The Best Playground

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THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY DREW DAVIDSON

Transcript of The Best Playground

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THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY

DREW DAVIDSON

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A LITTLE ABOUT ME

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ETC. WHAT? WHY? HOW?

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PLAYGROUND - FENCE

Context Constraints Creativity

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ETC

Mission •  Providing leadership in education and applied research that

combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.

Goal

•  Applied Research •  Communication and Collaboration

across Disciplines

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ART | TECHNOLOGY | DESIGN

College of Fine Arts •  Don Marinelli

School of Computer Science

•  Randy Pausch Founded 15 years ago

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M.E.T. Two year professional Master’s program Around 150 students (40% / 40% / 20%) Diverse Faculty Interdisciplinary Teams Project-based Curriculum Global Education

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ENTERTAINMENT TECHNOLOGIES

Games, Animation, Theme Park Rides, Museum Installations, Augmented Reality, Mobile Devices, Robotics, Interactive Performances, Websites, Film, Cross-Media . . .

Education, Training, Medical, Civics, Entertainment . . .

All these and more . . .

@wilg

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ETC CORE COURSES Building Virtual Worlds

Visual Story

Improv

Fundamentals

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ETC PROJECTS

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CONTEXTS

Failure Doubt Curiosity

Articulations

Ecologies

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FAILURE Fail Faster Experiment, Explore Rapid Prototyping

Iterate toward Solutions

•  Try Again. Fail Again. Fail Better.

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DOUBT

Question Answers Challenge Assumptions Work to Understand

•  To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

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CURIOSITY

Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating?

Story Telling & Model Making

•  The cure for boredom is curiosity. There is no cure for curiosity.

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ARTICULATIONS

Systemic Connections Associations

Relationships

Transference

Interdisciplinary

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ECOLOGIES

Learning Overlapping Evolving

Interrelating

Connecting

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ETC

A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries

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DESIGN PROCESS Critical Creation Constraints Scrum Experience

•  Media

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CRITICAL CREATION

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CONSTRAINTS

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SCRUM

Agile Development Real Progress Scheduling Iterative Design

Rapid Prototyping

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EXPERIENCE

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INTEREST CURVES, FLOW PROCEDURAL, INTERACTIVITIES

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INTEREST CURVES

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FLOW

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PROCEDURAL

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INTERACTIVITIES

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LESS TALK, MORE ROCK

Superbrothers

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ETC

Inquisitive Inclusive Integrated

Iterative

Interactive

Interdisciplinary

International Innovative

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INQUISITIVE

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INCLUSIVE

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INTEGRATED

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ITERATIVE

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INTERACTIVE

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INTERDISCIPLINARY

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INTERNATIONAL

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INNOVATIVE

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ETC

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THANKS!

Questions? •  [email protected] •  etc.cmu.edu