The Design of Human-Powered Access Technology

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The Design of Human-Powe Access Technology Jeffrey P. Bigham University of Rochester Richard E. Ladner University of Washington Yevgen Borodin Stony Brook University

description

Talk given by Jeffrey Bigham at ACM ASSETS 2011 on Human-Powered Access Technology. Speaker notes makes it almost as good as being there :)

Transcript of The Design of Human-Powered Access Technology

The Design of Human-PoweredAccess Technology

Jeffrey P. BighamUniversity of Rochester

Richard E. LadnerUniversity of Washington

Yevgen BorodinStony Brook University

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Human-Powered Access Technology –

technology that facilitates and, ideally, improves interactions between disabled people and human assistants

Introduction

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Human Power in History

• People Rely on Assistance from Others– to overcome small accessibility problems– prevent small challenges from becoming bigger

History

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Managing Expectations• Structures Around Assistance– sign language interpreters– volunteer training / accountability

History

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Remote Services

• What has changed is ConnectivityConnectivity

History

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Remote Assistance

Video Relay Services

Real-timeCaptioning

History

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Crowdsourcing / Human Computation

For an overview see:Quinn and Bederson.“Human computation: a survey and taxonomy of a growing field. CHI 2011.

[1]

History

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Bigham et al. Nearly Real-Time Answers to Visual Questions. UIST 2010.Examples

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Examples

Solona

ESP Game

IQ Engines / oMoby

VizWizSocial Accessibility Project

Examples

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Examples

VizWiz

MAP Lifeline

Remote Real-Time Captioning

Video Relay ServicesScribe4Me

Remote Real-Time Reading Service

ASL-STEM Forum

Bookshare

Respeaking

GoBraille

Tactile Graphics Project

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Examples

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Design Dimensions

Intitiative: who initiates help?

• End User• Worker• Organization

Dimensions

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Design Dimensions

Latency: how long does it take to get help?

• Interactive• Short Delay• Undetermined

Dimensions

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Design Dimensions

Confidentiality: user expectations• Trusted Worker Pools• User Feedback• No Guarantees

Dimensions

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Design Dimensions

Broader Context:• User• Worker• Community

Dimensions

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

vs.

Similarities

-- two systems that have sighted people describe web images for blind people --

Differences

Functionality

Target Disability: Blind

Experts vs. Crowd

Latency

Application

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

vs.

Similarities

-- different target disabilities but similar goal --

Differences

Latency

User Initiative

Target Disability

Accuracy

Source

Application

VizWiz Scribe4Me

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Areas for Future ResearchApplication

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Areas for Future Research

• Latency

Application

Latency

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Areas for Future Research

• Latency

• Broader Context

Application

Broader Context

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Areas for Future Research

• Latency

• Broader Context

• Other Disabilities

Application

Other Disabilities

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

Conclusion

• Human-Powered Access Technology

• Identified 15 Examples

• Isolated 13 Design Dimensions

• Useful for Evaluating, Comparing, Motivating

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

http://www.gccis.rit.edu/taccess

due12/21/2011

Introduction History Examples Dimensions Application

University of Rochester Human-Computer Interaction Jeffrey P. Bigham

crowdability.org

Thanks!

Jeffrey P. Bigham

@jeffbighamhci.cs.rochester.edu

TACCESS Special Issue: www.gccis.rit.edu/taccessCrowdability: www.crowdability.org