THE EFFECTIVENESS OF USING BOARD RACE GAME TO...
Transcript of THE EFFECTIVENESS OF USING BOARD RACE GAME TO...
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THE EFFECTIVENESS OF USING BOARD RACE GAME TO
ENHANCE STUDENTS’ VOCABULARY MASTERY IN
TEACHING ENGLISH CONCRETE NOUN
(A Quasi-Experimental Research at the Eighth Grade Students of SMP
Muhammadiyah Plus Salatiga in the Academic Year of 2019/2020)
A GRADUATING PAPER
Submitted to the Board of Examiners as a partial fulfillment of the
requirements for the degree of Sarjana Pendidikan (S. Pd.)
By:
NISAK JAMILATUS SAKILA
23030150103
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
STATE INSTITUTE FOR ISLAMIC STUDIES (IAIN)
SALATIGA
2019
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MOTTO
“THE ROOTS OF EDUCATION ARE BITTER, BUT THE
FRUIT IS SWEET”
-ARISTOTLE-
“You can teach a student a lesson for a day; but if you can teach him to learn by
creating curiousity, he will continue the learning process as long as he lives.”
-Clay P. Bedford-
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DEDICATION
This graduating paper is dedicated to:
My beloved parents Sriyono Ahmad Haris and Muayanah, who always
love and support me, You are my everything. May Allah bless you.
My family that supported for my education and finishing this graduating
paper.
My beloved ASB and my close friends HAVISZEH and Lina Arfiyani that
always supporting me for every situation.
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ACKNOWLEDGEMENT
Bismillahirrahmanirrahim,
Assalamualaikum Wr. Wb
Alhamdulillahirobbil’alamin, all praises to Allah SWT, the Most Gracious
and the Most Merciful who always bless and help the writer so the writer can
finish the graduating paper. Bless and mercy is upon great Prophet Muhammad
SAW for his guidance that leads the writer to the truth.
However, this paper will not be finished without support, advices, help,
and encouragement from several people and institution. Hence, the writer would
like to express special thanks to:
1. Mr. Prof. Dr. Zakiyuddin, M. Ag., the Rector of Institute of Islamic
Studies (IAIN) Salatiga
2. Mr. Suwardi, M. Pd., the Dean of Teacher Training and Education Faculty
of State Institute for Islamic Studies (IAIN) of Salatiga.
3. Mr. Norwanto, S. Pd., M. Hum., Ph. D., the Head of English Education
Department of IAIN Salatiga.
4. Mrs. Sari Famularsih, S. Pd., M. A. as the Academic Counselor and also
and the Counselor, who educated, supported, directed, and gave many
advices to the writer from the beginning until the end of this graduating
paper.
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5. All lecturers of IAIN Salatiga.
6. All Official Staffs of IAIN SAlatiga.
7. Those who involved in this research.
8. All my friends and my beloved people, who help and support the writer to
finish the graduating paper.
Finally, this graduating paper is expected to be able to provide
useful knowledge and information to the reader.
Salatiga, September 5th
2019
The writer
Nisak Jamilatus Sakila
NIM. 23030150103
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TABLE OF CONTENTS
TITLE .............................................................................................................. i
ATTENTIVE COUNSELOR’S NOTE ......................................................... ii
CERTIFICATION PAGE ............................................................................. iii
DECLARATION ........................................................................................... iv
MOTTO .......................................................................................................... v
DEDICATION .............................................................................................. vi
ACKNOWLEDGEMENT ............................................................................ vii
TABLE OF CONTENTS ............................................................................ viii
LIST OF TABLES ........................................................................................ ix
ABSTRACT ................................................................................................... x
CHAPTER I INTRODUCTION
A. Background of the Study .................................................................... 1
B. Research problem ............................................................................... 4
C. The objectives of the Study ................................................................ 4
D. Significance of the Study ................................................................... 5
E. Definition of the Key Terms .............................................................. 5
1. Board Race Game ........................................................................ 5
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2. Vocabulary ................................................................................... 6
3. English Concrete Noun ................................................................ 7
4. Media............................................................................................ 8
F. Research Paper Organisation ............................................................. 8
CHAPTER II LITERATURE REVIEW
A. Theoritical Background .................................................................. 10
1. Vocabulary................................................................................... 10
a. Definition of Vocabulary ....................................................... 10
b. Kind of Vocabulary ............................................................... 12
c. Technique in Teaching Vocabulary ....................................... 13
2. Game ............................................................................................ 17
a. Definition of Game ................................................................ 17
b. The impact of Game .............................................................. 17
c. Board Race game ................................................................... 18
3. Noun ............................................................................................ 19
a. Definition of Noun ................................................................ 19
b. Categories of Noun ................................................................ 20
4. Media ........................................................................................... 21
B. Review of the Previous Study ......................................................... 22
C. Hypothesis ........................................................................................ 24
CHAPTER III RESEARCH METHODOLOGY
A. Research Approach .......................................................................... 26
B. Research Method .............................................................................. 27
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C. Research Design ............................................................................... 27
D. Place and Time of Research ............................................................. 29
E. Population and Sample ..................................................................... 30
F. Variable of Research ........................................................................ 34
G. Research Instrument ......................................................................... 35
H. Decision of Hypothesis Testing ....................................................... 35
I. Technique of Collecting Data .......................................................... 36
J. Evaluation Rubric ............................................................................. 37
K. Validity and Reliability .................................................................... 38
L. Technique of Data Analysis ............................................................. 39
CHAPTER IV RESEARCH FINDINGS AND DISCUSSION
A. Research Findings ............................................................................ 41
1. Data Presentation ........................................................................ 41
B. Data Analysis ................................................................................... 47
1. Validity and Reliability .............................................................. 47
2. The Calculation of Mean Pre-test ............................................... 50
3. The calculation of to .................................................................................................... 52
4. The Calculation of Mean Post-test ............................................. 53
5. The Calculation of to ................................................................................................... 54
6. The Result of Mean Calculation ................................................. 56
7. The Result of T-test .................................................................... 56
CHAPTER V CLOSURE
A. Conclusion ........................................................................................ 58
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B. Recommendation .............................................................................. 58
BIBLIOGRAPHY
APPENDICS
CURRICULUM VITAE
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LIST OF TABLE
Table 3.1 Design of Research .......................................................... 28
Table 3.2 Implementation of Controlled Class ................................ 29
Table 3.3 Implementation of Experimental Class ............................ 30
Table 3.4 List of Imam Tirmidzi Class ............................................ 31
Table 3.5 List of Imam Bukhori Class ............................................. 33
Table 3.6 Component of Scoring ..................................................... 37
Table 4.1 The Scores of Pre-test of Controlled Class ...................... 41
Table 4.2 The Scores of Pre-test of Experimental Class .................. 43
Table 4.3 The Scores of Post-test of Controlled Class ..................... 44
Table 4.4 The Scores of Post-test of Experimental Class ................ 46
Table 4.5 Validity of Pre-test Scores ............................................... 47
Table 4.6 Validity of Post-test Scores .............................................. 48
Table 4.7 Reliability of Pre-test Scores ............................................ 49
Table 4.8 Reliability of Post-test Scores .......................................... 50
Table 4.9 Paired Sample Statistics ................................................... 51
Table 4.10 Paired Sample Test ......................................................... 52
Table 4.11 Paired Samples Statistics ................................................ 53
Table 4.12 Paired Sample Test ......................................................... 55
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ABSTRACT
Nisak Jamilatus Sakila. 2019. The Effectiveness of Using Board race
Game to Enhance Students’ Vocabulary Mastery in
Teaching English Concrete Noun (A Quasi-Experimental
Research at the Eighth Grade Students of SMP
Muhammadiyah Plus Salatiga in the Academic Year of
2019/2020. A graduating paper. English Education
Department. Teacher Training and Education Faculty.
State Institute for Islamic Studies Salatiga. Conselor: Sari
Famularsih, S. Pd. M. A.
The objectives of the study are to find out the effectiveness of
board race game to enhance students’ vocabulary mastery in teaching
English concrete noun at the eighth grade students of SMP
Muhammadiyah Plus Salatiga in the academic year of 2019/2020.
The methodology of research was quantitative especially quasi
experimental research. The techniques of collecting data was written test
to find out the students’ vocabulary mastery in teaching English concrete
noun. The writer found there was no effectiveness between experimental
class and controlled class before board race game was applied because
X1>X2 (9.2591>8.1318). There was also no effectiveness between
experimental class and controlled class after board race game was applied
because Y2>Y1 (9.0864>9.0500).
There was significant different between experimental class and
controlled class before board race game was applied because tt < to
(1.72074<3.851). But there was no significant different between
experimental class and controlled class after board race game was applied
because to < tt (-0.098<1.72074).
Key words: Vocabulary mastery; game; board race; effectiveness.
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CHAPTER I
INTRODUCTION
A. Background of the Study
Language is a mean of communication. Bloomfield (1973:3) stated
that language plays a great part in our life. Perhaps because of its
familiarity, we rarely observe it, taking it rather for granted, as we do
breathing or walking. For many of us, speaking is as natural as waking up
each day. It is unconscious action that we rarely notice we are even doing.
And as a result, we usually do not imagine our language as something that
might wield power, fuel debate, or even cause conflict. According to Sapir
(1921:3), language as merely conventional system of sound symbols, that
has seduced the popular mind into attributing to it an instinctive basis that
it does not really possess.
One of popular language is English. English is now a global lingua
franca but was first a West Germanic Language spoken in medieval
England. Currently, English is the first language for the majority of the
people in several countries (Reddy, 2016:179). English as one of
international language is spoken all arround the world. It is in charge for
many aspects of life for the communication. Reddy stated that the
important of English in education is for higher education and specialized
training. Most of the books on any subject are written in English or
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quickly translated in English. English is the medium of instruction in
education. Reddy also stated that language is the medium which a person
communicates his thoughts and feelings to his fellow men. It is the tool
with which he conducts his business in the society. English is widely used
as an international language throughout the world. It is one of the official
languages, even in most of the countries of the third world. It is also used
for international communication. English is the highly developed language
which has the ability to express ideas and it is means of revelation of
modern civilization.
In learning English as a foreign language, students must take a
charge on their vocabulary. Newman and Dwyer (2009:385) state that
vocabulary can be defined as words we must know to communicate
effectively; words in speaking (expressive vocabulary) and words in
listening (receptive vocabulary). It can be concluded that vocabulary is the
total number of words that are needed to communicate ideas and express
the speaker’s meaning. That is the point why we need to learn more
vocabulary. Surely when we are learning about vocabulary, there is a
technique to master it. In the other hand, learning vocabulary must use
interactive or attractive strategies so the students can memorize it well and
able to place the right vocabulary properly. Hatch and Brown (1995:370)
said that the specificity of any individual’s vocabulary knowledge depends
on the person and his motivation, desires, and need for the words. For that
reason the biggest source is comes from student itself.
