The Aquarius Doctrine A

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The Aquarius Doctrine Developed by Ephriam Grey, Statesman28, Kuros and MagicFriend

description

CN Economics Guide, courtesy of Andromeda

Transcript of The Aquarius Doctrine A

Page 1: The Aquarius Doctrine A

The Aquarius Doctrine Developed by Ephriam Grey, Statesman28, Kuros and MagicFriend

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Table of Contents

Title Page

Preface 3

Citizens & Tax Rate 4

Infrastructure 5-6

Improvements 7-8

Land 9

Government 10-11

Government Position and Events 12-14

Religion 15-17

Foreign Aid 18-19

Trades 20-21

Appendix A: Improvement Order 22-24

Appendix B: Improvement Swapping 25

Appendix C: Quick Trades 26-29

Appendix D: Event Lists 30-40

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PrefaceThe Aquarius Doctrine is the collective financial knowledge of

Andromeda. This is not a guide of equations, not a boring lecture on why you do certain things with your nation – it was the decision of the Founders that such explanation is, in fact, really boring. We wrote this guide to teach you what to do, and to try to teach it in an easier fashion. Do you really need to know the exact change in your income that comes from choosing the right government, or do you just need to know what government to pick? Do you really need to know why to use 28% taxes, or do you just need to know to use them?

This guide teaches you what to do to make your nation the best it can be. It’s that simple.

Of course, we’d never inhibit the education of people who wish to learn the exact numbers, the people who want to learn the reasoning behind the instructions, and we are of course happy to personally instruct such people who wish to learn more.

Ephriam Grey, First Ordinat and Founder

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Citizens & Tax Rate

Your nation makes money in one way – by taxing your citizens. The more citizens you have, the more people you have to tax.

Your tax rate should always be at 28%. This will give you the highest income – the game may warn you that this makes your citizens unhappy. Ignore it.

To change your tax rate, go to your nation menu, on the left side of your screen, and click “Edit My Nation”. The tax setting should be about halfway down your screen.

Now, lets talk about how you can get more citizens.

This is your tax rate – you can find it towards the top of your nation’s pageThis is your number of working citizens – these are the citizens who you can taxThis is each of your citizen’s total income daily – this is normally what is used when talking to other players about your nation statsThis is the amount of money you take from each citizens every time you collect taxes

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InfrastructureInfrastructure is the most important part of your nation, because

infrastructure brings more citizens to your nation. You start the game off with 1 infrastructure, and there is no limit to the amount of infrastructure you can purchase.

The downside to infrastructure is that it increases your bills – you pay an infrastructure upkeep cost for every level of infrastructure you own.

When buying infrastructure, you should always buy infrastructure in groups of 10.

You may have noticed some other nations who have 999.99 infrastructure, or 1999.99 infrastructure – this is done because of something called “Infra Jumps”. Infra jumps are levels of infrastructure at which your infra upkeep and infra purchasing cost increase drastically. These Infra Jumps normally happen on thousand infrastructure intervals.

To get by an Infra Jump and be able to make more money than before, you must save up a good portion of money, and then spending it all in one day to get far past the Infra Jump. This allows you to buy more improvements, and not loose money because of the higher upkeep costs. On the next page is a list of Infra Jumps.

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Infrastructure

Level of Infra Jump

Amount you need to save

What level you should save up for the Infra Jump at

1000.00 1 to 2 million 999.99

2000.00 3 million 1999.99

3000.00 5-6 million 2999.99

4000.00 7-10 million 3999.99

5000.00 15-30 million 4999.99

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ImprovementsImprovements are another

essential of your nation – for every 1,000 citizens you have, you get one improvement slot, and you can purchase another improvement.

If you loose enough infrastructure to loose an improvement slot, don’t worry, your improvement won’t be destroyed.

