The House of the Dead 2 - Manual - DC
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Transcript of The House of the Dead 2 - Manual - DC
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Thank you for purchasing that this software is designsole. Be sure to read this istart playing The House of
The House of the Dead™ 2 is a mesold separately]. Seven blocks of frbecause saving occurs automaticalmemory card unit or disconnect the
THE STORY . . . . . . . . . . . .
CHARACTER INTRODUCTIO
STARTING UP . . . . . . . . . . .
GAME CONTROLS . . . . . . .
SUB-PLOTS . . . . . . . . . . . .
THE GAME SCREEN . . . . .
BEGINNING PLAY . . . . . . . .
ARCADE MODE . . . . . . . . . .
C
ARCADE MODE: After name entryORIGINAL MODE: After the game eTRAINING MODE: When you finish t
All characters are fictional, and any resem
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CHARATHE STORY
December 18th, 1998"The Curien Mansion Incident"
There was nothing else that could have been done toprevent that loathsome disaster . . .
February 26th, 2000The world is in chaos.The prelude . . .
A new plot is unfolding in a town where the last vestigesof the Middle Ages still linger.A new tragedy unfolds . . .
A special agent of the government agency"AMS." 35 years old. American.His conduct is cool and logical. He neverrelies on intuition and guesswork. Hehandles whatever he faces with theutmost of calmness and clarity. Devoid ofexcessive emotion, Taylor has an almostcomputer-like mind. Accordingly he isoften dispatched to scenes of immensedifficulty and utter confusion.
Jam es Taylor
A special agenagency "
A warm-hearted yothe world's sheer
he comes up agai
passionate andassigned to "ADespite a lack
puts all of his efforsometimes h
actions, and
G
AMS special agenBut what are theyAnd what does th
The Curien Mans18th - 20th, 1998. Itdestroy mankind. Astem this incident,the Curien Mansio
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CHARACTER INTRODUCTIONS
TH
Make sure that you insert the Jumof the Controller. The Jump Pack Expansion Socket 1, and may fallgame operation.
For further details, also read th
A special agent of the government agency "AMS." 29 yearsold. American. A reliable character, who has faced danger on
many occasions, Amy is an open, frank, kind woman whonever discriminates. She often behaves like a big sister to
Gary, and has not yet accepted him fully as a special agent.
A special agent of the government agency"AMS." Harry is either in his late thirties or
early forties. No one knows his nationality. Hedoes not speak about his past. He always
seems gloomy. He habitually wears darkglasses, and never shows his expressions.
Goldman is in his early forties, and heads aworld famous, distinguished financial group.Using his own substantial financial power, he isactively involved in human genome research.Goldman will soon report the results of his latestresearch, but none of his projects has ever beenofficially approved. He has an incredibly cool andintelligent appearance, but inside he is extremelyanxious about the future of the natural world andthe very existence of the human race.
Goldman
Harry Harris
Amy Crysta l
Insert thSocket 1
the Jum
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GAME CONTROLS
This is a one or two player game. For a one player game, use either Control Port Aor B, and for a two player game, use both Control Ports A and B. You can use aController with inserted VMU in any of the Ports to save the game.
THE DREAMCAST CONTROLLER THE ARCAD
D-PAD/ANALOG THUMB PAD AIMING CONTROLS
ENTER START BUTTON START/PAUSE
ENTER BUTTON FIRE
CANCEL BUTTON RELOAD/SKIPAN EVENT
N/A BUTTON SPEED UPAIMING
N/A BUTTON N/A
N/A TRIGGER CENTER THE TARGET
N/A TRIGGER RELOAD
:MENU SELECTION:CHANGE
MENU/OPTIONS SCREEN DURING GAME PLAY
ENTER
ENTER
CANCEL
N/A
N/A
N/A
N/A
:MENU SELECTION:CHANGE
MENU/OPTIONS SCREEN
TRIGGER TRIGGER
START BUTTON
B UTTON
BUTTON
B UTTON
BUTTON
D-PAD
ANALOG
THUMBPAD
All the controls described in this ma The directions for the Analog Thum
.
To return to the Title Screen at any point during the game, simultaneously press and holdthe , , , and the Start Buttons.
To return to the Title Screen at a, , , and the Start Buttons
Do not touch the Analog Thumb Pad, or theTriggers while turning the Dreamcast powerON. Doing so may disrupt the controller initial-ization procedure and result in malfunction.
