Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014
-
Upload
jdyearsley -
Category
Design
-
view
223 -
download
5
description
Transcript of Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014
![Page 1: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/1.jpg)
Ten Things You Can Do to Make Your Rulebook Awesome
![Page 2: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/2.jpg)
Joshua Yearsley
![Page 3: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/3.jpg)
![Page 4: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/4.jpg)
![Page 5: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/5.jpg)
A small disclaimer on different types of
rulebooks.
![Page 6: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/6.jpg)
![Page 7: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/7.jpg)
![Page 8: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/8.jpg)
![Page 9: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/9.jpg)
10
![Page 10: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/10.jpg)
1. Say how you win.
![Page 11: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/11.jpg)
NOT JUST THIS: “You win by accruingthe most victory points.”
![Page 12: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/12.jpg)
Points can be scored by: • Claiming a Route between two adjacent
cities on the map; • Successfully completing a Continuous
Path of routes between two cities listed on your Destination Ticket(s);
• Completing the Longest Continuous Path of routes.
Specific – Ticket to Ride✔
![Page 13: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/13.jpg)
Victory Points are gained from controlling galactic sectors, fighting battles, forming diplomatic relations, researching technologies, making discoveries and controlling Monoliths.
✔General – Eclipse
![Page 14: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/14.jpg)
2. Give components
some love.
![Page 15: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/15.jpg)
CONCEPT
?
![Page 16: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/16.jpg)
What
CONCEPT
![Page 17: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/17.jpg)
WhatWher
e
CONCEPT
![Page 18: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/18.jpg)
WhatWher
e When
CONCEPT
![Page 19: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/19.jpg)
WhatWher
e When
Why
CONCEPT
![Page 20: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/20.jpg)
WhatWher
e When
Why
How
CONCEPT
![Page 21: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/21.jpg)
![Page 22: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/22.jpg)
![Page 23: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/23.jpg)
WhatWher
e When
Why
How
PIECE
![Page 24: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/24.jpg)
Where When
Why
How
What it looks like
PIECE
![Page 25: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/25.jpg)
When
Why
How
What it looks like
Where youuse it
PIECE
![Page 26: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/26.jpg)
Why
How
What it looks like
Where youuse it
When youuse it
PIECE
![Page 27: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/27.jpg)
How
What it looks like
Where youuse it
When youuse it
Why youuse it
PIECE
![Page 28: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/28.jpg)
What it looks like
Where youuse it
When youuse it
Why youuse it
How youget it
PIECE
![Page 29: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/29.jpg)
What it looks like
Where youuse it
When youuse it
Why youuse it
How youget it
Essential!
PIECE
![Page 30: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/30.jpg)
What it looks like
Where youuse it
When youuse it
Why youuse it
How youget it
Often useful.
PIECE
![Page 31: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/31.jpg)
What it looks like
Where youuse it
When youuse it
Why youuse it
How youget it
Depends.
Don’t overwhelm.
PIECE
![Page 32: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/32.jpg)
3. Use concrete language.
![Page 33: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/33.jpg)
CONCEPT
What
Abstract
![Page 34: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/34.jpg)
What
CONCEPT
PIECE
Abstract
Concrete
![Page 35: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/35.jpg)
![Page 36: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/36.jpg)
The game board is a view of western Middle Earth at the end of the Third Age, divided into areas called Regions.… Sea areas are not Regions and can never be entered or crossed.
If the border between two Regions is completely divided by a black line (which denotes impassable terrain), those Regions are not considered adjacent.
War of the Ring
Concept Concrete
![Page 37: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/37.jpg)
Regions are normally separated by a white line or by a river between two white lines.
A thick black border denotes impassable terrain....
Some areas of the board are completely blue, either surrounded by a black line or bordered by a white line. These areas are seas or lakes….
✔ War of the Ring
Concept Concrete
![Page 38: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/38.jpg)
4. Keep related
elements close.
![Page 39: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/39.jpg)
Close = Related
Distant = Unrelated
Proximity Principle.
![Page 40: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/40.jpg)
BOO!
![Page 41: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/41.jpg)
YAY!
✔
![Page 42: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/42.jpg)
5. Make what’s
important obvious.
![Page 43: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/43.jpg)
The game board is a view of western Middle Earth at the end of the Third Age, divided into areas called Regions.
The game board is a view of western Middle Earth at the end of the Third Age, divided into areas called regions.
✔
War of the Ring
![Page 44: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/44.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna Aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
![Page 45: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/45.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
![Page 46: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/46.jpg)
Be sparing, though.
![Page 47: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/47.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
![Page 48: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/48.jpg)
For longer important text, use callouts.
✔ Endeavor
![Page 49: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/49.jpg)
To distinguish names of individual components: italics
Example: “In competitive play, the starting Room tile is the Test Chamber.”
![Page 50: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/50.jpg)
To distinguish names of individual components: italics
Example: “In competitive play, the starting Room tile is the Test Chamber.”