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One of media to learn vocabulary is game. Game can boost the
students’ mood so anything that come from this fun activity may set in
their brain while learning process is running. Game is an activity with
rules, a goal, and an element of fun (Hadfield, 1998:4). She is offer two
classifications language games. These are based on successful exchange of
information. She divided them into linguistic and communicative games.
Board games is leaning to the second classification. One of language game
to enhance students’ vocabulary mastery is “Board Race Game”. This
game is focused on students’ vocabulary. The important from this game is
to enrich the students’ vocabulary of any life aspects. Board Race game is
a game that when you play it you throw the dice in the counters and you
can step forward based to dice. A board game is a game that involves
counters or pieces moved or placed a pre-marked surface or board,
according to set of rules. Games can be based on pure strategy, chance, or
a mixture of the two, and usually have a goal that a palyer aims to achieve.
Many surveys also proved that the games have a positive and
effective influence on the learning of foreign languages. Games get
students involved in their learning, they motivated them (Klimova,
2015:1158). In this research, the researcher used another variable besides
vocabulary and game. The researcher limited the vocabulary in noun
aspects. Noun that will be used in this research is a concrete noun.
According to Prayitno (2008:1) noun is a word used to name a thing,
person, animal, plant, place, food, or something that is considered as a
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thing. One of them is concrete noun. The kind of concrete noun are proper
noun, common noun, material noun, and collective noun. In the end, the
researcher is interested to conduct research on vocabulary mastery in
teaching English concrete noun by using board race game whether it is
effective or not in language learning. So, the researcher conduct the
research entitled “THE EFFECTIVENESS OF USING BOARD RACE
GAME TO ENHANCE STUDENTS’ VOCABULARY IN
TEACHING ENGLISH CONCRETE NOUN (A Quasi Experimental
Research at the Eighth Grade Students of SMP Muhammadiyah Plus
Salatiga in the Academic Year of 2019/2020).”
B. Research Problem
Based on the consideration above, there are some problems that
will be discussed, they are:
1. How is the effectiveness of board race game to enhance students’
vocabulary mastery in teaching English Concrete Noun?
2. How far are the differences of students’ achievement vocabulary
mastery before and after being taught using board race game?
C. The Objectives of the Study
Based on the problems of the statement, the objectives of this study
are aimed to get information about:
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1. To find out the effectiveness of board race game to enhance students’
vocabulary mastery in teaching English concrete noun.
2. To find out the difference of students’ achievement vocabulary
mastery after being taught using board race game.
D. Significance of the Study
This research is conducted in order to give theoretical and practical
benefits. Theoretically, this research can help to boost the students’
vocabulary mastery using Board Race Game and give the further
knowledge about Board Race Game. Practically, for the student, they are
able to enrich their vocabulary mastery trough Board Race Game which is
spurring their motivation to learn English and make it become a valuable
activity in improving their English skills. And for the teachers, this
research can be used as references to enhance students’ vocabulary
mastery and one of useful media for teaching English with fun games. For
the next researcher, they can use this research for additional references to
solve their research with the same topic or another subject that related to
this study and give the further information about teaching vocabulary.
E. Definition of the Key Terms
1. Board Race Game
Game is an activity with rules, a goal, and an element of fun
(Hadfield, 1998:4). She is offer two classifications language games.
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These are based on successful exchange of information. She divided
them into linguistic and communicative games. Board games is leaning
to the second classification. Many surveys also proved that the games
has a positive and effective influence on the learning of foreign
language (Klimova, 2015:1158).
A board game is a game that when you play it you throw the dice
in the counters and you can step forward based to dice. A board game
is a game that involves counters or pieces moved or placed a pre-
marked surface or board, according to set of rules. Games can be based
on pure strategy, chance, or a mixture of the two, and usually have a
goal that a palyer aims to achieve.
2. Vocabulary
According to McCarty (1990:3) it is very daunting to be reminded
that the vocabulary of a language like English consists of several
hundred thousand words. No matter how well the student learns
grammar, no matter how successfully the sounds of L2 are mastered,
without words to express wide range of meanings, communication in
an L2 just cannot happen in any meaningful way. When we speak of
the vocabulary of a language we are speaking primarily, but not
exclusively, of the words of that language. The status of vocabulary
within the curriculum has varied considerably over the years. It
suffered significant neglect during the 1950s and 1960s when audio-
lingualism had a dominant influence on methodology, but made a
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something of a comeback during the 1970s under the influence of
communicative language teaching. For much of this century the
principal focus of language teaching has been on the grammar of the
language. While grammar translation approaches to the teaching of
language provided a balanced diet of grammar and vocabulary. Audio-
lingualists suggested that the emphasis should be strongly on the
acquisition of the basic grammatical patterns of the language. If was
believed that if learners were able to internalise these basic patterns,
then building a large vocabulary could come later.
Neuman and Dwyer (2009:385) stated that vocabulary refers to the
words we must know to communicate effectively: words in speaking
(expressive vocabulary) and words in listening (receptive vocabulary).
Children use the words they hear to make sense of the words they will
eventually see in print.
3. English Concrete Noun
Most of student concerned on their vocabulary to memorize noun
and put them with their grammar. So learning noun is also learning
vocabulary. The simple definition of noun is that it describes a person,
place, or thing. In other terms nouns are the basic tools for giving
names to things and concept; therefore students need to control a large
vocabulary of nouns as well.
According to Prayitno (2008:1) noun is a word used to name a
thing, person, animal, plant, place, food, or something that is
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considered as a thing. One of them is concrete noun. The kind of
concrete noun are proper noun, common noun, material noun, and
collective noun.
4. Media
Media are considered as the way of communication used to carry
massage with an instructional purpose or intent, for example to
facilitate communication. As cited by Rahmi, Gagne (1992:8) states
that media are various components in learners’ environment which
support the learners learn. This may include traditional material such
as hand out, book, newspaper, magazine, charts, slides, overheads, real
objects, flash card, and videotape or film, television, radio, and
blackboard as well newer materials and methods such as computers,
internet, and interactive video conferencing.
F. Research Paper Organization
This research paper organization is written in order to make the
readers understand the content easily.
Chapter I is the introduction that consists of background of the
study, Problems of the study, Objectives of the study, limitation of the
study, Significances of the research, Definition of the key term, Review of
the previous study and Research Paper Organization.
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Chapter II is theoretical framework that presents of theories
includes definition of Board Race Game, Vocabulary, and English
Concrete Noun.
Chapter III is methodology of the research that elaborates of setting
of the research, subject the research, type of research, procedures of the
research, technique of collecting data, and technique of analyzing data.
Chapter IV is research finding that describes of the description and
analysis of data and interpretation of data.
Chapter V is closure consist of conclusions and suggestion. For the
last part are appendixes and bibliography.
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CHAPTER II
LITERATURE REVIEW
A. Theoretical Background
1. Vocabulary
a. Definition of Vocabulary
According to McCarty (1990:3) it is very daunting to be
reminded that the vocabulary of a language like English consists
of several hundred thousand words. No matter how well the
student learns grammar, no matter how successfully the sounds of
L2 are mastered, without words to express wide range of
meanings, communication in an L2 just cannot happen in any
meaningful way. When we speak of the vocabulary of a language
we are speaking primarily, but not exclusively, of the words of
that language. The status of vocabulary within the curriculum has
varied considerably over the years. It suffered significant neglect
during the 1950s and 1960s when audio- lingualism had a
dominant influence on methodology, but made a something of a
comeback during the 1970s under the influence of communicative
language teaching. For much of this century the principal focus of
language teaching has been on the grammar of the language.
While grammar translation approaches to the teaching of
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language provided a balanced diet of grammar and vocabulary.
Audio- lingualists suggested that the emphasis should be strongly
on the acquisition of the basic grammatical patterns of the
language. If was believed that if learners were able to internalise
these basic patterns, then building a large vocabulary could come
later.
Neuman and Dwyer (2009:385)stated that vocabulary refers
to the words we must know to communicate effectively: words in
speaking (expressive vocabulary) and words in listening
(receptive vocabulary). Children use the words they hear to make
sense of the words they will eventually see in print.
Vocabulary knowledge involves all the different aspects of a
word or vocabulary. Possessing vocabulary knowledge means
being able to recognise the item and the system features of
vocabulary i.e. understanding the word items (item knowledge)
and the various features of word items (system knowledge)
(Nation, 2001:23). Nation has devised a three category framework
in order to examine the possession of vocabulary knowledge.
They are:
1.) Word form: including the spoken form (phonological), the
written form (orthographic), and the word parts (base, affixes,
etc.).
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2.) Word meaning: including linking form and meaning of a
word, concepts and referents, and associations.
3.) Word use: including grammatical functions, collocations, and
constraint on use (register, frequency, etc.)
b. Kind of Vocabulary
As quoted by Hatch and Brown (1995:370), they are
indicated two kinds of vocabulary, namely receptive vocabulary
and productive vocabulary.
1.) Receptive Vocabulary
According to Webb (2008:80), receptive vocabulary is
words that learners recognize and understand when they are
used in context, but which they cannot produce. It is
vocabulary that learners recognize when they see or meet in
reading text but do not use it in speaking and writing.
2.) Productive Vocabulary
Productive vocabulary is the words that the learners
understand and can pronounce correctly and use constructively
in speaking and writing. It involves what is needed for
receptive vocabulary plus the ability to speak or write at the
appropriate time. Therefore, productive vocabulary can be
addressed as an active process, because the learners can
produce the words to express their thoughts to others (Webb,
2008:80).
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c. Technique in Teaching Vocabulary
Commonly, there are several techniques concerning the
teaching of vocabulary. However, there are a few things that have
to be remembered by most English teacher if they want to present a
new vocabulary or lexical items to their students. It means that the
English teacher want students to remember new vocabulary. Then,
it needs to be learnt, practiced, and revised to prevent students
from forgetting (Alqahtani, 2015:26). According to Brewster et al
(1992:31) here are some techniques of teaching vocabulary:
1.) Using objects
Using this technique includes the use of realia, visual aids,
and demonstration. They can function to help learners
remembering vocabulary better, because our memory for
objects and pictures is very reliable and visual techniques can
act as cues for remembering words (Takac, 2008:20). Objects
can be used to show meanings when then vocabulary consists
of concrete nouns. Introducing a new word by showing the real
object often helps learners to memorize the word through
visualization. Objects in the classroom can be used.
2.) Drawing
Objects can either be drawn on the blackboard or drawn on
the flash card. The latter can be used again and again in
different context if they are made with cards covered in plastic.
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They can help young learners easily understand and realize the
main points that they have learned in the classroom.
3.) Illustrations and Pictures
Pictures connect students’ prior knowledge to a new story,
and in the process, help them learn new words. There are
plenty of vocabularies that can be introduced by using
illustrations or pictures. They are excellent means of making
the meaning of unknown words clear. Nowadays many readers,
vocabulary books and course books contain a vast number or
attractive pictures that present the meaning of basic words.
