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    A storyboard is a visual script that helps everyone

    involved in a production to understand exactly

    whats required for each shot. While the basic

    concept may be universal, the exact function of

    a storyboard will vary according to the type of project for which

    it was created. For example, traditional 2D animated series use

    storyboards as templates for the animators to follow. As 2D

    animation is typically produced in a different country to the

    boards themselves, its vital that they include as much

    information as possible. Typically, this will include every key

    pose of the animation, where the camera should be positioned,

    and how each shot should be composed.

    By comparison, the storyboards for a 3D or live-action film

    will usually be far less polished, and will be stuck to less rigidly.

    Live-action filmmakers typically use storyboards only for

    complex scenes, or those including visual effects work that

    needs to be planned out in advance of the shoot; while some

    directors prefer to board out an entire film, this is rare. By

    contrast, TV commercials tend to be boarded out as part of the

    pitch process. Sometimes the boards can be used as one

    of the marketing tools to help green-light a project, especially

    if the investors are having trouble envisaging how a complex

    script might be translated onto the screen.

    These days many productions also use storyboards to

    create an animated storyboard, or animatic a version of the

    finished film made from the storyboard images, which is used

    to test edits and scene timings. The animatic is a draft version

    of the final film; as shots are completed, theyre dropped into

    the animatic, replacing the storyboard image. Without this

    simple tool to save time, money and confusion, most modern

    feature films could never be made.

    While most storyboard artists still use basic tools such as

    pencil, paper and marker pens, you dont necessarily need to be

    a great artist. Some people use toys or action figures to create

    their storyboards; others simply pose actors or friends, then

    video or photograph the results. Whatever your medium of

    choice, the five tips on the right should contain much of the

    information you need to get started.

    Storyboarding an animation saves time and confusion later on. These tips shouldgive you valuable pointers for planning out your first project BY NIEL BUSHNELL

    Our expertthis issue

    Niel Bushnellis the founder ofQurios Entertainment,

    a UK-based studio specialisingin storyboarding, illustration,concept design and animation.He has worked on numerouscommercials, feature films,television series and computergames. His most recentstoryboarding work was fora series of pop videos andQurios second short film,

    All Colours Grey.[w] www.qurios.com

    Board control

    TUTORIALS | Storyboarding tips

    054 | 3D WORLD3D WORLD May 2005

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    have space for yourdrawing, the scene or

    sequence number, and

    notes, dialogue or scene

    descriptions. I prefer not

    to work too large; the

    bigger the picture, the

    longer it will take you to

    draw! Try putting two to

    four of your templates

    on an A4 sheet and see

    which size youre most

    comfortable with. Onceyouve got a template you

    like, print out lots of copies.

    OBEY THE RULES OFCOMPOSITIONThe best films follow the same basic rules of composition as

    classical painting and architecture. Make sure that your shot

    makes maximum use of the frame; allow the image to

    breathe, dont overcrowd it. Dead space or bad composition

    can make a scene distracting, and cause the viewer to lose

    track of whats going on. If you dont know much about

    composition, take a trip around your local art gallery;

    drawing inspiration from sources outside of film and TV will

    also help to keep your work fresh, and may just give you the

    jump on the next guy.

    ABOVE Making a plan of your scene can help you to position

    your cameras and create a good board sequence. Think of how

    to cover the action what are the best places to view it from?

    May 2005 3D WORLD3D WORLD | 055

    Storyboarding tips | TUTORIALS

    INSIDE TRACK |Storyboarding a two-shot

    A typical two-shot

    Heres a simple scene featuring two actors and

    filmed by two cameras. All the action will be

    captured from one side of an imaginary line, and the

    cameras wont cross this line

    01

    The camera two view

    Despite the change of angle, the bald actor still

    appears on the left of the screen, so the relative

    positions of the characters are maintained throughout the

    scene, enabling the viewer to follow the action

    03

    The camera one view

    Note that the bald actor appears on the left of

    the screen in this shot. This establishes one side

    of the line of action, and also establishes the geography of

    the scene from the viewers perspective.

    02

    ABOVE Good composition. There are mathematical reasons

    why some compositions look better than others, but most

    artists are able to judge this instinctively

    ABOVE Not so good composition! This is an exaggerated

    example, but its a common mistake to put a persons head in

    the bottom half of the frame, with lots of dead space above

    ABOVE One possible layout for

    a storyboard. Experiment with

    your own dont work too large,

    and keep the images numbered

    DONT CROSS THE LINE!When storyboarding, its important to know something

    about staging for film and television. One classic rule is

    known as crossing the line. This is important in a two-shot,

    where two actors are filmed from either side by two

    cameras. To help the viewer understand the geography of

    the scene, the two cameras should not cross an imaginary

    centre line. In other words, Actor 1 should always be on

    the left-hand side of the screen when viewed from either

    camera. If you cross over this imaginary line, the viewer will

    have difficulty following the action. See the boxout below

    for an example of how to storyboard a two-shot.

    CREATE A PLAN VIEW

    Take the time to sketch out your scene as a plan view(looking down on it from above), and think about where

    youll need to place your cameras. Its a good idea to treat

    the animation as a live-action shot, and think about where

    the best positions for a camera would be. Also envisage

    how the action moves around the set. Youll soon realise

    that particular scenes look best from certain angles, soexploit these positions. Much like live-action, some 3D

    projects only use partial sets, so you may be limited in the

    directions from which you can shoot, but a good boarder

    can make the best of a small or partial set.

    RATIO, LENSES ANDTECHNOBABBLEKnow what aspect ratio (the ratio of the width of the screen

    to its height) youre working in before you start drawing. If

    the shape of the storyboard panels dont match that of the

    animation, youll be severely limiting the usefulness of the

    board. Standard formats include 4:3 or 16:9 for TV, and2.35:1 for cinema, although there are many others. Its also

    helpful (although not, in my experience, vital) to know a little

    about camera lenses and their effects. Finally, familiarise

    yourself with camera-speak! Words like pan, dolly, locked-off,

    flip and flop should become second nature to you. And dont

    forget to compensate for TV cut-off. All film and video loses

    a portion of its outer edge due to cut-off during the

    transfer from drawing to screen.

    GET ORGANISEDIt sounds obvious, but you can quickly become swamped in

    drawings for a project: a complex sequence might require

    dozens, or even hundreds of images. Establish a numbering

    sequence early on and stick to it. Its worth creating a

    template for your boards, too (see image, right). This should

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