THE CUSTOMER DEVELOPMENT ROADMAP FOR BLUE OCEAN STRATEGISTS
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Transcript of THE CUSTOMER DEVELOPMENT ROADMAP FOR BLUE OCEAN STRATEGISTS
THE CUSTOMER DEVELOPMENT ROADMAP
FOR BLUE OCEAN STRATEGISTS
Dr. Rod Kuhn KingVisual Problem Solver, Inventor, and Magician
NEW
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER DEVELOPMENTROADMAP
(based on Steve Blank’s book: “The Four Steps
To The Epiphany”)
CUSTOMER DEVELOPMENT ROADMAPThe 4 Stages of the Customer Development Journey for a Scalable Startup
1. CUSTOMER DISCOVERY 2. CUSTOMER VALIDATION
3. CUSTOMER CREATION 4. COMPANY BUILDING
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
CUSTOMER DEVELOPMENTROADMAP
(based on Steve Blank’s book, “The Four Steps To The Epiphany”
and W. Kim & R. Mauborgne’s book,“Blue Ocean Strategy”)
CUSTOMER DEVELOPMENT ROADMAP - DetailsThe 4 Stages of the Customer Development Journey for a Scalable Startup
3. CUSTOMER CREATION
3.1 Get Ready
3.2 Position
3.3 Launch
3.4 Create Demand
1. CUSTOMER DISCOVERY1.1 State Your Hypothesis
- VISUAL AWAKENING: “As Is” Strategy Canvas (Office work)
1.2 Test “Problem” Hypothesis- VISUAL EXPLORATION: Four Actions Grid (Field work)- VISUAL STRATEGY FAIR: “To Be” Strategy Canvas- VISUAL COMMUNICATION: Comparison of Canvases
1.3 Test “Product” Hypothesis: Minimum Viable Product (MVP)- Build MVP: Prototype Ad/Headline/Web Page/Product/Service; Min. Feature Set- Test MVP- Test Hypotheses for Business Model
2. CUSTOMER VALIDATION2.1 Get Ready to Sell
2.2 Sell to “Earlyvangelists”
2.3 Develop Positioning: Product-Market Fit- Proposed Strategy Canvas (Customer Experience Curve)- Proposed Scalable Business Model
2.4 Verify - Product-Market Fit
- Scalable Business Model
4. COMPANY BUILDING
4.1 Mainstream Customers
4.2 Management/Culture Issues
4.3 Functional Departments
4.4 Fast Response Departments
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
THE 2 WORLDS OFCUSTOMER DEVELOPMENT
THE 2 WORLDS OF CUSTOMER DEVELOPMENT
CUSTOMER DISCOVERY
CUSTOMER VALIDATION
CUSTOMER CREATION
COMPANY BUILDING
WORLD OF SEARCH FOR SCALABLE BUSINESS MODEL(For ‘Startups/Entrepreneurs/Founders’)
WORLD OF EXECUTION FOR SCALABLE BUSINESS MODEL(For ‘Established or Matured Companies/Accountants’)
CUSTOMER CREATION PYRAMID FORTHE BLUE OCEAN STARTUP
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Delighters Satisfiers Dissatisfiers
Delighters Satisfiers Dissatisfiers
Delighters Satisfiers Dissatisfiers
NON-COMPETITORS(Remote Industries/Economy: Sectoral & Geographical Non-alternatives)
DIRECT COMPETITORS(Core Sector/Strategic Groups: Substitutes)
BUSINESS
(New) Customer Value Proposition/Market: …………………………………………………………………..
NON- CUSTOMERSo Profitableo Break-eveno Unprofitable
Oh My God-Product/Service
Why?How?
Why?How?
MARKET OPPORTUNITY SPACE
(LATENT DEMAND/CUSTOMERS)
UNTAPPED CUSTOMERS
SWITCHERSIM
PROVE JTBD/
Customer E
xperience
BLUE OCEAN ST
ARTUP
Why?How?
