Tactics Ogre Psp Recruitment

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TACTICS OGRE: LET US CLING TOGETHER CHARACTER RECRUITMENT FAQ (PSP VER.) v0.8 (last updated 10 Apr 2011) by Megaten Yoshi (yosituna AT gmail DOT com) ===================== == VERSION HISTORY == ===================== v0.8 (04/26/11) - Added chapters to availability chart, Cressida and Iuria recruitment info, default stats and abilities for a few characters, some recommended builds, expanded comments on character usage, more Warren Report info, a few new FAQS (specifically on saving Guests and recruitment plans for each route), minor formatting changes v0.5 (04/10/11) - Complete character availability chart for every character, basic info for each character, complete recruitment methods for all but Cressida and Coda characters, rudimentary comments on some characters, recruitment FAQ, most Warren Report info, PSX -> PSP name changes Hopefully forthcoming: - Info on Lanselot and Warren - Complete last of Warren Report info - Finish default stats/abilities section, comments on character usage, sample character builds ------------------------------------------------------------------------------================================== == CHARACTER AVAILABILITY CHART == ================================== Certain characters are only available on certain routes through the game. Avoiding spoilers, the choice between Lawful and Chaotic occurs at the end of Chapter 1: follow orders for Lawful, or disobey them for Chaotic. At the end of the Chaotic Chapter 2, you'll receive another offer: accept it for Neutral, or decline to stay on Chaotic. Depending on what you select for these decisions, a certain set of characters will be available for you to recruit. 1, 2, 3, etc. = available on this route (Lawful, Neutral, Chaotic) in this chapter P = available postgame, during the Coda - = unavailable on this route Arycelle Azelstan Bayin Berda the Younger Canopus Catiua Cerya Chamos Cistina Cressida Denam Deneb Dievold Donnalto Ehlrig Felicia L 3 4 4 1 4 1 4 1 1 N 2 4 2 4 1 4 4 3 2 1 4 3 1 4 1 C 2 4 2 4 1 4 3 2 4 1 4 1 1

Folcurt Ganpp Gildas Hobyrim Iuria Jeunan Lanselot Lindl Mirdyn Obda the Younger Ocionne Oelias Olivya Ozma Phaesta Ravness Rudlum Sara Sherri Tamuz Voltare Xapan Vyce Warren

4 3 3 P 3 P 4 3 4 4 4 4 3 4 1 4 1 2 3 P

2 4 3 P* P 4 3 4 3 4 3 4 1 4 3 1 P

2 4 3 3 P P 4 3 4 4 4 1 4 1 P

* = Iuria can only be recruited with Gildas in your army. If he is in your army, even if he is dead in the Warren Report (thanks to World), she is still recruitable, since the Coda is a bit more relaxed on that score than the main game. ------------------------------------------------------------------------------NOTE: Several named generic characters that were previously recruitable in the SFC/PSX version are no longer recruitable, though they do appear in a cutscene. These are the three named generics who joined with Vice in Chapter 3L (Payton/ Peyton the Knight, Beilev/Beylevra the Exorcist, and Apsala/Apsara the Priest). All three appear in the "Kin is Kin" cutscene at the beginning of Chapter 3L. The four named generic Holy/Arc Dragons who joined with Oxyones/Ocionne (Cloud, Shadow, Typhoon, and ClearSky) are also now gone (she fights with an Arc Dragon during the Lhazan Fortress battle, but it does not join when she does). To make up for this, Aloser/Arycelle has been made recruitable in all three routes, and several new characters have been added (Ozma and Ravness on the Lawful route, Cressida on the Chaotic route, and Azelstan, Iuria, Lanselot, and Warren on all routes). ------------------------------------------------------------------------------======================== == CHARACTER DOSSIERS == ======================== ------------------------------------------------------------------------------Status: - Unique (has a unique sprite and portrait, keeps same sprite/portrait during class change) - Semi-unique (has a generic sprite with different coloration and a unique portrait, keeps same sprite/portrait during class change)

