The Hairball of Content

31
RAY GALLON CULTURECOM Presentation © 2012 Ray Gallon all rights reserved THE HAIRBALL OF CONTENT Ray Gallon Member, Board of Directors Thursday, 4 October 2012

description

User assistance needs to be the result of integrated development, in which the UI, the architecture, and the user assistance are all viewed as content

Transcript of The Hairball of Content

Page 1: The Hairball of Content

RAY  GALLONC U L T U R E C O M

Presentation  ©  2012  Ray  Gallon  all  rights  reserved

THE HAIRBALL OF CONTENT

Ray  Gallon

M e m b e r , B o a r d o f D i r e c t o r s

Thursday, 4 October 2012

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

“CONTENT IS A HAIRY, COMPLICATED BEAST”

-­‐KRISTINA  HALVORSON,  INTRODUCING  ERIN  KISSANE’S  “THE  ELEMENTS  OF  CONTENT  STRATEGY”

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How  many  people,  in  performing  the  job,  end  up  doing  much  more?

Do  you  think  you  are  also  doing...

Content  Strategy?

Information  Architecture?

User  eXperience  and/or  interface  design?

Marketing?

What  else?

How many people get asked for “just documentation” ?

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

CONTENT STRATEGY

Combined  definition:  A  repeatable  system  that  defines  the  practice  of  planning  for  content  creation,  delivery,  and  governance,  i.e.,  the  entire  editorial  content  development  process,  in  support  of  meaningful  interactive  experiences.                                                                                                                                                                                                                                                                                                                                                                      -­‐K.  Halvorson,  R.  Shefield,  R.  Lovinger

Software  interface

s  (embedded  infor

mation)

Classic  online

 help  systems

Layered  syste

ms  of  user  guid

ance  (tooltips

,  

popups,  over

views,  etc.)

Knowledge  managem

ent  systems

Web  sites  (publ

ic,  intranet,  ex

tranet)

...

This  is  not  jus

t  for  web  site

s.  We  design  

interactive  co

ntent  in  a  num

ber  of  locatio

ns,  

for  example:

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INFORMATION ARCHITECTURE

The  art  and  s

cience  of  org

anizing  and  

labelling  web  site

s,  intranets,  o

nline  

communities,  and  s

oftware  to  suppo

rt  

findability  an

d  usability.

-­‐Information  A

rchitecture  In

stitute

The  term  used  to  describe  the  structure  

of  a  system,  i.e.  the  way  information  is  

grouped,  the  navigation  methods  and  

terminology  used  within  the  system.”-­‐Ian  Barkershared information environments.

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Content  Management  is  a  method  for  organizing  documentation  and  training  resources  —  text,  media  —  into  an  overarching  knowledge  model.

IA IS ALSO CONTENT MANAGEMENT STRATEGY

The  know

ledge  model

 is  create

d  and  mainta

ined  

separatel

y  from  the  

actual  co

ntent.

We  use  topic-­‐based  authoring  as  a  technique  

that  helps  us  design  architectures  to  do  these  

things.

Allows  us  to  provide  access  to  the  information  based  on  the  model  of  the  knowledge  it  contains.

-­‐Sources:  Joe  Gelb  &  Steve  Newcombe

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USER EXPERIENCE

The  user  experience  is  the  totality  of  end-­‐users’  perceptions  as  they  interact  with  a  product  or  service.  These  perceptions  include:  

Effectiveness  (how  good  is  the  result?)

Efficiency  (how  fast  or  cheap  is  it?)

Emotional  satisfaction  (how  good  does  it  feel?)

The  quality  of  the  relationship  with  the  entity  that  created  the  product  or  service  (what  expectations  does  it  create  for  subsequent  interactions?).

-­‐  Kuniavsky  (2010)

All  aspects  of  the  end-­‐user’s  interaction  with  the  company,  its  services,  and  its  products...  

In  order  to  achieve  high-­‐quality  user  experience  in  a  company’s  offerings  there  must  be  a  seamless  merging  of  the  services  of  multiple  disciplines,  including  engineering,  marketing,  graphical  and  industrial  design,  and  interface  design.