CREATE (Integrate) JT
BD/
Oh My God-Experie
ncesINDIRECT COMPETITORS (Peripheral/Adjacent Industries: Alternatives/Value Chain Complements)
Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers
GURUS
Hypotheses vs. Reality
JTBD = Job To Be Done
CORE VALUES (Incentives/Penalties)
STAKEHOLDER IMPACTS [Profit (Margin); Revenue /Cost ;
Unit Price; Volume; Speed; Trade-off]
GOALS, OBJECTIVES, STRATEGIES & TACTICS
(PLAN)
CUSTOMER PROBLEM(BIG URGENT MARKET PROBLEM:
BUMP)
RESOURCES (GLOBAL VALUE CHAIN/Bus. Model) S: Suppliers E: Employees (Core Competencies) M: Machinery/Equipment/Facility P: Processes O: Output (Product/Service) R: Retailers/Distributors/Channels C: Consumer/Customer Segments E: Environment: Competitors, etc.
COMPANY BUILDING BLUEPRINT (Version X)
MISSION/VISION
CUSTOMER VALUE PROPOSITION
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN E: ENVIRONMENT
P: PROCESSES
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/ CHANNELS
O: OUTPUTS (PRODUCT/ SERVICE)
E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE
GLOBAL VALUE CHAIN:
OUTCOMES/GOALS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS & RELATIONSHIPS
GLOBAL VALUE CHAIN
Zoomable Elements of a Value Chain or Business Model: “SEMPORCE”GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN E: ENVIRONMENT/INVESTOR Revenue (Sales) Cash Burn Rate Month of Cash Left Time to Cash Flow-Breakeven Contribution Margin
P: PROCESSES Cycle Time for Pivots/Prototyping/ Versioning/Product Releases Average Time to First Order Average Time to Follow-on Order Customer Feedback/Voice
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/ CHANNELS
Advertising Expenses
Viral Coefficient
O: OUTPUTS (PRODUCT/ SERVICE) No. of Minimum Viable Products No. of Prototypes/Releases Average Size Order Average Selling Price per Order Web Page/Site: Total Visits; Total Page Views
E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE Agile/Lean (‘Small’) Teams Lessons Learned/Insights No. of Experiments/Interviews Effectiveness/Proficiency of Sale Person Revenue per Sale Person
CUSTOMER DEVELOPMENT DASHBOARD (CDD)
OUTCOMES/GOALS: Customer Value Proposition Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS & RELATIONSHIPS No. of Prospects/Registrations No. of Customers/Referrals Cost per Acquisition (Paid/Net) Customer Lifetime Value Customer Loyalty/Retention: Net Promoter Score (NPS)
CUSTOMER DEVELOPMENT DASHBOARDFOR THE BLUE OCEAN STARTUP
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
APPENDIX
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
The Blue Ocean Startup
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
A Blue Ocean Startup
Is a “Value Innovation” Business That
Creates an Uncontested Market Space and
Makes Competitors Irrelevant
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Eventually, a Blue Ocean Startup has
a Profit Margin of, at least, 20% p.a.
not more than 3 Direct Competitors in a Fast-growing Market (Niche)
a Market Share of, at least, 3 Times That of Nearest Competitor
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ORIGINAL BLUE OCEAN STARTUPS
ORIGINALBLUE OCEAN STARTUPS
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
But, how are Blue Ocean Startups Created?
WHY (PROBLEMS)?
RED OCEAN Overcrowded Industries Commoditized Products/Services Similar Customer Exp. Curves Globalization Accelerated Technological Adv.
HOW MANY? HOW MUCH?
INSEAD, France (Europe) UCSI (Asia) Kimberly Clark-BOSI Many Communities of Practice for
Blue Ocean Strategy on the Web
WHAT (PROBLEMS)?
RED OCEAN (BLOODY COMPETITION) Head-to-head Competition Price Wars Shrinking Business Profit ‘Fixed’ Market Boundaries
HOW (SOLUTION)?
BLUE OCEAN (STRATEGY) Create Uncontested Market Space: ‘Category of One’ Make Competitors Irrelevant Use Value Innovation: Resolve
Cost vs. Differentiation Trade-off
WHAT NEXT?
