Tank Leader Terrain Tile Pack #2 - 1ShoppingCart.com

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Tank Leader Terrain Tile Pack #2 Design by Dan Verssen To Use This Terrain tile Expansion includes Terrain tiles for: Europe Green triangles. Winter Dark gray triangles. Desert Brown triangles. Jungle Light gray triangles. When you gather the specified Terrain tile type at the start of a Campaign, also gather the appropriate Terrain tile types from this expansion. Example: If you are fighting a Campaign using European Terrain, include the European Tiles from this expansion to the mix. Cover and Water Hexes Light Cover hexes are noted with an “L”. Heavy Cover hexes are noted with an “H”. New Terrain Types Rivers: “Ri” Hexes - A Unit must pay a Move as normal to enter a River hex. The Unit must also pay a Move to cross the River to move to the other side of the hex. When you draw the first River tile for the Battle, immediately sort through the remaining tiles to find the other River tile. Place it on the Tactical Display to connect the Rivers on each tile. Remove a previously placed tile if need be to place these tiles. If the tile is to be placed in a position that does not allow it to connect to another River tile, place the tile in the next position that does allow a connection. Then shuffle the remaining tiles and keep placing them to complete the Battlefield. If an Friendly Unit begins the Battle in a River hex, place it on the near side of the River, toward the bottom of the map. If an enemy Unit begins the Battle in a River hex, place it on the far side of the River, toward the top of the map. Bogging: “Bg” Hexes - When a Unit is placed in, or enters, a Bogging hex, roll a die to determine the result: Stuck for Battle - The Unit cannot Move or Attack again this Turn, and the Unit cannot Move again during the Battle. Mark with a Bogged counter. The Unit is +2 to be Attacked. Terrain Pack Rulesheet exp3_Layout 1 3/18/2020 11:12 AM Page 1

Transcript of Tank Leader Terrain Tile Pack #2 - 1ShoppingCart.com

Page 1: Tank Leader Terrain Tile Pack #2 - 1ShoppingCart.com

Tank LeaderTerrain Tile Pack #2

Design by Dan Verssen

To UseThis Terrain tile Expansion includes Terrain tilesfor:

EuropeGreen triangles.

WinterDark gray triangles.

DesertBrown triangles.

JungleLight gray triangles.

When you gather the specified Terrain tile typeat the start of a Campaign, also gather theappropriate Terrain tile types from thisexpansion.

Example: If you are fighting a Campaign usingEuropean Terrain, include the European Tilesfrom this expansion to the mix.

Cover and Water HexesLight Cover hexes are noted with an “L”.

Heavy Cover hexes are noted with an “H”.

New Terrain TypesRivers: “Ri” Hexes - A Unit must pay a Move asnormal to enter a River hex. The Unit must alsopay a Move to cross the River to move to the

other side of the hex.

When you draw the first River tile for the Battle,immediately sort through the remaining tiles tofind the other River tile. Place it on the TacticalDisplay to connect the Rivers on each tile.

Remove a previously placed tile if need be toplace these tiles.

If the tile is to be placed in a position that doesnot allow it to connect to another River tile,place the tile in the next position that does allowa connection.

Then shuffle the remaining tiles and keepplacing them to complete the Battlefield.

If an Friendly Unit begins the Battle in a Riverhex, place it on the near side of the River,toward the bottom of the map.

If an enemy Unit begins the Battle in a River hex,place it on the far side of the River, toward thetop of the map.

Bogging: “Bg” Hexes - When a Unit is placedin, or enters, a Bogging hex, roll a die todetermine the result:

Stuck for Battle - The Unit cannot Move orAttack again this Turn, and the Unit cannotMove again during the Battle. Mark with aBogged counter. The Unit is +2 to be Attacked.

Terrain Pack Rulesheet exp3_Layout 1 3/18/2020 11:12 AM Page 1

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Stop Acting - The Unit cannot Move or Attackagain this Turn.

No effect - The Unit suffers no ill-effects.

Enemy Forces - When an Enemy Unit is placedin, or enters, a Bogging hex, roll a die todetermine the result.

Urban: “U” Hexes - Add 1 to the attack roll ofHE units, when they are in an Urban hex.

Riverfront Tiles - Gain 5 SO for each Riverfronttile present in the battle if you Destroy theEnemy Battalion, or lose 5 SO for eachRiverfront tile present in the battle if you do notDestroy the Enemy Battalion.

Industrial Tiles - At the end of the battle, gain 1VP if you have a unit present in each of the 4hexes of an Industrial tile. Lose 1 VP if you donot.

Terrain Pack Rulesheet exp3_Layout 1 3/18/2020 11:12 AM Page 2