Teaching with Games
-
Upload
pietro-polsinelli -
Category
Education
-
view
125 -
download
0
description
Transcript of Teaching with Games
![Page 1: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/1.jpg)
Teaching with Videogames Pietro Polsinelli
All links for this talk:
http://bit.ly/teachVG
1
![Page 2: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/2.jpg)
Example: learn about renewable energy
![Page 3: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/3.jpg)
Wednesday, September 12, 2012
Teaching with videogames – at its best: Ludwig.
http://www.youtube.com/watch?feature=player_embedded&v=nTG9Oigvd-E
3
![Page 4: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/4.jpg)
Ludwig: playludwig.com See trailer.
![Page 5: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/5.jpg)
Search energy in a 3D environment.
![Page 6: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/6.jpg)
Reach of videogames
6
![Page 7: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/7.jpg)
![Page 8: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/8.jpg)
8
![Page 9: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/9.jpg)
Wednesday, September 12, 2012
Addiction by Design Natascha Schull
http://gelconference.com/videos/2008/natasha_schull
97% is given by the slot machine – study IT
![Page 10: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/10.jpg)
Learning & games: a workshop
![Page 11: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/11.jpg)
This is our schedule.
![Page 12: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/12.jpg)
Readings. From literary criticism to videogame criticism.
![Page 13: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/13.jpg)
Fun is learning - but learning is not always fun. “Fun is a feedback we get in the mind when absorbing patterns for learning purposes” - Koster
From “Theory of Fun”
![Page 14: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/14.jpg)
Crash course in game design
![Page 15: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/15.jpg)
15
![Page 16: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/16.jpg)
16
![Page 17: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/17.jpg)
Example analysis: Pinball
Which are the user inputs?
Works in different media – nice on the iPad.
![Page 18: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/18.jpg)
Pinball game hermeneutics.
Progressive views: 1.Just keep the ball in play 2.Make point rich hits 3.Reach goals 4.Complete the story 5.Solo not fun any more. Can be fun just to show off (high scores, show to friends).
![Page 19: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/19.jpg)
Game are made of loops
To analyze the mechanics of a game, you got to find the loops.
![Page 20: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/20.jpg)
And loops are made of surprises
http://en.wikipedia.org/wiki/Kinder_Surprise
![Page 21: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/21.jpg)
Stick to basics
These are some of the mechanics – plus status competition …
This is very important in order to establish deep contact with your users: find the deep motivation.
![Page 22: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/22.jpg)
Is this simple mechanic union relevant only for classical games? Union of drawing – racing
![Page 23: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/23.jpg)
Drawing with your figer on the iPad is nice. Racing with small cars is beautiful.
![Page 24: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/24.jpg)
Considers shape, speed. Also runtime “turbo” interventions. You don’t drive – which simplifies development, but is a plus here, not a minus.
![Page 25: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/25.jpg)
Surprises
Flipper surprises us by say enabling additional bats Or by moving parts that were still. In videogames.
Using the same mechanics for different ends is usually very effective and preserves usability used so far.
![Page 26: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/26.jpg)
HEROICA
Heroica: the hero’s journey, becomes engaging through mini games – typically a DUEL. Race, mystery solving. Most natural (and most difficoult) game design choice.
Interesting because of cross game gaming.
![Page 27: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/27.jpg)
“This game is engaging”
Engagement can be caused by disparate reasons:
1. Engagement because of s fun base mechanic
2. Engagement by using a virtual world projection mechanics
Engaging design is ambiguous: can mean engaging by using a base mechanic (flipper tower defence, verify the chapter in theory of fun), or by using a virtual world projection mechanics
![Page 28: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/28.jpg)
Koster – Deterding definition of fun.
![Page 29: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/29.jpg)
“Fun is about learning in a context where there is no pressure”
But in school there is, and there has to be, pressure. There is here a dynamic.
http://www.youtube.com/watch?feature=player_embedded&v=x5YtkTw4wn4#!
![Page 30: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/30.jpg)
the flow
The blurry edge between challenging and too difficoult.
There is the flow. We are tackling the tip of something complex. When we are
kept at the margin of our abilities – it’s the flow graph. So its complex,
there are exceptions everywhere.