-­‐  Nielsen-­‐Norman  Group

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Content  is  just  stuff  we  write,  isn’t  it?

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DESIGNING USER ASSISTANCE - EXPERIENCE IS MORE IMPORTANT THAN TAXONOMY

Engineers  think  functionally  -­‐  users  think  experientially,  i.e.  by  task.  

We  create  assistance  for  users  that  tells  them  how  to  perform  tasks.  That’s  an  important  part  of  our  added  value.

With  traditional  “static”  documentation,  the  product  gives  meaning  to  the  docs.

Users’  experience  with  the  product  takes  them  from  the  abstract  realm  of  reading  about  the  product...  

to  the  reality  of  performance.

For  software,  the  obvious  next  step  was  to  embed  the  user  assistance  in  the  product  itself.  Minimalism  +  Structured  Authoring  make  this  doable.

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DESIGNING USER ASSISTANCE - EXPERIENCE IS MORE IMPORTANT THAN TAXONOMY

Engineers  think  functionally  -­‐  users  think  experientially,  i.e.  by  task.  

We  create  assistance  for  users  that  tells  them  how  to  perform  tasks.  That’s  an  important  part  of  our  added  value.

With  traditional  “static”  documentation,  the  product  gives  meaning  to  the  docs.

Users’  experience  with  the  product  takes  them  from  the  abstract  realm  of  reading  about  the  product...  

to  the  reality  of  performance.

For  software,  the  obvious  next  step  was  to  embed  the  user  assistance  in  the  product  itself.  Minimalism  +  Structured  Authoring  make  this  doable.

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Can  you  design  a  proper  embedded  user  assistance  system  without  working  on  the  interface  design?

Can  you  write  user  assistance  “content”  without  reference  to,  and  involvement  in,  the  “non  content”  of  the  interface,  messages,  and  other  operational  linguistic  material  of  the  software?

Do  you  work  in  an  agile  environment?  Are  you  present  in  design  meetings?

Do  you  have  a  common  strategy  for  all  the  content  delivered  in,  alongside,  and  in  complement  to  the  software?

QUESTIONS FOR EMBEDDED UA

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

Can  you  design  a  proper  embedded  user  assistance  system  without  working  on  the  interface  design?

Can  you  write  user  assistance  “content”  without  reference  to,  and  involvement  in,  the  “non  content”  of  the  interface,  messages,  and  other  operational  linguistic  material  of  the  software?

Do  you  work  in  an  agile  environment?  Are  you  present  in  design  meetings?

Do  you  have  a  common  strategy  for  all  the  content  delivered  in,  alongside,  and  in  complement  to  the  software?

QUESTIONS FOR EMBEDDED UA

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

Can  you  design  a  proper  embedded  user  assistance  system  without  working  on  the  interface  design?

Can  you  write  user  assistance  “content”  without  reference  to,  and  involvement  in,  the  “non  content”  of  the  interface,  messages,  and  other  operational  linguistic  material  of  the  software?

Do  you  work  in  an  agile  environment?  Are  you  present  in  design  meetings?

Do  you  have  a  common  strategy  for  all  the  content  delivered  in,  alongside,  and  in  complement  to  the  software?

QUESTIONS FOR EMBEDDED UA

WHO IS RESPONSIBLE FOR

THESE THINGS?

ARE THEY CONTENT?Thursday, 4 October 2012

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

LET’S LOOK AT MINIMALISM

Two  major  ideas  to  minimalism:Don’t  waste  user’s  time  with  unnecessary  detail,  especially  concepts

Save  money  in  production  and  localization

If  user  only  learns  by  rote,  s/he  won’t  be  able  to  extrapolate  to  new  situations  -­‐  has  to  come  back  to  the  help  to  find  a  new  procedure.  

Does  this  help  the  user?

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IS MEMORIZING A PROCEDURE BY ROTE NECESSARY FOR COMPETENCY?

STEP 1STEP 2STEP 3

DO THIS

DON’T DO THAT

NOTE:WARNING!

