telePresence Tracking Project Results

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telePresence Tracking Project Results Psychological Processing of Media Spring 2013

description

telePresence Tracking Project Results. Psychological Processing of Media Spring 2013. Sample Demographic. N=23. Sample Demographic. Sample Demographic. Frequency of Presence Experience. One experience per day most common Note first day anomaly, trailing off. 38 people 115 experiences. - PowerPoint PPT Presentation

Transcript of telePresence Tracking Project Results

Page 1: telePresence  Tracking Project Results

telePresence Tracking Project Results

Psychological Processing of Media Spring 2013

Page 2: telePresence  Tracking Project Results

Sample Demographic

MALE39%

FEMALE61%

SEX

N=15

6-13 YEARS OLD

14-21 YEARS OLD

22-29 YEARS OLD

30-37 YEARS OLD

38-45 YEARS OLD

46-53 YEARS OLD

54-61 YEARS OLD

0

2

4

6

8

10

12

14

16

18

20

0

18

14

2

0

2 2

AGE

N=23

Page 3: telePresence  Tracking Project Results

Sample Demographic

252

11

CITY

PHILADELPHIAWASHINGTON DCOTHERS

PRE-H

IGH SCHOOL

SOME H

IGH SCHOOL

HIGH SCHOOL D

EGRE

E

SOME C

OLLEGE

COLLE

GE DEG

REE

SOME G

RADUATE

SCHOOL

GRADUAT

E SCHOOL D

EGREE

0

5

10

15

20

25

0 0

3

22

46

3

EDUCATION

Page 4: telePresence  Tracking Project Results

Sample Demographic

NOTHING (1)

2 3 4 A LOT (5)0

2

4

6

8

10

12

FAMILARITY WITH TELEPRESENCE

NU

MBE

R O

F PE

OPL

E

NOTHING (1)

2 3 4 A LOT (5)0

2

4

6

8

10

12

14

FAMILARITY WITH MEDIA PRODUCTION

Page 5: telePresence  Tracking Project Results

• One experience per day most common• Note first day anomaly, trailing off

Frequency of Presence Experience

4/30/13 5/1/13 5/2/13 5/3/13 5/4/13 5/5/13 5/6/13 5/7/13 5/8/130

2

4

6

8

10

12

14

16

13

6

89

11

9 9

5

3

1213

15

13

1112

5

9

3

1

5

1

3

1 1

4

2

0

2

0 01

0 01

0 0

0 times1 times2 times3+ times

38 people115 experiences

Page 6: telePresence  Tracking Project Results

Media Technology

ComputerCell/Smart-phone

TelevisionTabletOther

Film (in Theater)Book

Portable Media PlayerVideogame

Computer, FilmComputer, Film, TV, Videogame

Computer, Cell/Smart-phoneComputer, Cell/Smart-phone, TV

Computer, VideogameRadio

Radio, Cell/Smart-phone, TV, Videogame, Tablet

Radio, TVVideogame, Tablet

0 10 20 30 40

361918

876543

111111111 Computer,

smartphone, TV and tablet

No landline phone Film affected by time

of semester?

Page 7: telePresence  Tracking Project Results

Media Element

Moving Image/Sound

Moving Image

Text

Sound

Moving Image/Sound, Interactivity

Text, Still Image

Still Image, Moving Image, Sound

Interactivity

Text, Still Image, Moving Image, Sound

Text, Still Image, Moving Image, Sound, Interactivity

Text, Still Image, Interactivity

Still Image

Still Image, Moving Image, Sound, Touch, Interactivity

Moving Image, Sound, Touch

Text, Still Image, Moving Image

Text, Moving Image

Text, Moving Image, Sound, Touch

Text, Interactivity

Moving Image, Sound, Touch, Smell

Moving Image, Sound, Other

Sound, Interactivity

Other

0 5 10 15 20 2523

221515

76

43

222222

11111111

Moving image/sound dominates

Confusion about moving image including sound?

Text well represented Many combos

Page 8: telePresence  Tracking Project Results

Intensity

1 2 3 4 5 6 705

1015202530354045

15

14 15

40

2317

Mean = 4.96SD = 1.398N = 115

• Mean above scale midpoint• Every point represented

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Enjoyment

1 2 3 4 5 6 705

10152025303540

51

7 6

26

3337

Mean = 5.56SD = 1.534N = 115

• High mean• Every point represented

Page 10: telePresence  Tracking Project Results

Type of Presence

ENGAGEMENT SOCIAL PRESENCE

SPATIAL PRESENCE

TRANSPORTATION REALISM - PERCEPTUAL

INVERSE PRESENCE

REALISM - SOCIAL

0

5

10

15

20

25

30

24

16

9

64

31

Page 11: telePresence  Tracking Project Results

Media Technology and Presence Intensity

Compu

ter

Cell/S

mart-pho

ne

Televi

sion

Tablet

Other

Film Book

Portab

le Med

ia Play

er

Videog

ame

Radio

0

2

4

6

8

10

12

1 (Not at all strong)234567 (Very strong)