On the next page is a list of which improvements you should buy in order. You must follow this list. For a more complete list for large nations, check the appendix

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Improvements

Number of Citizens Improvement you should buy1,000 citizens Harbor

2,000 citizens Foreign Ministry

3,000 citizens Factory

4,000 citizens Factory

5,000 citizens Factory

6,000 citizens Factory

7,000 citizens Factory

8,000 citizens Stadium

9,000 citizens Bank

10,000 citizens Stadium

11,000 citizens Bank

12,000 citizens Stadium

13,000 citizens Bank

14,000 citizens Stadium

15,000 citizens Bank

16,000 citizens Stadium

17,000 citizens Bank

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LandLand is not very important – if you get a warning message on your

nation page that you need more land, buy 20 miles, but otherwise, it has little use in the game. Don’t worry much about it.

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GovernmentYour government is quite important – each nation has a “preferred”

government, which you can see next to your current government on your nation page – usually, it doesn’t say exactly what your preferred government is, but gives a description of it instead.

Anarchy is the government which your nation is automatically placed into during a war if you loose a battle on the defense – never set your national government to anarchy

You can change governments every 3 days. To change your government, go to the “Edit my Nation” link in the Nation Menu on the left of your screen.

On the next page is a chart to help you figure out what your preferred government is, and to help you choose which government to use.

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Government Preferred

GovernmentDescription

Buying Infra/1-3 star environment

Buying infra War CollectingCollecting/1-

3 star environment

Capitalist They desire a government that will invest heavily

in business ventures.Capitalist Capitalist Transitional Capitalist Capitalist

Communist They desire a government that supports common

ownership of all national possessions.Capitalist Revolutionary Transitional Revolutionary Democracy

Democracy They desire a government that makes decisions

based on fair elective processes.Capitalist Revolutionary Transitional Democracy Democracy

Dictatorship They desire a supreme ruler who is in charge of

all national matters.Capitalist Revolutionary Transitional Revolutionary Democracy

Federal

They desire a government of strong central powers that will preside over issues such as national defense, disaster relief, and foreign

affairs.

Capitalist Federal Transitional Revolutionary Democracy

Monarchy They wish to be ruled by a royal family. Capitalist Monarchy Transitional Monarchy Democracy

Republic They wish to be ruled by the people themselves

and more specifically do not want to be ruled by a royal family.

Republic Republic Transitional Revolutionary Republic

RevolutionaryThey desire a government that is based on

radical change.Capitalist Revolutionary Transitional Revolutionary Democracy

TotalitarianThey desire a government that exercises total

control over its subjects.Capitalist Revolutionary Transitional Totalitarian Democracy

Transitional They do not desire a permanent government but

instead prefer something more temporary.Capitalist Revolutionary Transitional Revolutionary Democracy

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Government Positions and Events

On your Nation Menu, you’ll notice something called “My Government Position”. These are mostly harmless, and have no effect on your nation, but three of them do, and the next few slides will show you how to pick the right answers so you won’t hurt your economy. The other positions do not matter whatsoever.

If you do not have uranium, either by trade or as a natural resourceIf you have or trade for uranium, but do not have nuclear weapons, pick thisPick this only if you have nuclear weapons

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Pick anything except for this option to avoid penalties

Pick anything except for this option to avoid penalties

Government Positions and Events

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Events occur on random days after you collect taxes. This means if you are not collecting taxes for the next 10 days because you are saving up, you do not have any chance of receiving an event. After collecting taxes, you have a 10% chance of getting an event.

All events last for 1 month, giving the event enough time to have an effect on your nation, good or bad.

When you get an event, check the chart in the appendix of this guide.

Government Positions and Events

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ReligionReligion is like government – you have a preferred religion, and you

can tell what it is by looking at the hint next to your current religion.

You should always pick your preferred religion, as this improves your economy. Religion has no other effect on the game.

You can change religions every 3 days. To change your religion, go to the “Edit my Nation” link in the Nation Menu on the left of your screen.

On the next page is a chart to help you figure out what your preferred religion is, and to help you choose which religion to use.

