The Gamer Gazette #5 ()

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A monthly eMagazine all about games and entertainment.

Transcript of The Gamer Gazette #5 ()

Contents:

Titanfall Game Review

Magic 2014 Tips #4

Captain Phillips Movie Review

Community Pic of the Month

Announced PC Game Releases

(April - May)

News:

New Videos - We've had time to do

lots of Tazer Play’s Videos this month

and I hope that that is something that

we will be able to continue every

month. This month's videos include;

Kim and Nathan Play Nazi Zombie

Army 2 (Part 1 and 2), Titanfall 'First

Look', Surgeon Simulator 2013, A New

Beginning Final Cut, Ghostbusters:

The Video Game and South Park: The

Stick of Truth.

Easter Giveaway - This month sees

the launch of our first Quad-Core

Edition Bumper Pack for the Gazette.

Readers will receive Issues 2-5, extra

content AND a chance to win 1 of 9

games we have to give away with the

'Unique Entry Code', which will be

printed inside the Quad-Core Edition

Magazine. Released 2/4/2014.

Website Makeover - The Website

received a complete overhaul this

month, including an updated logo.

One of our most exciting NEW

features is our 'Tazer Play’s' page.

Designed to display not only our Let's

Play Videos but also the community's.

With the ability to upload/send us

your videos or YouTube URL's we can

help your video reach more people

than ever before. Available to

everyone NOT just members.

Tazer Trailer - We have created a new

Tazer Trailer for the YouTube channel

and Website to give new visitors an

idea of who we are and what we do.

Haven't seen it yet? Go check it out

under the HOME tab on the website.

Old Gamer Gazette Reviews -

Reviews from 2013 Issues of the

Gazette have now been added to the

website for all visitors to view them.

We will be releasing all of our reviews

like this from the Gazette every six

months.

Titanfall Game Review

By Nathan Scullard

For those of you who have followed Tazer for

a while, you will be aware that its background

lies in competitive Call of Duty, and that it

originated as a Clan that unfortunately did not

work out. But with that in mind, first-person

shooters (FPS) are in the ground roots of

everyone at Tazer and is how we all met each

other. So when a new FSP game comes out,

we are understandably picky and poke holes

in it from every known angle, and Titanfall is

no different. Especially when this game is

being dubbed as the 'COD-Killer'. A brave

statement to make. So in this review we are

going to use that statement as a direct

comparison between the two games. I could

chuck Battlefield in there too but it seems a

little like putting Mike Tyson in the ring with a

couple of puppies. Battlefield is miles better

then COD and Titanfall...well I probably could

compare it to Battlefield, but to be honest I

don't want to get bogged down as there is a

few things, basic things that Battlefield do

better than Titanfall, but that's because they

have been out a while and had a few

instalments where as this is Titanfall's first

attempt. I can hear all the COD fans screaming

now saying; "COD has been out for a while

too." Well, to put it bluntly COD's best

instalment was their first Modern Warfare:

COD 4 and since then their instalments having

been getting steadily worse, so I'd say that

they were about even.

So, let us begin! For those of you who know

nothing about Titanfall, the game is an FPS

based around two competing factions; the

IMC and the Militia. In the campaign you play

through the stories for both sides, and play

them in a very unique way. I cannot recall

ever seeing an FPS like this playing through

the campaign in an online-lobby style level by

level process, with actual real opponents as

well as a multitude of computer-controlled

bots. Each mission has an objective for each

side and the players must try to complete the

objective to win the game, in a style that

somehow reminds me of a paintball day

out...except with large robots!

However, whoever wins the game doesn't

seem to affect the outcome or what happens

next in the story, which would have been a

really nice addition if they could have imputed

that into the game.

