The apocalypse trigger - Gamification in customer engagement - Manu Melwin Joy
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Transcript of The apocalypse trigger - Gamification in customer engagement - Manu Melwin Joy
Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
The Apocalypse Trigger• Autodesk offered a free
trial of their expensive
3D modeling software
program to commercial
software designers.
The Apocalypse Trigger• Commercial designers are
largely unfamiliar with 3D
techniques, used in video
game design, so the trial
was intended to show them
the possibilities the software
offered.
The Apocalypse Trigger• Autodesk knew the
longer users stayed with
the trial, the more likely
they were to license the
software.
The Apocalypse Trigger• But 3D modeling is difficult
to master, especially
through traditional tutorial
instruction, and many of
these commercial users
got frustrated and quit.
The Apocalypse Trigger• Gamifeye explains how
Autodesk then redesigned
the software trial as a game,
called The Apocalypse
Trigger,using a fun theme ─
solve the “Mystery of the
Missing Gems”.
The Apocalypse Trigger• The missions take you
around the world to
different examples of
famous architecture that the
user must then create 3D
models of in order to find
the gems and win the game.
The Apocalypse Trigger• The interactive levels and
elaborate imagery appeal to
this visual audience and
have helped them learn the
Autodesk software.
The Apocalypse Trigger• The results: Trial time
increased by 40% and
conversion from trial to
license holders increased by
15%.