Talking Heads - Communication skills games for KS 2/3. Tony Crowley
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Transcript of Talking Heads - Communication skills games for KS 2/3. Tony Crowley
Games for developing
Talking HeadsAim: Talking Heads is a group activity presented as a board game or a pack of cards. Designed to help young students talk more effectively about themselves, the game has been adapted from the version originally featured in the CRAC Breakout Series and has a career-awareness focus. Contents Introductory notes The Talking Heads board (or poster) in 2 A4 sheets 4 A4 sheets of cards illustrated with faces 4 A4 sheets of cards with topics (for backing the above) Board Game. Materials: One Talking Heads poster or board per group of six to eight pupils. One dice and one clock or stopwatch per group. Procedure: The playing area lists 36 topics and players take turns to select and talk on a topic for an agreed length of time. Selection is made by two throws of the dice. The rst throw identies the row and the second throw identies the column. Rules: Depending on the age range and ability of the pupils, a brief answer is not enough; the speaker must provide a reason for his or her response and must avoid using certain phrases and expressions. Scoring: ! Red squares: 5 points Blue squares: 4 points Green squares: 3 points Penalties: ! Failure to speak on a topic or duplicating an earlier answer: no score ! ! Failure to provide an adequate explanation: lose one point OK, boring, basically, actually, ummm, you know: lose one point. ! Winner. The player with the highest score after an agreed number of turns. The scoring procedure and rules may be simplied according to the age and ability of the group. As an alternative, two or three pupils could work in teams rather than as individuals.
Card Game The card version consists of 36 cards with illustration of young people on one side and the topics on the other. If desired, tutors can paste their own topics on the back of the cards. With the side featuring the topics concealed from the group, the cards are selected at random and the procedure can follow the one suggested for the board game. The words: What? Why? When? How? Where? Who? are found on the topic side of the cards. These serve as memory joggers to help pupils extend their responses and are taken from Rudyard Kiplings Just So Stories I kept six honest serving men, (they taught me all I knew); Their namers are What and Why and When. and How and Where and Who.
Review: Discuss the topics that the pupils had most difculty in talking about. Ask them to identify the speech difculties that occurred most frequently during the course of the game and to consider ways in which these might be improved.