The Data-Driven Truth About Women and eSports
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Transcript of The Data-Driven Truth About Women and eSports
© 2017 SuperData Research. All rights reserved.
THE DATA-DRIVEN TRUTH ABOUT WOMEN AND ESPORTS XLIVE ESPORTS SUMMIT 2017
@stephinaners @_superdata
STEPHANIE LLAMAS VP, Research and Strategy
@stephinaners
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© 2017 SuperData Research. All rights reserved.
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Proven model of data partnerships
DATA TYPE SCOPE PARTNERSPayment Providers TransacDons 78M uniques Digital River, PaySafeCard,
HiPay, E-Prepag, Fortumo
Publishers Usage 425,000 uniquesTHQ Nordic, Born Ready Games,
Reloaded, Infinite Games Publishing, Playspace, Flowplay, 5th Planet Games
Esports teams Viewership 3 years of historical data FnaDc, Astralis, Heroic, Godsend
VR/AR Usage 100,000 unique devices CCP Games, Linden Labs, VR/AR AssociaDon, Unity
© 2017 SuperData Research. All rights reserved.
@stephinaners
© 2017 SuperData Research. All rights reserved.
“To play video games has become the norm; to not play video
games has become the excepHon.”
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-Jesper Juul
5Sources: Entertainment market revenue from MoBon Picture AssociaBon of America, Recording Industry AssociaBon of America, NaBonal Cable & TelecommunicaBons AssociaBon, and the Newspaper AssociaBon of America. Demographic data from the Entertainment SoMware AssociaBon, 2016 EssenBal Facts About the Computer and Video Game Industry.
© 2017 SuperData Research. All rights reserved.
Cable TV -0.10%
Broadcas8ng TV -0.62%
Video Games +7.87%
Newspapers -8.19%
Radio -1.10%
Magazines -6.77%
Film Box Office +1.74%
Music -4.76%
2015 Revenue for US entertainment markets Ranked by size in $ billions, CAGR: 2005-2015
@stephinaners
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18%
29% 27%
26%
59%
41%Male AGE GENDER
36 - 49 50+
18 - 35 < 18
Female
@stephinaners
The American Gamer
© 2017 SuperData Research. All rights reserved.
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2016 2017 2018 2019 2020
$11.5B
$9.2B
$7.4B
$6.2B
$5.1B
$123.4B
$114.5B
$105.3B
$96.5B
$87.5B Digital Games
$92.6B
$102.7B
$112.7B
$123.6B
$134.9BWorldwide Gaming Media Revenue
Interactive Media • Immersive Games* • Gaming Video Content • eSports
*Immersive Games are anything played in virtual, augmented, or mixed reality.
@stephinaners
© 2017 SuperData Research. All rights reserved.
“I didn’t have gamer friends… When I found Twitch and saw
that so many people were sharing their experience together, I just really wanted to get on board.”
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-Mia aka “seriesoTlurs” 28K followers on Twitch
© 2017 SuperData Research. All rights reserved.
More people watch gaming video than HBO, NePlix, ESPN and Hulu combined.
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666MWorldwide gaming video content viewers (2017)
325MPopulaBon of the U.S.
@stephinaners
© 2017 SuperData Research. All rights reserved.
Amazon’s Twitch is focused on games and has a larger audience (185M) than legacy channels and services like ESPN.
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YouTube (GVC only)
Twitch viewers
HBO subscribers
SpoBfy users
Ne]lix subscribers
ESPN subscribers
iHeartRadio users
Pandora users
Hulu subscribers
12M
81M90M90M93M100M134M
185M
517M
@stephinaners
© 2017 SuperData Research. All rights reserved.
2016 2017 2018 2019
743M701M666M
609M
Total worldwide viewers
Audiences like to watch onlineEsports viewership as part of total gaming video audience Total viewers, worldwide
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@stephinaners
Gaming video content
© 2017 SuperData Research. All rights reserved.
2016 2017 2018 2019
743M701M666M
609M
Total worldwide viewers
Audiences like to watch onlineEsports viewership as part of total gaming video audience Total viewers, worldwide
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@stephinaners
330M299M258M
214M
Gaming video content
Esports
© 2017 SuperData Research. All rights reserved.
© 2017 SuperData Research. All rights reserved.
“The games industry is always mirroring back to boys and men that ‘you belong here’. Rarely are women gamers given this kind of
aYenHon.”
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-T.L. Taylor
85% male
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15% female
@stephinaners
7M viewers in the U.S. are female
© 2017 SuperData Research. All rights reserved.
The American Esports Viewer Who they are
15Male Female
50%65%
To learn game strategy
@stephinaners
© 2017 SuperData Research. All rights reserved.
The American Esports Viewer Why they watch
16Male Female
50%65%
To learn game strategy
@stephinaners
© 2017 SuperData Research. All rights reserved.
Male Female
57%47%
To support their favorite team/players
The American Esports Viewer Why they watch
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@stephinaners
Casual Mid-core Hardcore
19%
63%
19%
Casual Mid-core Hardcore
36%45%
18%
General Females
© 2017 SuperData Research. All rights reserved.
The American Esports Viewer How they play
18General Female
3.42.7
Average number of games played each month
@stephinaners
© 2017 SuperData Research. All rights reserved.
The American Esports Viewer What they do
19General Female
3.42.7
General Female
$41$33
Average number of games played each month
Monthly spending on addiBonal content
@stephinaners
© 2017 SuperData Research. All rights reserved.
The American Esports Viewer What they do
© 2017 SuperData Research. All rights reserved.
“Alone we can do so liYle. Together we can do so much.”
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-Helen Keller
THE FUTURE IS FEMALE: HOW WOMEN ARE PLAYING A CRUCIAL ROLE IN THE GROWTH OF ESPORTS XLIVE ESPORTS SUMMIT 2017
Heather “sapphiRe” Garozzo Director of Fan Engagement Team Dignitas @sapphiReCSGO twitch.tv/sapphiRe
Yveie MarDnez-Rea Chief OperaBng Officer ESL/Turtle Entertainment
America
Irene Scholl-Tatevosyan Associate Nixon Peabody LLP