The Best Playground
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Transcript of The Best Playground
THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY
DREW DAVIDSON
A LITTLE ABOUT ME
ETC. WHAT? WHY? HOW?
PLAYGROUND - FENCE
Context Constraints Creativity
ETC
Mission • Providing leadership in education and applied research that
combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.
Goal
• Applied Research • Communication and Collaboration
across Disciplines
ART | TECHNOLOGY | DESIGN
College of Fine Arts • Don Marinelli
School of Computer Science
• Randy Pausch Founded 15 years ago
M.E.T. Two year professional Master’s program Around 150 students (40% / 40% / 20%) Diverse Faculty Interdisciplinary Teams Project-based Curriculum Global Education
ENTERTAINMENT TECHNOLOGIES
Games, Animation, Theme Park Rides, Museum Installations, Augmented Reality, Mobile Devices, Robotics, Interactive Performances, Websites, Film, Cross-Media . . .
Education, Training, Medical, Civics, Entertainment . . .
All these and more . . .
@wilg
ETC CORE COURSES Building Virtual Worlds
Visual Story
Improv
Fundamentals
ETC PROJECTS
CONTEXTS
Failure Doubt Curiosity
Articulations
Ecologies
FAILURE Fail Faster Experiment, Explore Rapid Prototyping
Iterate toward Solutions
• Try Again. Fail Again. Fail Better.
DOUBT
Question Answers Challenge Assumptions Work to Understand
• To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
CURIOSITY
Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating?
Story Telling & Model Making
• The cure for boredom is curiosity. There is no cure for curiosity.
ARTICULATIONS
Systemic Connections Associations
Relationships
Transference
Interdisciplinary
ECOLOGIES
Learning Overlapping Evolving
Interrelating
Connecting
ETC
A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries
DESIGN PROCESS Critical Creation Constraints Scrum Experience
• Media
CRITICAL CREATION
CONSTRAINTS
SCRUM
Agile Development Real Progress Scheduling Iterative Design
Rapid Prototyping
EXPERIENCE
INTEREST CURVES, FLOW PROCEDURAL, INTERACTIVITIES
INTEREST CURVES
FLOW
PROCEDURAL
INTERACTIVITIES
LESS TALK, MORE ROCK
Superbrothers
ETC
Inquisitive Inclusive Integrated
Iterative
Interactive
Interdisciplinary
International Innovative
INQUISITIVE
INCLUSIVE
INTEGRATED
ITERATIVE
INTERACTIVE
INTERDISCIPLINARY
INTERNATIONAL
INNOVATIVE
ETC
THANKS!
Questions? • [email protected] • etc.cmu.edu