Tampere goes agile_2013_Olli-Pekka Mäkirintala
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Transcript of Tampere goes agile_2013_Olli-Pekka Mäkirintala
©2013 Altonova Ltd. All Rights Reserved.
ALTONOVA PRESENTS:
MAKE A TIGER LEAP AND HAVE FUNOlli-Pekka Mäkirintala
www.altogame.com
©2013 Altonova Ltd. All Rights Reserved.
©2013 Altonova Ltd. All Rights Reserved.
We are...
Eija Mäkirintala CEO, Co-Founder
• PhD (Behavioral sciences), Developer of a top performance and well-being coaching model, Business Coach + Trainer, Expert in arts-derived methods in training, Ex-professional violist
Olli-Pekka Mäkirintala, Co-Founder
• >25 years experience in software
• Business development, Software and Agile professional, Business Coach + Trainer
©2013 Altonova Ltd. All Rights Reserved.
Agile approach
©2013 Altonova Ltd. All Rights Reserved.
The Source of Innovation: Lateral Thinking
©2013 Altonova Ltd. All Rights Reserved.
The Power of Gamification– Where does it come from?
Questions/Challenges
Arts derived methods
ExternalizationNo Hierarchies/ CompleteAnonymity
©2013 Altonova Ltd. All Rights Reserved.
Improve by an order of magnitude
MAKE BETTERDECISIONSINNOVATE TOGETHER
ENGAGEHAVE FUN
IMPROVE PROCESS
SAVE TIMESAVE MONEY
©2013 Altonova Ltd. All Rights Reserved.
Why?
No Innovation
No Growth
©2013 Altonova Ltd. All Rights Reserved.
NEW FROM THE FUTURE: LATERAL GALLERYAGILE AVENUE
©2013 Altonova Ltd. All Rights Reserved.
ALTOGAME PRESENTS
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©2013 Altonova Ltd. All Rights Reserved.
How does it work?
Define your question (goal)Lobby-chat
Play with team(4 – N players)
Summarize:Experiences and resultsReview the Game logBuy Art online
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©2013 Altonova Ltd. All Rights Reserved.
The Product – key characteristics
• State of the art learning methods and improvisation theater techniques – a social learning platform with emerging storyline
• Multiplayer avatar-based virtual game
• Web based cloud application
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©2013 Altonova Ltd. All Rights Reserved.
What Can I Do?
Innovate
Coach
Develop and share Vision
Meet and discuss
LearnNew way of collaboration
©2013 Altonova Ltd. All Rights Reserved.
A Customer Example
• The Question: Business model innovation - How can we get new customers paying for our service
• Game – the first feedback: Very interesting interaction – ”could have more of this”)
• MD feedback: ”We got more new ideas in 45 mins. that we were able to innovate using traditional methods in an period more than 1 year.”
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©2013 Altonova Ltd. All Rights Reserved.
What Can I Do?
Practise scenarios
Practise roles
Develop and share our Agile
Follow
LearnSee the whole
©2013 Altonova Ltd. All Rights Reserved.
Example: Retrospective
Current• Focus on past
– What did go wrong?– Why?– What shall we improve?– Any impediments?
• Problem– Hard to remember exactly– Not so interesting to dig deep
old events– Boring– People don’t tell
• What is real value -> Value or Waste?
New• Focus on future
– Practise scenarios beforehand– Gamified experience– It is fun
• Mental exercise – we are prepared for new upcoming challenges
• Tacit knowledge becomes visible - All experiences and concerns can be discussed
• Fast • Real Value
©2013 Altonova Ltd. All Rights Reserved.
What can you do with AltoGame?
Lateral Gallery • Play team / network vision
• Play values
• Play strategic options
• Play new innovative product / service
• Get answers to your own specific question
• Learn mentoring & coaching
Agile Avenue• Practise and develop your
team / network lean & agile ways of working
• Practise and learn different real-life situations and roles
• Use as tool e.g. in:– Improving sprints (Agile /
Scrum etc.)
– Benchmarking
• Practise upcoming challenges by utilizing tacit knowledge of your team
• Learn mentoring & coaching
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©2013 Altonova Ltd. All Rights Reserved.
Eija MäkirintalaCEO, Co-Founder+358 45 [email protected]: eija.makirintala
Play Game - Learn Agile
Olli-Pekka MäkirintalaSenior Partner, Co-Founder+358 40 [email protected]: olli-pekka.makirintala
CONTACT - www.altogame.com
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