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Religion Religion hint (this is on your nation page)

None Your people approve of this national religion but the majority of your people would prefer something else. Perhaps they do not desire a religion.

Mixed Your people approve of this national religion but the majority of your people would prefer something else. They cannot make up their minds when it comes to religion.

Baha'I Your people approve of this national religion but the majority of your people would prefer something else. They desire a modern middle eastern religion that focuses on monotheism.

Buddhism Your people approve of this national religion but the majority of your people would prefer something else. They desire to follow a religion that seeks freedom from greed, hatred and delusion, and enlightenment through realizing the Four Noble Truths and following the Eightfold Path.

Christianity Your people approve of this national religion but the majority of your people would prefer something else. They desire a monotheistic system of beliefs and practices based on the Old Testament and the teachings of Jesus Christ as embodied in the New Testament.

Confucianism Your people approve of this national religion but the majority of your people would prefer something else. They desire a Far Eastern philosophical religion emphasizing love for humanity, high value given to learning and to devotion to family and ancestors, peace, justice, and respect for traditional culture.

Hinduism Your people approve of this national religion but the majority of your people would prefer something else. They believe in reincarnation and Karma and desire a religion that supports this philosophy.

Islam Your people approve of this national religion but the majority of your people would prefer something else. They wish to worship a supreme being that they call Allah.

Religion

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Religion Religion hint (this is on your nation page)

Jainism Your people approve of this national religion but the majority of your people would prefer something else. They are primarily non-materialistic and wish for a national religion that supports atheism and that teaches that every single living thing is an individual and eternal soul, called jîva, which is responsible for its own actions.

Judaism Your people approve of this national religion but the majority of your people would prefer something else. They desire a religion that follows divine scriptures with ethical principles embodied chiefly in the Torah and in the Talmud.

Norse Your people approve of this national religion but the majority of your people would prefer something else. They wish to follow an ancient religion followed by Germanic tribes living in Nordic countries under pre-Christian period.

Shinto Your people approve of this national religion but the majority of your people would prefer something else. They believe that god is present in all walks of life, both in living and non-living things.

Sikhism Your people approve of this national religion but the majority of your people would prefer something else. They desire a belief system which blends Hindu traditions with Islamic monotheistic traditions, the belief in one God and the teachings of the Ten Gurus.

Taoism Your people approve of this national religion but the majority of your people would prefer something else. They do not believe in a single god but instead believe in oneness and freedom from personal desires.

Voodoo Your people approve of this national religion but the majority of your people would prefer something else. They want a religion that believes in the conjuring of dead spirits.

Religion

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Foreign AidForeign Aid is a way of transferring money and technology in game –

each nation starts off with 4 Foreign Aid slots (A foreign ministry adds a 5th, and a wonder adds a 6th). Each slot can be used to send 3 million dollars, 50 technology levels, and/or 2000 soldiers. In Andromeda, you should never send aid packages without asking a superior officer.

Each Foreign Aid Slot expires 10 days after you’ve used it – you can only send one aid package every 10 days to the same nation – Statesman28 couldn’t send 2 aid packages to me on the same day, for example.

Aid slots are normally used for tech deals in Andromeda.

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You can see how many aid slots you have filled by clicking “Foreign Aid” in the Nation Menu.

To send aid, search for the nations you’re sending to, and click on it. Then, click the aid tab.

Foreign Aid

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TradesTrades have possibly the largest impact on your economy. You absolutely

must have trades – even a bad trade set is worse than no trades. You start off with two resources in the game, and these are your “Natural” resources. With a harbor, you’re allowed to trade with 5 other people – you can view your trades by clicking “Trade Agreements” in the Nation Menu.

Certain combinations of resources will result in bonus resources – for example, iron and coal will give you steel. Sometimes, 6 people come together to form a trade ring, where they only trade with each other, to get a good set of bonus resources. You may have a chance to participate in such a ring.

