Tangible Bits: Towards Seamless Interfaces between People ......Pick-and-Drop: A Direct Manipulation...
Transcript of Tangible Bits: Towards Seamless Interfaces between People ......Pick-and-Drop: A Direct Manipulation...
Tangible Bits: Towards Seamless Interfacesbetween People, Bits and Atoms
Published in the Proceedings of CHI '97Hiroshi Ishii and Brygg Ullmer
MIT Media LaboratoryTangible Media Group
20 Ames Street, Cambridge, MA 02139-4307 USA
GUI => TUI
Key concepts
1. Interactive surfaces2. Coupling bits & atoms3. Ambiant media
Tangible Bits
metaDESK
• http://tangible.media.mit.edu/projects/metadesk/
transBOARD
• Networked digitally-enhanced physicalwhiteboard.
• Java applet• Hypercard
Interactive public ambient displays: Transitioning form implicit to explicit, public
to personal, interaction with multiple users
Design principles
• Calm aesthetics• Comprehension• Notification• Short-Duration Fluid interaction• Immediate usability• Shared Use• Combining public and personal information• Privacy
Video
• http://www.dgp.toronto.edu/%7Eravin/videos/uist2004_ambient.avi
Pick-and-Drop: A Direct Manipulation Technique
for Multiple Computer Environments
Jun RekimotoSony Computer Science Laboratory Inc.3-14-13 Higashigotanda, Shinagawa-ku,
Tokyo 141 Japan+81-3-5447-4380
[email protected]://www.csl.sony.co.jp/person/rekimoto.ht
ml
Abstract
• New field of user interfaces called multi-computer direct manipulation
• Pick and Drop system– The pen can Pick Up– As a physical object
KEYWORDS: direct manipulation, graphical user interfaces, input devices, stylus interfaces, peninterfaces, dragand- drop, multi-computer user interfaces, ubiquitous computing, computer augmented environments
Introduction
• Using multiple computers withoutconsidering the user-interface = problems– Restriction of input devices– Today‘s user interface techniques are not
designed for multiple-computer environments
Introduction
Introduction
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
• Applications– Transfert a file between 2 computers, PDA– Pick up information from kiosk terminal– Draw on the wall with a tablet– Take pictures from a book– …
Pick and drop system
Conclusion
• The difference between copy and pick and drop is about the user interface
• Faster• More logical
PickPick and Drop and Drop MovieMovie ::http://www.csl.sony.co.jp/person/rekimoto/pickdrop/pd1.mpg
The metaDESKModels and Prototypes for Tangible User Interfaces
Published in the Proceedings of UIST '97, October 14-17, 1997, © 1997 ACM
Brygg Ullmer and Hiroshi IshiiMIT Media Lab
Tangible Media Group20 Ames St., E15-445
Cambridge, MA 02139 USA+1 617 253 4121
{ullmer, ishii}@media.mit.edu
Abstract
• Tangible interface• Giving physical form to windows, icons,
handles, menus, and controls• Present design and implementation• A prototype application
– Tangible Geospace
Keywords: tangible user interfaces, input devices, hapticinput, augmented reality, ubiquitous computing
Introduction
• This paper present– “Tangible User Interfaces” (TUIs)
• User interfaces employing– Physical objects– Instruments– Surfaces– Spaces as physical interfaces to digital information
Introduction
Introduction
• What is a metaDesk?– A graphically intensive system driven by
interaction with graspable physical objects.– In this case :
• Geographical space• Tangible Geospace
Introduction
• metaDesk Components– The Desk– A nearly horizontal back projetcted graphical surface– The active lens– A flat panel display– An optically transparent surface– An assortment of physical object used on the desk
surface
Design Approach
Design Approach
Prototype System
Prototype System
Prototype System
Implementation
3 PCs
Magnetic andelectric sensors
Back projection
Plexiglassdiffuser surface
Interaction Issues
Interaction Issues
Future Work
• Explore phicons with different level of abstraction
• Use the metaDesk in a another context• Use other metaphor
metaDesk Movie :
http://tmg-video.media.mit.edu/metadesk/metadesk_352x240.mpg