![Page 51: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/51.jpg)
6. Talk like a human.
![Page 52: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/52.jpg)
![Page 53: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/53.jpg)
Legalese
![Page 54: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/54.jpg)
![Page 55: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/55.jpg)
“Rules-ese”
![Page 56: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/56.jpg)
NO: Cover every edge case, question, gray area, and quibble perfectly.
![Page 57: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/57.jpg)
NO: Cover every edge case, question, gray area, and quibble perfectly.
WHY? Because it makes the essentials harder to grasp.
![Page 58: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/58.jpg)
NO: Cover every edge case, question, gray area, and quibble perfectly.
INSTEAD: Build a simple, solid, intuitive foundation.
![Page 59: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/59.jpg)
![Page 60: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/60.jpg)
Three Symptomsof Rules-ese:
![Page 61: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/61.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
Vague language.
![Page 62: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/62.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
Excessive signposting.
![Page 63: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/63.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
Overexplaining.
![Page 64: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/64.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
The result:
![Page 65: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/65.jpg)
To be continued…
![Page 66: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/66.jpg)
7. Be consistent.
Painfully consistent.
![Page 67: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/67.jpg)
Then, smiling, Jean Marie swilled the rest of her drink. She smiled a big smile, and Jerry smiled too.
![Page 68: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/68.jpg)
Then, smiling, Jean Marie swilled the rest of her drink. She smiled a big smile, and Jerry smiled too.
![Page 69: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/69.jpg)
Then, smiling, Jean Marie swilled the rest of her drink. She smiled a big smile, and Jerry smiled too.
Rulebooks, not fiction!
![Page 70: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/70.jpg)
When an event is triggered,resolve its effects.
When a card is played,enact its effects.
When a token is activated,follow its effects.
![Page 71: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/71.jpg)
resolve model… … …
Teaching.
(context)
![Page 72: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/72.jpg)
resolve model… … …
Teaching.
(context)abstract concrete
![Page 73: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/73.jpg)
resolve … … …
Recalling.
![Page 74: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/74.jpg)
Recalling.
resolve … … …
resolve … … …
![Page 75: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/75.jpg)
Recalling.
resolve … … …
resolve … … …
trigger ???
![Page 76: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/76.jpg)
Recalling.
resolve … … …
resolve … … …
trigger ???Delay!
![Page 77: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/77.jpg)
Don’t makethemthink.
Repeatyourself.
![Page 78: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/78.jpg)
Best thing for this:Style guide!
+5 VP if you went to that panel
![Page 79: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/79.jpg)
Action token
Action token
Action marker?
![Page 80: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/80.jpg)
can vs.
may
![Page 81: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/81.jpg)
8. Go big, then small.
![Page 82: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/82.jpg)
![Page 83: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/83.jpg)
“It’s likea snake.”
![Page 84: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/84.jpg)
“It’s hugeand flat.”
![Page 85: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/85.jpg)
“It’s like atree branch.”
![Page 86: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/86.jpg)
This is anelephant.
![Page 87: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/87.jpg)
Endeavor✔
![Page 88: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/88.jpg)
Endeavor✔
![Page 89: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/89.jpg)
Endeavor✔
![Page 90: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/90.jpg)
Endeavor✔
![Page 91: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/91.jpg)
Concept A(details)
Concept B(details)
Concept A
Concept B
Concept C
Careful:
![Page 92: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/92.jpg)
Concept A(details)
Concept B(details)
Concept A
Concept B
Concept C
![Page 93: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/93.jpg)
Concept A(details)
Concept B(details)
Concept A
Concept B
Concept C
While writing:
![Page 94: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/94.jpg)
9. Silo that info.
![Page 95: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/95.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod temporincididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrudexercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis auteirure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nullapariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officiadeserunt mollit anim id est laborum.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod temporincididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrudexercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquipex ea commodo consequat. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et doloremagna aliqua.
Styling.
![Page 96: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/96.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
No styling?
![Page 97: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/97.jpg)
Language silo!
![Page 98: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/98.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Related Info?
![Page 99: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/99.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Group it!
Chronology, subject, etc.
![Page 100: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/100.jpg)
Wheat
![Page 101: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/101.jpg)
Wheat + Corn?
![Page 102: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/102.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod temporincididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrudexercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Excepteursint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit animid est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiatnulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et doloremagna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laborisnisi ut aliquip ex ea commodo consequat. Ut enim ad minim veniam, quis nostrudexercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Important Info?
Avoiding style…
![Page 103: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/103.jpg)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Separate it!
![Page 104: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/104.jpg)
10. Use all your tools.
![Page 105: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/105.jpg)
![Page 106: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/106.jpg)
Mechanics
![Page 107: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/107.jpg)
Mechanics Strategy
![Page 108: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/108.jpg)
Mechanics Strategy
FAQs
![Page 109: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/109.jpg)
Mechanics Strategy
FAQsTips
![Page 110: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/110.jpg)
Mechanics Strategy
FAQsTips
Reference Material
![Page 111: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/111.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
Remember this?