It is important that all of your trades are on the same color sphere – this offers a significant bonus to your nation. It is also important that you do not trade for the same resource twice.

When trading for resources, there are four resources which are absolutely essential to have:

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Here are the three most commonly used trade sets in the game:

Trades

4 Bonus Goods Set (4BG)

5 Bonus Goods Set (5BG)

8 Bonus Goods Set (8BG)

3 Bonus Goods Set (3BG)

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Appendix A: Improvement Order

Number of Citizens Improvement you should buy1,000 citizens Harbor

2,000 citizens Foreign Ministry

3,000 citizens Factory

4,000 citizens Factory

5,000 citizens Factory

6,000 citizens Factory

7,000 citizens Factory

8,000 citizens Stadium

9,000 citizens Bank

10,000 citizens Stadium

11,000 citizens Bank

12,000 citizens Stadium

13,000 citizens Bank

14,000 citizens Stadium

15,000 citizens Bank

16,000 citizens Stadium

17,000 citizens Bank

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Appendix A: Improvement Order

Number of Citizens Improvement you should buy18,000 citizens School

19,000 citizens School

20,000 citizens School

21,000 citizens University

22,000 citizens University

23,000 citizens School

24,000 citizens School

25,000 citizens Clinic

26,000 citizens Clinic

27,000 citizens Hospital

28,000 citizens Clinic

29,000 citizens Clinic

30,000 citizens Clinic

31,000 citizens Border Wall

32,000 citizens Border Wall

33,000 citizens Border Wall

34,000 citizens Border Wall

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Appendix A: Improvement Order

Number of Citizens Improvement you should buy35,000 citizens Border Wall

36,000 citizens Police Headquarters

37,000 citizens Police Headquarters

38,000 citizens Police Headquarters

39,000 citizens Police Headquarters

40,000 citizens Police Headquarters

41,000 citizens Intelligence Agency

42,000 citizens Intelligence Agency

43,000 citizens Intelligence Agency

44,000 citizens Intelligence Agency

45,000 citizens Intelligence Agency

46,000 citizens Church

47,000 citizens Church

48,000 citizens Church

49,000 citizens Church

50,000 citizens Church

Make sure to start using improvement swapping after you get border walls/police headquarters.

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Appendix B: Improvement Swapping

Improvement swapping is an economic trick which larger nations use to boost their income. You should only do improvement swapping after you get a hospital.

Here’s how it works:

Save up enough money for 5 days worth of bills, plus 1,500,000 dollars on top of that. The equation is:

Daily Bills * 5 + 1,500,000 Destroy 5 improvements (do not destroy hospitals or clinics), and

replace them with 5 labor camps. Pay bills for 5 days, but do not collect your taxes. On the 5th day, after you’ve paid your taxes, destroy all your labor

camps, and rebuy the improvements your destroyed. Then collect taxes

Labor camps have a negative happiness modifier, so by doing this, you pay bills with the reduced bills that labor camps give you, but you collect taxes without the negatives. This can be done for longer cycles than 5 days (up to 18 days), as long as you have the money for bills. Never perform improvement swapping without the proper amount of cash.

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Appendix C: Quick Trades

This guide will walk you through how to obtain a decent set of trades quickly. You should only use this guide if you have one or more non-essential resources. Resources fall into three categories, as shown below.

Essential Resources

Good Resources

Mediocre Resources

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Appendix C: Quick Trades

First, you need to pick your “target” trade partners - it’s important to never try this method with someone who has two essential resources. Now, remember, you have 5 trade slots – so you should try and get one essential resource on each trade slot, leaving your last trade slot for two good or mediocre resources. You should always try and pair a good or essential resource with a mediocre resource. For example: Good Example

Bad Example

Bad Example

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Appendix C: Quick Trades

Next, you need to search for your targets – go to your trade screen, and scroll down to the search box – enter the first set of target resources, and your team color, then hit enter:

After you do this, copy and paste all the names of all the nation rulers who have the trades you're targeting, and put them into a list in Microsoft Word or notepad - only copy the names of rulers who have empty trade slots.

