Texture perception Lavanya Sharan February 23rd, 2011.

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Texture perception Lavanya Sharan February 23rd, 2011
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Transcript of Texture perception Lavanya Sharan February 23rd, 2011.

Page 1: Texture perception Lavanya Sharan February 23rd, 2011.

Texture perceptionLavanya Sharan

February 23rd, 2011

Page 2: Texture perception Lavanya Sharan February 23rd, 2011.

Typical texture perception display

Image source: Landy & Graham (2004)

Page 3: Texture perception Lavanya Sharan February 23rd, 2011.

Typical texture perception display

Image source: Landy & Graham (2004)

Page 4: Texture perception Lavanya Sharan February 23rd, 2011.

Typical texture perception display

Image source: Landy & Graham (2004)

Page 5: Texture perception Lavanya Sharan February 23rd, 2011.

Typical texture perception display

Image source: VPfaCGP Fig 8.5

Page 6: Texture perception Lavanya Sharan February 23rd, 2011.

Typical texture perception display

Image source: VPfaCGP Fig 8.5

These are examples of texture segregation/segmentation tasks.

Similar tasks in visual search (e.g., find a T among Ls)

Page 7: Texture perception Lavanya Sharan February 23rd, 2011.

Explaining performance at these tasksThe ‘back pocket’ model.

Image source: Landy & Graham (2004)

Page 8: Texture perception Lavanya Sharan February 23rd, 2011.

‘Back pocket’/LNL/FRF/Second-order model etc.

Image source: Landy & Graham (2004)

Input After 1st stage After 2nd stage Output

Page 9: Texture perception Lavanya Sharan February 23rd, 2011.

‘Back pocket’/LNL/FRF/Second-order model etc.

Image source: Landy & Graham (2004)

Lots of work on these models.Not tied to specific features (e.g., line terminations).Explain performance on many texture segregation tasks.Biological plausibility.

Page 10: Texture perception Lavanya Sharan February 23rd, 2011.

For example, Malik & Perona (1990)

Image source: VPfaCGP Fig 8.3

Page 11: Texture perception Lavanya Sharan February 23rd, 2011.

For example, Bergen & Adelson (1988)

Page 12: Texture perception Lavanya Sharan February 23rd, 2011.

Back pocket model works on most lab stimuli.

Image source: Ben-Shahar 2006

Page 13: Texture perception Lavanya Sharan February 23rd, 2011.

An failure case for the back pocket model.

Image source: Ben-Shahar 2006

Text

Textures Manual annotations

The orientation gradient is negligible across the perceptually salient boundaries.

Page 14: Texture perception Lavanya Sharan February 23rd, 2011.

Lab stimuli vs. Real world stimuli

Image source: Landy & Graham (2004) Image source: VPfaCGP Fig 8.2

Lots of psychophysics.

Many computational models of perception.

Hardly any psychophysics.

Very few computational models of perception (mostly in computer vision).

Page 15: Texture perception Lavanya Sharan February 23rd, 2011.

Modeling texture appearance (Portilla & Simoncelli 2001)

• Like Heeger & Bergen, impose constraints iteratively.

• Four classes of constraints. Each set adds something about real world texture appearance.

• Analytical model (as opposed to patch-based models) allows a framework for understanding texture perception.

Page 16: Texture perception Lavanya Sharan February 23rd, 2011.

Modeling texture appearance (Portilla & Simoncelli 2001)

• Like Heeger & Bergen, impose constraints iteratively.

• Four classes of constraints. Each set adds something about real world texture appearance.

• Analytical model (as opposed to patch-based models) allows a framework for understanding texture perception.

Page 17: Texture perception Lavanya Sharan February 23rd, 2011.

Shape from texture

Under assumption of isotropic texture patterns, one can estimate slant and tilt of surfaces.

Image source: VPfaCGP Fig 8.7

Page 18: Texture perception Lavanya Sharan February 23rd, 2011.

Slant, tilt & perspective interact to produce texture distortions

Image source: Todd et al. 2005

Page 19: Texture perception Lavanya Sharan February 23rd, 2011.

What about real world images?

Torralba & Oliva (2002)

Page 20: Texture perception Lavanya Sharan February 23rd, 2011.

Summary

✓ Most perceptual studies think of texture as black-and-white simple shapes.

✓ We have learnt a lot from these stimuli.

✓ Time to examine real-world textures. Some methods to manipulate these exist (e.g., computer vision methods).

✓ Real world texture overlaps with real world materials. More next time.