![Page 112: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/112.jpg)
“I need to putthis somewhere.”
![Page 113: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/113.jpg)
These concerns are super legit!
![Page 114: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/114.jpg)
![Page 115: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/115.jpg)
Your tools:
BodySidebarsExamplesReference – Back of book
![Page 116: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/116.jpg)
BodySidebarsExamplesReference
Decreasing
importance
for first play
![Page 117: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/117.jpg)
BodySidebarsExamplesReference
They’re all
different!
![Page 118: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/118.jpg)
Africa is an open region thanks to Black’s move in the previous example. Purple performs an Occupy action and moves a Population Marker from his Harbor to the unoccupied city indicated. (He could have Occupied the other city if he wanted to instead.)
Example in Endeavor✔
Excessive Signposting Overexplaining
![Page 119: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/119.jpg)
✔ Sidebars in Endeavor
Bad for body.
Great for sidebar!
“You may find it
useful to…”
Overexplaining
![Page 120: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/120.jpg)
11. Get an editor.
![Page 121: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/121.jpg)
NOT ASUBLIMINAL
MESSAGE
![Page 122: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/122.jpg)
Editing paper: Jenny Kaczorowski (CC BY-NC-SA 2.0) https://www.flickr.com/photos/cellardoorfilms/7634010748/Playing Carcassonne: Severin Sadkina (CC BY-NC-ND 2.0) https://www.flickr.com/photos/sadjina/4183815513Doll reading: Chris (CC BY-NC-ND 2.0) https://www.flickr.com/photos/eisenbahner/6851987788/Arcade cabinet: Rob Boudon (CC BY 2.0) https://www.flickr.com/photos/robboudon/5759423442Chess pieces: Peter Miller (CC BY-NC-ND 2.0) https://www.flickr.com/photos/pmillera4/11904486995/Girls talking: Patrick Giblin (CC BY-NC 2.0) https://www.flickr.com/photos/inkyhack/4560030528/Skull with brain: J E Theriot (CC BY 2.0) https://www.flickr.com/photos/jetheriot/6186786217/Elephant: Guido da Rozze (CC BY 2.0) https://www.flickr.com/photos/gudi3101/401930619/Silo: Jesus Belzunce Gomez (CC BY-NC 2.0) https://www.flickr.com/photos/jesusbelzunce/7235172294/Rulebook: Pascal (CC BY 2.0) https://www.flickr.com/photos/pasukaru76/9018227578/Tools: OZinOH (CC BY-NC 2.0) https://www.flickr.com/photos/75905404@N00/7126146307/
![Page 124: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/124.jpg)
Bonus: Workshop!
![Page 125: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/125.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 126: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/126.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
Overexplaining
![Page 127: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/127.jpg)
Vague LanguageIn all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 128: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/128.jpg)
Excessive SignpostingIn all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 129: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/129.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 130: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/130.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 131: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/131.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the Tourists situation, verified at the beginning of this phase, remains unchanged from the previous turn (i.e. the same player that surrendered their Tourist Marker last turn will once again surrender it), the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 132: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/132.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the same player that surrendered their Tourist Marker last turn will once again surrender it, verified at the beginning of this phase, remains unchanged from the previous turn, the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 133: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/133.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the same player that surrendered their Tourist Marker last turn will once again surrender it, verified at the beginning of this phase, remains unchanged from the previous turn, the Tourist Markers will remain in the same City, and on the same Building Tile.
![Page 134: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/134.jpg)
In all cases, once Tourists have been awarded and then placed during the Executive Phase, all Tourist Markers remain where they were placed (normally on a Building Tile) until at least the next Tourism Phase. If the same player that surrendered their Tourist Marker last turn will once again surrender it, the Tourist Markers will remain.
![Page 135: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/135.jpg)
All Tourist Markers remain where they were placed until the next Tourism Phase. If the same player that surrendered their Tourist Marker last turn will once again surrender it, the Tourist Markers will remain.
![Page 136: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/136.jpg)
Tourist Markers placed this turn cannot be removed. If the same player that surrendered their Tourist Marker last turn will once again surrender it, the Tourist Markers will remain.
![Page 137: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/137.jpg)
Tourist Markers placed this turn cannot be removed. If the same player that surrendered their Tourist Marker last turn will once again surrender it, the Tourist Markers will remain.
![Page 138: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/138.jpg)
Tourist Markers placed this turn cannot be removed. If a player surrendered his Tourist Marker last turn, and he would surrender it again this turn, his Tourist Markers remain.
![Page 139: Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014](https://reader031.fdocuments.in/reader031/viewer/2022020218/55943e921a28abe35b8b46f9/html5/thumbnails/139.jpg)
Tourist Markers placed this turn cannot be removed.
If a player surrendered his Tourist Marker last turn, and he would surrender it again this turn, his Tourist Markers remain.
Not perfect, but it’ll do.