M=4.20 M=4.25M=4.00 M=5.00M=5.33M=4.71M=6.13M=5.11M=4.74M=4.78

Page 12: telePresence  Tracking Project Results

Media Technology and Presence Enjoyment

Compu

ter

Cell/Sm

art-ph

one

Telev

ision

Table

tOthe

rFilm Boo

k

Porta

ble Med

ia Pla

yer

Videog

ame

Radio

0

2

4

6

8

10

12

14

1 (Not at all strong)234567 (Very strong)

M=5.60 M=6.25M=5.67 M=6.00M=6.00M=5.14M=6.25M=5.28M=5.68M=5.25

Page 13: telePresence  Tracking Project Results

Computer: All typesTV: Engagement, socialFilm: TransportationPhone: Spatial, social

Media Technology and Type of Presence

Compu

ter

Cell/S

mart-ph

one

Telev

ision

Tablet Film

Portab

le Med

ia Pla

yer Book

Other

Video

game

0

2

4

6

8

10

12

Spatial PresenceSocial PresenceTransportationEngagementSocial RealismPerceptual RealismInverse Presence

Page 14: telePresence  Tracking Project Results

Time

0

5

10

15

20

25

30

35

10

2

9

17

1316

32

16

Early evening most common

Then late morning Every time

represented

Page 15: telePresence  Tracking Project Results

Duration (Minutes)

0.5 1.0 1.5 2.0 3.0 3.5 4.0 4.5 5.0 6.5 7.0 7.5 10.0

12.0

15.0

20.0

30.0

40.0

43.0

45.0

50.0

55.0

60.0

75.0

80.0

90.010

0.012

0.013

0.018

0.019

0.00

2

4

6

8

10

12

14

2

5

1

4

6

1

6

1

10

1

2

1

11

2

10

8

12

2

1

2 2

1

8

1 1

2 2

4

1 1

2

M=30.978 Median=1

5 Range=20

seconds – 190 minutes

Minutes

Page 16: telePresence  Tracking Project Results

Place

Home

Publi

c Space

Schoo

lOther

Work

Car / O

ther Veh

icle

Walking

Home,

Schoo

l, Public

Space

Home,

Public

Space, O

ther

80

117 6 5 2 2 1 1

Home dominates Public Space and

School follows

Page 17: telePresence  Tracking Project Results

Interaction with People

76%

24%

Interaction with PeopleNo Yes

56%26%

10%

8%

CompanyAloneOne Other PersonGroup of Family and/or FriendsGroup of Strangers

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How the Experience Ends

You d

ecide

d to e

nd

Media

presen

tation

ende

d

Someo

ne/th

ing In

terrup

ted

Don't r

emem

ber

Combo

sOthe

r0

510

1520

2530

3540

4550

44 42

118 6 4

Break in presence rare

“I gasped extremely loud which interrupted my experience”.

“The poor connection of network” (Technology fail)

Page 19: telePresence  Tracking Project Results

Gender Differences

Intensity Enjoyment4.24.44.64.8

55.25.45.65.8

FemaleMale

• Females report slightly stronger and more enjoyable experience

Page 20: telePresence  Tracking Project Results

Additional Comments Movie/Music “I was watching The Office and several

characters broke the 4th wall. They talked to you while looking at you at the camera. It felt like I was talking with them”.

“Happened to see end of Austin City Limits on PBS with Kat Edmondson, who I'd never heard of; her voice and the instruments were so clear and distinct and 'real' and 'present'; I was able to think how I was experiencing presence as I was experiencing it, very '2-track'...”

“Was listening to music, felt like I was next to the person performing”.

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Additional Comments Mobile phone/Online text “My sister snap chatted me videos of her

talking to my dogs. It felt so real, like I was really there next to her”.

“I was browsing the internet and was in an online forum. I quickly became engaged in the forum. After being on the website for a long enough time, despite being a text-only forum with posts from a few hours ago, it felt as if I was actually communicating in real-time with the other posts”.

“I was reading an e-mail from my advisor, while I was able to see her expression and gestures by reading her words”.

Page 22: telePresence  Tracking Project Results

Additional Comments Videogame/Other technology “I was playing an iPad game: D-day that I felt I

was right on the battlefield”. “The screen is too small, otherwise the

experience should be stronger”. “I went to the movies and saw a film in 3-d”.

Page 23: telePresence  Tracking Project Results

Bugs and Questions Primary medium instead of “check all that

apply”? How complete was reporting? “Who else was with you?”: mediated or not

mediated? How did you decide what to report and not to

report? Future questions: time by medium, time by

enjoyment, etc. Add tech failure, media presentation change? Moving images without sound? “Check all that apply” problems

Page 24: telePresence  Tracking Project Results

Conclusions Telepresence is common At least once a day Home Alone Not with real people in real-time In early evening With computer and phone With moving image/sound Mildly intense, very enjoyable Engagement, social and spatial Research is challenging, but we did good.