The Hairball of Content
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Transcript of The Hairball of Content
RAY GALLONC U L T U R E C O M
Presentation © 2012 Ray Gallon all rights reserved
THE HAIRBALL OF CONTENT
Ray Gallon
M e m b e r , B o a r d o f D i r e c t o r s
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
“CONTENT IS A HAIRY, COMPLICATED BEAST”
-‐KRISTINA HALVORSON, INTRODUCING ERIN KISSANE’S “THE ELEMENTS OF CONTENT STRATEGY”
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
How many people, in performing the job, end up doing much more?
Do you think you are also doing...
Content Strategy?
Information Architecture?
User eXperience and/or interface design?
Marketing?
What else?
How many people get asked for “just documentation” ?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
CONTENT STRATEGY
Combined definition: A repeatable system that defines the practice of planning for content creation, delivery, and governance, i.e., the entire editorial content development process, in support of meaningful interactive experiences. -‐K. Halvorson, R. Shefield, R. Lovinger
Software interface
s (embedded infor
mation)
Classic online
help systems
Layered syste
ms of user guid
ance (tooltips
,
popups, over
views, etc.)
Knowledge managem
ent systems
Web sites (publ
ic, intranet, ex
tranet)
...
This is not jus
t for web site
s. We design
interactive co
ntent in a num
ber of locatio
ns,
for example:
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
INFORMATION ARCHITECTURE
The art and s
cience of org
anizing and
labelling web site
s, intranets, o
nline
communities, and s
oftware to suppo
rt
findability an
d usability.
-‐Information A
rchitecture In
stitute
The term used to describe the structure
of a system, i.e. the way information is
grouped, the navigation methods and
terminology used within the system.”-‐Ian Barkershared information environments.
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Content Management is a method for organizing documentation and training resources — text, media — into an overarching knowledge model.
IA IS ALSO CONTENT MANAGEMENT STRATEGY
The know
ledge model
is create
d and mainta
ined
separatel
y from the
actual co
ntent.
We use topic-‐based authoring as a technique
that helps us design architectures to do these
things.
Allows us to provide access to the information based on the model of the knowledge it contains.
-‐Sources: Joe Gelb & Steve Newcombe
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
USER EXPERIENCE
The user experience is the totality of end-‐users’ perceptions as they interact with a product or service. These perceptions include:
Effectiveness (how good is the result?)
Efficiency (how fast or cheap is it?)
Emotional satisfaction (how good does it feel?)
The quality of the relationship with the entity that created the product or service (what expectations does it create for subsequent interactions?).
-‐ Kuniavsky (2010)
All aspects of the end-‐user’s interaction with the company, its services, and its products...
In order to achieve high-‐quality user experience in a company’s offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design.
-‐ Nielsen-‐Norman Group
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Content is just stuff we write, isn’t it?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
DESIGNING USER ASSISTANCE - EXPERIENCE IS MORE IMPORTANT THAN TAXONOMY
Engineers think functionally -‐ users think experientially, i.e. by task.
We create assistance for users that tells them how to perform tasks. That’s an important part of our added value.
With traditional “static” documentation, the product gives meaning to the docs.
Users’ experience with the product takes them from the abstract realm of reading about the product...
to the reality of performance.
For software, the obvious next step was to embed the user assistance in the product itself. Minimalism + Structured Authoring make this doable.
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
DESIGNING USER ASSISTANCE - EXPERIENCE IS MORE IMPORTANT THAN TAXONOMY
Engineers think functionally -‐ users think experientially, i.e. by task.
We create assistance for users that tells them how to perform tasks. That’s an important part of our added value.
With traditional “static” documentation, the product gives meaning to the docs.
Users’ experience with the product takes them from the abstract realm of reading about the product...
to the reality of performance.
For software, the obvious next step was to embed the user assistance in the product itself. Minimalism + Structured Authoring make this doable.
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Can you design a proper embedded user assistance system without working on the interface design?
Can you write user assistance “content” without reference to, and involvement in, the “non content” of the interface, messages, and other operational linguistic material of the software?