4.) Contrast
Some words are easily explained to leaners by contrasting it
with its opposite, for instance the word “good” contrasted with
the word “bad”. But some words are not. It is almost
impossible to contrast the word whose opposite is the gradable
one. When the word “white” is contrasted with the word
“black”, there is an in between the word “grey”. Furthermore,
verb contrast means to show a difference, like photos that
reveal how much weight someone lost by contrasting the
“before” and “after” shots. Learning about synonyms is also
important because this is how the dictionaries are organised.
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5.) Enumeration
An enumeration is a collection of items that is complete,
ordered listing of all of items in that collection. It can be used
to present a meaning. In the other words this technique helps
when any words is difficult to explain visually. We can say
“clothes” and explain this by enumerating or listing various
items such as “dress, skirt, trousers” and etc. Then the meaning
of the word “clothes” will become clear.
6.) Mime, Expression and Gestures
Teaching gestures appear in various shapes they are hand
gestures, facial expressions, pantomime, body movements, etc.
They can either mime or symbolise something and they help
learners to infer the meaning of a spoken word or expression,
providing that they are unambiguous and easy to understand.
This teaching strategy is thus relevant for comprehension
(Tellier, 2007:2).
7.) Guessing from Context
Learning from context not only includes learning from
extensive reading, but also learning from taking part in a
conversation, and learning from listening to stories, film,
television or the radio (Thonburry, 2002:144). In order to
activate guessing in a written or spoken text, there should be
four elements available, they are the reader, the text, unknown
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words, and clues in the text including some knowledge about
guessing. The absence of one of these elements may affect the
learners’ ability to guess the meanings of words they do not
know as much as possible.
8.) Eliciting
This technique is more motivating and memorable by
simply giving pupils a list of words to learn.
9.) Translation
In some situations, translation could be effective for
teachers such as when dealing with incidental vocabulary
(Thonbury, 2002:77) there are always some words that need to
be translated and this technique can save a lot time.
10.) Examples of the Type
To illustrate the meaning of subordinates, such as flowers,
vegetables, and foods. It is a common procedure to exemplify
them e.g. rose, jasmine, and orchid are all flowers. But the
technique cannot be applied in delivering the words that
belong to more than one ordinate.
11.) Drilling
Drilling is employed to make learners get accustomed to
the word form especially to how it sounds. Students are asked
to repeat the teacher’s model as accurately and as quickly as
possible (Freeman, 2000:48)
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12.) Spelling the Word
Word spelling needs to be considered since spelling forms
of English words is not always inferred by the pronunciation.
2. Game
a. Definition of game
Game is an activity with rules, a goal, and an element of
fun (Hadfield, 1998:4). She is offer two classifications language
games. These are based on successful exchange of information. She
divided them into linguistic and communicative games. Board
games is leaning to the second classification. Game is a natural
means for children to understand the world around them.
Therefore, it should be part and parcel of their learning, including
the learning of foreign language (Klimova, 2015:1157).
b. The impact of game
Many surveys also proved that the games have a positive
and effective influence on the learning of foreign languages
(Klimova, 2015:1158). The reasons for this statement are as
follows:
1.) Games get students involved in their learning, they motivated
them;
2.) Games encourage creative and spontaneous use of language;
3.) Games introduce a change in formal learning situations;
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4.) Games create a pleasant stress- free and relaxing atmosphere in
a language class;
5.) Games unconsciously promote and practise all four basic
language skills;
6.) Games helps the teacher to create contexts in which the
language is useful and meaningful;
7.) Games decrease students’ anxiety to speak in front of the other
students;
8.) Games are student-centred;
9.) Games can promote collaboration among students; and
10.) Games can connect to a variety of intelligences.
According to Buckby et al (2005:4) the game can be
introduced by the teacher in order to eliminate misunderstanding in
the following way: explain the rules of the games to the students;
demonstrate with the help of one or two learners parts of the game;
write on the board any key language and/ or instruction; trial the
game; and play the game.
c. Board Race Game
A board game is a game that when you play it you throw
the dice in the counters and you can step forward based to dice. A
board game is a game that involves counters or pieces moved or
placed a pre-marked surface or board, according to set of rules.
Board race game is fun game that is classified under the language
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board games category. It is used for revising vocabulary, whether it
is words from the lesson you have just taught or words from a
lesson you taught last week. It can also be used at the start of the
class to get students active (Sara, 2018:26). Board race game is one
of the developments of board game as a common game which can
be played by using board, table, or floor. Board race game is a fun
way for students to practice their English while enjoying some
competition (Kusumawati, 2017:115). Here the steps to apply the
board race game in the class:
1.) Split the class into two teams and give each team a coloured
marker. If you have a very large class, it may be better to split
the students into teams of 3 or 4.
2.) Draw a line down the middle of the board and write s topic at
the top.
3.) The students must then write as many words as the teacher
requires related to the topic.
4.) Each team wins one point for each correct word. Any word
that are unreadable, odd, or misspelled are not counted (Sara,
2018:26).
3. Noun
a. Definition of noun
Most of student concerned on their vocabulary to memorize nouns
and put them with their grammar. So learning noun is also learning
20
vocabulary. The simple definition of noun is that it describes a person,
place, or thing. According to Prayitno (2008:1) noun is a word used to
name a thing, person, animal, plant, place, food, or something that is
considered as a thing In other terms nouns are the basic tools for
giving names to things and concept; therefore students need to control
a large vocabulary of nouns as well.
b. Categories of noun
1.) Common noun, are the words that refer to most general things
such as country, evening, puppy, house, etc.
2.) Proper noun, are the name that identifies someone or
something, a person or a place. Proper nouns are capitalized
such as Mary, Jimmy, Audrey, Philadelphia, etc.
3.) Concrete noun, represent a thing that is real and tangible such
as pig, person, rock, soup, computer, etc. A concrete noun is a
noun that can be identified through one of the five senses (taste,
touch, sight, hearing, or smell).
4.) Abstract noun, represent a thing that is more like a concept or
idea such as love, integrity, democracy, friendship, beauty,
knowledge, etc.
5.) Countable noun, is a thing can be numbered or counted such as
three shocks, 1000 noodles, two airplanes, etc.
21
6.) Uncountable noun, is noun that can have a quantity or amount
but cannot be actually counted such as music, water,
confidence, hate, etc.
7.) Collective noun, refer to a group of people or things such as
audience, team, bunch, family, etc. (Frank, 1972:6)
4. Media
Media are considered as the way of communication used to carry
mesage with an instructional purpose or intent, for example to facilitate
communication. As cited by Rahmi, Gagne (1992:8) states that media
are various components in learners’ environment which support the
learners learn. This may include traditional material such as hand out,
book, newspaper, magazine, charts, slides, overheads, real objects,
flash card, and videotape or film, television, radio, and blackboard as
well newer materials and methods such as computers, internet, and
interactive video conferencing. In addition medium is a way of
communication coming from Latin word “between”. This meaning is
based on anything that can bring information from the sources to the
receivers (Soenyoto and Sulaiman, 2018:14). The word media is
derived from the word medium signifying mode or carrier. Media is
intended to reach and address a large target group or audience
(Jayasree, 2015). Here are the classifications of media:
a. Print media, non-print media, and electronic media
22
Print media include books, journals, magazines,
newspaper, workbook, textbooks. Non-print media include
projected media and non-projected media. Electronic media include
audio media, visual media, and audio-visual.
b. Photographic media, i.e. still pictures, slides, filmstrips, notion
pictures,multi image, etc.
c. Audio media, i.e. audio tape, audiocassettes, records, rsdio,
telecommunication, etc.
d. Television/ video, i.e. broadcast television, cable television,teletext,
videotext, etc.
e. Computers, i.e. minicomputer, macrocomputer,etc.
f. Simulations and games, i.e boards, written, human, interaction,
maachine, etc.
B. Review of the Previous Study
The researcher is finishing this graduating paper by take a
look on three previous studies to support the research. The first, the
research is arranged by Azzahroh (2015). In this reasearch, the researcher
use the quasi-experimental method to help the research. She use the same
game that is Board Race Game, but in different aspect of English learning.
The researcher use speaking aspect to know the effectiveness of this Board
Race Game. The quasi-experimental research involved two groups, they
are experimental group and control group. The researcher use pre test and
23
post test techinique to know the effectiveness of this game. And the
reasearch took place in SMAN 1 Parung Bogor. And the conclusion of the
research was proven that the students’ score after being taught by board
race game is better then control class. So the writer is concluding that
using board race ga,e is effective to improve students’ speaking skill.
The second research is a thesis by Febryansyah (2015). The
researcher was conducted by classroom action research in two cycles. The
research finding showed that vocabulary mastery of most student
improved after Bingo Game was used in the teaching and learning process.
It was indicated by increase of the mean of students’ vocabulary score in
the pre ttest and post test (64.3 to 89.1). The student involvement and
classroom interaction during the implementation of the game were
improved. It was showed by the students’ enthusiasm during the game.
They tried to be the first winner and raised their competitiveness among
them. In addition the implememtation of Bingo Game and the
complementary actions were successful to help the students memorize and
understand new words easily. In conclusion, the students’ vocabulary
mastery was improved trough the implementation of Bingo Game.
The third research was conducted by Sara (2018). This research
was conducted in order to check the correlation. The researcher did the
research by quantitative method. The findings of the research revealed that
employing “Board Race” language game in teaching vocabulary to
learners not only can play a positive role in the development of their
24
vocabulary knowledge, but also it can pave the way for language
development of the EFL learners as well as motivating the learners to
motivating the learners to improve their own abilities in various aspects of
second language development. The findings could be used to improve the
vocabulary knowledge of Algerian University students via using “Board
Race” language game. The outcomes of the study could be helpful in
designing materials for the EFL learners in the Algerian context. The
result also could be employed in teaching meaningful vocabulary to the
EFL learners. The findings of the study might be interesting enough to
pave the way for the researchers to investigate the application of games in
other areas and components of the English language pedagogy.
The differences of the previous research is the researcher take
place the object on junior high school students and used a quasi-
experimental research to held the research. But the technique of collecting
data is same with the second and first research. The researcher used the
pre-test and post-test to know the vocabulary mastery before and after the
treatment by the researcher.
C. Hypothesis
Hypothesis is temporary answer towards problem identtification in
research. The problem identification can be statement about the
relationsheep between two or more variable, comparison or descriptive
which can be tested through an experiment (Sugiyono, 2010:84).
25
According to the theoritical framework, the researcher is going to purpose
the hypothesis as follow:
1. Ha : the use of board race game is effective to enhance
students’ vocabulary mastery in teaching English concrete
noun at the eighth grade students of SMP Muhammadiyah
Plus Salatiga in the academic year of 2019/2020.
