Tech enablers for Virtual Reality: cost, content and investment

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Technology innovation enablers for Virtual Reality

Transcript of Tech enablers for Virtual Reality: cost, content and investment

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Technology innovationenablers for Virtual

Reality

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Meri Rosich

#Technology #Strategy #Innovation

MA Art, MBA, PhD in 3D VR @mrosich

Introductions

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Virtual Reality is a 30 year old industry now ready for success

Nicole Stenger Artist and MIT researcher 1989-1992

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The need to create alternative realities is ancient

Line

Position

ColourContra

st

Peephole

Drawing machines

Perspective

Glasses

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The desire for immersion has always existed

Barker 1789

Mesdag 1880

Diorama 1823

Cyclorama 1885

Myriorama 1863

Cineorama 1900

Mareorama 1900

Painted panorama 1787

Stereograph 1838

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But to succeed, Virtual Reality needs commercial viability

Cinerama 1952

Sensorama 1956

Imax 3D 1967

3D TV 2010

Nintendo 1995

1-Expensive 2-Lack of content3-Hard to monetise

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What has changed now?

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Enabler #1 : access24/7 mobile connectivity virtually everywhere

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Source: Mary Meeker, May 2014, Internet Trends. http://www.kpcb.com/internet-trendsDigital analysts at GSMA Intelligence

There are more mobile devices than people in the world: 7.2 B

"It's the fastest growing manmade

phenomenon ever“ Kevin Kimberlin, Chairman of Spencer

Trask & Co

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Source: Mary Meeker, May 2014, Internet Trends. http://www.kpcb.com/internet-trends

Connectivity has grown with mobile usage

Source: Mary Meeker, May 2014, Internet Trends. http://www.kpcb.com/internet-trends

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Habits changed : 91% adults have their devices near 24/7

USD for a Cardboard Google VR device$24

Movie devices are the new VR engines

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Enabler #2 : content Customers control media consumption &

production

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User generated content - tagged, indexed - grows exponentially

Users are the first source of news

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Video streaming or user-generated via Snapchat, Meerkat

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VR today allows us to experience live events in real time

Live birth using Samsung’s Gear VR headset

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Enabler #3 : profitable ecosystem The ecosystem VR/AR developers is growing

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The hardware ecosystem is growing fast

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The ecosystem profitability will follow mobile business models

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Brands pushing VR / AR back into media consciousness

Game of Thrones Experience

Lexus RC F Test Drive with Oculus Rift

Marriot Teleporter

MTN Dew VR skateboarding

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Enabler #1Access

24/7 mobile connectivity

virtually everywhere

Enabler #2Content

Customers control media

consumption & production

Enabler #3Profitable

The ecosystem VR/AR

developers is growing

VR is a 30 year old industry ready for explosion thanks to

Summary