Taking Active Learning to the Next Level: Increasing Student Engagement by Blending Face-to-Face...
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Taking Active Learning to the Next Level: Increasing Student Engagement by Blending Face-to-Face Instruction and Digital Learning Objects
ECIL 2014 | October 20-23 | Dubrovnik, Croatia
Lindsey McLean Elisa Slater AcostaInstructional Design Librarian Library Instruction Coordinator [email protected] [email protected]
Loyola Marymount University, Los Angeles, U.S.A.
THANK YOU WILLIAM H. HANNON LIBRARY RESEARCH INCENTIVE GRANT
PART ONEOn the road to developing hybrid instruction
INSTRUCTIONAL CHALLENGE
THE HYBRID APPROACH BLENDS…
BLENDING INSTRUCTION
PART TWOIncreasing student engagement with gamification
IS IT ACTIVE?
EVALUATING SOURCES WORKSHEE
T Students were paired
up and given a source to evaluate
Using the worksheet the student pairs answered questions about the source they were given
Discussion with the librarian after completing the worksheet
FORMATIVE ASSESSME
NT Librarian Peer
Observation Low completion rates
for the worksheet
“Lack of Student Engagement”
RADAR Game
Students were paired up and given a source to evaluate
Using the resources in the course LibGuide and hints in the RADAR Game the student pairs answered questions about the source they were given
Discussion with the librarian after completing the RADAR Game
GAMIFICATION
Incorporating Friendly Competition (points)
Motivational Feedback (stars)
Measure Progress (showing star count)
Reward effort (getting the answer right on the first try earns more points)
GAMIFICATION
Incorporating Friendly Competition (points)
Motivational Feedback (stars)
Measure Progress (showing star count)
Reward effort (getting the answer right on the first try earns more points)
GAMIFICATION
Incorporating Friendly Competition (points)
Motivational Feedback (stars)
Measure Progress (showing star count)
Reward effort (getting the answer right on the first try earns more points)
GAMIFICATION
Incorporating Friendly Competition (points)
Motivational Feedback (stars)
Measure Progress (showing star count)
Reward effort (getting the answer right on the first try earns more points)
GAMIFICATION
Incorporating Friendly Competition (points)
Motivational Feedback (stars)
Measure Progress (showing star count)
Reward effort (getting the answer right on the first try earns more points)
PART THREEStudent & Librarian Survey Results
#d05e3f
ADDITIONAL MATERIALSONLINE LEARNING OBJECTS• RADAR GAME• RESEARCH STRATEGIES
ONLINE RESOURCES• PRIMO• MERLOT• ACTIVE LEARNING LIBGUIDE• TUTORIAL DESIGN RECOMMENDATIONS• ARTICULATE TECH SPECIFICATIONS
FLIPPED CLASSROOMS• ASSESSING GAMES-BASED
LEARNING IN INSTRUCTION• THE FLIPPED CLASSROOM
FOR LIBRARY INSTRUCTION• KEEPING UP WITH FLIPPED
CLASSROOMS: AMERICAN LIBRARY ASSOCIATION
• KEEPING UP WITH... GAMIFICATION: AMERICAN LIBRARY ASSOCIATION
REFE
REN
CES
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