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Appendix C: Quick Trades

Once you've compiled your list, break it down into groups of ten, and start sending personal messages. To get to the personal message screen, just click on any random nation, press the little mail icon next to the rulers name, and erase the rulers name from the send box.

Copy one of the names from your list into the “To” box, and put nine other names in the Carbon Copy Rulers box.

Write up a message saying "Will pay for a trade!“ or “Interested in a trade?”. Compose a short message, stating your resource, that you’ll be a reliable partner, and offer a reasonable amount of money if you are a larger nation. Don't offer money if you're under 2,000 infrastructure.

Repeat this process for about 100-150 nation rulers, and then wait a few days for responses. Start accepting trades and paying bribes.

You'll have some empty slots left over, so repeat this process with a more specific list.

Never, ever, have the same resource twice trades.

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Appendix D: Event List

Event Response

Another nations container ship carrying valuable items has crashed on you shores.

Option 1: Keep the ship wreck a secret and disperse the items throughout your country. Population happiness +2Option 2: Return the items to the owners and receive a finders reward. Citizen income +$5.00No Response: Population happiness -1

Option #2 is the best option.

Recently business has been at an all time high, your economy has been going great and your people are thrilled.

Option 1: Allow the economy to ride the boom out. Population happiness +2Option 2: Raise interest rates to slow the economy down. Citizen income -$5.00No Response: Population happiness +1

Option #1 is the best option.

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Appendix D: Event List

Event Response

Recently a cure for the flu has been found within your nation. There is a limited amount of vaccinations to go around.

Option 1: Deliver the cure to the world health organization. You will lose all vaccinations but will receive worldwide recognition. Population happiness +3Option 2: Keep the cure secret and only vaccinate your citizens. Citizen count +15%No Response: Population happiness +1

Option #1 or Option #2 could be the best option.

Add 6 dollars to the amount of money each person makes a day. Multiply that by the number of citizens you have. Finally, multiply that number by your tax rate as a decimal ex. 28% would be .28.

Then, you multiply the amount of citizens you have by 1.15. You multiply this number by the amount of money each person makes a day. You multiply that by your tax rate as a decimal ex. 28% would be .28.

If the first number is higher, choose option one. If the second number is higher, choose option 2. Note that option 2 is most likely the correct option unless you are a very young nation.

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Appendix D: Event List

Event Response

A widespread viral infection has spread among your populace. Should you take action?

Option 1: Allow the outbreak to run its course. Citizen count -15%Option 2: Send in soldiers to every community within your nation to contain the outbreak. Population happiness -3No Response: Population happiness -4

Option #2 is the best option.

Flooding has recently become a problem in your Nation due to the recent rains.

Option 1: Take action and build dams and levy's in the areas prone to flooding. Citizen income -$5.00.Option 2: Refuse to take action. They should not have built their homes in flood prone areas. Population happiness -3No Response: Population happiness -4

Option #1 is the best option.

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Appendix D: Event List

Event Response

Your main ethnic group and a small minority are experiencing various inter-racial problems. During a heated debate recently violence broke out in your capital city and many buildings were burned.

Option 1:Support only one side as you allow only one ethnic group in your nation. Do nothing about the buildings until the opposition is expelled. Population happiness -2Option 2: Send in armed soldiers to quell the violence and restore the buildings to show you retain order in your capital. Active Military -5%, Citizen income -$3.00.No Response: Population happiness -3

Option #2 is the best option.

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Appendix D: Event List

Event Response

Due to some rather exceptional blunders by members of your government a portion of your population is rising up in rebellion.

Option 1: Hold a public speech pleading with your citizens to remain orderly. Population happiness -2Option 2: Send a group of elite special forces to quell the rebellion. Active Military -10%No Response: Population Happiness -4

Option #2 is the best option.