And just like every other FPS, as you win

matches and complete achievements you gain

XP, which in turn allows you to level up,

unlock more weapons and equipment etc., for

you AND your titan. But what did surprise me

was the use of cards in game. While you're

trying your damndest to be the biggest badass

going by free running across literally

everything, turning invisible, jumping in and

out of Titans and killing an absolute shit-ton of

bots, you actually gain cards, which can be

equipped and then used between spawning to

give your guy or gal an extra boost. There are

hundreds of different cards too, ranging from

a simple 'better gun' to being able to infect all

the bots around you with a 'WiFi Virus' that

puts them on your team’s side. The cards do

take a bit of getting used to and for ages I

didn't have a clue what I was doing, until Kim

shouted, "It's really not that hard to

understand, man!" Which resulted in me

thinking I was being more thick

then...then...well something very very thick! I

then went out and learned the card system

and it really isn't that hard. You equip the

cards you want before the game (Maximum of

3) then when or if you die remember to pick a

card to use, and then you get that ability or

whatever the card says until you die again.

Easy! But just a heads up, it’s SO annoying

when you pick a good card and them get

spawn killed, which can still unfortunately

happen in Titanfall. I think the best game I

have seen to prevent spawn killing is Killzone:

Shadow Fall when you have a shielded base

area with indestructible automated turrets

that guard the outside around the shields. But

at least it's not as bad as the spawn killing in

COD when sad people memorize the spawn

layouts just so they can camp and shoot

people as they pop up, I mean seriously, if you

paid £40 for a game just to sit on your arse

and be a douche bag then you need to be

shot...for real!

The multiplayer for Titanfall is pretty similar

to the campaign apart from the different

game modes and I didn't like that to be

honest, I would have preferred that they

made the two experiences feel completely

different to one another. I also thought that

on the whole the campaign was a little short

and really needed bulking out a bit. On the

other hand I actually liked COD: Ghosts

campaign, it is always something they usually

do well, but their multiplayer system just

continues to get worse and worse. But on a

little side note, the game mode 'Last Titan

Standing' was awesome.

But where Titanfall really stands out from the

crowd is the mechanics, the in-game

animations and just all the little minor details

which make this not only visually stunning but

one of the most enjoyable FPS games I have

ever played. The maps are big but not too big,

which has always been my main problem with

COD and Battlefield. COD's maps are too small

and Battlefield's are too big. But with Titanfall,

due to all the running and jumping options,

and the ability to be carried around in or on a

titan, it means that a large map suddenly

turns into a good size map. And there can't be

too many low roofs on the maps either as you

need to be able to call in your titans, so you

can literally go anywhere. They have the same

warning messages as Battlefield for when you

are exiting the war zone, which I have done

occasionally, but I would much rather have

that then invisible walls and really linear map

layouts. It really makes for interesting gaming

because instead of people ‘camping it out’

and waiting for people to come around

corners where they know lots of people come,

it has quite the opposite effect because you

have no idea where they will be coming from.

Everyone just runs around all the time,

desperately trying not to get shot,

assassinated or stepped on by the giant metal

behemoths! Which is amazing because the

warzone looks really alive and vibrant, that

coupled with the bots roaming around and

individual incidents you run into throughout

the maps, such as two enemy soldiers fighting

or one executing a captured foe. Mean that

this is a really exciting and engaging way to

game.

The ability to use a controller is a plus for me,

and it works really well, not once did I feel

outmatched by the other players using a

mouse and keyboard, which was another

problem I had with the PC port of Call of Duty,

it just doesn't work well at all.

Overall I thought this game was a great start,

it already beats Call of Duty hands down, but

is it a 'COD-Killer'? Well...No. Is the simple

answer, I actually thought that this was a

really great middle ground game with a few

extras chucked in for good measure. It sits

quite nicely between both Call of Duty and

Battlefield, but when it comes to making you

feel good, making you feel epic and a total

beast with a big metal monster to play with,

Titanfall is King, and I look forward to seeing

what they will do with it in the future!

Thanks for taking the time to read my review

and I will see you all next time!

-Nathan

Hi again people and welcome to another one

of my Magic 2014 articles. It's going to be a bit

special today as I want to talk about the deck

called Mind Maze. But before I go on I just

have to say this is probably my most favorite

character in the game. I just like the look of

him, and the blue ghostly aura that surrounds

him its just awesome. He's the only one I can

really relate to, if I was a summoner I figure I'd

be the one using illusions and not the big

scary monsters. He's just cool in my mind.

