The Gamification User Types Hexad Scale

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The Gamification User Types Hexad Scale Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke

Transcript of The Gamification User Types Hexad Scale

The Gamification User Types Hexad Scale

Gustavo F. Tondello, Rina R. Wehbe,Lisa Diamond, Marc Busch,

Andrzej Marczewski, Lennart E. Nacke

Gamification

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Game design elements in non-game contexts (Deterding et al., 2011)

(Marczewski, 2015)

Deterding, Dixon, Khaled, & Nacke. 2011. From Game Design Elements to Gamefulness: Defining “Gamification.” Proc. of MindTrek '11, ACM.Andrzej Marczewski. 2015. 48 Gamification elements, mechanics and ideas. Gamified UK.

Self-determination Theory

Autonomy

Competence

Relatedness

Meaning

Internalization and Integration

ExtrinsicMotivation

IntrinsicMotivation

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(Ryan & Deci, 2000)

R. Ryan & E. Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. The American Psychologist 55, 1: 68–78.

Gamification User Types Hexad

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(Marczewski, 2015)

Do all users equally enjoy all game elements?

Theoretical References• Self-determination theory

(Ryan & Deci, 2000)

• Player typologies (Bartle, 2005)

Andrzej Marczewski. 2015. User Types. In Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design. Gamified UK.R. Ryan & E. Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. The American Psychologist 55, 1: 68–78.Richard Bartle. 2005. Virtual Worlds: Why People Play. Massively Multiplayer Game Development 2, 1.

Goals

Gap: no validated instrument for assessing user types

Goal: Propose and validate a survey measure for scoring an individual in the six Hexad user types

Gap: no empirical evidence that the user types explain user’s preferences for different game elements

Goal: Evaluate if the Hexad user types correspond to user’s preferences for different game elements

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Female, 64Male,

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N/A, 10

Methods

1. Survey scale construction• Expert workshop to generate survey items• Expert rating to select the best 5 items per user type

2. Data collection and analysis• 133 participants (40 in the follow-up) – aged 18-36• demographic information• Hexad user types• game elements preferences• personality (BFI-10 (Rammstedt & John, 2011))

6N=133

B. Rammstedt and O. John. 2007. Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German. Journal of Research in Personality 41, 1: 203–212.

Survey Validation

User Type α (5 items) α (4 items) r (5 items) r (4 items)

Philanthropist .896 .893 .850 ** .852 **

Socialiser .846 .838 .820 ** .853 **

Free Spirit .727 .723 .483 ** .631 **

Achiever .766 .759 .752 ** .798 **

Disruptor .728 .738 .611 ** .782 **

Player .689 .698 .387 * .357 *

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* p < 0.05. ** p < 0.01.

Internal Consistency Test-Retest

Factor analysis results are available in the paper

Survey Availability

The full survey is available in the paper

Also online: https://gamified.uk/UserTypeTest2016/user-type-test.php

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Survey Scoring

Exact scoring per user type

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By main user type only

Philanthropist24%

Achiever24%

Free Spirit22%

Socialiser19%

Player10%

Disruptor1%

N=133

22.36 22.18 22.0920.33 20.99

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Preferred Game Elements by User Types

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Preferred Game Elements by User Types

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Implications

DesignSupporting different user typesPersonalizing the user experience

ResearchBetter understanding of gamifications mechanisms and effects

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Philanthropist24%

Achiever24%

Free Spirit22%

Socialiser19%

Player10%

Disruptor1%

N=133

Limitations and Future Work

Repeat the study with a larger sample

Review the subscale for the Player type

Investigate motivations for Philanthropists on a focused study

Investigate the role of the context in moderating the user experience

Investigate the similarities of the Hexad with other player type models

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Takeaways

Goal: Propose and validate a survey for the Hexad user types

A standard and validated 24-items survey for assessing Hexad user types is now available (see the paper for details)

Goal: Evaluate if the user types correspond to user’s preferences

A table of preferred game elements per user type is now available for:

• Supporting different user types• Personalizing the user experience in gameful applications• Further researching the mechanisms and effects of gamification

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Thank you!

The Gamification User Types Hexad Scalehttp://dx.doi.org/10.1145/2967934.2968082

CONTACT

Gustavo F. [email protected]

@GustavoTondellohttp://hcigames.com/

15Thanks to Marim Ganaba (HCI Games Group) for infographic design.