Testing Real-Time IP Video Communication at Skype Nordic ... Real-Time IP Video... · CI / NFR CI...

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Testing Real-Time IP Video Communication at Skype 2012 © Skype. Nordic Testing Days 2012

Transcript of Testing Real-Time IP Video Communication at Skype Nordic ... Real-Time IP Video... · CI / NFR CI...

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Testing Real-Time IP Video Communication at Skype

2012 © Skype.

Nordic Testing Days 2012

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Today

Video on Skype

Video Quality

Objective Quality. End-to-End

Objective Quality. Local Loopback

Measuring Subjective Quality

Driving Product Development

Conclusions

2012 © Skype.

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Video on Skype

Antonio Campos Domínguez

2012 © Skype.

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Slide 4

Video for the masses Video, from Latin “I see”

247 M connected users per month

40 M concurrent users

Video on many devices

More than 50% of the calls have video

2012 © Skype Internal Data.

Skype-to-Skype

video

Group video

calling Screen

sharing

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Video library inside Skype software

Now an independent component

2012 © Skype Internal Data. Slide 5

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Skype video team

20 developers and 10 testers (and growing) organized in scrum teams (3-6 people)

QE together with development in scrums with a common goal

• Tallinn: Streaming, some video Platforms

• Stockholm: Processing, other Video Platforms

Video releases every 2 months (4 sprints) to all consumers

Critical bugfixes backported to released branches

• Development continues in trunk

2012 © Skype Internal Data. Slide 6

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Quality?

Skype is a piece of software, and it is tested as such

• You name it: unit testing, code coverage, etc. and all those tools

However, video is a very unique thing to make right

• That is what we cover today

Starting from one big question…

2012 © Skype Internal Data. Slide 7

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How good does our video look?

2012 © Skype

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Being more specific…

2012 © Skype Internal Data. Slide 9

Does it work

at all? Backwards

compatible?

Interoperability

works?

Is video

worse in the

latest build?

Are audio

and video

in sync? What is the

compromise between

video, audio and

battery life?

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It’s complicated Video quality measurement is a complex task since it implies:

1. understanding how human perception (eyes + brain) works

2. translating that knowledge into algorithms and experiments

2012 © Skype Internal Data. Slide 10

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Subjective vs. objective

Objective: machine-measurable video characteristics

Subjective: what ultimately matters to our end-user experience

Between the two: difficult to automate or arguable

2012 © Skype Internal Data. Slide 11

Objective Subjective

Automatable Humans needed

Detailed by feature Aggregated full experience

Indirect factors of quality Real use quality measure

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Objective measures

Resolution: 160x120, 720p, full HD…

Framerate: e.g. 30 fps (cinema: 24 fps)

• Easiest metrics to understand but not everything

• Possible: ugly-looking high resolution / framerate

Metrics: frame fidelity, blurriness, blockiness, sharpness

• Harder to specify and measure

2012 © Skype Internal Data. Slide 12

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Example: frame quality depends on codec

2012 © Skype Internal Data. Slide 13

VC-1 H264 VP6

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In the end, a compromise

CPU, memory, network: limited resources

One cannot offer simultaneously:

• largest resolution

• fastest framerate

• best quality

2011 © Skype. Commercially confidential. Slide 14

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Metric spectrum

2012 © Skype Internal Data. Slide 15

Fully

objective

Rather

objective

Rather

subjective

Fully

subjective

Framerate Color Sharpness Mean opinion

scores

Resolution Synchronicity Smoothness Overall

experience

Aspect ratio Freezes Flickering

Delay Artifacts

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Our tools – bottom / top approach

2012 © Skype Internal Data. Slide 16

ACS

SkyTest

CI / NFR

CI

• End-2-end testing

• Real client with real network

• Integration testing

• Cross team tool in Python

• Lua scripts with a local loopback

• Unit testing in C

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Our tools – don’t reinvent the wheel

Testing

Frameworks

QuickBuild (build

system)

TMT (reporting system)

2012 © Skype Internal Data. Slide 17

CI system / NFR system / SkyTest / ACS /

DTS / Nuclear

All those frameworks are built around

backend tools provided by an dedicated CI

team.

