The Education Game
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Transcript of The Education Game
The Education GameUsing Gamification in the Classroom
Thaisim 2015David Wortley GAETSS
Are Teachers an Endangered Species?
Teachers were the Biggest Influence in many people's lives
Education Game Rules (1965)• Teachers have knowledge and power• Students learn facts and remember them• Get a degree and get a job• Be the same as everybody but faster and
better• Get a career and a job for life
Then and Now
Gen Q – Digital Natives
Technology is a Game
Big Changes in SocietyWho is the Expert?
Where do you go to find the information you need?
Big Changes in Society
Traditional Hierarchy Today’s Network
Knowledge Professionals in all sectors of business and societyare affected by today’s disruptive technologies
Prosumer Phenomenon
We are all Knowledge Professionals
Attention Economy
Entertain Me?
Shifting Expectations ?
Global Challenge – EducationExpectations of Generation Q Digital Natives
● Early exposure to interactive technology
● Engagement in video games
● Easy access to information
● Rejection of traditional teaching methods
Teachers as Mentors
Teacher – Pupil Relationship is Critical
Games and Gamification
Games deliver Learning and Development
RealProperty - Real Life Game
All Life Games involve relationships
Insurance - Real Life Game
Win-Win Relationships
Used Car Sales - Real Life Game
Disruptive Technologies bring Transparency
The Education Game
Competition or Collaboration Who has the Winning Hand?
What is Gamification?It is not the same as a Game !!!!
Gamification is the use of the same psychologies and mechanics that are found in games in everyday life activities
What is Gamification?
Every Human Activity can be Viewed as a Game !!
The Gamification LensStrategistTactician
MotivatorCoach
SkillAbility
MotivationSelf-Esteem
LoyaltyPassion
EngagementSupport
InterestAwarenessKnowledge
UnawareIndependentSelf-sufficient
Growing Influenceand Ability to Achieve Goals
Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is embedded in the genetic make up of every living creature.
Gamification ElementsScenarios/NarrativesChallengesRulesChance/UncertaintyRisksRewards/IncentivesPenaltiesCompetitionExplorationSuccess/Achievement
FailureDiscoveryLeaderboardsLearningDevelopmentSkill/AbilityAction/ReactionMeasurementFeedbackReflection
Gamification introduces some or all of these elements into everyday situations
Leaders are Masters of Gamification
Teachers should be Leaders not Bosses !
Gamification in the Classroom
Scenarios/NarrativesChallengesRulesChance/UncertaintyRisksRewards/IncentivesPenaltiesCompetitionExplorationSuccess/Achievement
FailureDiscoveryLeaderboardsLearningDevelopmentSkill/AbilityAction/ReactionMeasurementFeedbackReflection
Education Game Example
UNO (or other playing cards) can easily be used to set challenges, build teams and introduce chance
Use Students as Teachers
Select students (or teams) at random to research and teach the class
Gamification and Learning and Development
Gamification techniques for adaptive and personalised challenges and continuous assessment
Win-Win Relationships
We live in a fast changing world where collaborative relationships are vital
Building the Future Together
Acceptance of Personal Responsibility
Balancing Rights and Responsibilitiesin the Digital Society
Conclusions• Education is in revolution not evolution• Paradigm shift to self directed peer to peer
learning• Gamification and games mechanics provide the
challenges to engage and foster development• Technology has provided the problems but can
also deliver the solutions
The Goal of EducationDeveloping Responsible Future Citizens?
Education Game Rules (2015)• Computers have information and power• Teachers have life experience and have to earn
authority• Students need life skills for today's world• Be the same as everybody but different• Creativity, collaboration and innovation are key• Expect to change jobs frequently• Focus on being a human not a machine
Are Teachers an Endangered Species?
Teachers shape the Future of Society
www.gadgetstogodbook.com
Technology and Society
Thanks for ListeningAny Questions?