Do you work in an agile environment? Are you present in design meetings?
Do you have a common strategy for all the content delivered in, alongside, and in complement to the software?
QUESTIONS FOR EMBEDDED UA
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Can you design a proper embedded user assistance system without working on the interface design?
Can you write user assistance “content” without reference to, and involvement in, the “non content” of the interface, messages, and other operational linguistic material of the software?
Do you work in an agile environment? Are you present in design meetings?
Do you have a common strategy for all the content delivered in, alongside, and in complement to the software?
QUESTIONS FOR EMBEDDED UA
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Can you design a proper embedded user assistance system without working on the interface design?
Can you write user assistance “content” without reference to, and involvement in, the “non content” of the interface, messages, and other operational linguistic material of the software?
Do you work in an agile environment? Are you present in design meetings?
Do you have a common strategy for all the content delivered in, alongside, and in complement to the software?
QUESTIONS FOR EMBEDDED UA
WHO IS RESPONSIBLE FOR
THESE THINGS?
ARE THEY CONTENT?Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
LET’S LOOK AT MINIMALISM
Two major ideas to minimalism:Don’t waste user’s time with unnecessary detail, especially concepts
Save money in production and localization
If user only learns by rote, s/he won’t be able to extrapolate to new situations -‐ has to come back to the help to find a new procedure.
Does this help the user?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
IS MEMORIZING A PROCEDURE BY ROTE NECESSARY FOR COMPETENCY?
STEP 1STEP 2STEP 3
DO THIS
DON’T DO THAT
NOTE:WARNING!
If concepts ar
e important, how
do we
include them without
“wasting users’
time?”
Is it “minimal” if users need to go
back to the help repeatedly?How does a user know if s/he even
wants or needs to do this task?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
LET’S TEACH OUR USERS TO FISH!
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
DOUBLE EMBEDDEDNESS
So here’s the problem:
We want to give the user all the information s/he needs and only the information s/he needs.
For the most part, we’ve assumed that means procedures. Concepts are out -‐ too long, too messy, too irrelevant. The user wants to meet her or his contingent need.
Some users will infer underlying principles and concepts from repeated procedures. Others, however, will not, unless we point them to it in some way.
Why not embed conceptual information in procedures?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
DOUBLE EMBEDDEDNESS
Right now, you a
re probably sa
ying, “this gu
y is NUTS!”Didn’t anyone tell
you that’s a basic tech comm 101 no-‐no?
NEVER mix procedures and concepts! That’s what amateurs do!
Why do you think we have different DITA topics for them?
Get a haircut! Get a job! A REAL job!
DITA actually does have mixed topics
Give them a bit of decision support and they’ll do the rest!
The DITA Step element includes stepresult and info subelements
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
GOING BEYOND: EMPOWERING THE USER
When our
embedded U
A isn’t
enough, t
he user c
an:
Search
the Int
ernet
Look fo
r communit
y guidan
ce
Use soc
ial netw
orks to
get ans
wers
Consult
and con
tribute
to cro
wd sou
rced mate
rials
BY EXTENSION, S/HE CAN ALSO...
Intensify knowledge levels for personal
interestPursue related information as a hobby
Extend professional competency independentlyLook to past experiences to find out
what s/he may have forgotten
THIS LEADS TO
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
GOING BEYOND: EMPOWERING THE USER
A culture o
f information
sharing an
d knowledge
building, in
side and ou
tside the o
rganisation
.
What I do can be useful for others, and what others
do has an effect on what I can use -‐ for example, if a
UTube post has good tags or not.
This changes how we react to our environment, and has social and ethical implications
The user decodes information so
as to reconstruct it. S/he then
recodes it into new knowledge.
This is know
n as
cognitive de
velopment
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
COGNITION AND CONTEXT
Cultural Context: This is a typical Chinese home page -‐ built to be scanned, not read.
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
COGNITION AND CONTEXT
Context is everything!
Concept topics remain abstract. Their application seems distant to the user.
Putting a sentence or two of conceptual information in context (while the user is performing the relevant task) reinforces knowledge acquisition and integration.