That includes : databases, logs storage,

servers health status monitoring, systems

updates, hardware maintenance, . . .

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Objective Testing End-to-End Testing

Marios Mpasoukos

2012 © Skype

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e2e video testing

UI level testing of video library + integration

Using a Distributed System for Automating the Calls

and Distribution of Testables

The System requires:

• Agent controlling UI or browser

• Client logging

• Optional: custom parsers, reporting

Skype-to-Skype

video

Screen sharing

Group video

calling 2012 © Skype Internal Data.

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ACS flow

2012 © Skype Internal Data.

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to examples

2012 © Skype Internal Data.

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1. Release testing

Thousands of calls run to verify stability

• Testing new Video Library release

• Testing new features: codec, network configuration keys, etc.

Build performance and crash information:

• Log dump destacking

• Bugsense, Watson, HockeyApp

Slide 22 2012 © Skype Internal Data.

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2. Daily regression testing

Slide 23

Reporting System leverages Distributed System + custom parsers

Sanity Check Features Quality

Video Start/Stop HD Video Resolution, Framerate

Platform Interop Screen Sharing Response to Network

Constraints

Device Switching Multiparty Video Response to CPU

Constraints

2012 © Skype Internal Data.

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2012 © Skype Internal Data. Slide 24

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Objective testing Local loopback (CI / NFR)

Pierre Gronlier

2012 © Skype

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CI system

Continuous Integration means that :

• every 10 mins, a script checks for new commits on video trunk/ or the branches/.

• it triggers a list of short tests. Every test lasts around 30 seconds.

• a report is generated in a database and the results are aggregated on a web page

At night, a list of longer tests is executed.

2012 © Skype Internal Data. Slide 26

Build

Deploy

Run Analyze

Report

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CI system

2012 © Skype Internal Data. Slide 27

Exemples of test:

- Start call, add

participant, stop call

- Start call, add

participant, add

packet loss, detect

recovery

- Start call, disconnect

cam

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CI system

2012 © Skype Internal Data. Slide 28

Make it Visible!

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Code coverage

2012 © Skype Internal Data. Slide 29

• Run with the CI tests

• Specific tools report code coverage numbers for:

• Statement or line coverage

• Decision or branch coverage

• Condition coverage.

• Function coverage

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Memory debugger

2012 © Skype Internal Data. Slide 30

• Run with the CI tests

• Specific tools report:

• Memory leaks

• Array boundary access errors

• Uninitialized memory read access

• Unallocated memory write access

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CI long test

2012 © Skype Internal Data. Slide 31

Check:

• Bitrate adaptation

• Framerate

• Jitter

Excecute

- Deploy from Quickbuild

- Change network conditions

Analyze

- Logs

- Stats

Display

- Plots

- Alerts

Real time log and stats analysis of a video call in a local loopback.

Tool that allows developers to verify how well a new algorithm performs.

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CI long test

2012 © Skype Internal Data. Slide 32

Real time log and stats analysis of a video call in a local loopback.

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CI long test

2012 © Skype Internal Data. Slide 33

8 hours call !

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Non functional requirements (NFR)

Functional vs. Non-Functional

the video works = we see something

vs.

the video has a good quality = we enjoy our video call

2012 © Skype Internal Data. Slide 34

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NFR – Key performance indicators

List of kpis:

• resolution and frame rate

• bitrate

• dropped frames and freeze durations

• frame-quality

List of usecases:

• for every codec

• for every media protocol version

• 1-to-1 call and Group Video Calling

• software encoding vs. hardware encoding

• for different network conditions

2012 © Skype Internal Data. Slide 35

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NFR – Pass / fail vs. score

2012 © Skype Internal Data. Slide 36

KPI Functional

pass / failed

Non-functional

0% → 100%

resolution ≠ 0x0 max = VGA

framerate ≠ 0 max = 15fps

bitrate [20..5000] kbps range 350kpbs ± 10%

frame-quality frame exists PSNR or SSIM values

Everything is automated using stats and feedback values from the Video Library

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NFR – How to evaluate the best available quality?