Anyway this

is the man

to the left

and in my

mind he

looks

mystic and

at the same

time, like a

bad ass too.

Now this

deck is a bit

special and I want to adress these things first

before getting into the cards. First of all, all

the creatures in this deck are illusions and

have this one overall rule that reads

something like "As soon as this creature is the

target of a spell or ability, destroy that

creature." This means that even if a spell does

one point of damage and your creature has

ten in toughness it will still die. This is a bit

hard to deal with in my opinion but on the

other hand the deck can be kind of fast if you

get the right cards. So hopefully you won’t

have that kind of problem with too many

spells. Secondly most cards in the deck can be

played with three mana. It’s like a rule I don’t

know if I was intentional or not but if you get

3 or more lands out you can use most of the

creatures in the deck. Still it is nice to be able

to play more then one creture at a time in any

one turn, and I will advice against using only a

handfull of lands in the deck, it did not work

out well for me.

The first card is Jac'e

Phantasm. Its not the

best card by far

especially not in the

beginning of the game.

But it does carry the

name of the summoner

himself, and as I liked

the character I liked

the name. For a single mana cost you get this

1/1 with the flying and Illusion rule. But if you

get it later in the game let’s say when there’s

ten or more cards in your oponents graveyard

this small little 1/1 gets a nice +4/+4 bonus

making it land on a 5/5 in the end. And a 5/5

for just one cost in mana is nothing to be

sniffed at. As I stated earlier though, it still

suffers the same instability as all the Illusions

but I still like the card, just be carefull for

those spells. Still for a one cost card it’s a

good diversion for your stronger cards as well.

Phantasmal Bear is

another low cost card,

again costing only one

point of mana. But

gives you a 2/2. It has

no special rules to give

it any better

survavability, but it

does have a value in it

as a blocker. Its very inexpensive and it’s still a

2/2. Think you also have a few of them and if I

remember I had one of these (or something

similar to it in one of my old starter decks for

magic way back in the Onslaught series, as

well as something called a Vizzerdrix 'A bored

wizard once created a vizzerdrix out of a

bunny and a piranha. He never made that

mistake again' hope I remember that right).

Now this one is a bit

special, Veiled Sentry

is a one cost card and

its an enchantment in

all respects. But as

soon as your oponent

plays a spell card

Veiled Sentry becomes

a Illusion creature with

an power and toughness equal of the spells

converted mana cost. Could be a 1/1 or a nifty

10/10 if your lucky. Depending on your

oponent and the amount of spells thay have,

this can be a nifty thing.

Phantasmal Image is a

spell that creates an

illusion of a target

creture of your

choosing. It’s great to

get a few extra

creatures up or to add

another Lord of the

Unreal. As well as

countering an enemy power. And when and

opponent summons a powerful creture, you

can copy it to your own hand, so it’s a win

win. It does however gain the Illusion rule so

you will have to keep it from spells of any

kind. But if you can do that, it’s a huge bonus.

Now since I brought

him up, Lord of the

Unreal has the ability to

empower all your

Illusions on the board,

giving them a nice

+1/+1 for every card

named Lord of the

Unreal in play. Copy

this card and it will add another one of them

and even more power to the rest of your

creatures. Its not an Illusion itself though, so

will not benefit from it, but on the other hand

it does not suffer from the "get hit by spell,

dies horribly" rule. Not only that, it also gives

all Illusions Hexproof, this is the one card that

you will want, it will solve all your problems

with the rule mentioned above, keep in mind

this is only a 2/2 so you will want to keep it

safe from other creatures and spells.

Krovikan Mist is a mere

two cost creature, but

can snowball to great

strength. It will get

strength and

thoughness equal to the

number of Illusions

there are on the field.

This also means that

once you have to remove one from the field,

it also weakens. And will be a 1/1 if played on

its own. Still it’s a great card that can fastly

suprise your opponent should you have many

Illusions on the field.

