The Future of Gaming in Public Libraries

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A presentation by: Rachael Black Sara Killough and Chris Magnifico Your Patron is in in Another Castle The Future of Gaming in Public Libraries

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Transcript of The Future of Gaming in Public Libraries

Page 1: The Future of Gaming in Public Libraries

A presentation by:Rachael BlackSara Killough

and Chris Magnifico

Your Patron is in in Another Castle

The Future of Gaming in Public Libraries

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Seattle Public Library Facts

http://upload.wikimedia.org/wikipedia/commons/4/4d/Seattle_Public_Library.jpg

In 2010:•Central Library + 26 Branches•Circulated 11,376,194 items. Including:

•5,199,449 AV items•232,902 digital items

•Collection of 2,287,730 items. Including:

•77, 631 digital items•14,221,230 visitors

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Benefits of Gaming

• Educational• Information Seeking• Improving literacy

• Community Building• Third place for

Teens• Brings together all

ages

http://cdn.ripten.com/wp‐content/uploads/2009/11/books‐games‐tough‐choice.jpg

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• Encourages reluctant readers

• Builds literacies beyond print.

http://www.waltsense.com/storage/articles/20100111_Illiterate‐Goat.jpg

Benefits of Gaming

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http://cdn.gamingangels.com/wp‐content/uploads/2009/11/ala_logo.jpg

Professional Organizations

• ALA

• Supports gaming in Public Libraries

• Encourages programming

• Supports building a circulating collection

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Professional Organizations

• YALSA

• Encourages gaming events for teens

• National Gaming Day initiative

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Despite these benefits, there is some resistance towards including video games in public libraries…

…from library professionals…

…and from the general public.http://guildzilla.com/content/uploads/80/2b/802b2cca52c0e360a78822a1de34bba1.jpg

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http://kotaku.com/5164768/librarians‐explain‐why‐video‐games‐at‐the‐library

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In public libraries, there is some controversy as to whether librarians should prioritize

Programming

Circulating collections.

or

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• Programming Based

• Events for Teens

• Third Place

• No circulating collection

Gaming at SPL

http://3.bp.blogspot.com/‐leOBxW4_yUw/Tay_RfOUyeI/AAAAAAAAAms/FtEjKL9Cd8E/s1600/Wii.jpeg

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Instead, Seattle Public Library uses gaming kits to hold events at the library,

The kits focus on the social aspect of gaming.

http://www.dropshipstrategy.com/imgs/products/game‐console.jpg

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In reality, the gaming kits look a lot more like this:

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In order to update library service with technology that is

readily available…

We believe Seattle Public Library

should implement a circulating collection

of video games.

However, several problems arise from this

approach.http://www.beautiful‐libraries.com/library%20photos/libraries%20in%20film/7113.jpg

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Therefore, we believe the future of video games in libraries…

…lies in digital distribution.http://www.beautiful‐libraries.com/library%20photos/libraries%20in%20film/7113.jpg

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Currently used for eBook digital

distribution in many libraries

OverDriveMedia

Console

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…while pausing your game.

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Digital Rights Management

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Origin vs. Steam

No install restrictions

Online authentication

“Offline Mode”

No install restrictions

Online authentication

Offline Mode

Guest Passes

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Imagine the implications of digital distribution in a library setting…

…especially when considering cloud technology…

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