BUTTO
JOYSTICK
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SUB-PLOTS
This game is unlike most games, because the path your character takes is basedon his actions using "Sub-Plots." You can play again and again and discover newroutes each time.
For Example . . .
Monsters are attackinga civilian!
Rescue succeeded!
Rescue failed.
CREDITSThis shows the number of remainiIf you use them all, the game is o
BOSS LIFE GAUGE
This decreases as you damage tClear the stage by reducing the g
TIMEThis is displayed during BOSS MODP.15).It indicates the time taken to destro
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BEGINNING PLAY
When the Title Screen appears, press Start to display the mainmenu. Use to select a mode and press /Start to enter.A second player can join in by pressing Start on anotherController (etc.) during game play.
ARCADE MODE (See P.11) BOSS MODE (See P.15)
ORIGINAL MODE (See P.12) RANKINGS (See P.15)
TRAINING MODE (See P.14) OPTIONS (See P.16)
The arcade version has been faithfullyported to Dreamcast.
This is a time attack mode where youcan confront the bosses of everychapter. How quickly can you topplethose bad guys?
This is a Dreamcast ORIGINAL MODEwhere you can use acquired items.
This is a mode where you can practicethe game's basic techniques.
Here you can see the top 10 rankedplayers for each mode.
This is where you can modify varioussettings of the game, such as difficultysettings, controller configurations andsound tests.
The arcade version has been fait
STA
Select "ARCADE MODE" from thafter the opening sequence.
CONTINUE/GAME OVE
Once your character loses his lasthe Continue Screen is displayed.Press Start before the counter reazero to continue. However, if you hno credits left, then the game is ov
The Name Entry Screen is displaythe top 10. Select three letters bethe previous letter. Your name wi
When you cleis displayed, ainformation. Fclear all of theyour overall p
RESCUED: TSCORE: YouACCURACY:
SCORE SCRE
SCORE SCREEN
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ORIGINAL MODE
This is a Dreamcast ORIGINAL MODE where you can use acquired items.
ITEM SELECTION MENU (1P)
ITEM SELECTION MENU (2P)
Select items that you'd like to use. You can take two items.Select items from the trunk using , then press . Theitems will move to the "Take Out" window.
Once two items are in the "Take Out" window, the cursor willindicate "END". To change an item, use to select theitem, then press . The item will be returned to the trunk.When you are finished, select "END" and press Start.
When there are two players, each player can only take oneitem. Select items from the trunk using , then press .
Once two items are in the "Take Out" window, the cursor willindicate "END". To change an item, use to select theitem, then press . The item will be returned to the trunk.When you are finished, select "END" and press Start. Thewindow of the player who has finished will darken. Thegame starts when both players are finished.
ITEMThere are an enormous number oitems that can not be combined, (is displayed) so try as many varia
ACQUIRING
Items are hidden in various thingsdrums. Shoot at these things to rshoot at the items to get them. Astored in your trunk.
Read the Items Explanation on pag
In a two-player game, when one plalonger be available when he or she
If you continue on a two-player gam If a second player joins the game a
will have no items.
Once you take an item, ituse it once. Think very ca
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TRAINING MODE
There are top 10 ranking lists for BOSS modes. Use to selectto the Main Menu.
This is a time attack mode whereHow quickly can you topple those
CHAPTE
Select a boss using . If the bmark. The more star marks, the mboss fight.
The game ends when your chara
The Name Entry Screen will be dtop 10 RANKINGS. Select three to return to the previous letter. Wwill be recorded.
CHAPTER 1 BJUDGMENT
CHAPTER 2 B
HIEROPHANTA/ B
CHAPTER 3 BTOWERA/ B
Use this mode to improve your game skills.
THE TRAINING SELECTION SCREEN
CLEARING A TRAINING SESSION/CONTINUE
Select a training session using . James will then explainwhat to do. To select a training session with multiple starmarks, use to select a mark. Press /Start to begin thetraining.
The first time that you play the TRAINING MODE, you will onlybe able to select "Training 1."
"Success" will be displayed if you successfully clear a trainingsession. Press /Start to return to the Training SelectionMenu. If you fail, the screen will change to the ContinueMenu. Use to select an item from the Continue Menu.
Try againAGAIN
Return to the Training Selection MenuQUIT
Once you clear the current training
session, you can advance to thenext session.
INCREASING TRAINING SESSIONS
If you clear a training session or a
boss, a star mark will appear at theleft side of the training session indi -cator. Each new star indicatesincreasing difficulty.Select the sessionwith the most stars.If you clear the newsession, you willreceive an additionalstar.
