The Data-Driven Truth About Women and eSports

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© 2017 SuperData Research. All rights reserved. THE DATA-DRIVEN TRUTH ABOUT WOMEN AND ESPORTS XLIVE ESPORTS SUMMIT 2017 @stephinaners @_superdata

Transcript of The Data-Driven Truth About Women and eSports

Page 1: The Data-Driven Truth About Women and eSports

© 2017 SuperData Research. All rights reserved.

THE DATA-DRIVEN TRUTH ABOUT WOMEN AND ESPORTS XLIVE ESPORTS SUMMIT 2017

@stephinaners @_superdata

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STEPHANIE LLAMAS VP, Research and Strategy

@stephinaners

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© 2017 SuperData Research. All rights reserved.

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Proven model of data partnerships

DATA TYPE SCOPE PARTNERSPayment Providers TransacDons 78M uniques Digital River, PaySafeCard,

HiPay, E-Prepag, Fortumo

Publishers Usage 425,000 uniquesTHQ Nordic, Born Ready Games,

Reloaded, Infinite Games Publishing, Playspace, Flowplay, 5th Planet Games

Esports teams Viewership 3 years of historical data FnaDc, Astralis, Heroic, Godsend

VR/AR Usage 100,000 unique devices CCP Games, Linden Labs, VR/AR AssociaDon, Unity

© 2017 SuperData Research. All rights reserved.

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© 2017 SuperData Research. All rights reserved.

“To play video games has become the norm; to not play video

games has become the excepHon.”

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-Jesper Juul

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5Sources: Entertainment market revenue from MoBon Picture AssociaBon of America, Recording Industry AssociaBon of America, NaBonal Cable & TelecommunicaBons AssociaBon, and the Newspaper AssociaBon of America. Demographic data from the Entertainment SoMware AssociaBon, 2016 EssenBal Facts About the Computer and Video Game Industry.

© 2017 SuperData Research. All rights reserved.

Cable TV -0.10%

Broadcas8ng TV -0.62%

Video Games +7.87%

Newspapers -8.19%

Radio -1.10%

Magazines -6.77%

Film Box Office +1.74%

Music -4.76%

2015 Revenue for US entertainment markets Ranked by size in $ billions, CAGR: 2005-2015

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18%

29% 27%

26%

59%

41%Male AGE GENDER

36 - 49 50+

18 - 35 < 18

Female

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The American Gamer

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2016 2017 2018 2019 2020

$11.5B

$9.2B

$7.4B

$6.2B

$5.1B

$123.4B

$114.5B

$105.3B

$96.5B

$87.5B Digital Games

$92.6B

$102.7B

$112.7B

$123.6B

$134.9BWorldwide Gaming Media Revenue

Interactive Media • Immersive Games* • Gaming Video Content • eSports

*Immersive Games are anything played in virtual, augmented, or mixed reality.

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“I didn’t have gamer friends… When I found Twitch and saw

that so many people were sharing their experience together, I just really wanted to get on board.”

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-Mia aka “seriesoTlurs” 28K followers on Twitch

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More people watch gaming video than HBO, NePlix, ESPN and Hulu combined.

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666MWorldwide gaming video content viewers (2017)

325MPopulaBon of the U.S.

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Amazon’s Twitch is focused on games and has a larger audience (185M) than legacy channels and services like ESPN.

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YouTube (GVC only)

Twitch viewers

HBO subscribers

SpoBfy users

Ne]lix subscribers

ESPN subscribers

iHeartRadio users

Pandora users

Hulu subscribers

12M

81M90M90M93M100M134M

185M

517M

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2016 2017 2018 2019

743M701M666M

609M

Total worldwide viewers

Audiences like to watch onlineEsports viewership as part of total gaming video audience Total viewers, worldwide

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Gaming video content

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2016 2017 2018 2019

743M701M666M

609M

Total worldwide viewers

Audiences like to watch onlineEsports viewership as part of total gaming video audience Total viewers, worldwide

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@stephinaners

330M299M258M

214M

Gaming video content

Esports

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“The games industry is always mirroring back to boys and men that ‘you belong here’. Rarely are women gamers given this kind of

aYenHon.”

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-T.L. Taylor

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85% male

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15% female

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7M viewers in the U.S. are female

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The American Esports Viewer Who they are

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15Male Female

50%65%

To learn game strategy

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The American Esports Viewer Why they watch

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16Male Female

50%65%

To learn game strategy

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Male Female

57%47%

To support their favorite team/players

The American Esports Viewer Why they watch

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@stephinaners

Casual Mid-core Hardcore

19%

63%

19%

Casual Mid-core Hardcore

36%45%

18%

General Females

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The American Esports Viewer How they play

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18General Female

3.42.7

Average number of games played each month

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The American Esports Viewer What they do

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19General Female

3.42.7

General Female

$41$33

Average number of games played each month

Monthly spending on addiBonal content

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The American Esports Viewer What they do

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“Alone we can do so liYle. Together we can do so much.”

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-Helen Keller

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THE FUTURE IS FEMALE: HOW WOMEN ARE PLAYING A CRUCIAL ROLE IN THE GROWTH OF ESPORTS XLIVE ESPORTS SUMMIT 2017

Heather “sapphiRe” Garozzo Director of Fan Engagement Team Dignitas @sapphiReCSGO twitch.tv/sapphiRe

Yveie MarDnez-Rea Chief OperaBng Officer ESL/Turtle Entertainment

America

Irene Scholl-Tatevosyan Associate Nixon Peabody LLP