If  concepts  ar

e  important,  how

 do  we  

include  them  without  

“wasting  users’  

time?”

Is  it  “minimal”  if  users  need  to  go  

back  to  the  help  repeatedly?How  does  a  user  know  if  s/he  even  

wants  or  needs  to  do  this  task?

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

LET’S TEACH OUR USERS TO FISH!

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DOUBLE EMBEDDEDNESS

So  here’s  the  problem:

We  want  to  give  the  user  all  the  information  s/he  needs  and  only  the  information  s/he  needs.

For  the  most  part,  we’ve  assumed  that  means  procedures.  Concepts  are  out  -­‐  too  long,  too  messy,  too  irrelevant.  The  user  wants  to  meet  her  or  his  contingent  need.

Some  users  will  infer  underlying  principles  and  concepts  from  repeated  procedures.  Others,  however,  will  not,  unless  we  point  them  to  it  in  some  way.

Why  not  embed  conceptual  information  in  procedures?

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DOUBLE EMBEDDEDNESS

Right  now,  you  a

re  probably  sa

ying,  “this  gu

y  is  NUTS!”Didn’t  anyone  tell  

you  that’s  a  basic  tech  comm  101  no-­‐no?

NEVER  mix  procedures  and  concepts!  That’s  what  amateurs  do!

Why  do  you  think  we  have  different  DITA  topics  for  them?

Get  a  haircut!  Get  a  job!    A  REAL  job!

DITA  actually  does  have  mixed  topics

Give  them  a  bit  of  decision  support  and  they’ll  do  the  rest!

The  DITA  Step  element  includes  stepresult  and  info  subelements

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

GOING BEYOND: EMPOWERING THE USER

When  our  

embedded  U

A  isn’t  

enough,  t

he  user  c

an:  

Search

 the  Int

ernet

Look  fo

r  communit

y  guidan

ce

Use  soc

ial  netw

orks  to

 get  ans

wers

Consult

 and  con

tribute

 to  cro

wd  sou

rced  mate

rials

BY EXTENSION, S/HE CAN ALSO...

Intensify  knowledge  levels  for  personal  

interestPursue  related  information  as  a  hobby

Extend  professional  competency  independentlyLook  to  past  experiences  to  find  out  

what  s/he  may  have  forgotten

THIS LEADS TO

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GOING BEYOND: EMPOWERING THE USER

A  culture  o

f  information

 sharing  an

d  knowledge

 

building,  in

side  and  ou

tside  the  o

rganisation

.

What  I  do  can  be  useful  for  others,  and  what  others  

do  has  an  effect  on  what  I  can  use  -­‐  for  example,  if  a  

UTube  post  has  good  tags  or  not.

This  changes  how  we  react  to  our  environment,  and  has  social  and  ethical  implications

The  user  decodes  information  so  

as  to  reconstruct  it.  S/he  then  

recodes  it  into  new  knowledge.

This  is  know

n  as  

cognitive  de

velopment

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COGNITION AND CONTEXT

Cultural  Context:  This  is  a  typical  Chinese  home  page  -­‐  built  to  be  scanned,  not  read.

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COGNITION AND CONTEXT

Context  is  everything!

Concept  topics  remain  abstract.  Their  application  seems  distant  to  the  user.

Putting  a  sentence  or  two  of  conceptual  information  in  context  (while  the  user  is  performing  the  relevant  task)  reinforces  knowledge  acquisition  and  integration.

Tasks  should  also  explain  why  it  is  interesting  to  do  them  -­‐  again,  in  one  or  two  short  sentences:  Decision  Support

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

COGNITION AND CONTEXT

Context  is  everything!

Concept  topics  remain  abstract.  Their  application  seems  distant  to  the  user.

Putting  a  sentence  or  two  of  conceptual  information  in  context  (while  the  user  is  performing  the  relevant  task)  reinforces  knowledge  acquisition  and  integration.

Tasks  should  also  explain  why  it  is  interesting  to  do  them  -­‐  again,  in  one  or  two  short  sentences:  Decision  Support

Lots  of  detail  does  not  necessarily  mean  more  knowledge

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...AND WHEN????