See www.blueoceanstrategy.com
WHERE (PROBLEMS)?
Overcrowded Industries
Slow Growing/Matured Sectors
THE METHODOLOGY OFBLUE OCEAN STRATEGY
(based on W. Chan Kim & Renee Mauborgne’s book:
“Blue Ocean Strategy”)
WHEN?
See www.blueoceanstrategy.com
WHO?
W. Chan Kim & Renee Mauborgne Professors at INSEAD (France) Authors of “Blue Ocean Strategy”
OVERVIEW OF THE METHODOLOGY OF BLUE OCEAN STRATEGY
“How to Create Uncontested Market Space and Make the Competition Irrelevant”
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHY (PROBLEMS)?
Use of Waterfall Model for Product Development
Having Little or No Customers: Product-Market Misfit
HOW MANY? HOW MUCH?
Growing Communities of Practice for Customer Development Model
Lean Startup Model
WHAT (PROBLEMS)?
9 out of 10 New Products are Failures (Unprofitable)
High Mortality Rate of Scalable Startups
HOW (SOLUTION)?
Customer Development Model (Steve Blank): Customer Discovery; Customer Validation; Customer Creation; Company Building
Lean Startup Model (Eric Ries):Continuous & Rapid Deployment
WHAT NEXT?
See http://steveblank.com/
WHERE (PROBLEMS)?
Scalable Startups especially in Silicon Valley, California
World of Business (Startups)
THE METHODOLOGY OFCUSTOMER DEVELOPMENT
(based on Steve Blank’s book: “The Four Steps
To The Epiphany”)
WHEN?
See http://steveblank.com/
WHO?
Steve Blank Retired Serial Entrepreneur Author of “The Four Steps To The Epiphany” Creator of “Customer Dev. Model” Entrepreneurship Professor
OVERVIEW OF THE METHODOLOGY OF CUSTOMER DEVELOPMENT
“Successful Strategies for Products That Win”
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BUSINESS MODEL DEVELOPMENTTOOLS FOR SYSTEMATICALLY CREATING BLUE OCEAN STARTUPS
WISDOMSOURCING MAP(Rod King)
CUSTOMER DEVELOPMENT(Steve Blank)
BLUE OCEAN STRATEGY(W. Chan Kim & Renee Mauborgne)
Blue OceanStartup
Market Types(Customer Experience
Map)
Value Innovation
VoC
Note VoC: Voice of Customer
LEAN STARTUP(Eric Ries)
(-): PAIN
(+): DELIGHTDisruption Spot
Luxury Spot
Strategic Choice
KeyOMG-Experience:
Undesirable Experience:
Profit Margin
No. of Direct Competitors(Level of Commoditization)
Blue Ocean(“Practical Impossibility”)
Luxury Spot
Disruption Spot
Green Ocean Red Ocean
JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
BLUE
OCE
AN ST
ARTU
P
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHTDisruption Spot
Luxury Spot
Strategic Choice
Profit Margin
No. of Direct Competitors(Level of Commoditization)
COMPANY BUILDING COMPANY SCALING/ACQUISITION
CUSTOMER CREATION
CUSTOMER DISCOVERY & VALIDATION
‘CUSTOMER DEVELOPMENT’ JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
BLUE
OCE
AN ST
ARTU
P
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHTDisruption Spot
Luxury Spot
Strategic Choice
KeyOMG-Experience:
Undesirable Experience:
GURUS
Sweet SpotSTARTUP
Blue Ocean STARTUP
(“Practical Impossibility;Value Innovation”)
Luxury SpotSTARTUP
(“Existing Market”)
Disruption Spot/Lean STARTUP
(“Resegmented/Reframed Market; Lean/No-frills Niche”)
VolcanoSTARTUP
OasisSTARTUP
Green OceanSTARTUP
Red OceanSTARTUP
No-Man’s-IslandSTARTUP
3
10
6
3
6
10
Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New MarketSTARTUP)
