The CRPG: The Genre that Came from another Genre or the Joy of Systemization.
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Transcript of The CRPG: The Genre that Came from another Genre or the Joy of Systemization.
The CRPG:The Genre that Came from another Genre
orthe Joy of Systemization
The Genre of the CRPG
CRPG can be contrasted with RPG’s in there other main medium, the tabletop.
Richard Gariott, aka Lord British created one of the earliest examples of the genre in 1979
Many look towards Tolkien-esque worlds, but some are more adventurous (Planescape: Torment, Mass Effect, SW:KoToR)
CRPG’s “prioritize inductive and quantitative reasoning” leading to things like theorycrafting, and the like (6).
The Genre, Continued
Our authors claim that the genre is stacked on a numbers-based leveling system (7). Do you think this is the case?
Tactics and skill are key to this genre as well (397)
Sidenote: Does anyone use the term “Munchkin” anymore (10)?
What is a Crpg (does that term even make sense?)
The History
The Dark Age 74-79; no games known
Bronze Age: 79-83: Ends with Ultima and Wizardry
Golden Age: 85-93: Bard’s Tale, Pool of Radiance, etc
Platinum Age: Baldur’s Game, Planescape, Fallout, arcanum
Modern Age: Kotor, Neverwinter Nights
The Pyrite Age?: Dragon Age, Dragon Age 2, etc
Question: Gaming Systems
JRPG’s System (Yes, a huge stereotype)
Oblivion System
Baldur’s Gate System
Zelda System
Diablo System
Other systems...
MMORPGs: THe founders
Ultima Online
PKing
PLayer Ownership and World interaction
Everquest: Setting the bar for hardcore so high no one ever wants to go that high ever again (
Estate of Unrest: Trash
“Camping”
Risk versus reward
MMORPGs: Turbine Innvoation
Asheron’s Call: Changing Story in a persistent world (Turbine)
Allegiance System
new Stories
Asheron’s Call 2
World without NPCs
MMORPG: The Other Folks
DAOC: Dark Age of Camelot
City of heroes: Why don’t I have a cape?
Anarchy Online
Eve
Question: Thinking on Systems in MMOS
To what extent is an MMOrpg system’s Power connected to the model of its system?
Wow Model: Theory Crafting for eternity
Diablo model: Random Drops and Random drops
JPRG Model: Leveling up and Leveling UP
Other models
Question: Thinking on the RPG
What is the RPG?
What are its strengths? What are its weaknesses?
How do modern versions of the genre handle each and build on them?
How do they push the genre?
Is the genre conservative? Is this a good thing?