Talking Heads - Communication skills games for KS 2/3. Tony Crowley

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Talking Heads Games for developing Communication Skills

description

A card or board game to help students talk more effectively about themselves. Topics include interests, abilities, job finding skills, job knowledge, and opinions.As a board game, the playing area lists 36 topics and players take turns to select and talk on a topic for an agreed period of time. Selection is made by throwing a dice twice. The first throw identifies the row and the second throw identifies the column. Go for it!As a flexible alternative, a set of playing cards is provided and may be used to feature the topics in the board game or the tutor's own choice of topics.If you find this useful, why not make a small donation to www.streetchildafrica.org.uk?

Transcript of Talking Heads - Communication skills games for KS 2/3. Tony Crowley

Page 1: Talking Heads - Communication skills games for KS 2/3. Tony Crowley

Talking Heads

Games for developing

Communication Skills

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Talking HeadsAim: Talking Heads is a group activity presented as a board game or a pack of cards.

Designed to help young students talk more effectively about themselves, the game

has been adapted from the version originally featured in the CRAC Breakout Series

and has a career-awareness focus.

Contents

Introductory notes

The Talking Heads board (or poster) in 2 A4 sheets

4 A4 sheets of cards illustrated with faces

4 A4 sheets of cards with topics (for backing the above)

Board Game.

Materials: One Talking Heads poster or board per group of six to eight pupils. One

dice and one clock or stopwatch per group.

Procedure: The playing area lists 36 topics and players take turns to select and talk

on a topic for an agreed length of time. Selection is made by two throws of the dice.

The first throw identifies the row and the second throw identifies the column.

Rules: Depending on the age range and ability of the pupils, a brief answer is not

enough; the speaker must provide a reason for his or her response and must avoid

using certain phrases and expressions.

Scoring: ! Red squares: 5 points Blue squares: 4 points Green squares: 3 points

Penalties: ! Failure to speak on a topic or duplicating an earlier answer: no score

! ! Failure to provide an adequate explanation: lose one point

!OK, boring, basically, actually, ummm, you know: lose one point.

Winner. The player with the highest score after an agreed number of turns. The

scoring procedure and rules may be simplified according to the age and ability of the

group. As an alternative, two or three pupils could work in teams rather than as

individuals.

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Card Game

The card version consists of 36 cards with illustration of young people on one side

and the topics on the other. If desired, tutors can paste their own topics on the back

of the cards. With the side featuring the topics concealed from the group, the cards

are selected at random and the procedure can follow the one suggested for the board

game.

The words: What? Why? When? How? Where? Who? are found on the topic side of

the cards. These serve as memory joggers to help pupils extend their responses and

are taken from Rudyard Kipling’s Just So Stories

I kept six honest serving men,

(they taught me all I knew);

Their namers are What and Why and When.

and How and Where and Who.

Review: Discuss the topics that the pupils had most difficulty in talking about. Ask

them to identify the speech difficulties that occurred most frequently during the

course of the game and to consider ways in which these might be improved.

TC 6/09

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