The Agencies Method for Coalition Formation in Experimental Games
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Transcript of The Agencies Method for Coalition Formation in Experimental Games
The Agencies Method for Coalition Formation in Experimental Games
John Nash (University of Princeton) Rosemarie Nagel (Universitat Pompeu Fabra)
Axel Ockenfels (University of Cologne)Reinhard Selten (University of Bonn)
LEEX-UPF-COLOGNE Workshop Experimental Economics across the Fields
Nov. 2007
Introduction
• Some results from an experiment, based on 3-person games defined by characteristic function descriptions, in which coalition formation and cooperation must be achieved through actions and of surrender and acceptance by the individual players
• This can be called the “method of agencies” (Nash 1996)
• Comparison of some solution concepts with actual human behavior– Shapley Value (Shapley, 1953) – Nucleolus (Schmeidler, 1969)– Bargaining set (Aumann, Maschler 1968) – Equal division payoff bounds (Selten, 1984) – Agency model simulations (Nash, 2002)
Characteristic function of our partially symmetric 3 person games
v(1)=v(2)=v(3)=0,v(1,3) = v(2,3) = bz = 0, v(1,2) = b3,v(1,2,3) = 1,
v(i, j) is the value of the coalition of players i and j
The imbalance of the payoffs to the different players resulting from the calculations based on our agency model can be well measured by comparing p1+p2 with 2*p3 because in the calculations that were made for the graphs the games were such that players P1 and P2 were symmetrically situated.
Agency method model results compared with Shapley value and nucleolus for games with v(1,3) = v(2,3) = bz = 0, v(1,2) = b3 (see x-axis)
b3
Start 1
Every player accepts at most one other player.
2 Is there an eligible pair?
3
Stop? Yes with prob.
1/100
4
No No
Yes
Random selection of an eligible pair (X,Y)
7
Yes
X and Z do or do not accept the other active player Z or X
8
Is (X,Z) or (Z,X) an
eligible pair?
9 Stop? Yes with prob.
1/100
10
No
X chooses final payoff division (pX, pY) of v(X,Y) pZ =0
11 Final payoffs zero: pA= pB= pC= 0
5
End 6
Yes
End 12
Random selection of an eligible pair (U,V) of X and Z
13
U chooses final payoff division (pA,pB,pC) of v(ABC)
14
No
End 15
Yes
Bargaining Procedure
Two person coalition Grand Coalition
Phase I
Phase II
Phase IIINo coalition
Game 1 - 5: no core
Characteristic function games
• 3 subjects per group• 10 independent groups per game• 40 periods • Maintain same player role
in same group and same game• All periods are paid
Experimental design
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v(23)v(13)v(12)games
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v(23)v(13)v(12)games
Actual average payoffs per game
games V(1,2) V(1,3) V(2,3)ActualPayoff 1
ActualPayoff 2
ActualPayoff 3 Efficiency
1 120 100 90 43.69 36.15 37.9 .98
2 120 100 70 44.28 41.95 31.42 .98
3 120 100 50 45.42 37.94 30.72 .95
4 120 100 30 44.46 35.88 32.99 .94
5 100 90 70 41.86 38.88 37.13 .98
6 100 90 50 42.01 41.99 31.90 .97
7 100 90 30 37.95 39.33 40.03 .98
8 90 70 50 40.51 37.65 38.02 .97
9 90 70 30 39.75 38.40 36.67 .96
10 70 50 30 40.84 37.69 35.72 .95
Shapley value Nucleolus Quotas
Aumann-MaschlerBargaining set(min requirement)
Selten: equal Division. payoff bounds (min requirement
game 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3
1 46.67 41.67 31.67 53.33 43.33 23.33 65 55 35 47.50 37.50 17.50 60 45 15
2 53.33 38.33 28.33 66.67 36.67 16.67 75 45 25 62.50 32.50 12.50 60 35 10
3 60 35 25 80 30 10 85 35 15 78 28 8 60 25 0
4 66.67 31.67 21.67 93.33 23.33 3.33 95 25 5 92.50 22.50 2.50 60 15 0
5 48.33 38.33 33.33 56.67 36.67 26.67 60 40 30 55 35 25 50 35 20
6 55 35 30 70 30 20 70 30 20 70 30 20 50 25 6.67
7 61.67 31.67 26.67 83.33 23.33 13.33 80 20 10 80 20 10 50 15 6.67
8 50 40 30 60 40 20 55 35 15 55 35 15 45 25 10
9 56.67 36.67 26.67 72.50 32.50 15.00 65 25 5 65 25 5 45 16.67 10
10 50 40 30 57.50 37.50 25.00 45 25 5 45 25 5 40 23.33 16.67
games V(1,2) V(1,3) V(2,3)ActualPayoff 1
ActualPayoff 2
ActualPayoff 3
1 120 100 90 43.69 36.15 37.9
2 120 100 70 44.28 41.95 31.42
3 120 100 50 45.42 37.94 30.72
4 120 100 30 44.46 35.88 32.99
5 100 90 70 41.86 38.88 37.13
6 100 90 50 42.01 41.99 31.90
7 100 90 30 37.95 39.33 40.03
8 90 70 50 40.51 37.65 38.02
9 90 70 30 39.75 38.40 36.67
10 70 50 30 40.84 37.69 35.72
Game 1 - 5: no core
Game 10: Experimental results, its agency model solution, and these compared with other theoretical values for the game
Game 10 V(1,2) = 70V(1,3) =
50
V(2,3) = 30
Player 1 2 3
Experimental results 40.84 37.69 35.72
Agency method 40.71 39.73 37.52
Shapley value 50 40 30
Nucleolus 57.5 37.50 25.00
Quotas 45 25 5
Aumann Maschler 45 25 5
Selten 40 23.33 16.67
Efficiency (.95)
040
8012
00
4080
120
040
8012
0
0 10 20 30 40 0 10 20 30 40
0 10 20 30 40 0 10 20 30 40
1 2 3 4
5 6 7 8
9 10
Payoffs 1 Payoffs 2 Payoffs 3
payo
ffs p
laye
rs 1
, 2, 3
time
Graphs by Group
Payoffs over time for all three players for each group, game 10
Game 10V(1,2) = 70
V(1,3) = 50
V(2,3) = 30
Relative frequencies of random rule in phase 1 and phase 2, per game
Phase 1 Phase 2
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v(23)v(13)v(12)games
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5070908
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50901006
70901005
301001204
501001203
701001202
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v(23)v(13)v(12)
.3.4
.5.6
.7.8
Mea
n co
unt
1 2 3 4 5 6 7 8 9 10Game
Meanequal UpperMeanequal/LowerMeanequal
Equal split
Relative frequency of equal split, pooled over all periodsper game
002
02
04
04
06
06
000
20
20
40
40
60
60
002
02
04
04
06
06
0
-2-2 00 22 44 -2-2 00 22 44
-2-2 00 22 44 -2-2 00 22 44
11 22 33 44
55 66 77 88
99 1010
x-axis: (-1=no coalition, hardly ever) (1=player 1 representative, 2= player 2 representative, 3=player 3 representative)
Relative frequency of representative in each game
Conclusion
• A theoretical model to approach three person coalition formation:– a model of interacting players– relating experiments–
• Both the Shapley value and the nucleolus seem to give comparatively more payoff advantage to player 1 than would appear to be the implic-ation of the results derived directly from the experiments.