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
10 ARCHETYPAL STARTUPS & MARKET TYPES “What Kind of a Startup Are We? What Kind of a Startup Must We Be? How?”
Differentiation(Performance)
Cost
(-): PAIN
(+): DELIGHTDisruption Spot
Luxury Spot
Strategic Choice
Resegmented/Reframed/Low-cost
Market; Lean/No-frills Niche
Cost(Adoption Barrier; Complexity; Inaccessibility; Delay)
Existing High end-Market
Performance(Functionality;Quality;Differentiation)
KeyOMG-Experience:
Undesirable Experience:
GURUS Cost-Performance Map for ‘Market Types’ Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/Entirely New Market)
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3
10
6
3
6
10
Blue Ocean Strategy
(“Value Innovation”)
ITENN E: ENVIRONMENT
• Competitors/Industry/Economy• Partners/Complementors• Investors/Board of Directors• Public/Society/Enemies/Non-customer• Government/NGOs/Environment
P: PROCESSES
• Preparing/Searching/Discovering• Purchasing/Leasing• Receiving/Delivering/Learning/Installing• Using/Sharing/Complementing• Maintaining/Storing/Managing/Disposing
S: SUPPLIERS/MATERIAL
E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE
GLOBAL VALUE CHAIN(PERFORMANCE DASHBOARD)
OUTCOMES/GOALS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION
C: CUSTOMERS & CONSUMERS RELATIONSHIPS Core Customers/Users/Influencers
Peripheral Customers/Users/Influ.
Remote Customers/Users/Influ.
GENERIC ELEMENTS OF GLOBAL VALUE CHAIN
Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value ChainGURUS
R: RETAILERS/DISTRIBUTORS/ CHANNELS Retailers/Distributors/Channels Place/Warehousing/Location Promotion/Buzz Branding/Marketing Advertising Selling/Relationship Management
O: OUTPUTS (PRODUCT/ SERVICE) Product/Service Pricing Packaging Display Design Plan
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN E: ENVIRONMENT
Key Partners (KP)
P: PROCESSES
Key Activities (KA)
S: SUPPLIERS/MATERIALS
Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/ CHANNELS
Channels (CH)
O: OUTPUTS (PRODUCT/ SERVICE)
Key Resources (KR) – Product/ Service
E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE
Key Resources (KR) – Employees
GLOBAL VALUE CHAINFOR “BUSINESS MODEL
CANVAS”: GOALS Customer Value Proposition (VP) Revenue Streams (R$) Cost Structure (C$)
M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION
Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS & RELATIONSHIPS
Customer Segments (CS)
Customer Relationships (CR)
GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN E: ENVIRONMENT Key Partners (KP) Record Companies Original Equipment Manufactur- ers (OEMs)
P: PROCESSES Key Activities (KA): Hardware Design Software Design Marketing
S: SUPPLIERS/MATERIALS
Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/ CHANNELS
Channels (CH) iTunes Store www.apple.com Apple Stores Selected Retail Stores
O: OUTPUTS (PRODUCT/ SERVICE)
Key Resources (KR) – Product/ Service iPod Hardware iTunes Software Content & Agreements
E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE
Key Resources (KR) – Employees Staff Apple Brand
APPLE INC.: iPod (2001) Customer Value Proposition (VP): “A Thousand Songs in Your Pocket” Revenue Streams (R$): iPod Hard- ware; iTunes Store; Commissions Cost Structure (C$): Employees; Manufacturing; Marketing & Sales
