Taller Design Thinking v2

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    ,

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    -Inspiracin:problema o oportunidad que motivan

    la bsqueda de soluciones.

    -Ideacin:proceso de generar, desarrollar y probar

    ideas que pueden conducir a soluciones.

    -Implementacin:trazado de ruta al mercado

    Ver esquema

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    the intellectual identification with or vicarious experiencingof the feelings, thoughts, or attitudes of another

    empathy: what?

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    huh?

    empathy: what?

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    empathy is:

    when you feel what the other person is feeling.

    when you can mirror their expression, their opinions,and their hopes.

    empathy: what?

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    to discover peoples explicit and implicit needs so that youcan meet them through your design solutions.

    empathy: why?

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    expose. observe. engage.

    empathize: how?

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    to uncover peoples explicit and implicit needs so that youcan question them

    observe: why?

    what is this person (or persons) doing?Notice what is happening both with the person and the

    context he/she is functioning within.

    how are they doing it?pretend you are describing the picture to someonenot looking at it.

    why are they doing it this way?take a guess. start to form a story. then ask.

    what :: how :: why

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    expose. observe. engage.

    Engage

    Seek stories

    Talk about feelings

    Why?

    empathize: how?

    what you seeyour user, body language, artifacts

    what you hearquotes, stories, key words, contradictions

    what you feel that your user is feelingemotions, beliefs, confusion

    captureyour findings

    expose. observe. engage.

    and capture.

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    a unique, concise reframing of the problem that isgrounded in user needs & insights

    point of view: what?

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    expose new opportunities by looking at things differently

    guide innovation efforts

    make sure weve identified something worth working on

    point of view: why?

    understand the experience

    identify user, reveal the needs, articulate insights

    reframe the problem into a new point of view

    point of view: how?

    short

    specific

    sexy

    point of view: tips

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    All the creative, wild, bad,OK, and undevelopedideas from your brainstorm

    Yield familiar andincremental results

    When evaluated withtypical attractive andfeasible criteria beforedirect implementation

    idea selection is a critical step

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    All the creative, wild, bad,OK, and undevelopedideas from your brainstorm

    Can be developedfor feasibility

    Selected for potential

    we will select and develophigh potential ideas

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    is the iterative generation of artifacts intended to answerquestions that get you closer to your final solution

    is creating a concrete embodiment of a concept whichbecome a way to test your hypotheses

    is building to think

    prototyping . . .

    prototype: fail early and often

    (risk vs. iteration curve)(cost of failure vs. project time)

    client dinners

    focus groups

    usability centers

    surveysweb analytics

    beta testing

    pre-release

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    use your prototypes as a probeto continue to gain empathy for your users

    Change to reflect users once they aredecided

    Change to reflect users once they are

    decided

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