The Avatar Age: The Future of Entertainment and Advertising

18
The Avatar Age Entertainment and Advertising in the Future Reuben Steiger CEO, Millions of Us Virtual Worlds West San Jose, CA

description

The Avatar Age. Keynote Introduction by Reuben Steiger at Virtual Worlds West conference in San Jose, CA. October 11, 2007

Transcript of The Avatar Age: The Future of Entertainment and Advertising

Page 1: The Avatar Age:  The Future of Entertainment and Advertising

The Avatar AgeEntertainment and Advertising in the Future

Reuben Steiger

CEO, Millions of Us

Virtual Worlds West

San Jose, CA

October 11, 2007

Page 2: The Avatar Age:  The Future of Entertainment and Advertising

What is Millions of Us?

The world’s leading agency helping brands connect with large online communities, virtual worlds and social networks

Page 3: The Avatar Age:  The Future of Entertainment and Advertising

Millions of Us: Key Clients

• Toyota• General Motors• Mini• Sun Microsystems• Coca Cola • Intel• Microsoft• Comcast• CNN• Warner Brothers• HBO• 20th Century Fox• Diageo• Budweiser

Page 4: The Avatar Age:  The Future of Entertainment and Advertising

What is an Avatar?

Now, an online persona

In Hindu lore, the earthly form of a God

Page 5: The Avatar Age:  The Future of Entertainment and Advertising

Houston: We Have a Problem

Authenticity and Advertising• Only 24% of U.S. residents trust what companies tell them (Yankelovich, 2007)

Page 6: The Avatar Age:  The Future of Entertainment and Advertising

A Statistic to Ponder

User- generated, social communities represent the fastest growing market segment totaling 31% of all consumer Internet usage

(Comscore, 2007)

Page 7: The Avatar Age:  The Future of Entertainment and Advertising

The Programming Grid of the Avatar Age

Virtual Worlds BlogsUser Created Content Communities

Social Networks

Younger

Older

Audience Age

Page 8: The Avatar Age:  The Future of Entertainment and Advertising

Other Worlds100 Million and Growing. . . .

Habbo Hotel: 32 million users Gaia Online: 8.5 million users

Zwinktopia: 10 million users Stardoll: 8.5 million users

Page 9: The Avatar Age:  The Future of Entertainment and Advertising

Some Predictions for 2008

• Social networks will become “Avatarized”

• Virtual worlds will become more like social networks

• Television tie-ins will increase for virtual worlds

Page 10: The Avatar Age:  The Future of Entertainment and Advertising

Virtual WorldsFrom Habitat to Second Life

1985 2005

Page 11: The Avatar Age:  The Future of Entertainment and Advertising

Where it all BeganPhilo T. Farnsworth: 1928

Page 12: The Avatar Age:  The Future of Entertainment and Advertising

Fast Forward: 2007Across the Street: 1100

Sansome

Page 13: The Avatar Age:  The Future of Entertainment and Advertising

And So It Began. . . . .The gentle blue glow

Page 14: The Avatar Age:  The Future of Entertainment and Advertising

Meanwhile. . . . .

550 million automobiles by 2002

Page 15: The Avatar Age:  The Future of Entertainment and Advertising

What Happened to Communities?

Page 16: The Avatar Age:  The Future of Entertainment and Advertising

Telling Stories in Virtual Worlds

What is Scion City?

Page 17: The Avatar Age:  The Future of Entertainment and Advertising

So that’s how we got here. . .

Now how do we go mainstream?

Page 18: The Avatar Age:  The Future of Entertainment and Advertising

Thank You