Movement (cont)

• Fitts' Law describes the time taken to hit a screen target:

Mt = a + b log2(D/S + 1)

where: a and b are empirically determined constants

Mt is movement timeD is Distance S is Size of target

targets as large as possibledistances as small as possible

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Smell & Taste

• We have about 4000 types of different smell receptors

• Some primitive attempts to analyse and synthesise smell

• It is technically very difficult!• Taste is closely associated – little work

in this area

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Summary

• Primary senses used for computers– Sight & kinaesthetic

• All senses have a reaction time• Most senses degrade with age• Many people have some disability• Interactive environments for specific

disabilities have often resulted in technological breakthroughs