The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement...
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Transcript of The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement...
The Chain Game Project
Overview
• Development Methodology• New vision• Ramp-Up Document• Razor Statement• Tone• Design Progress• Art Progress• Programming Progress• What’s next?
Development Methodology
• Modified Scrumo Sprint Schedule
http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking
o Due dates within each sprinto Daily meetingso Large amounts of communication
New Vision
• Rick’s challenge• Everything must go• Brainstorming over the weekend• Game research• Redesign of the world/fiction
o Solidified toneo Solidified setting
Ramp-Up Document
• Purpose?o Allows future team members to get quickly
caught up on what our project is and how it works.
o Art- exporting .nif’so Design- placing .nif’s in Scene Designer and
creating .gsa’so Programming- placing .gsa’s into a build and
testing them
• Evolving embodiment of our vision
Razor Statement
Razor Statement
Traverse a twisted afterlife as a tethered team.
Tone
Tone
• Morbid• Humorous• Oversaturated
Design Progress
• Razor Statement• Design possible chain abilities
o Finalize the chain abilities present in Vertical Slice
• Basic knowledge of Scene Designer
Art Progress
• Initial color palette
Art Progress
• Initial character concepts
Art Progress
• Initial environment concepts
Animation Progress
• Chain in engine
Programming Progress
• Gamebryo research and experience• Pipeline
o .nif’s loading in engine
• Base PhysX integration
What’s Next?
• Designo Blue Box level- Bryan Walkero Solution to “Game Over” Flow breakero Finalize gameplay target
• Arto Final character conceptso Environmental tone conceptso Environment concepts for Vertical Sliceo Finalized color palette
What’s Next?
• Animationo Basic movemento Jumping
• Programmingo Central Team’s engine creationo Networkingo PhysXo Character controller
Questions?