The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement...

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Transcript of The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement...

Page 1: The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress.
Page 2: The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress.

The Chain Game Project

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Overview

• Development Methodology• New vision• Ramp-Up Document• Razor Statement• Tone• Design Progress• Art Progress• Programming Progress• What’s next?

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Development Methodology

• Modified Scrumo Sprint Schedule

http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking

o Due dates within each sprinto Daily meetingso Large amounts of communication

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New Vision

• Rick’s challenge• Everything must go• Brainstorming over the weekend• Game research• Redesign of the world/fiction

o Solidified toneo Solidified setting

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Ramp-Up Document

• Purpose?o Allows future team members to get quickly

caught up on what our project is and how it works.

o Art- exporting .nif’so Design- placing .nif’s in Scene Designer and

creating .gsa’so Programming- placing .gsa’s into a build and

testing them

• Evolving embodiment of our vision

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Razor Statement

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Razor Statement

Traverse a twisted afterlife as a tethered team.

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Tone

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Tone

• Morbid• Humorous• Oversaturated

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Design Progress

• Razor Statement• Design possible chain abilities

o Finalize the chain abilities present in Vertical Slice

• Basic knowledge of Scene Designer

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Art Progress

• Initial color palette

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Art Progress

• Initial character concepts

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Art Progress

• Initial environment concepts

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Animation Progress

• Chain in engine

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Programming Progress

• Gamebryo research and experience• Pipeline

o .nif’s loading in engine

• Base PhysX integration

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What’s Next?

• Designo Blue Box level- Bryan Walkero Solution to “Game Over” Flow breakero Finalize gameplay target

• Arto Final character conceptso Environmental tone conceptso Environment concepts for Vertical Sliceo Finalized color palette

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What’s Next?

• Animationo Basic movemento Jumping

• Programmingo Central Team’s engine creationo Networkingo PhysXo Character controller

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Questions?