![Page 31: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/31.jpg)
Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi (Author)
![Page 32: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/32.jpg)
Learn more on Classical Game Design
![Page 33: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/33.jpg)
Wednesday, September 12, 2012
Games based on Narrative Enchantment
Another path for going beyond usability.
![Page 34: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/34.jpg)
Metrics driven game design intro
![Page 35: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/35.jpg)
Feedback is scary – but can help.
![Page 37: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/37.jpg)
Wednesday, September 12, 2012
Measure, measure, measure.
![Page 38: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/38.jpg)
No narrative ideal, no purpose beyond monetization. Lenses in a skeleton: The Sims Social.
![Page 39: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/39.jpg)
From Bokardo’s Metric Driven Design
![Page 40: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/40.jpg)
Wednesday, September 12, 2012
Addiction by Design Natascha Schull
http://gelconference.com/videos/2008/natasha_schull
97% is given by the slot machine – study IT
![Page 41: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/41.jpg)
Went there to get milk...
![Page 42: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/42.jpg)
• Las Vegas Airport
![Page 43: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/43.jpg)
Overall designed...
![Page 44: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/44.jpg)
A different auro to the zone term
“So annoying when I do jackpot”
.
![Page 45: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/45.jpg)
Casino Gaming Magazine: indded motivated in working Uis. How to make the user feel she’s winning when she’s not”
The aim of game design is “get player EXTINCTION” – NO MONEY LEFT
![Page 46: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/46.jpg)
Learn more on Metric driven game design
46
![Page 47: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/47.jpg)
Learn more on Metric driven game design
http://www.slideshare.net/wooga/killer-game-loops-in-social-games
47
![Page 48: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/48.jpg)
Wednesday, September 12, 2012
Link kahneman and game design.
![Page 49: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/49.jpg)
New user models.
![Page 50: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/50.jpg)
And from a teacher’s standpoint? A positive lesson is that games can be an opportunity for stats.
Videogames are a great opportunity for statistics. Statistics are way better than teachers reports or impressions – see Kahneman…
![Page 51: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/51.jpg)
Example game designs
![Page 52: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/52.jpg)
Game Dev Story
A small, simple game…
![Page 53: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/53.jpg)
Game Dev Story reverse engineered (Zynga ) http://strategywiki.org/wiki/Game_Dev_Story/Walkthrough
Game genres, …
![Page 54: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/54.jpg)
Learning & teaching with games from games
![Page 55: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/55.jpg)
Cargo Bot http://twolivesleft.com/CargoBot/
Videogames are ideal for transmitting formal rules through concrete examples. This can cover a lot of ground.
Also probe – test – rethink – probe cycle.
![Page 56: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/56.jpg)
Example mockups & storyboards
![Page 57: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/57.jpg)
Wednesday, September 12, 2012
A Word storyboard
57
![Page 58: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/58.jpg)
Game flow graphs.
58
![Page 59: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/59.jpg)
Mockup. Tool: Balsamiq http://www.balsamiq.com/
59
![Page 60: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/60.jpg)
Exercises
![Page 61: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/61.jpg)
Find a theme that it taught in school and that you like. And that maybe you don’t like how it is being thought. Reach as far as you can in this scheme:
Your turn.
![Page 62: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/62.jpg)
Financials
![Page 63: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/63.jpg)
Wednesday, September 12, 2012
Estimation (sample) - Game design (game loops), model - Concept art - Logo, naming - Intro + options (only EN?) + theme music - Company setup (friends) - Running company - Game strategic choices - Getting professionals - Press reviews - Events (heuristics) - Game engine - Levels? Winning conditions? - Jingles - FB / Twitter integration - Presentation site + documentation, leaderboards - Balancing, testing
Production estimation. How much does a videogame cost? A lot:
![Page 64: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/64.jpg)
Wednesday, September 12, 2012
Example phases for a brower game: - Balsamiq mockup /game design - JavaScript prototype - Full game - Promo ?
Dev phases.
![Page 65: Teaching with Games](https://reader034.fdocuments.in/reader034/viewer/2022051210/54c7d08b4a7959a5608b45cf/html5/thumbnails/65.jpg)
Teaching with Videogames
Pietro Polsinelli
All links for this talk: http://bit.ly/teachVG
Follow me on Twitter: @ppolsinelli
65