M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION
Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS & RELATIONSHIPS
Customer Segments (CS) Luxury Spot; Mass Market Customer Relationships (CR) “Lovemark” Switching Costs
GLOBAL VALUE CHAIN FOR APPLE INC.: iPod
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:FUTURE(DISRUPTIVE)BUS. MODEL
BUSINESS/GLOBAL VALUE CHAIN
GIVEN BUSINESS MODEL
E:Eliminate
R: Reduce/Replace
I: Increase
C: Create
INPUT (SUPPLIERS/ MATERIALS/ENERGY)
ELEMENTS(EMPLOYEES/MACHINERY)
Staff/Apple Brand
PROCESS(Bus. Process/ Strategies)
Hardware Design/ Software Design/Marketing
OUTPUTS:PRODUCT/SERVICE
iPod Hardware/ iTunes Software/Content & Agreements
RETAILERS/DISTRIB./CHANNELS
iTunes; apple.com; Apple Stores/Others
CONSUMERS/CUSTOMERS (Experience)
Luxury Spot/Mass Market
ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs
Record Companies/Original Equipment Manufacturers (OEMs)/…
BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYST
EM
(IND
UST
RY/B
USI
NES
S)GURUS
Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”
HYPOTHESES PROBLEMS/PAIN (WEAKNESS-ES/THREATS)
GOALS/Objectives/Strategies/Tactics/ Initiatives/Projects
Key Metrics/ Performance Indicators/Targets
Business Experiences (Impacts)
Description of BUSINESS/GLOBAL VALUE CHAIN
Delight(Revenue)
Pain(Cost)
S: Suppliers
E: Employees/ Knowledge Assets
Staff/Apple Brand/
Staffing Cost
M: Machinery/ Infrastructure
Hardware Design/ Software Design/Marketing
P: Processes MarketingSales
Marketing CostSales Cost
O: Outputs(Product/Service)
iPod Hardware/ iTunes Software/Content & Agreements
R: Retailers/ Distributors/Channels
iTunes; apple.com;Apple Stores/Other Retailers
C: Consumers/Customers
Luxury Spot/Mass Market
High Revenue (Hardware)
E: Environment Record Companies/Original Equipment Manufacturers (OEMs)/…
Commissions
VALUE CHAIN(“SEMPORCE”)
BUSINESS ECOSYSTEM
Customer Value Proposition:“A Thousand Songs in Your Pocket”
BUSINESS VALUE(PROFIT MARGIN)
BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience
ITENN2001
Nike’s PSA Play120 (for customers who workout; has armband) Apple iPod (5GB; seamless inte- gration with iTunes music library for use on Mac computers)
2002
Apple iPod (20GB; Windows compatibility; iTunes Music Store)
1998
Eiger Labs releases MP3 player: - MPMan F10 (Flash drive capacity of 32MB) - Diamond Rio PMP300 (32MB Capacity)
2006
Mainstream popularity of Music- phones
2007
Apple iPhone (Multi-touch screen; etc.)
Apple iPod Touch Phone (Multi- touch screen; etc.)
1999
Release of Sensory Science Rave MP 2100 (64MB; voice recorder; FM tuner) Creative Labs’ Nomad (docking) PJB-100 (Internal hard disk: 4.8GB)
EVOLUTION OFTHE DIGITAL MUSIC PLAYER
2000
I2Go eGo (Micro-drive: 2GB; pocket size; high price) Creative Labs’ Nomad Jukebox (6GB; clunky; high quality sound)
2005
Apple iPod (60GB; color screen)
Emerging popularity of music – telephones: Motorola; Samsung; LG; Nokia; Sony Ericksson
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
EVOLUTION OF THE DIGITAL MUSIC PLAYER
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:Needs & Barriers COMPETITORS
Function/Content/Perf/Knowledge
Quality/ Reliability/Accuracy/Efficiency
Brand/Emotion/Style/Aura/Prestige
Customization/ Personalization/Interactivity/Fun/Entertain.