Ovinize is a kinda fun

card as it turns one of

your enemies creatures

into a sheep, a 0/1

sheep at that. Its an

instant and only lasts

for one turn, but timing

it right will still be a very

useful card. For example turning a attacking

creature right before you block it. A bit of

timing to make it worth your while but it’s a

good card nonetheless. And to see that

dragon become a sheep is worth it lol.

Phantom Warrior cant

be blocked. This is a 2/2

that your oponent can’t

block even if he wanted

to. It’s not the

strongest, but for a 3

cost card its not that

bad. It’s also one of the

most common cards in

the deck so you will be using it a lot.

Unfortunatly its only a 2/2 and will easily be

picked off by your oponent due to its low

health.

Illusory Angel is an

angel creature, a 4/4 for

the cost of 3 mana. But

it can’t be played unless

you already played

another card before it.

So you will need a

minimum of 4 mana in

order to play it. Making

it a little less valuble, but still in my opinion a

good card, a 4/4 is never wrong, unless its in

your opponents hand that is.

Halcyon Glace is an

Enchantment but every

time you cast a spell it

becomes a 4/4 Illusion

creature with flying until

the end of the turn. It

having flying means that

it can usually attack

something at least in the turn that you get it.

And as you will get it for free every turn you

play a spell it’s a really good investment.

Chronozoa is a special

one. It has the rule

Vanishing 3 meaning

after 3 turns it will die,

but if it does die this

way it will create 2 more

of itself. So it gets to a

never ending way of

self-replicating as long

as it’s not killed off in the beginning before

those 3 turns are up. Keep in mind that the

copies will take another 3 turns untill it copies

again.

Leyline Phantom is a

strong Illusion with a

good 5/5 as it enters

play. But it does have

one weakness. After it

makes combat damage

to a player you have to

return it to your hand.

And use it again next

turn if you can. Its not a bad card, and I use it

mainly for defense but I still attack with it if I

need that extra 5 damage or believe another

creature will be blocked in its stead. Bit of a

set back to have to play it again but its

strength usually makes up for it.

Omniscience an

Enchantment with a

powerful ability. It’s a

whoping 10 cost to play

but after you do, all

your spells are cost free!

How awesome is that?

It’s SO good,

unfortunatly that its high cost usualy means I

don’t get to use it that often as the game has

usually ended by then. Still a card to look for

though, if you have a feeling that you will be

in the game for the long run, try to get it out,

its awesome.

That’s it for this deck. It has a lot more to it

then this but again if I were to talk about it all

there would be very little else I could do in my

days. Hopefully it has given you all some

insight into the deck, and I hope that you will

be able to use it and like it as much as I do.

Happy gaming people and I will see you soon

again.

Captain Phillips

By Nathan Scullard

Captain Phillips is a movie about a true event,

and some of you may already be aware of

what happened, but I will briefly go over the

basics.

Captain Phillips is a captain in the Merchant

Navy and transports goods all over the world.

He was incredibly experienced and had been

captaining ships of this sort for many years.

And as such was well aware of the risks

involved, such as being boarded by pirates. No

not the kind that carry a parrot on their

shoulder and walk with a limp, but pirates all

the same. The most notorious of these are the

Somali pirates, which also happened to be the

exact place that Captain Phillips and his ship

were scheduled to go. And seeing as they

made a movie out of it, I think we can all

safely say that it probably didn't go all that

well.

Captain Phillips vessel was boarded by Somali

pirates, who were unsuccessful in gaining

control to the entire ship as the Captain and

the crew had managed to lock down the

controls before they got to the bridge. The

crew then proceeded to hide in the engine

room. But not wanting to leave empty-handed

the pirates reluctantly agreed to swap Captain

Phillips for one of the other pirates who had

been captured while searching for the crew,

but (surprise surprise) the pirates double

crossed them and kidnapped Captain Phillips

and made their escape in one of the ships

lifeboats.

From that moment on the situation escalates

into a hostage situation, and was highly

publicised and involved huge efforts from

many different agencies.