2. Ho : the use of board race game is not effective to enhance
students’ vocabulary mastery in teaching English concrete
noun at the eighth grade students of SMP Muhammadiyah
Plus Salatiga in the academic year of 2019/2020.
26
CHAPTER III
RESEARCH METHODOLOGY
A. Research Approach
This research is using quantitative. According to
Brannen (1993:85), quantitative work by definition, implies, the
application of a measurement or numerical approach to the nature
of the issue under scrutiny as well as to the gathering and analysis
of data. The methodologies adopted are likely to include extensive
surveys which can consider board issues, incorporate a range of
factors, includes a wide geographical spread of representative
samples and a focus on group outcomes. Others have called this a
macro- approach but the interchangeable use of this category with
the term quantitative is misleading as it rests on the assumption
which we shall question later that macro-approaches must be
quantitative.
According to Brannen (1993:5) quantitative research is
typically associated with the process of enumerative induction. One
of its main purposes is to discover how many and what kinds of
people in the general or parent population have a particular
characteristic which has been found to exist in the sample
population.
27
B. Research Method
In this quantitative research, the researcher use
experimental research method. According to Ali (1992:135)
Experimental is the modification of condition conducted on
purpose and controlled when it is happen, and the observation of
changes on its experiment. Other experts say that in experiment,
you also compare scores for the different interventions on an
outcome (Creswell, 2012:302). Therefore, the researcher uses an
experimental research to find out the different and significant
outcome before and after the treatment. Winarno (2013:60) stated
that experimental design is used as a basis by researchers relating
to how research subjects are selected for the experimental and
control groups, how variables are manipulated and controlled, how
observations are carried out, and to establish the type of statistical
analysis used to interpret data expressing relationships between
variables.
C. Research Design
There are many kind of experimental research and one of
them is quasi experimental research. Quasi experiment is an
experiment that use nonrandom sampling and use the intact group
or an exist group on the field (Ali, 1993:145). According to
Winarno (2013:63) the experimental design that had a higher
28
quality control than the pre-experimental research design was a
quasi-experimental research design. The use of this design is
intended to reveal the causal relationship by involving the control
group in addition to the experimental group. The researcher used
the quasi experimental research as the method to know the
effectiveness of using Board Race Game to enhance students’
vocabulary mastery in teaching English concrete noun. In this
experimental research, the researcher used 2 classes; they are
experimental class and controlled class. Experimental class treat by
board race game and controlled class by using students’ worksheet.
Table 3.1
Design of Research
Group Pre-Test Treatment Post-Test
Experimental Class X1 T1 Y1
Controlled Class X2 T2 Y2
T1 : Treatment using board race game
T2 : Treatment using students’ worksheet
X : The students’ vocabulary mastery before applying board
race game
Y : The students’ vocabulary mastery after applying board
race game
29
D. Place and Time of Research
The research is conducted at the Eighth Grade of SMP
Muhammadiyah Plus Salatiga and time will be held in the
academic year of 2019/2020. There are some steps that were done
by the researcher to conduct the research. They are preparation,
implementation, and analysis data and report the result of the
research. The steps are described as follows:
1. Preparation
a. Proposal draft consultation : 20th
August 2019
b. Application for research permission : 20 th
August 2019
c. Research permission : 21st
August 2019
2. Implementation
a. Controlled class (Imam Tirmidzi)
Table 3.2
Implementation of Controlled Class
No. Activities Date
1. Pre-test 27th
August 2019
2. Correcting Pre-test 27th
August 2019
3. Scoring Pre-test 27th
August 2019
4. Material Explanation 27th
- 29th
August
2019 Giving Treatment
5. Post-test 29th
August 2019
30
6. Correcting Post-test 29th
August 2019
7. Scoring Post-test 29th
August 2019
8. Analysing Pre-test and Post-Test 29th
August 2019
b. Experimental class
Table 3.3
Implementation of Experimental Class
No. Activities Date
1. Pre-test 28th
August 2019
2. Correcting Pre-test 28th
August 2019
3. Scoring Pre-test 28th
August 2019
4. Material Explanation 28th
- 29th August
2019 Giving Treatment
5. Post-test 29th
August 2019
6. Correcting Post-test 29th
August 2019
7. Scoring Post-test 29th
August 2019
8. Analysing Pre-test and Post-Test 29th
August 2019
E. Population and Sample
The population can be considered as a collection of object
or sources of research data (Winarno, 2013:81). The population in
this research are all of the students at the 8th
grade of SMP
31
Muhammadiyah Plus Salatiga in the academic year of 2019/2020.
They are VIII Imam Muslim, VIII Imam Bukhori, VIII Imam
Tirmidzi, VIII Imam Nasa’i.
According to Winarno (2013:84) sample is part of the
population that become the focus of the research, within the scope
and time we specified. The sample of this research is taken from
four classes, they are VIII Imam Muslim, VIII Imam Bukhori, VIII
Imam Tirmidzi, VIII Imam Nasa’i. And the researcher takes VIII
Imam Muslim as the experimental class and VIII Imam Tirmidzi as
the controlled class. The researcher used purposive sampling as the
technique of sampling. Winarno (2013:88) stated that purposive
sampling technique is used because of certain considerations.
Sampling with this purposeful technique is quite good because it si
in accordance with the researcher’s own considerations so that it
can represent the population. The data of samples in this research
are presented on the tables below:
Table 3.4
List of Imam Tirmidzi Class
Controlled Class
No. Name (Imam Tirmidzi)
1. ASAF
2. ARAS
3. ASP
32
4. ASS
5. AAN
6. AAA
7. DTM
8. EDM
9. EBP
10. GYY
11. ITK
12. IEK
13. MBAPA
14. MAA
15. MAZZ
16. MAS
17. MFNH
18. MHG
19. N
20. NKA
21. NRA
22. PFS
23. RRWP
24. RIW
25. SNA
33
26. SMPP
Table 3.5
List of Imam Bukhori Class
Experimental Class
No. Name (Imam Bukhori)
1. ANH
2. ATC
3. ANP
4. AAK
5. AAH
6. AM
7. AFS
8. ANB
9. BA
10. DFW
11. DJP
12. FRF
13. FFF
14. FI
15. HAM
16. JMHK
34
17. JTY
18. MRN
19. MND
20. MRH
21. PWMP
22. RDAP
23. RGPP
24. RHS
F. Variable of Research
Winarno (2013:26) stated that variable are the objectof
research or the focus of the research. In this research there are two
variables, board race game and students’ vocabulary mastery. This
research has one independent variable and one dependent variable,
there are:
1. Independent Variable (X)
The independent variable is a variable that is
thought to be the cause of the emergence of the dependent
variable. Independent variables are usually manipulated,
observed, and measured to determine their relationship
(effect) with other variables. The independent variable in
35
this research is board race game as a media to enhance
students’ vocabulary mastery.
2. Dependent Variable (Y)
The dependent variable is the factor that is observed
and measured to determine the presence or absence of
influence of the independent variable. The dependent
variable in this research is students’ vocabulary mastery
that enhanced by board race game.
G. Research Instrument
In the research, a tool for collecting data is needed which is
said to be an instrument (Winanrno, 2013:97). Research instrument
is the general term that researcher use for a measurement device
(survey, test, questionnaire, etc.). In this research, the researcher
use test as an instrument. Pre-test as a writing test before the
treatment and post-test as a comparison result after being taught
using board race game. And the researcher also uses documentation
as the data such as sheet of tests, syllabus, lesson plans, photo,
video, etc.
H. Decision of Hypothesis Testing
The decision of hypothesis was gotten from the comparison
of t-test with t-table as follows:
36
If t-test < t-table in significant level of 5, the null
hypothesis (Ho) is accepted and the alternative hypothesis (Ha) is
rejected. It means that board race game is not effective to
enhance students’ vocabulary mastery in teaching English
concrete noun.
If t-test > t-table in significant level of 5%, the null
hypothesis (Ho) is denied and the alternative hypothesis (Ha) is
accepted. It means that board race game is effective to enhance
students’ vocabulary mastery in teaching English concrete noun.
I. Technique of Collecting Data
In this research researcher use the quantitative method. So
the related technique to know the effectiveness of Board Race
Game are use pre-test and post-test. To collecting the objective data
the researcher will apply the steps as follows:
1. Pre- Test
The pre- test was given by the researcher in the beggining
of meeting of two class, both control and experimental class to
know the students’ background knowledge of the material that
will be taught.
37
2. Post- Test
The reasearcher gave the post- test after the treatment, also
both of two class (control and experimental class) to know the
effectiveness of Board Race Game.
3. Documentation
Documentation is from the word document which has
meaning written form (Arikunto:2010). The researcher gather
the documentation form from books, magazine, document,
notes, lesson plans, sheets of syllabus, students’ test sheets, and
photos report.
J. Evaluation Rubric
The researcher used rubric to evaluate the pre-test and post-
test of both controlled and experimental class. The rubric stated by
Nugrahani (2017).
Table 3.6
Component of Scoring
NO Aspect Description Score
1. Neatness of Writing The writing is neat and can
be read clearly
10
The writing is not neat and
can not be read clearly
8
38
K. Validity and Reliability
The validity of the instrument is more precisely interpreted
as the degree of closeness of the measurement results to the actual
The writing is totally not
neat and totally can not be
read clearly
5
2. Vocabulary Vocabulary and spelling
words are correct
10
Vocabulary and spelling
words are a bit correct
8
Vocabulary and spelling
words is a lot of wrong
5
3. Accuracy in using
concrete noun
The use of concrete noun
accordance with the content
10
The use of concrete noun is
not appropriate with the
content
8
The use of concrete noun is
incompatible with the
content
5
39
conditions (truth), not a problem at all true or entirely wrong
(Winarno, 2013:110).
Reliability of the instrument is defined as the consistency of
the results of the instrument. It means, an instrument that has
perfect reliability when the results of repeated measurements of the
same subject always show the same results or scores (Winarno,
2013:111). The researcher used SPSS 16.0 to check the validity and
reliability. It described as follows:
1. Open the SPSS 16.0
2. Click “variable view” and write the criteria of writing
3. Click “data view” and input the data
4. Click “analyse, scale, reliability analysis, move the variable
to the items
5. Choose statistic and scale if item deleted, then continue
6. Click “ok” it will show the result of the validity and
reliability test.
L. Technique of Data Analysis
After the researcher obtain the data from pre-test and post-
test of individual score, the researcher processed the data by using
Statistical Product and Service Solution (SPSS) Version 16.0. The
steps are explain as follows:
1. Open the worksheet of SPSS 16.0
40
2. Open the menu “Variable View” in the column “Name”,
write pre-test of experimental class as “X1”; post-test of
experimental class as “Y1”; pre-test of controlled class as
“X2”; and post-test of controlled class as “Y2”.
3. Open the menu “Data View” input the students’ score based
on the variables.