Cost (Price)
Inaccessibility/Unavailability/ Inflexibility/Friction/Scale
Complexity/ Difficulty/Support/Range/Risk
Process Time/Delay/Age
IMPORTANCE
Given Product:iPod Nano
Hold 1,000 songs (4 GB)
Watch Photos/Video
High quality Apple Brand Color
Capacity Choice
$149 Pocketable
No Wireless Connection
Simple to use
Store-Service Support
24hr Music Playback
CORECOMPETI-TORS:iPod Shuffle
Hold 240 songs (1 GB)
High quality Apple Brand Color
Capacity Choice
$79 Ultra-pocketable
No Wireless Connection
Simple to use
Store-Service Support
12hr Music Playback
PERIPHERALCOMPETITORSiPod Classic
Hold 20,000 songs (80 GB)
Watch Photos/Video
High quality Apple Brand Color
Capacity Choice
$249 Pocketable
No Wireless Connection
Simple to use
Store-Service Support
40hr Music Playback
REMOTECOMPETI-TORS:iPod Touch
Hold 1,750 songs (8 GB);Watch Video/ Photos; Multi-touch Screen
High quality Apple Brand Color
Capacity Choice
Multi-touch Screen
$299 Pocketable
Wi-Fi Connection
Simple to use
Store-Service Support
22hr Music Playback
CUSTOMER EXPERIENCE OF COMPETITORS FOR APPLE’S IPOD NANOGURUS
Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:Needs & Barriers CURVES
Function/Content/Perf./ Knowledge
Quality/ Reliability/Accuracy/Efficiency
Brand/Emotion/Style/Aura/Prestige
Customization/ Personalization/Interactivity/Fun/Entertain.
Cost (Price)
Inaccessibility/Unavailability/ Inflexibility/Friction/Scale
Complexity/ Difficulty/Support/Range/Risk
Process Time/Delay/Age
WEIGHT (IMPORTANCE)
Given Product:iPod Nano
Hold 1,000 songs (4 GB)
High quality Apple Brand Color/Capacity Choice
$149 Pocketable/No Wireless
Simple to use/Store-Service
24hr Music Playback
CUSTOMER EXPERIENCECURVES
10
8
6
4
2
0
CUSTOMER EXPERIENCE CURVES FOR APPLE’S IPOD NANO How to Zoom In and Out of BUMPs in Core & Peripheral Industries?
KEY -> 1: Low level; 10: Extraordinary level of customer experience
iPod Nano “iPod Shuffle “iPod Classic
GURUS
Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
IMPACTS
SYSTEM
VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES: Hypotheses vs. Reality
CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)
Decision Criteria:Needs & Barriers TACTICS
Function/Content/Perf./ Knowledge
Quality/ Reliability/Accuracy/Efficiency
Brand/Emotion/Style/AuraPrestige
Customization/ Personalization/Interactivity/Fun/Entertain.
Cost (Price)
Inaccessibility/Unavailability/ Inflexibility/Friction/Scale
Complexity/ Difficulty/Support/Range/Risk
Process Time/Delay/Age
WEIGHT (IMPORTANCE)
Given Product:iPod Nano
6 8 8.5 2 7 6 3 8
Core Compet.iPod Shuffle
5 8 8.5 2 4 6 2 5
Peripheral Compet.iPod Classic
8.5 8.5 8.5 6 9 6 4 9
E: Eliminate
R: Reduce
I: Increase Screen SizeStorage
Quality of Sound
FunEntertainment
Price ThicknessWeight
C: Create Multi-touch Screen
Digital Media Hub
Wi-Fi Multi-touchNavigation
CUSTOMER EXPERIENCE TACTICS FOR APPLE’S IPOD NANO Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Market Segment (Customer Problem/Goal): Listen to Music/View Photos/Watch Videos/Manage Personal Info’
Mission/Vision: “… Apple leads the digital music revolution. …”
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:FUTURE(DISRUPTIVE)BUS. MODEL
BUSINESS/GLOBAL VALUE CHAIN
GIVEN BUSINESS MODEL
E:Eliminate
R: Reduce/Replace
I: Increase
C: Create
INPUT (SUPPLIERS/ MATERIALS/ENERGY)
ELEMENTS(EMPLOYEES/MACHINERY)
Staff/Apple Brand
PROCESS(Bus. Process/ Strategies)
Hardware Design/ Software Design/Marketing
OUTPUTS:PRODUCT/SERVICE
iPod Hardware/ iTunes Software/Content & Agreements
Screen Size; Storage;Fun; Entertainment;Thickness; Weight;Price
Multi-touch screen; Digital Media Hub;Wi-Fi
RETAILERS/DISTRIB./CHANNELS
iTunes; apple.com; Apple Stores/Others
CONSUMERS/CUSTOMERS (Experience)
Mass Market
ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs
Record Companies/Original Equipment Manufacturers (OEMs)/…
BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
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Market Segment (Customer Problem): Commoditized ProductsMission/Vision: “… Apple leads the digital music revolution. …”
ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP
1 PART-WISDOMSOURCING MAP
CLASSIC VERTICAL MAP PAIN-DELIGHT MAP
2 PART-WISDOMSOURCING MAP
WISDOMSOURCING MAPS:
Family of Wisdomsourcing Maps (Zoomable Idea Organizers) for Facilitating Collaboration, Ideas
Management, Creativity, and Customer Problem Solving
3 PART-WISDOMSOURCING MAP
CLASSIC HORIZONTAL MAP
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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WISDOMSOURCING MAPS FOR THE BLUE OCEAN STARTUP
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
ABOUT THE AUTHOR
GURUS
Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Inventor of over 40 Tools for The Wisdomsourcing Trilogy – Facilitating work in the areas of Business Model Development Business and Strategic Planning Product & Service Innovation Performance Management
Inventor of “The Fractal Grid”This technology, which has US andInternational patent-pending, can beused for visually organizing and Prioritizing massive amounts of information such as in search engines, social networks, andother communities on the Internet
Visual Problem Solver Speaker & Consultant on
Business Model Development Inventor of The Wisdomsourcing
Trilogy, a Customer Problem Solv-ing Suite for Collaboratively Designing Oh My God-Strategies, Products, and Business Models
Founder of the WisdomsourcingGroup, an online Global Think Tankfor collaboratively improvingcustomer experiences and resolvingtough dilemmasOrganizer & Coordinator of Wisdom-sourcing survey involving over 200 professionals from over 30 countries
CONTACT
Dr. Rod King: California, USACell: (559) 248-6230
[email protected]://twitter.com/RodKuhnKing
B. Eng. (Hons) in Civil Eng. Master of Infrastructure Planning Ph.D. in Regional Dev. Planning Postgraduate Certificate in
Advanced Academic Studies Over 20 years of experience in
creative problem solving formulti-disciplinary projects
Dr. Rod KingVisual Problem Solver,
Inventor & Magician Inventor of first software that
wholly invents magic tricks Inventor of several magic tricks Author of “Trickanalyzing the
Close-up Magic of David Copperfield” & several articles
Winner of several championships in chess and table-tennis
Founder and former CEO of Galaxy IT, Inc., a venture-financed visual search engine business
Major contributor on creativity to the multi-author book, “Research Methods for Postgraduates”
Former Lecturer
BIOGRAPHICAL SKETCH Background Information on Dr. Rod King, Creator of Business Model Development (BMD)
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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
• Rod King (2009)• Global Collaboration• Visual Problem Solving• Practical Impossibility Thinking• Wisdomsourcing Maps• Wisdomsourcing Canvas• Customer Experience Map (Pain-Delight Evaluation of Trade-off)• Wisdomsourcing Deck• Manifesto for Wisdomsourcing Game
• Alex Osborne (1953)• Rules for Brainstorming – No criticism during idea generation• ‘Blue Sky’ Thinking and Ideas
• Jeff Howe (2006)• Crowdsourced Goods and Information Products• Off-site Tools for Strategic Analysis and ProblemSolving
• ‘Ad hoc’ Group• Unlimited Number of Volunteers• Peer Production; Documentation• Open Innovation and Value Chain• Prosumers: Consumers who participate like employees/producer in a business• Competitions; Contests; Prizes• Recognition; Reputation
• Organic Process• Online Collaboration• Collaborative Idea Generation• 1D-Evaluation; Voting
• Myriad Generated Ideas
• Offline• 1 Physical Location• Formal Group
WISDOMSOURCING3.
CROWDSOURCING 2.
1.BRAINSTORMING
EVOLUTION OF WISDOMSOURCINGGURUS