Your economy is in a deep recession. Your government leaders have been asked for an official response.

Option 1: Let the recession heal itself. Citizen income -$5.00Option 2: Lower interest rates. Population happiness +2No Response: Population happiness -4

Option #2 is the best option.

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Appendix D: Event List

Event Response

Several months have passed since the last rains in your outlying territories. Your people are now suffering from Drought and your Advisors state that food is a problem and health issues are expected soon.

Option 1: Ration your nations water supply severely. Citizen income -$5.00Option 2: Abandon your outlying territories and bring your citizen in where fresh water is more abundant. Land area -10%No Response: Citizen income -$8.00

Option #2 is the best option.

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Appendix D: Event List

Event Response

There was a radiation leak at one of your nations nuclear power plants

Option 1: Pay for the healthcare of the victims and research ways to minimize the damage to your economy. Daily infrastructure cost +15%Option 2: Send in your armed forces to contain the radiation and abandon the affected territory. Active Military -10%No Response: Population happiness -4

Option #2 is the best option.

There has been a terrorist attack in the center of your capital city killing many citizens.

Option 1: Use the military to search for those responsible. Active Military -10%Option 2: Increase security on all public buildings. Citizen income -$5.00No Response: Population happiness -3

Option #1 is the best option.

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Appendix D: Event List

Event Response

An unexpected drop in the price of oil per barrel has surprised your nation. Should you take action?

Option 1: Build infrastructure within your nation to store the oil while it is cheap to buy. Daily infrastructure costs +10%, Population happiness -2Option 2: Buy surplus oil and release it directly to the public. Population happiness +3No Response: Population happiness +1

Option #2 is the best option.

A plane containing some of your nations beloved citizens has recently crashed in a neighboring nation who is holding the citizens hostage and refuses to turn the survivors over to you.

Option 1: Plead with the foreign nation. Population happiness -2Option 2: Send a team of special forces to rescue them. Active Military -10%No Response: Population happiness -4

Option #2 is the best option.

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Appendix D: Event List

Event Response

A neighboring Nation has been hit hard by war, its citizens are deserting into your territories droves.

Option 1: Allow the immigrants to enter your nation and become part of your workforce. Citizen count +10%, Citizen income -$5.00Option 2: Deport the immigrants and close all borders to immigration. Citizen count -10%, Citizen income +$5.00No Response: Population happiness -2

Option #1 or Option #2 could be the best option depending on the nation.

Multiply 1.1 to your population. Subtract 5 dollars from your citizen’s income per day. Multiple those two numbers. Then, multiply the result by your tax rate as a decimal ex. 28% is .28.

Multiple .9 to your population. Add 5 dollars to your citizen’s income per day. Multiply those two numbers. Multiply the result by your tax rate in a decimal ex. 28% is .28.

If the higher answer is the first one, choose Option 1. If the higher answer is the second one, choose option 2.

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Appendix D: Event List

Event Response

A major earthquake has rocked your northern territories causing severe damage to some of the villages located there.

Option 1: Send building materials to rebuild the damaged areas. Citizen income -$5.00.Option 2 : Refuse to acknowledge that your people need help. Population happiness -3No Response: Population happiness -4

Option #1 is the best option.

Counterfeiters raided the national mint last night and stole your nation’s precious printing plates. They are now printing large amounts of counterfeit money.

Option 1: Redesign the beloved national bank notes. Population happiness -2Option 2: Devote military resources to find them. Active Military -10%No Response: Citizen income -$10.00

Option #2 is the best option.

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Appendix D: Event List

Event Response

Your nation's crop output has recently surged.

Option 1: Destroy the crops in order to keep from flooding the market. Population happiness -2, Citizen income +$10.00Option 2: Allow the crops to be harvested and sent to the market. Population happiness +2, Citizen income -$10.00No Response: Population happiness +2

Option #1 is the best option.