2012 © Skype Internal Data. Slide 37

The best quality of a call is given by :

optimal settings = gcf (𝑠𝑒𝑛𝑑𝑒𝑟, 𝑟𝑒𝑐𝑒𝑖𝑣𝑒𝑟)

with

𝑠𝑒𝑛𝑑𝑒𝑟 = gcf (max 𝐸𝑛𝑐𝑜𝑑𝑖𝑛𝑔 𝑝𝑜𝑤𝑒𝑟 , max 𝑁𝑒𝑡𝑤𝑜𝑟𝑘 , max 𝐶𝑎𝑚𝑒𝑟𝑎 )

𝑟𝑒𝑐𝑒𝑖𝑣𝑒𝑟 = gcf (max 𝐷𝑒𝑐𝑜𝑑𝑖𝑛𝑔 𝑝𝑜𝑤𝑒𝑟 , max 𝑁𝑒𝑡𝑤𝑜𝑟𝑘 , max 𝑆𝑐𝑟𝑒𝑒𝑛 )

gcf = 𝑔𝑟𝑒𝑎𝑠𝑡𝑒𝑠𝑡 𝑐𝑜𝑚𝑚𝑜𝑛 𝑓𝑎𝑐𝑡𝑜𝑟

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NFR – How to evaluate the best available quality?

2012 © Skype Internal Data. Slide 38

where, with some simplifications,

𝐸𝑛𝑐𝑜𝑑𝑖𝑛𝑔 𝑝𝑜𝑤𝑒𝑟 = 𝑓1 𝐶𝑃𝑈 𝑝𝑜𝑤𝑒𝑟, 𝑃𝑜𝑤𝑒𝑟 𝑠𝑢𝑝𝑝𝑙𝑦 𝑚𝑜𝑑𝑒, 𝐶𝑜𝑑𝑒𝑐 𝑝𝑟𝑒𝑓.

𝑁𝑒𝑡𝑤𝑜𝑟𝑘 = 𝑓2 𝐵𝑎𝑛𝑑𝑤𝑖𝑑𝑡ℎ, 𝑅𝑇𝑇, 𝑅𝑒𝑙𝑎𝑦/𝑃2𝑃

𝐶𝑎𝑚𝑒𝑟𝑎 = 𝑓3 𝑅𝑒𝑠𝑜𝑙𝑢𝑡𝑖𝑜𝑛, 𝐹𝑟𝑎𝑚𝑒𝑟𝑎𝑡𝑒

𝐷𝑒𝑐𝑜𝑑𝑖𝑛𝑔 𝑝𝑜𝑤𝑒𝑟 = 𝑓4 𝐶𝑃𝑈 𝑝𝑜𝑤𝑒𝑟, 𝑃𝑜𝑤𝑒𝑟 𝑠𝑢𝑝𝑝𝑙𝑦 𝑚𝑜𝑑𝑒, 𝐶𝑜𝑑𝑒𝑐 𝑝𝑒𝑟𝑓.

𝑆𝑐𝑟𝑒𝑒𝑛 = 𝑓5 𝑅𝑒𝑠𝑜𝑙𝑢𝑡𝑖𝑜𝑛

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NFR – Compare across revision / platform

2012 © Skype Internal Data. Slide 39

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NFR – Scores

2012 © Skype Internal Data. Slide 40

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Summary

2012 © Skype Internal Data. Slide 41

Unit testing

Code coverage

&&

Memory leaks

CI

CI Long Test

NFR

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Oksana Dementsova

Subjective Quality

2012 © Skype

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Compared subjective test strategies

1. Video lab experiments

2. Real world feedback

2012 © Skype Internal Data. Slide 43

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Video lab experiments

For feature development

E.g. is it worth applying error concealing. And how much?

For feature tuning

E.g. what is a good trade-off between audio quality, temporal and spatial resolution

on mobile devices?