Integrated Competency Learning

Adapted  by  Dr.  Neus  Lorenzo  from  Phil  Ball  &  Keith  Kelly  (2009)    Ref:  http://ow.ly/dLK8g    &    http://goo.gl/Ul3A2

+  Individually  significantcontextualisation  (contingency)

+Socio-­‐cultural  construction(information    sharing,  mentoring)

+Procedural  Memorisation

+  Cognitive  construction  and  process  reasoning

+Code:  Mastery  of  the  language,  interface,  iconography...

+Thematic  knowledge(SME)

WHERE IN THIS SPACE DO YOU WANT

YOUR USERS?

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

Extrait  de  l’atlas  catalan,  école  majorquine,  ca.  

1375  Bibliothèque  Nationale  de  France

IF THE USER GETS LOST, DOES S/HE

HAVE A MAP TO FIND THE WAY BACK? ?

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HAVING LOTS OF RESOURCES IS NOT ALWAYS A SOLUTION...

… IF YOU DON’T HAVE ADEQUATE KNOWLEDGE OF THEM

Hidden  User  Assistance  is  no  Help  at  all!

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Presentation  ©  2012  Ray  Gallon  all  rights  reservedCOGNITIVE-­‐SYMBOLIC  COMPLEXITY

RICH

NES

S  OF  TH

E  CO

NTE

NT

+

+-

RETRIEVE  EXPLICIT  INFORMATION

INTERPRET  IMPLICIT  INFORMATION

REFLECT  ON  AND  EVALUATE  THE  CONTENT

REFLECT  ON  AND  EVALUATE  THE  FORM  OF  THE  MESSAGE

TO ENCOURAGE LEARNING WE MUST STIMULATE COGNITIVE DEMAND

APPLY  AND  USE  THE  INFORMATION

Bloom’s  Pyramid

Adapted from a scheme by Dr. Neus Lorenzo

OPPORTUN

ITY, P

RACTIC

E

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DIMENSIONS OF COMPETENCY

Integrated  Learning

Literal  Content

Communication

Cognition

Community

Complexity

Criteria  Selection

Beginner

Basic

Threshold

Functional

Advanced

Mastery Quantity

Qua

lity

When  quantity  of  information  surpasses  the  individual’s  contingent  needs,  the  learner  experiences  confusion,  a  sense  of  chaos,  because  s/he  cannot  keep  track  of  it  all.

In  moving  from  contingent  need  to  confusion,  we  still  learn  more.

Interfaces,  hardware,  software,  user  assistance,  hands-­‐on  and  conceptual  combined

COMPLEXITY  ≠  CHAOS!

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IN SHORT...

Technical  communication

Content  strategy

Information  Architecture

User  Experience

Interface  Design

Localization

And  many  more...

...are  all  examples  ofCONTENT  WORK

...and  th

ey  all  us

e  

cogniti

ve  deve

lopment

 to  

untang

le  the  i

mpossibl

e  

HAIRBA

LL  OF  CO

NTENT!

The  key  isIntegrated

Development

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GOOD CONTENT WORK YIELDS GOOD RESULTS

Integrated  procedures  and  user  experienceEmbedded  user  assistance  

High  added  Value

CONTENT

Concepts Procedures

Ref: http://www.iaie.org/download/turin_paper_casal.pdf

New  Knowledge  and  Cognitive  Development

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Presentation  ©  2012  Ray  Gallon  all  rights  reserved

THANK  YOU!email:  [email protected]

Twitter:  @RayGallonLinkedIn  and  Google+:  Ray  Gallon

M e m b e r , B o a r d o f D i r e c t o r s

RAY  GALLONC U L T U R E C O M

Please  check  out  my  blog,  «  Rant  of  a  Humanist  Nerd:  »

http://humanistnerd.culturecom.net

NOW  GO  OUT  AND  KEEP  MAKING  GOOD  CONTENT!

Portions  of  t

his  presentat

ion  based  

on  research  

by  the  Trans

formation  

Society  working

 group.

Thursday, 4 October 2012