I don't want to go into too much of what

happens because those of you who followed

the story will already know, and those of you

who didn't should either research it or watch

this film. It is a great film and an interesting

story, Tom Hanks in particular is fantastic as

Captain Phillips. Not 100% accurate to how

the real Captain Phillips is as I have seen

interviews with the real Captain Phillips, but

still portrayed a convincing and impressive

interpretation.

Quite a lot of what makes this movie stand

out is how it was shot. I should have

researched this before, but in typical "me"

fashion I didn't, and I can't remember who the

director was. But as an example of what I

mean, the director managed to get the

identical sister ship to the actual one that

Captain Phillips commanded from The Maersk

Group for realism and also used real Somali-

born American citizens as the actors for the

pirates, who by the way were fantastic. Not all

of these guys are professional actors but they

did a brilliant job. In one scene they had to

jump onto a ladder attached to the hull of the

ship from their moving fishing boat, and guess

what, they did most of their own stunts, and if

I remember right from the special features

this is actually one of the stunts they did.

As another example of the great way in which

this movie was shot, one of the best scenes in

the film was the very last scene, which is good

in itself as it means you're left with a

memorable impression of the movie, but

what really makes it good is that it was

completely improvised. They had had some

emergency service members on the set

anyway just in case there were any accidents

but they decided that they would use them in

the last scene.

Captain Phillips has just been rescued and is in

a notable state of shock, which by the way

Tom Hanks did really well, and they had no

set lines they were just told to do what they

would do if they were on a real job and what

a decision that was. We were left with an

incredibly powerful and believable end to the

film that even had a hint of poignancy to it.

Although I am aware that this film will not be

to everyone's taste, and the story isn't SO

amazing that you'll want to watch it again and

again, but it is a great film and certainly

deserves a decent score. So I am going to give

it an 8.5 out of 10, based purely on the quality

of the cast and the directing. The story was

the weak point to be honest, it wasn't an

action packed adventure that'll keep you

coming back for more, but then again real life

isn't like the movies!

Thanks for taking the time to read another

Tazer Movie Review, and don't forget to sign

up to the website and Subscribe to The Gamer

Gazette so as not to miss out on more great

reviews.

See ya later!

Magic is a game of cards, and everyone has an equal chance winning the game,

unfortunately for the opponent of Ekorrsele not all players are created equal.

If you would like YOUR screenshot featured in the Community Pic of the Month, then

please go to the Community Homepage on the website and Submit your pictures via the

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Even though we can't feature all the picture on the Community Pic of the Month we will

show all of them on the website's Community Photo Album.

Batman: Arkham Origins Blackgate --

Deluxe Edition PC

Action Warner Bros. Interactive

April 2, 2014

The Elder Scrolls Online PC

RPG Bethesda Softworks

April 4, 2014

Daylight PC

Adventure Not Available

April 8, 2014

War of the Vikings PC

Paradox Interactive

April 15, 2014

Max: The Curse of Brotherhood PC

Action Microsoft Game Studios

April 15, 2014

Moebius: Empire Rising PC

Adventure Phoenix Online Studios

April 15, 2014

Life Goes On PC

Platformer Independent

April 16, 2014

Trials Fusion PC

Racing , Action Ubisoft

April 24, 2014

Dark Souls II PC

Action , RPG Bandai Namco Games

April 25, 2014

The Amazing Spider-Man 2 PC

Action Activision

April 29, 2014

Bliss (Enlightened Games) PC

Adventure Enlightened Games

April 2014

Borderlands 2: Sir Hammerlock and the

Son of Crawmerax PC

Shooter , First-Person 2K Games

April 2014

Monochroma PC

Platformer Nowhere Studios

April 2014

Killer is Dead PC

Action Deep Silver

May 9, 2014

Wolfenstein: The New Order PC

Shooter Bethesda Softworks

May 23, 2014

Watch Dogs PC

Action Ubisoft

May 27, 2014

Monster Madness Online PC

Shooter Trendy Entertainment

May 2014

Kill the Bad Guy PC

Puzzle Exkee

May 2014

1849 PC

Simulation SomaSim

May 2014

MouseCraft PC

Puzzle Crunching Koalas

May 2014