4. From the main menu, click “Analyze” in menu bar and then
select “Compare Means”, choose “Paired-Sample T Test”.
5. Input “X1” to the box paired variable “variable1”; “X2” to
the box paired variable “variable2”. then click “ok” it will
shows the result of paired-sample t test.
6. Input “Y1” to the box paired variable “variable1”; “Y2” to
the box paired variable “variable2”. then click “ok” it will
shows the result of paired-sample t test.
41
CHAPTER IV
RESEARCH FINDINGS AND DISCUSSION
A. Research Findings
1. Data Presentation
The researcher collected data from Imam Tirmidzi and
Imam Bukhori class of SMP Muhammadiyah Plus Salatiga.
Imam Tirmidzi consists of 26 students and Imam Bukhori
consists of 24 students. The researcher set Imam Tirmidzi as
controlled class and Imam Bukhori as experimental class. In this
chapter, the researcher would like to present data from the result
of pre-test and post-test both of controlled and experimental
class.
a. Pre-test Scores
Pre-test was given before the class being taught by
board race game. Data of the pre-test was showed below:
1.) Pre-test Scores of Controlled Class
Table 4.1
The Scores of Pre-test of Controlled Class
No. Name (Imam Tirmidzi) Score
1. ASAF 9
2. ARAS 9,5
3. ASP -
42
4. ASS 10
5. AAN 10
6. AAA 9,3
7. DTM 10
8. EDM 9,5
9. EBP 9,5
10. GYY 9,5
11. ITK 9
12. IEK 9,7
13. MBAPA 8,3
14. MAA 8,6
15. MAZZ 8,6
16. MAS 9
17. MFNH 8,3
18. MHG 9
19. N 9,7
20. NKA 10
21. NRA 8,8
22. PFS 9,5
23. RRWP 9
24. RIW 8,8
25. SNA 9,5
43
26. SMPP 9,2
2.) Pre-test Scores of Experimental Class
Table 4.2
The Scores of Pre-test of Experimental Class
No. Name (Imam Bukhori) Score
1. ANH 8,8
2. ATC 9,2
3. ANP -
4. AAK 4,6
5. AAH 9
6. AM 8,6
7. AFS 6,6
8. ANB 8,7
9. BA 6,3
10. DFW 9
11. DJP 8,4
12. FRF 9
13. FFF 7,3
14. FI 9
15. HAM 8,3
16. JMHK 8,3
44
17. JTY 8,6
18. MRN 8,6
19. MND 7,4
20. MRH 8
21. PWMP 8,6
22. RDAP -
23. RGPP 8,6
24. RHS 8
b. Post-test Scores
Post-test was given after the class being taught
using board race game. Data of the post-test was showed
below:
1.) Post-test Scores of Controlled Class
Table 4.3
The Scores of Post-test of Controlled Class
No. Name (Imam Tirmidzi) Score
1. ASAF -
2. ARAS 9,3
3. ASP 4,6
4. ASS 10
5. AAN 10
6. AAA 9,7
45
7. DTM 10
8. EDM 8,6
9. EBP 9,7
10. GYY 9,4
11. ITK 8,3
12. IEK 9,7
13. MBAPA 8,8
14. MAA 9,1
15. MAZZ 8,2
16. MAS 9,1
17. MFNH 9,4
18. MHG 9,7
19. N 9,1
20. NAK 9,4
21. NRA 9,1
22. PFS 9,6
23. RRWP 8,3
24. RIW 7,3
25. SNA 10
26. SMPP 6,6
46
2.) Post-test Scores of Experimental Class
Table 4.4
The Scores of Post-test of Experimental Class
No. Name (Imam Bukhori) Score
1. ANH 9,7
2. ATC 9,6
3. ANP -
4. AAK 5,3
5. AAH 9,1
6. AM 7,1
7. AFS 9,1
8. ANB 9,7
9. BA 10
10. DFW 9,2
11. DJP 9,4
12. FRF 10
13. FFF 8
14. FI 9,7
15. HAM 9,4
16. JMHK 9,4
17. JTY 9
18. MRN 9,4
47
19. MND 9,7
20. MRS 8,6
21. PWMP 10
22. RDAP -
23. RGP 9,3
24. RHS 9,2
B. Data Analysis
1. Validity and Reliability
a. Validity
1.) Validity of Pre-test Scores
Table 4.5
Validity of Pre-test Scores
Item-Total Statistics
Scale Mean if
Item Deleted
Scale
Variance if
Item Deleted
Corrected
Item-Total
Correlation
Cronbach's
Alpha if Item
Deleted
N 27.1000 11.058 .424 .867
V 26.1000 7.900 .734 .732
A 25.3326 10.060 .535 .824
Total 26.2261 8.915 .995 .641
48
Based on the table above, Corrected Item-
Total Correlation was correlation score or r-arithmetic.
R-arithmetic is compared with r-table with N=47 and the
r-table is 0.2429 with significant degree 95% (0.05).
Based on the table above r-arithmetic neatness was 0.424
(0.424>0.2429). R-arithmetic vocabulary was 0.734
(0.734>0.2429). R-arithmetic accuracy was 0.535
(0.535>0.2429). R-arithmetic total was 0.995
(0.995>0.2429). R-arithmetic>r-table, thus the test item
was valid.
2.) Validity of Post-test Scores
Table 4.6
Validity of Post-test Scores
Item-Total Statistics
Scale Mean if
Item Deleted
Scale
Variance if
Item Deleted
Corrected
Item-Total
Correlation
Cronbach's
Alpha if Item
Deleted
N 27.7106 9.267 .508 .828
V 27.2447 12.825 .588 .678
A 26.2064 17.983 .458 .771
Total 27.0745 12.025 .997 .510
49
Based on the table above, Corrected Item-Total
Correlation was correlation score or r-arithmetic. R-
arithmetic is compared with r-table with N=47 and the r-
table is 0.2429 with significant degree 95% (0.05). Based
on the table above r-arithmetic neatness was 0.508
(0.508>0.2429). R-arithmetic vocabulary was 0.588
(0.588>0.2429). R-arithmetic accuracy was 0.458
(0.458>09.2429). R-arithmetic>r-table, thus the test item
was valid.
b. Reliability
1.) Reliability of Pre-test Scores
Table 4.7
Reliability of Pre-test Scores
Based on the table above cronbach’s alpha was
0.821. The researcher determined coefficient correlation
by consulting with r-table with N=47. R-table was
0.2429 with significant degree 0.05. Thus, ro > r-table
(0.821>0.2429). it can be concluded that the test item
was reliable.
Reliability Statistics
Cronbach's Alpha N of Items
.821 4
50
2.) Reliability of Post-test Scores
Table 4.8
Reliability of Post-test Scores
Based on the table above cronbach’s alpha was
0.755. The researcher determined coefficient correlation
by consulting with r-table with N=47. R-table was
0.2429 with significant degree 0.05. Thus, ro > r-t
(0.755>0.2429). it can be concluded that the test item
was reliable.
2. The calculation of Mean Pre-test
a. The Calculation of Mean of Experimental and Controlled Class
Table 4.9
Paired Samples Statistics
Mean N
Std.
Deviation
Std. Error
Mean
Pair 1 X1 9.2591 22 .54656 .11653
Reliability Statistics
Cronbach's Alpha N of Items
.755 4
51
Paired Samples Statistics
Mean N
Std.
Deviation
Std. Error
Mean
Pair 1 X1 9.2591 22 .54656 .11653
X2 8.1318 22 1.10384 .23534
b. Comparing the Result of Mean of Experimental and
Controlled Class
According to the table 4.9, the mean of pre-test
experimental class (X1) was 9.2591, the standard deviation
was 0.5465, and the standard error mean was 0.11653. The
mean of pre-test controlled class (X2) was 8.1318, the
standard deviation was 1.10384, and the standard error
mean was 0.23534. X1 was higher than X2
(9.2591>8.1318).
c. Concluding the Result of Mean of Experimental and
Controlled Class
From the result on the table 4.9, X1 was 9.2591 and
X2 was 8.1318. Thus, it can be concluded that X1>X2
(9.2591>8.1318).
52
3. The Calculation of to
a. The Calculation of to
The calculation of to by using SPSS 16.0 can be seen
in the table as follow:
Table 4.10
b. Comparing to and tt by 95% significant level (5%)
Table 4.10 shows that mean was 1.12727, the
standard deviation was 1.37293, the standard error mean
was 0.279271, to was 3.851 and Df was 21. Significant 2
tailed was 0.001. tt was obtained by consulting with t-table
and significant level 0.05. tt was 1.72074 by consulting
with t-table distribution. It means that tt was lower than to
(1.72074<3.851).
Paired Samples Test
Paired Differences
t df
Sig
.
(2-
tail
ed)
Mean
Std.
Deviat
ion
Std.
Error
Mean
95% Confidence
Interval of the
Difference
Lower Upper
Pair 1 X1 -
X2
1.127
27
1.372
93
.29271 .51855
1.7360
0
3.85
1
2
1
.00
1
53
c. Concluding to and tt
Based on the table 4.10 to was 3.851 and tt was
1.72074 (by consulting with t-table distribution). It can be
concluded that tt <to (1.72074<3.851). Thus, Ho was
accepted and Ha was rejected. There was any effectiveness
of the result of pre-test, but there was different mean
between pre-test of experimental and controlled class.
4. The Calculation of Mean Post-test
a. The Calculation of Mean of Experimental and Controlled
Class
The calculation of mean of experimental and
controlled class by using SPSS 16.0 can be seen in the table
as follow:
Table 4.11
Paired Samples Statistics
Mean N
Std.
Deviation Std. Error Mean
Pair 1 Y1 9.0500 22 1.13505 .24199
Y2 9.0864 22 1.07893 .23003
54
b. Comparing the Result of Mean of Experimental and
Controlled Class
Based on the table 4.11, the mean of post-test of
experimental class (Y1) was 9.0500, the standard deviation
was 1.13505, and the standard error mean was 0.24199.
The mean of post-test of controlled class was 9.0864, the
standard deviation was 1.07893, and the standard error
mean was 0.23003. Y2 was higher than Y1
(9.0864>9.0500).
c. Concluding the Result of Mean of Experimental and
Controlled Class
From the result on the table 4.11, Y1 was 9.0500
and Y2 was 0.0864. Thus, it can be concluded that Y2>Y1
(9.0864>9.0500).
5. The Calculation of to
a. The Calculation of to
The calculation of to by using SPSS 16.0 can be seen
in the table as follow:
55
Table 4.12
b. Comparing to and tt by 95% significant level (5%)
Table 4.12 showed that the mean was -0.03636, the
standard deviation was 1.74207, the standard error mean
was 0.37141. to was -0.98 and Df was 21. Significant 2
tailed was 0.923. tt was obtained by consulting with t-table
and significant level 0.05. tt was 1.72074
c. Concluding to and tt
Based on the table 4.12, to was -0.98 and tt was
1.72074 (by consulting with t-table distribution). It can be
Paired Samples Test
Paired Differences T df
Sig. (2-
tailed)
Mean
Std.
