The Changing Mobile Landscape and its Impact on Education
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Transcript of The Changing Mobile Landscape and its Impact on Education
© 2011 University of Denver
The Changing Mobile Landscape and its Impact on Education Joseph Labrecque Center for Teaching & Learning
© 2011 University of Denver
Introduction
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Joseph Labrecque, MA University of Denver - CTL Senior Interactive Software Engineer Adjunct Faculty
Fractured Vision Media, LLC Proprietor
Adobe Community Professional
Adobe Education Leader
What’s New in Flash Player 11
What’s New in Adobe AIR 3
© 2011 University of Denver
Mobile Considerations
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© 2011 University of Denver
Traditional Computing in Education
While mobile has always been with us in some form, things are rapidly changing from what once was a normal computing experience.
Traditional Computing
Laptop requirements
General activities include research and writing, with access to online tools
Fully powered, unrestricted machines
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Mobile Differences: Desktop User Experience
Average user desktop: 1024x768 - 1280x1024
Lots of applications opened simultaneously - Multitasking!
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Mobile Differences: Screens
Users generally have very small screens and therefore not a lot of room to work with.
Applications take up the entire screen when running.
This means:
Serious choices must be made in terms of what is made available to the user.
Interface elements should be kept to a minimum.
No clutter!
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Mobile Landscape
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A Plethora of Devices
Smartphone Operating Systems
Apple iOS
Google Android
Windows Phone 7 (WP7)
Blackberry QNX
Tablet Operating Systems
Apple iOS
Google Android
Windows 8
Blackberry Tablet OS
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© 2011 University of Denver
The State of Mobile
Mobile explosion!
iOS, Android, QNX, WP7…
Smartphones and tablets
Android ahead, Apple not far behind
Other platforms are being crushed
By 2014, mobile internet consumption will overtake desktop consumption
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© 2011 University of Denver
Example: Android Growth
Fastest-growing Mobile Platform 550,000 new Android devices
activated every day. (This is growing by 4.4% EVERY WEEK) (August ‘11)
100 million activated Android devices to date. (July ‘11)
4.5 billion applications have been installed from Android Market. (July ‘11)
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Android Growth: Detail
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Impact on Education
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Mobile is Great for Education
Developments in mobile have great impact because students are now even more connected to systems and information than ever before.
Portable
Social
Connected-ness
Lightweight
Directed experiences
Leading…
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Challenges of Mobile for Education
Students and faculty expect to be able to perform the same tasks with phones and tablets that they are able to perform on desktops and laptops.
This is a major problem
Devices are limited in power
Non-traditional OS
Limited functionality
Locked down platforms
Fragmentation
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Pre-Mobile Content
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The web has been available for general use for nearly two decades and there are many, many useful systems that were not built with mobile use in mind at all.
These experiences include
Websites
Web Applications
Rich Experiences (eg: video, audio, interactivity)
This is a problem because
All still viable
All still useful
© 2011 University of Denver
Mobile Decisions
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Delivery to Mobile Device Platforms
Website
Limited functionality w/ HTML as a mobile-aware website in presenting static content
Application
Native or cross-compile?
Both provide much more functionality than “Web”
Native is platform-specific
Cross-compile casts a wider net- but performance and experience could suffer
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Decisions on Delivery Type
Mobile Website
To convey information.
Mobile Application
When there is a directed purpose.
When you need operating system level interaction.
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Mobile Statistics
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Average Processing Power
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(rel
ativ
e un
its)
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Average Screen Size
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TV
Laptop
Tablet
Phone
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Mobile at DU – First Day of Classes Autumn 2011
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Compared with 1 Year Ago…
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Let’s look at some academic apps
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Blackboard Mobile Learn
Allows students to access course material in a manner more usable on small screens.
We have chosen not to enable this at DU:
The free version is restricted to certain devices and networks.
The paid version is very expensive and has a limited feature set.
There has been no demand on campus.
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iThoughts
Mindmapping app for iPhone and iPad.
No cross-platform support – iOS only.
Example of a directed utility app.
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University of Denver
DU mobile application directs users to certain information channels
Integrated calendar and map.
Android and iOS.
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Penrose Library mobile website includes account access and search.
HTML
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CourseMedia Mobile
Extension of directed CourseMedia functionality to smartphones and tablets.
Beta-test on Android… cross-compile to iOS and other platforms once solid.
Images, text slides, meta-data, and streaming video!
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Streaming Video
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Students, Faculty, and Staff “get” Mobile
Classes
Special Topics: Mobile Android Development with Flash Platform Tools
Independent Study: Rapid ELISA Mobile Assay (REMA)
Research
Andrei Kutateladze - The ability to “draw” a molecule on a smart phone screen, submit it to a DU server for calculations of molecular structure and other properties, have the results sent back to the phone.
Textbooks
Many students now purchase the electronic version of the textbook: whether PDF, ePub, Kindle, or some other digital format.
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Closing Thoughts
Observations
Mobile requires a certain directed approach that is not required with desktop application development.
Mobile users still expect everything to work flawlessly on whatever random device they may be using. This perspective is flawed.
Designing good educational applications requires collaboration between educators and tech professionals.
Knowledge of how people learn (key components include interaction and feedback).
Awareness of the technical opportunities and challenges.
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© 2011 University of Denver
Thank You.