2012 © Skype Internal Data. Slide 44

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SAMVIQ methodology

SAMVIQ (subjective assessment methodology for video quality ITU-R BT.700).

• Controlled setup and lighting

• Each scene has 5 videos: Explicit reference, 3 test signals, Hidden reference

• Randomized test signals

• Observer gives scores: 0 to 100 (from bad to excellent)

2012 © Skype Internal Data. Slide 45

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2011 © Skype. Commercially confidential. Slide 46

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Differentiation for results analysis

Content:

• Scenes. E. g. static background, head and shoulders, dynamic scene.

• Source. E. g. Static camera indoors, mobile camera outdoors, etc.

Experience of the subject:

• Non-experts, Audio experts, Video experts, experts in both Audio and Video

2012 © Skype Internal Data. Slide 47

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Lab testing results

2012 © Skype Internal Data. Slide 48

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What do users think about subjective quality?

• Which codec performs better?

• Does the new feature improve call quality?

2012 © Skype Internal Data. Slide 49

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Real world feedback

2012 © Skype Internal Data. Slide 50

• Mean Opinion Score (MOS):

value of the average user rating

(scale from 1 to 5)

• Statistics collected from the call,

e.g. version, network type, call stats

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Live testing results

Audio – Wideband audio (SILK) yields longer calls and better call scores

2012 © Skype Internal Data. Slide 51

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Comparison of subjective tests

Lab tests Live feedback

Controlled environment Uncontrolled environment

Non-released features Only public clients

Fast turnaround Slower rollout of new configurations

Isolated features Whole call is graded

Abstracted environment Real world measure

Limited amount of tests Millions of observers

2012 © Skype Internal Data. Slide 52

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Driving

Product Development

Marios Mpasoukos

2012 © Skype

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Assessing video KPIs

Functional Requirements

Bitrate, frame rate, resolution

Non – functional Requirements

“Non Functional Requirements define the quality and performance to be

expected from the platform references.”

Right proportions and orientation, no video artifacts, frame delay, freezes - given

network conditions. Bitrate, Framerate, Resolution reaching expected values,

considering also after stretching the CPU or network.

Slide 54 2012 © Skype Internal Data.

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Receiving feedback

• From video product managers

• Customer support

• Following the Marketing team’s activities and customer surveys

• Collaborating with UX and UI teams

• Working closely with Data Analytics Team, collecting and evaluating

MOS Scores and User Feedback (from the pop-up window)

Slide 55 2012 © Skype Internal Data.

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Drive the decision making (1)

Not only about answering the question: “Are we releasing the feature or not?”

But it’s also about working closely with…

1. Developers

During development stage and release stage

1. Bug fixing – verification

2. Delivering quality features

2. Product Owners

1. Supporting new HW delivered by OEMs and partners

2. Supporting HD (720p) video calling on Mac, 1080p video calling on Win

Slide 56 2012 © Skype Internal Data.

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Drive the decision making (2)

and…

3. Marketing

1. Mac desktop – HW requirements for HD calling (720p)

2. Win desktop – HW requirements for HD calling (1080p)

3. iOS stabilization – check the promo ad

Slide 57 2012 © Skype Internal Data.

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Conclusion

Antonio Campos Domínguez

2012 © Skype

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Measuring video quality

Video software’s metrics are complex and diverse

• Balance of parameters is hard to achieve

• Test happens at many levels

Objective measures: full automation supports development

• e2e integration level: end user cases, but noisy

• Lower integration levels: more abstract, but cheap and clear

2011 © Skype. Commercially confidential. Slide 59

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Applying video quality

Subjective measures: what really matters to users

• Lab experiments: feature tuning, controlled

• Users feedback: real experience, large scale

Video QE are responsible for

• implementing this, interpreting results and combining these with other teams’ info

• … to help deliver the video calling experience of tomorrow

2011 © Skype. Commercially confidential. Slide 60

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Q&A

2012 © Skype

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References

SILK and call duration: http://blogs.skype.com/en/2010/09/the_power_of_silk.html

Slide 62 2012 © Skype Internal Data.