Deviati
on
Std.
Error
Mean
95% Confidence
Interval of the
Difference
Lower Upper
Pair
1
Y1 - Y2
-.03636 1.74207 .37141 -.80875 .73603 -.098 21 .923
56
concluded that to < tt (-0.098<1.7204). Thus, Ho was
accepted and Ha was rejected.
6. The Result of Mean Calculation
Based on the SPSS calculation and data analysis, the result
of pre-test of experimental class was 9.2591. Whereas, the result
of mean pre-test of controlled class was 8.1318. It means that
the result of pre-test between experimental class and controlled
clas was different. Thus, the mean of pre-test of experimental
class was higher than controlled class or X1>X2
(9.2591>8.1318).
The result of post-test of experimental class was 9.0500 and
controlled class was 9.0864. Based on the data above, the mean
of controlled class was higher than experimental class or Y1>Y2
(9.0864>9.0500). Thus, there was no different effectiveness
between experimental class and controlled class after board race
game was applied. The effectiveness board race game was
proved by the result of pre-test and post-test in the previous
research. It can be concluded that board race game was effective
strategy to enhance students’ vocabulary mastery.
7. The Result of T-test
The results of pre-test and post-test scores were calculated
by SPSS 16.0. The result of to of pre-test scores of experimental
class and controlled class was 3.851 with tt was 1.72074 with
57
significant level 0.05 and df was 21. It means that tt was lower
than to (1.72074<3.851). Thus, Ha was accepted and Ho was
rejected. There was significant effectiveness between
experimental class and controlled class before given the
treatment.
The result of to of post-test scores of experimental class and
controlled class was -0.098 and tt was 1.72074 with significant
level 0.05 and Df was 21. It means that to was lower than tt (-
0.098<1.72074). Thus, Ho was accepted and Ha was rejected.
There was no effectiveness between experimental class and
controlled class after given the treatment.
Based on the result and explanation above, the board race
game was proved that the media not really enhance the students’
vocabulary mastery. However, in this research the result of t-test
was lower than t-table, so board race game is not effective to
enhance students’ vocabulary mastery in teaching English
concrete noun at the eighth grade students of SMP
Muhammadiyah Plus Salatiga in the academic year of
2019/2020 . The reason was because of both mean of post-test
have closer result.
58
CHAPTER V
CLOSURE
A. Conclusion
Based on the explanation and discussion above, the researcher
concluded as follows:
1. There was no effectiveness between experimental class and controlled
class before board race game was applied because X1>X2
(9.2591>8.1318). There was also no effectiveness between
experimental class and controlled class after board race game was
applied because Y2>Y1 (9.0864>9.0500).
2. There was significant different between experimental class and
controlled class before board race game was applied because tt < to
(1.72074<3.851). But there was no significant different between
experimental class and controlled class after board race game was
applied because to < tt (-0.098<1.72074).
B. Recommendation
Based on the result above, the researcher has some
recommendations. The first recommendation is to English teacher. The
teacher can use board race game in teaching English because the game has
interesting process. It also improved the students’ vocabulary. Then the
59
teacher should know the vocabulary mastery of the student, so the teacher
can apply the appropriate strategy to teach English.
The second recommendation is purposed to the students. The
students must realize that English has become an important language. So
the students must maximize their ability in learning English and improve
their courageous to know about English through various media that has
been available.
The third recommendation is purposed to the next researcher.
There are many strategies that can be used to teach vocabulary. The next
researcher can search another media to teach English vocabulary and find
it whether effective or not.
REFERENCES
Ali, Mohammad. 1992. Strategi Penelitian Pendidikan. Bandung:
ANGKASA Anggota IKAPI.
Alqahtani, M. (2015). The Important of Vocabulary in Language Learning
and How to be Taught. International Journal of Teaching and
Education.Vol 3, Issue 3.
Arikunto, S. 1998. ProsedurPenelitian: SuatuPendekatanPraktik. Jakarta:
PT RINEKA Cipta.
Bloomfield, Leonard. 1973. Language. Great Britain: Compton Printing
Ltd.
Creswell, J. W. 2012. Educational Research: Planning, Conducting, and
Evaluating Quantitative and Qualitative Research Fourth Editio.
Boston: Pearson.
Ellis, Gail & Brewster, Jean. 2014. The Story Telling Handbook for
Primary English Language Teachers. British Council. ISBN 978-0-
86355-723-1
Freeman, Diane Larsen. 2000. Techniques and Principles in Language
Teaching.UK: Oxford University Press.
Hadfield, Jill. 1998. Elementary Vocabulary Games. Harlow: Pearson
education Limited.
Hatch, Evelyn & Brown, Cheryl. 1995. Vocabulary, Semantics, and
Language Learning. England: Cambridge University Press.
http://www.globalethicsnetwork.org/m/blogspot?=64286863ABlogPost%3
A53995
Klimova, B. F. (2015). Games in the Teaching of English.Procedia –
Social and Behavioral Sciences.191, 1157-1160.
Kusumawati, S. P. (2017). Board Race to Boost Students’ Vocabulary
Mastery.International Conference of English Language
Teaching.ISBN: 978-602-60251-1-1-1
McCarthy, Michael. 1990. Vocabulary. Oxford University Press.
Nation, I. S. P. 2001.Learning Vocabulary in Another
Language.Cambridge University Press.
Neuman, S. B., & Dwyer, J. 2009. Missing in Action: Vocabulary
Instruction in Pre- K.The Reading Teacher. 62(5), 384-392.
Prayitno, A. M. 2008. Mastering English Language.YayasanInstitutKuanta
Indonesia.
Prihantoro, Agung. 2013. 100 Games for Teaching English.
PustakaPelajar.
Rahmi, Regina. (2014). The Implementation of Media in English
Language Teaching. STKIP Bina Bangsa Getsempena Banda
Aceh.Vol. V, Issue 1.
Reddy, M. S. (2016). Importance of English Language in today’s World.
International Journal of Academic Research.Vol 3 Issue 4(2).
S. Adi., & Sulaiman, Soenyoto, T. (2018) The Implementation of Media in
Teaching and Learning of Physical, Sport, and Health Education
Subject. Journal of Physical Education and Sport. Vol. 7 Issues 1.
Sapir, Edward. 1921. Language: An Introduction to the Study of Speech.
New York: Harcourt.
Sara, Ferrah R. 2018. Improving Students’ Vocabulary Through “Board
Race” Language Game (The case of Second Year LMD Students at
Larbi Ben M’Hidi University Oum EL Bouaghi.
Takac, V. P. & Singleton, D. 2008. Vocabulary Learning Strategies and
Foreign Language Acquisition.Canada: Multilingual Matters Ltd.
Tellier, Marion. (2007). How do Teacher’s Gestures Help Young Children
in Second Language Acquisition?. Procedings of the Meeting of
International Society of Gesture Studies.
Thonburry, Scott. 2002. How to teach Vocabulary. Harlow: Pearson
Education Limited.
Webb, Stuart. 2008. Receptive and Productive Vocabulary Sizes of L2
Learners. USA: Victoria University of Wellington.
Wright, A., Betteridge, B. & Buckby, M. 2005. Games for Languague
Learning. Cambridge: Cambridge University Press.
APPENDICES
RPP EXPERIMENTAL CLASS
RENCANA PELAKSANAAN PEMBELAJARAN (RPP)
Sekolah : SMP MUHAMMADIYAH PLUS SALATIGA
Mata Pelajaran : Bahasa Inggris
Kelas/Semester : VIII/1
Materi Pokok : Descriptive Text
Alokasi Waktu : 2 × 40 menit
Skill : Writing
A. Kompetensi Inti
KI 1 Menghayati dan mengamalkan ajaran agama yang dianutnya
KI 2 Menghayati dan mengamalkan perilaku jujur, disiplin, tanggungjawab,
peduli (gotong royong, kerjasama, toleran, damai), santun, responsif dan
pro-aktif dan menunjukan sikap sebagai bagian dari solusi atas berbagai
permasalahan dalam berinteraksi secara efektif dengan lingkungan sosial
dan alam serta dalam menempatkan diri sebagai cerminan bangsa dalam
pergaulan dunia.
KI 3
Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual,
prosedural dan metakognitif berdasarkan rasa ingin tahunya tentang ilmu
pengetahuan, teknologi, seni, budaya, dan humaniora dengan wawasan
kemanusiaan, kebangsaan, kenegaraan, dan peradaban terkait penyebab
fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk
memecahkan masalah.
KI 4 Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak
terkait dengan pengembangan dari yang dipelajari di sekolah secara
mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar (KD) dan Indikator
Kompetensi Dasar Indikator
1.1 Mensyukuri kesempatan dapat
mempelajari bahasa Inggris sebagai bahasa
pengantar komunikasi internasional yang
diwujudkan dalam semangat belajar.
- Siswa menunjukkan
kesungguhan belajar bahasa
Inggris dengan mempelajari
fungsi sosial dan unsur kebahasan
terkait tindakan tindakan memberi
dan meminta informasi terkait
dengan sifat orang, binatang,
benda.
2.3 Mengembangkan perilaku tanggung
jawab, peduli, kerjasama, dan cinta damai,
dalam melaksanakan komunikasi
fungsional.
- Siswa menunjukkan komunikasi
yang baik sesuai dengan
kompetensi dasar dalam
pelaksanaan proses pembelajaran
memahami fungsi sosial dan
unsur kebahasan.
3.10 Menerapkan struktur teks dan unsur - Siswa mampu menerapkan
kebahasaan untuk melaksanakan
fungsi sosial teks deskriptif dengan
menyatakan dan menanyakan
tentang deskripsi orang, binatang,
dan benda, pendek dan sederhana
sesuai dengan konteks
penggunannya.
fungsi sosial, struktur teks, dan
unsur kebahasaan beberapa teks
deskriptif lisan dan tulis dengan
memberi dan meminta informasi
terkait dengan deskripsi orang,
binatang, dan benda sangat
pendek dan sederhana, sesuai
dengan konteks penggunaannya
4.11 Menangkap makna dalam teks
deskriptif lisan dan tulis, pendek dan
sederhana.
4.12 Menyusun teks deskriptif lisan dan
tulis, pendek dan sederhana, tentang
orang, binatang, dan benda, dengan
memperhatikan fungsi sosial, struktur
teks, dan unsur kebahasaan yang
benar dan sesuai konteks.
- Siswa mampu menangkap
makna secara kontekstual terkait
fungsi sosial, struktur teks, dan
unsur kebahasaan teks deskriptif
lisan dan tulis, sangat pendek dan
sederhana, terkait orang, binatang,
dan benda.
