THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

110
BRIDGING GAP BETWEEN REALTIME & OFFLINE Renaldas Zioma Unity Technologies

Transcript of THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Page 1: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

BRIDGING GAP BETWEEN REALTIME & OFFLINE

Renaldas Zioma Unity Technologies

Page 2: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WTF? ISN’T UNITY FOR MOBILE?

Page 3: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TODAY HALF OF METACRITIC TOP IS MADE WITH UNITY

Top 4 made with Unity

Page 4: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TONS OF NON-GAME APPLICATIONS TOO

Page 5: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TALK ABOUT TWO REALTIME ANIMATED SHORTS

Butterfly Effect 2012

The Blacksmith 2015

and in between

Page 6: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

YEAR 2012

Page 7: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

COLLABORATION

Page 8: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH BUTTERFLY EFFECT

Page 9: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 10: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 11: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

VISUAL RESEARCH

Page 12: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

MO-CAP

Page 13: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

CHARACTER RIG

Page 14: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

CHARACTER RIG

Page 15: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TECHNICAL PRE PRODUCTION 12 WEEKS

Page 16: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

LOTS OF MATERIALS

Page 17: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

FACIAL EXPRESSIONS

Page 18: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

CLOSE-UPS

Page 19: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SKIN

Page 20: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

HAIR

Page 21: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 22: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

CLOTH

Page 23: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

DOF

Page 24: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

EXPLOSIONS

Page 25: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

NEED

better shading point cache

64bit GPU tesselation is NOT subdivs :(

Page 26: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PRODUCTION14 WEEKS

Page 27: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SCENES FROM XSI

Page 28: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

ART DRESSED IN UNITY

Page 29: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

CUSTOM LIGHT SETUP PER SCENE

Page 30: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

BAKED GI

Page 31: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 32: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TAKEAWAYS

Page 33: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TAKEAWAYS

artists loved interactive - hated baking easy to extend UNITY

tools for sequence & shots ctrl polycount is the least of the problems

offline uses humongous textures

Page 34: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

AFTER BUTTERFLY EFFECT

Page 35: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

OPENSUBDIV PIXAR

Page 36: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PHYSICALLY BASED SHADING

Page 37: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

ONE SHADER

Page 38: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

METALS

Page 39: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

NON-METALS

Page 40: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

EMISSIVE

Page 41: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SIMPLE INTERFACE

Page 42: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

VARIOUS CONTENT

Page 43: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

REALTIME GLOBAL ILLUMINATION

Page 44: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH 'EARLY GI TEST' VIDEO

Page 45: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

THE BLACKSMITH

Page 46: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 47: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 48: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PRE PRODUCTION

Page 49: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 50: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 51: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 52: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

COPYRIGHT 2015 @ UNITY TECHNOLOGIES

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 53: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 54: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 55: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 56: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PRE VIZ

Page 57: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

EARLY ON IN UNITY

Page 58: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PRODUCTION

Page 59: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SET DRESSING IN UNITY

Page 60: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WHITEBOXED IN UNITY

Page 61: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 62: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 63: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 64: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

IMPROVING WITH EVERY ASSET DELIVERY

Page 65: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 66: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 67: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 68: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Details: http://blogs.unity3d.com/2015/06/15/making-of-the-blacksmith-concept-and-art-production/

Page 69: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

TERRAGEN WORKFLOW

Page 70: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 71: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 72: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 73: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 74: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SEMI PROCEDURAL SHADING

Page 75: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 76: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SAME MESH

Page 77: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 78: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

OUTSOURCING ASSETS

Page 79: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG
Page 80: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 81: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG
Page 82: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG
Page 83: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

MOTION CAPTURE

Page 84: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH 'BEHIND THE SCENES' VIDEO

Page 85: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

DIRECTOR IN UNITY 5.?

Page 86: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

ARTISTIC CONTROL FOR EVERY SHOT

Page 87: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

ATMOSPHERICS PER-SHOT

Page 88: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

LIGHTS PER-SHOT

Page 89: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PROPS PER-SHOT

Page 90: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 91: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 92: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 93: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 94: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 95: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Details: http://blogs.unity3d.com/2015/06/17/making-of-the-blacksmith-scene-setup-shading-lighting/

Page 96: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH 'CUSTOM SHOT SETUP' VIDEO

Page 97: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

VFX

Page 98: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

SHADOWS

Details: http://blogs.unity3d.com/2015/05/28/unique-character-shadows-in-the-blacksmith/

Page 99: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

BLEND SHAPES & WRINKLE MAPS

Details: http://blogs.unity3d.com/2015/05/28/wrinkle-maps-in-the-blacksmith/

Page 100: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

PLANE REFLECTIONS

Included in ‘The Blacksmith – Characters’ package: https://www.assetstore.unity3d.com/#!/content/39941

Page 101: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

ATMOSPHERE & LIGHTING

Page 102: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 103: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Details: http://blogs.unity3d.com/2015/05/28/atmospheric-scattering-in-the-blacksmith/

Page 104: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH 'BLACKSMITH ENVIRONMENT' VIDEO

Page 105: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

VEGETATION & PAINTJOB TOOLS

Included in ‘The Blacksmith – Environment’ package: https://www.assetstore.unity3d.com/#!/content/39948

Page 106: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 107: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

COLOR GRADING

Details: http://blogs.unity3d.com/2015/06/22/making-of-the-blacksmith-animation-camera-effects-audiovideo/

Page 108: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

Page 109: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively,

WATCH THE BLACKSMITH

Executable: http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/

Page 110: THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG

Text Styles

between levels

Level 1 = Bullet 24 pt. Level 2 = Bullet 24 pt. Level 3 = Bullet 20 pt. Level 4 = Bullet 18 pt. Level 5 = Bullet 16 pt.

again, use SHIFT + TAB

Alternatively, WE ARE HIRING!

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