INCREASING STAR M ARKS
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OPTIONS
This is where you can modify various settings of the game, suchas difficulty settings, controller configurations and sound tests.Use to select an item, and to modify the setting.
SIGHT SPEED
CONTROLLER CONFIG
Select "Sight Speed" to display thPress to move the cursor to ththe aiming speed. Similarly, pressthe right. This will speed up the acheck the new speed using the Aor the joystick. When you are finito OPTIONS.
Select "Controller Configuration" Configuration Screen. To change"EDIT." Use to select the buchange and use to change t"DEFAULT" to return to the originfinished, select "EXIT" to return to
DIFFICULTY
SOUND EFFECTSLIFE
CONTINUE
SIGHT GRAPHIC
SIGHT SPEED (See P.17)
AUDIO
SOUND TEST MUSIC
CONFIGURATIONS(See P.17)
VIBRATION
DEFAULT
EXIT
There are five levels of difficulty:Very Easy/Easy/Normal/Hard/Very Hard
Set the number of lives that you wantto start the game with. This is only forthe ARCADE and BOSS MODES.
Change the number of credits inARCADE MODE.
Change the aiming graphic shown bythe Controller/Arcade Stick.
Change the speed of the aiming graphicshown by the Controller/Arcade Stick.
Change whether you want to hear thesound in Stereo or Mono.
Listen to the game's sound effects bypressing .
Listen to the game's background music(BGM) by pressing .
Change the button settings.
Switch the Jump Pack ON or OFF.
Return to the original default settings.
Return to the Main Menu.
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MONSTER FILE
Despite being bigand fat, Bob canmove fast. Bob'sprincipal form of
attack is a drop kick.He also throws bar-rels and oil drums.
Mickey is a small zombie whowields knives in both hands. Hismethod of attack is to leap downat his target from roof tops andother high places. Even if Mickeythrows both knives at you,there’s no time to relax. He canproduce an unlimited supply ofknives from his hips.
Ebitan is a revoltingand perpetuallyrotting zombie.
Accordingly, hisresilience is lower
than other monsters.Ebitan resides in the
water, suddenlyleaping from the
murky depths toattack his prey. Hismain method of
attack is to bite hisprey.
Kageo is a mummi-fied zombie, who
prowls the darkest,most dreadful areas.
He may look weak,but watch out for hisfierce punch.
Ken was modeledafter Kageo. He wears
an iron mask and isarmed with vicious
clawed gloves. Hisface is his mostvulnerable part, but asit is covered, it makes
Ken an extremelytroublesome zombieto stop. Like Kageo,
Ken also lurks in darkcorners. Ken attackswith his lethal claws.
David is one bigzombie. He is highlyadaptable, thriving inall environments. Hisspecial attack is withhis teeth. Beware of
David's putrid breath!
EBITAN DAVID
KAGEO KEN BOB
MICKEY
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Johnny is a toughzombie to deal with,
as he loves to rush athis prey hiding his
vulnerable facebehind two axes.
When he's notdescending on you
with terrifying speed,
he will throw his axeswith lethal accuracyfrom a safe distance.
Be warned!
Gregory is a bit of ashow off and there isnothing he likes to domore before finishingoff his victims than to
flourish his giantsword. You will find ithard to aim your gunat Gregory, because
he uses his sword todefend as skillfully ashe does to maim.
Poor Peter is infestedwith giant parasitic
worms and isrelatively weak. He
puts his worms tohorrifyingly effectiveuse though, for when
his chest is wounded,the parasites will
leave Peter's ribcageand leap at his
attacker. Peter canalso pack a mean
punch.
Murrer is a snake-likezombie, who often
infests areas inhoards. Murrerattacks by flying at
his victims andgouging at their faceswith his myriad teeth.
MURRER
PETER
JOHNNY GREGORY ProductionLocalization Producer:
Osamu ShibamiyaLead Tester:
Howard GipsonAssistant Lead Tester:
Dennis LeeTesters:
Arnold FeenerMike Dobbins
Shang-Ju ChenScott EtkinRoddy McNevinGabrielle BrownKaren BrownPaulita EscalonaJeff SidenoBJ EnriquezSteve Peck
MarketingProduct Manager:
Andrew SteinStacey Kerr
Senior Coordinator:
Undyne Stafford
The House of the Dead™