- Siswa mampu menyusun teks
deskriptif lisan dan tulis sangat
pendek dan sederhana, terkait
orang, binatang, dan benda,
dengan memperhatikan fungsi
sosial, struktur teks, dan unsur
kebahasaan secara benar dan
sesuai dnegan konteks.
C. Materi
1. Fungsi sosial
Mendeskripsikan, mengenalkan, memuji, mengidentifikasi, mengkritik
2. Struktur teks
Dapat mencakup:
a. identifikasi (nama keseluruhan dan bagian)
b. sifat yang menjadi pencirinya
c. fungsi, perilaku, manfaat, tindakan, kebiasaan yang menjadi penciri
orang yang dibicarakan.
3. Unsur kebahasaan
a. Kalimat deklaratif (positif dan negatif), dan interogatif (Yes/No
question; Wh-question), dalam simple present tense.
b. Nomina singular dan plural dengan atau tanpa a, the, this, those,
my, their, dsb.
c. Ucapan, tekanan kata, intonasi, ejaan, tanda baca, dan tulisan
tangan.
4. Topik
Orang, binatang, benda, yang terdapat di rumah, sekolah, dan
lingkungan sekitar siswa, termasuk bangunan publik yang dapat
menumbuhkan perilaku yang
termuat dalam KI.
English Concrete Noun
Concrete noun: represent a thing that is real and tangible
such as pig, person, rock, soup, computer, etc. A concrete noun
ia a noun that can be identified through one of the five senses
(taste, touch, sight, hearning, or smell).
Descriptive Text
Generic structure: Identification (The introduction of the
object or thing to be described); Description (Description parts
of something like characteristic).
D. Sumber Belajar:
1. Buku Panduan Bahasa Inggris Kelas VIII When English Rings a Bell
E. Metode Pembelajaran/Teknik: Scientifict Based Approach
F. Media Pembelajaran: Buku, paper, papan tulis
G. Langkah-langkah Pembelajaran
NO DESKRIPSI KEGIATAN
ALOKASI
WAKTU
1. Pre-teaching
Mengucapkan salam, berdoa dan
mengkondisikan peserta didik.
1. Eksplorasi
Brainstorming
Mereview materi tentang descriptive text yang
telah dipelajari :
What is Descriptive text?
Can you mention the generic
structure of descriptive text?
Mengajukan pertanyaan yang berkaitan dengan
materi yang akan dipelajari yang berkaitan
dengan concrete noun dengan menunjukan
contoh :
It is my House – That house is my house
She is Nina – Nina is my friend
Guru memberikan lembar Pre-test
2. Menjelaskan materi:
Mengamati
Siswa dijelaskan macam-macam noun dan di
spesifikasikan ke concrete noun.
Concrete noun: represent a thing that is real and
tangible such as pig, person, rock, soup, computer,
etc. A concrete noun ia a noun that can be
identified through one of the five senses (taste,
touch, sight, hearning, or smell).
Menanya
Dengan bimbingan guru siswa diarahkan untuk
menanyakan kata sulit yang ditemukan.
Mengumpulkan data/ informasi
Guru memberikan contoh tentang descriptive text
yang berisi concrete noun.
My Guitar
When I was in Junior High School, my mother
bought me a new guitar. She was a guitarist in her
band. She teach me anything about guitar. It was
my first guitar. Its name is gigi. I learn some basic
guitar chord with it. Its colour is light brown on the
body, and dark brown on the neck. Now, i have
three guitars. And one of them is gigi. Gigi is a
friend to me, but I love all of them.
2. Elaborasi
Mengasosiasi data/ informasi
Siswa diminta untuk menganalisis text dan
menemukan beberapa kata benda konkret.
3. Komunikasi
Mengomunikasikan data/ informasi
Guru memberi permainan kepada siswa dalam
bentuk Board Race Game. Guru menjelaskan tata
cara permainan:
a. Bagi kelas menjadi 2 tim;
b. Berikan marker pada masing masing tim;
c. Gambar garis tengah ke bawah pada papan tulis
dan tulis topik yang akan di gunakan untuk
permainan;
d. Siswa menuliskan kata yang berupa concrete
noun sebanyak mungkin yang berkaitan dengan
topik;
e. Setiap tim mendapat satu poin untuk satu kata
yang benar. Setiap kata yang tidak bisa dibaca,
salah eja tidak dihitung sebagai poin.
3. Post-teaching
a. Feedback
Guru memberikan post-test.
Siswa ditanya kembali tentang
What is Descriptive text?
Can you mention the generic structure of
descriptive text?
b. Mengucapkan salam.
F. PENILAIAN
Rubrik Penilaian Writing :
NO Aspek yang
dinilai
Deskripsi Skor
2. Kerapian tulisan Tulisan rapi dan dapat dibaca dengan jelas 10
Tulisan kurang rapi dan kurang bisa dibaca
dengan jelas.
8
Tulisan tidak rapi dan tidak bisa dibaca
dengan jelas.
5
2. Vocabulary Ketepatan kosakata dan spelling word benar 10
Ketepatan kosakata dan spelling word
sedikit benar
8
Ketepatan kosakata dan spelling word
banyak yang salah.
5
3. Ketepatan
penggunaan
concrete noun
Penggunaan concrete noun sesuai dengan
konten
10
Penggunaan concrete noun kurang sesuai
dengan konten
8
Penggunaan comcrete noun tidak sesuai
dengan konten.
5
Penilaian Writing = (∑skor : 3)
Salatiga, 15 Agustus 2019
Mengetahui,
Guru Kelas Peneliti
Nadya Rizky Syah Putri, S. Pd.
Nisak Jamilatus Sakila
23030-13-0103
RPP CONTROLLED CLASS
RENCANA PELAKSANAAN PEMBELAJARAN (RPP)
Sekolah : SMP MUHAMMADIYAH PLUS SALATIGA
Mata Pelajaran : Bahasa Inggris
Kelas/Semester : VIII/1
Materi Pokok : Descriptive Text
Alokasi Waktu : 2 × 40 menit
Skill : Writing
A. Kompetensi Inti
KI 1 Menghayati dan mengamalkan ajaran agama yang dianutnya
KI 2 Menghayati dan mengamalkan perilaku jujur, disiplin, tanggungjawab,
peduli (gotong royong, kerjasama, toleran, damai), santun, responsif dan
pro-aktif dan menunjukan sikap sebagai bagian dari solusi atas berbagai
permasalahan dalam berinteraksi secara efektif dengan lingkungan sosial
dan alam serta dalam menempatkan diri sebagai cerminan bangsa dalam
pergaulan dunia.
KI 3
Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual,
prosedural dan metakognitif berdasarkan rasa ingin tahunya tentang ilmu
pengetahuan, teknologi, seni, budaya, dan humaniora dengan wawasan
kemanusiaan, kebangsaan, kenegaraan, dan peradaban terkait penyebab
fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk
memecahkan masalah.
KI 4 Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak
terkait dengan pengembangan dari yang dipelajari di sekolah secara
mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan.
B.Kompetensi Dasar (KD) dan Indikator
Kompetensi Dasar Indikator
1.1 Mensyukuri kesempatan dapat
mempelajari bahasa Inggris sebagai bahasa
pengantar komunikasi internasional yang
diwujudkan dalam semangat belajar.
- Siswa menunjukkan
kesungguhan belajar bahasa
Inggris dengan mempelajari
fungsi sosial dan unsur kebahasan
terkait tindakan tindakan memberi
dan meminta informasi terkait
dengan sifat orang, binatang,
benda.
2.3 Mengembangkan perilaku tanggung
jawab, peduli, kerjasama, dan cinta damai,
dalam melaksanakan komunikasi
fungsional.
- Siswa menunjukkan komunikasi
yang baik sesuai dengan
kompetensi dasar dalam
pelaksanaan proses pembelajaran
memahami fungsi sosial dan
unsur kebahasan.
3.10 Menerapkan struktur teks dan unsur - Siswa mampu menerapkan
kebahasaan untuk melaksanakan
fungsi sosial teks deskriptif dengan
menyatakan dan menanyakan
tentang deskripsi orang, binatang,
dan benda, pendek dan sederhana
sesuai dengan konteks
penggunannya.
fungsi sosial, struktur teks, dan
unsur kebahasaan beberapa teks
deskriptif lisan dan tulis dengan
memberi dan meminta informasi
terkait dengan deskripsi orang,
binatang, dan benda sangat
pendek dan sederhana, sesuai
dengan konteks penggunaannya
4.11 Menangkap makna dalam teks
deskriptif lisan dan tulis, pendek dan
sederhana.
4.12 Menyusun teks deskriptif lisan dan
tulis, pendek dan sederhana, tentang
orang, binatang, dan benda, dengan
memperhatikan fungsi sosial, struktur
teks, dan unsur kebahasaan yang
benar dan sesuai konteks.
- Siswa mampu menangkap
makna secara kontekstual terkait
fungsi sosial, struktur teks, dan
unsur kebahasaan teks deskriptif
lisan dan tulis, sangat pendek dan
sederhana, terkait orang, binatang,
dan benda.
- Siswa mampu menyusun teks
deskriptif lisan dan tulis sangat
pendek dan sederhana, terkait
orang, binatang, dan benda,
dengan memperhatikan fungsi
sosial, struktur teks, dan unsur
kebahasaan secara benar dan
sesuai dnegan konteks.
C. Materi
5. Fungsi sosial
Mendeskripsikan, mengenalkan, memuji, mengidentifikasi, mengkritik
6. Struktur teks
Dapat mencakup:
d. identifikasi (nama keseluruhan dan bagian)
e. sifat yang menjadi pencirinya
f. fungsi, perilaku, manfaat, tindakan, kebiasaan yang menjadi penciri
orang yang dibicarakan.
7. Unsur kebahasaan
d. Kalimat deklaratif (positif dan negatif), dan interogatif (Yes/No
question; Wh-question), dalam simple present tense.
e. Nomina singular dan plural dengan atau tanpa a, the, this, those,
my, their, dsb.
f. Ucapan, tekanan kata, intonasi, ejaan, tanda baca, dan tulisan
tangan.
8. Topik
Orang, binatang, benda, yang terdapat di rumah, sekolah, dan
lingkungan sekitar siswa, termasuk bangunan publik yang dapat
menumbuhkan perilaku yang
termuat dalam KI.
English Concrete Noun
Concrete noun
represent a thing that is real and tangible such as pig,
person, rock, soup, computer, etc. A concrete noun ia a noun that
can be identified through one of the five senses (taste, touch, sight,
hearning, or smell).
Descriptive Text
Generic structure: Identification (The introduction of the
object or thing to be described); Description (Description parts of
something like characteristic).