Tasks should also explain why it is interesting to do them -‐ again, in one or two short sentences: Decision Support
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
COGNITION AND CONTEXT
Context is everything!
Concept topics remain abstract. Their application seems distant to the user.
Putting a sentence or two of conceptual information in context (while the user is performing the relevant task) reinforces knowledge acquisition and integration.
Tasks should also explain why it is interesting to do them -‐ again, in one or two short sentences: Decision Support
Lots of detail does not necessarily mean more knowledge
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
...AND WHEN????
Integrated Competency Learning
Adapted by Dr. Neus Lorenzo from Phil Ball & Keith Kelly (2009) Ref: http://ow.ly/dLK8g & http://goo.gl/Ul3A2
+ Individually significantcontextualisation (contingency)
+Socio-‐cultural construction(information sharing, mentoring)
+Procedural Memorisation
+ Cognitive construction and process reasoning
+Code: Mastery of the language, interface, iconography...
+Thematic knowledge(SME)
WHERE IN THIS SPACE DO YOU WANT
YOUR USERS?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
Extrait de l’atlas catalan, école majorquine, ca.
1375 Bibliothèque Nationale de France
IF THE USER GETS LOST, DOES S/HE
HAVE A MAP TO FIND THE WAY BACK? ?
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
HAVING LOTS OF RESOURCES IS NOT ALWAYS A SOLUTION...
… IF YOU DON’T HAVE ADEQUATE KNOWLEDGE OF THEM
Hidden User Assistance is no Help at all!
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reservedCOGNITIVE-‐SYMBOLIC COMPLEXITY
RICH
NES
S OF TH
E CO
NTE
NT
+
+-
RETRIEVE EXPLICIT INFORMATION
INTERPRET IMPLICIT INFORMATION
REFLECT ON AND EVALUATE THE CONTENT
REFLECT ON AND EVALUATE THE FORM OF THE MESSAGE
TO ENCOURAGE LEARNING WE MUST STIMULATE COGNITIVE DEMAND
APPLY AND USE THE INFORMATION
Bloom’s Pyramid
Adapted from a scheme by Dr. Neus Lorenzo
OPPORTUN
ITY, P
RACTIC
E
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
DIMENSIONS OF COMPETENCY
Integrated Learning
Literal Content
Communication
Cognition
Community
Complexity
Criteria Selection
Beginner
Basic
Threshold
Functional
Advanced
Mastery Quantity
Qua
lity
When quantity of information surpasses the individual’s contingent needs, the learner experiences confusion, a sense of chaos, because s/he cannot keep track of it all.
In moving from contingent need to confusion, we still learn more.
Interfaces, hardware, software, user assistance, hands-‐on and conceptual combined
COMPLEXITY ≠ CHAOS!
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
IN SHORT...
Technical communication
Content strategy
Information Architecture
User Experience
Interface Design
Localization
And many more...
...are all examples ofCONTENT WORK
...and th
ey all us
e
cogniti
ve deve
lopment
to
untang
le the i
mpossibl
e
HAIRBA
LL OF CO
NTENT!
The key isIntegrated
Development
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
GOOD CONTENT WORK YIELDS GOOD RESULTS
Integrated procedures and user experienceEmbedded user assistance
High added Value
CONTENT
Concepts Procedures
Ref: http://www.iaie.org/download/turin_paper_casal.pdf
New Knowledge and Cognitive Development
Thursday, 4 October 2012
Presentation © 2012 Ray Gallon all rights reserved
THANK YOU!email: [email protected]
Twitter: @RayGallonLinkedIn and Google+: Ray Gallon
M e m b e r , B o a r d o f D i r e c t o r s
RAY GALLONC U L T U R E C O M
Please check out my blog, « Rant of a Humanist Nerd: »
http://humanistnerd.culturecom.net
NOW GO OUT AND KEEP MAKING GOOD CONTENT!
Portions of t
his presentat
ion based
on research
by the Trans
formation
Society working
group.
Thursday, 4 October 2012