D. Sumber Belajar:
4. Buku Panduan Bahasa Inggris Kelas VIII When English Rings a Bell
E. Metode Pembelajaran/Teknik: Scientifict Based Approach
F. Media Pembelajaran: Buku, paper, papan tulis
G. Langkah-langkah Pembelajaran
NO DESKRIPSI KEGIATAN
ALOKASI
WAKTU
1. Pre-teaching
Mengucapkan salam, berdoa dan mengkondisikan
peserta didik.
1. Eksplorasi
Brainstorming
a. Mereview materi tentang descriptive text
yang telah dipelajari :
- What is Descriptive text?
- Can you mention the generic
structure of descriptive text?
Mengajukan pertanyaan yang berkaitan dengan
materi yang akan dipelajari yang berkaitan dengan
concrete noun dengan menunjukan contoh :
It is my House – That house is my house
She is Nina – Nina is my friend
Guru memberikan lembar Pre-test
2. Menjelaskan materi:
Mengamati
Siswa dijelaskan macam-macam noun dan di
spesifikasikan ke concrete noun.
Concrete noun: represent a thing that is real and
tangible such as pig, person, rock, soup, computer,
etc. A concrete noun ia a noun that can be
identified through one of the five senses (taste,
touch, sight, hearning, or smell).
Menanya
Dengan bimbingan guru siswa diarahkan untuk
menanyakan kata kata sulit yang ditemukan.
Mengumpulkan data/ informasi
Guru memberikan contoh tentang descriptive text
yang berisi concrete noun.
My Guitar
When I was in Junior High School, my mother
bought me a new guitar. She was a guitarist in her
band. She teach me anything about guitar. It was
my first guitar. Its name is gigi. I learn some basic
guitar chord with it. Its colour is light brown on the
body, and dark brown on the neck. Now, i have
three guitars. And one of them is gigi. Gigi is a
friend to me, but I love all of them.
5. Elaborasi
Mengasosiasi data/ informasi
Siswa diminta untuk menganalisis text dan
menemukan beberapa kata benda konkret.
6. Komunikasi
Mengomunikasikan data/ informasi
Siswa diminta untuk menyebutkan kata benda yang
ditemukan.
3. Post-teaching
c. Feedback
Guru memberikan post-test.
Siswa ditanya kembali tentang
What is Descriptive text?
Can you mention the generic structure of
descriptive text?
d. Mengucapkan salam.
F. PENILAIAN
Rubrik Penilaian Writing :
NO Aspek yang
dinilai
Deskripsi Skor
3. Kerapian tulisan Tulisan rapi dan dapat dibaca dengan jelas 10
Tulisan kurang rapi dan kurang bisa dibaca
dengan jelas.
8
Tulisan tidak rapi dan tidak bisa dibaca
dengan jelas.
5
2. Vocabulary Ketepatan kosakata dan spelling word benar 10
Ketepatan kosakata dan spelling word
sedikit benar
8
Ketepatan kosakata dan spelling word
banyak yang salah.
5
3. Ketepatan Penggunaan concrete noun sesuai dengan 10
Penilaian Writing = (∑skor : 3)
Salatiga, 15 Agustus 2019
penggunaan
concrete noun
konten
Penggunaan concrete noun kurang sesuai
dengan konten
8
Penggunaan comcrete noun tidak sesuai
dengan konten.
5
Mengetahui,
Guru Kelas Peneliti
Nadya Rizky Syah Putri, S. Pd.
Nisak Jamilatus Sakila
23030-13-0103
PRE-TEST
Name :
Class :
Task 1
Give 10 words related to “insect”.
Task 2
Fill in the gaps with the match words.
1. .................... It has 2 colours, yellow and black. It produces honey
and it can hit us if we destroy its nest.
2. …………….. It usually jumps and flies. We usually find it at the
grass or plant in the garden.
3. …………….. It has 8 legs and has a nest from its cobweb.
4. …………….. It has black colour and has tiny size. It likes anything
that sweet and lives in the colony.
5. ……………… It flies and has very beautiful colour. It only live
about 2 months depend on its type.
6. ………………. An insect that has red and black colour on their
back. They are tiny and have round shape. They live in the garden
or green environment and usually stick or play around the flower.
7. ……………….. They are carnivorous. They eat leaves or fruits
and have long shape. Most of them have soft feather and if you
touch their feather, it can cause itchiness.
8. ……………….. It has black or brown colour (dark colour) and
usually lives at dirty place. Its shape is oval and sometime it can fly
and make you scream.
9. ……………… An insect that can fly. At night it looks like a small
lamp. It can produce lights.
10. ………………. It can fly and bite. The bite can cause itchiness. Its
sound is annoying and usually found at the dirty place.
Cockroach Bee Butterfly
Ant Spider Grasshopper
Caterpillar Beetle
Firefly Mosquito
Task 3
Write your descriptive text about “animal” 1 paragraph.
POST-TEST
Name :
Class :
Task 1
Give 10 words related to “transportation”.
Task 2
Fill in the gaps with the match words.
1. .................... A land transportation that has 3 wheels. And a man
pedalling on it. It can accommodate 2 passengers.
2. …………….. It has 2 wheels and fuelled by gas. Most of people
have this transportation. You must wear a helmet when you ride on
it.
3. …………….. An air transportation that has propeller and has loud
voice. Use to importance of a military or rescue people.
4. …………….. It is operated under water. It has many size starts
from the little one until the big one. You can dive inside it to see
the underwater view.
5. ……………… It is interesting transportation. It has space like big
basket to accommodate people. And the upper part, it has a big
balloon that filled by hot air so it can fly.
6. ………………. It has 4 wheels and usually carrying a sick man to
the hospital. It has siren to warn another driver to step aside for a
moment.
7. ……………….. A transportation that has a big size. Usually use in
emergency situation. Many crew on this car. And there are
equipment to save the place that burning or need a help.
8. ……………….. It has wing on the left and right side. Usually
accommodate lot of people from one place to another place. And
you need to get passport when you entering this transportation.
9. ……………… A land transportation that has very long shape. It
has its own stripe for its operation. It stopped at the railway and
dropped the passengers there.
10. ………………. A land transportation that has 2 wheels and help by
a horse and a man. Usually found at the traditional place.
Airplane Train Rickshaw
Helicopter Submarine Motorcycle
Hot air balloon Fire truck
Ambulance Cart
Task 3
Write your descriptive text 1 paragraph.
1. The Scores of Pre-test of Controlled Class
No. Name (Imam Tirmidzi) Score
1. ASAF 9
2. ARAS 9,5
3. ASP -
4. ASS 10
5. AAN 10
6. AAA 9,3
7. DTM 10
8. EDM 9,5
9. EBP 9,5
10. GYY 9,5
11. ITK 9
12. IEK 9,7
13. MBAPA 8,3
14. MAA 8,6
15. MAZZ 8,6
16. MAS 9
17. MFNH 8,3
18. MHG 9
19. N 9,7
20. NKA 10
21. NRA 8,8
22. PFS 9,5
23. RRWP 9
24. RIW 8,8
25. SNA 9,5
26. SMPP 9,2
2. The Scores of Pre-test of Experimental Class
No. Name (Imam Bukhori) Score
1. ANH 8,8
2. ATC 9,2
3. ANP -
4. AAK 4,6
5. AAH 9
6. AM 8,6
7. AFS 6,6
8. ANB 8,7
9. BA 6,3
10. DFW 9
11. DJP 8,4
12. FRF 9
13. FFF 7,3
14. FI 9
15. HAM 8,3
16. JMHK 8,3
17. JTY 8,6
18. MRN 8,6
19. MND 7,4
20. MRH 8
21. PWMP 8,6
22. RDAPS -
23. RGPP 8,6
24. RHS 8
3. The Scores of Post-test of Controlled Class
No. Name (Imam Tirmidzi) Score
1. ASAF -
2. ARAS 9,3
3. ASP 4,6
4. ASS 10
5. AAN 10
6. AAA 9,7
7. DTM 10
8. EDM 8,6
9. EBP 9,7
10. GYY 9,4
11. ITK 8,3
12. IEK 9,7
13. MBAPA 8,8
14. MAA 9,1
15. MAZZ 8,2
16. MAS 9,1
17. MFNH 9,4
18. MHG 9,7
19. N 9,1
20. NKA 9,4
21. NTA 9,1
22. PFS 9,6
23. RRWP 8,3
24. RIW 7,3
25. SNA 10
26. SMPP 6,6
4. The Scores of Post-test of Experimental Class
No. Name (Imam Bukhori) Score
1. ANH 9,7
2. ATC 9,6
3. ANP -
4. AAK 5,3
5. AAH 9,1
6. AM 7,1
7. AFS 9,1
8. ANB 9,7
9. BA 10
10. DFW 9,2
11. DJP 9,4
12. FRF 10
13. FFF 8
14. FI 9,7
15. HAM 9,4
16. JMHK 9,4
17. JTY 9
18. MRN 9,4
19. MND 9,7
20. MRS 8,6
21. PWMP 10
22. RDAP -
23. RGPP 9,3
24. RHS 9,2
DOCUMENTATION
Pre-test Controlled Class
Pre-test Experimental Class
Applying Board Race Game
The Result of Calculated Statistical
Paired Samples Correlations
N Correlation Sig.
Pair 1 X1 & X2 22 -.305 .168
Paired Samples Statistics
Mean N Std. Deviation Std. Error Mean
Pair 1 Y1 9.0500 22 1.13505 .24199
Y2 9.0864 22 1.07893 .23003
Paired Samples Statistics
Mean N Std. Deviation Std. Error Mean
Pair 1 X1 9.2591 22 .54656 .11653
X2 8.1318 22 1.10384 .23534
Paired Samples Test
Paired Differences
t df
Sig.
(2-
tailed)
Mean
Std.
Deviation Std. Error Mean
95% Confidence Interval of the
Difference
Lower Upper
Pair
1
X1 -
X2 1.12727 1.37293 .29271 .51855 1.73600 3.851 21 .001
Paired Samples Correlations
N Correlation Sig.
Pair 1 Y1 & Y2 22 -.238 .287
Paired Samples Test
Paired Differences
t df Sig. (2-tailed)
Mean
Std.
Deviatio
n
Std. Error
Mean
95% Confidence
Interval of the
Difference
Lower Upper
Pair 1 Y1 -
Y2
-
.0363
6
1.s7420
7 .37141 -.80875 .73603 -.098 21 .923
CURRICULUM VITAE
A. Personal Identity
1. Name : Nisak Jamilatus Sakila
2. Student Number : 23030150103
3. Gender : Female
4. Address : Duren RT 03 RW 04, Kec.
Bandungan
Kab. Semarang
5. E-mail Adress : [email protected]
6. Phone Number : +6283838625173
B. Education Background :
Kindergarten (TK) TK Dharma Wanita
Elementary School (SD) SD N Duren 02
Junior High School (SMP) SMP N Ambarawa 1
Vocational High School (SMK) SMK N Bawen 1
State Institute for Islamic Studies IAIN Salatiga