- Named generic (has a generic sprite and portrait, changes sprite/portrait during class change) Initial class: The class of this character when he/she joins Unique classes: Any nonstandard classes this character can change to Available routes: Denotes whether this character is available on the Lawful, Neutral and/or Chaotic routes Alignment: Whether character is Lawful, Neutral, or Chaotic (this can be seen on the status screen with the signifier L, N, or C). How to recruit: The steps you must take to recruit this character to your army. If there are multiple ways to recruit the character, they are given. NOTE THAT THERE ARE POTENTIAL SPOILERS IN THE RECRUITMENT DESCRIPTIONS! So be forewarned. I've tried to limit them as much as possible, but sometimes you just have to use them for the instructions to make sense. Caveat FAQtor! ------------------------------------------------------------------------------ARYCELLE Status: Semi-unique Initial class: Archer Alignment: N (Lawful route), L (Chaotic/Neutral routes) Available routes: All How to recruit: Arycelle is a relatively easy character to recruit, but one of the hardest to keep recruited if you play the Neutral route (either on a first playthrough or a subsequent World playthrough). In the Chaotic route, you will need to rescue her in the battle on the Xeod Moors. She will reluctantly join you temporarily, and you will have to protect her through two more battles as a Guest. After the battle on Tynemouth Hill, when she learns the truth about Balmamusa, she will join you permanently. IMPORTANT NOTE: If, at the end of Chapter 2C, you make the decision to accept Leonar's offer and rejoin the Duke to take the Neutral route, her loyalty will take a drastic plunge to 10, no matter how high it was before; unless you bring her loyalty up QUICKLY, she will leave your army. Also note that this will happen even if you originally recruited her on a Lawful or Chaotic playthrough and are replaying through with World; the only way to avoid this entirely is to allow her to die as a Guest in 2C, so that she is dead in the Warren Report even if she is alive in your army. In the Lawful route, you will similarly need to avoid killing Arycelle in your battle against her at the Arkhaiopolis of Rhime in Chapter 2 (defeat Vyce instead). Also keep her alive during the fight against Leonar at the end of the chapter. She will then automatically join with Vyce, Mirdyn, and Gildas during Chapter 3. Comments: Arycelle is the best Archer in the game, bar none (with the possible exception of Canopus, though he's more versatile as a Vartan). She begins with high rank in Bows, and if you give her Swiftfoot and Jump to increase her mobility, she can rain death down upon your foes readily. Later, in the postgame, giving her a Sidhe Ring or Winged Ring so that she can use Blinkwalk or Floatwalk on herself whenever needed to gain the high ground is a good idea. Postgame, I personally like giving her a Lightning-elemental bow,

as she IS nicknamed "Thunder Maiden Arycelle," but use whatever Augment seems best for the elemental weapons you have. Sample Archer build: Bows Anatomy Appropriate Augment skill Counterattack Strengthen Trueflight Jump Trajectory Double Shot Tremendous Shot In the late-game, replace Strengthen with an appropriate Augment skill. ------------------------------------------------------------------------------AZELSTAN Status: Unique Initial class: Buccaneer Unique classes: Buccaneer, Ranger Alignment: C Available routes: All How to recruit: Recruiting Azelstan is a long, involved process with several difficult battles. The first step comes early in Chapter 4, after meeting Prancet at Brigantys Castle. Before going to Mount Hedon, read "Port Omish, Den of Thieves" and Port Omish will become available. Go there for a somewhat tough battle (the enemies are level 20 if this is your first playthrough, and you're likely to be around level 15 or so at this point), during which you must protect Diego from being killed. Later, after saving Archiereus Mreuva at Hagia Banhamuba but before attacking Barnicia Castle, read "The Pirate's Graveyard" to unlock the optional dungeon of the same name. Go into the Pirate's Graveyard - you don't have to fight any battles - to unlock "The Dread Pirate" Talk item in the Warren Report. Visit Port Omish for an event with Diego, then visit Qadriga Fortress. Finally, after the events at Barnicia but before attacking Heim Castle, go to Port Omish to fight another battle to save Azelstan from pirates. At this point, you can go to the Pirate's Graveyard at any point in the remainder of the game or post-game, and fight your way to the Crystal Halls area. Azelstan will join you as a guest in this battle, and if he survives the battle, he will join you permanently. (Note: this may or may not happen if you are in the middle of the Iuria recruitment process in Coda.) Note that unlike most of the other characters with a unique class, he does not give you Pirate's Marks when he joins, so if you want to change him to another class and then back to Buccaneer - or change Denam, Vyce, or Canopus to the Buccaneer class - you'll need to find Pirate's Marks by defeating the Archer in the "On Holy Ground" Pirate's Graveyard battle, or by taking the treasure at the end of the Graveyard. Comments: I haven't used Azelstan that much yet; he's pretty good with Fusils, which makes for a nice combination with 1H Swords. He has some useful action abilities, such as Evade and Apostate, that allow him to avoid attacks, and he can use the Ninja's or Ranger's Double Attack as well if you want him to dual-wield. Overall a very versatile character with good stats. He also comes

with ranks in Herpetology, so I make him my default Reptile-recruiter. Sample Buccaneer build: Swords (1H) Fusils Herpetology Counterattack Trajectory Field Alchemy Coax Evade Speedstar Apostate Sample Ranger build: 1H Swords Herpetology Appropriate Augment skill Counterattack Strengthen Fortify Dodge Double Attack Field Alchemy Coax ------------------------------------------------------------------------------BAYIN Status: Semi-unique Initial class: Wizard Alignment: N Available routes: N, C How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you must first keep Cistina alive. If she survives the battle, answer "We seek only peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt will join as a Guest. Keep Bayin alive throughout the battle, and afterwards tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina will join you after the battle, also as a Guest. With the entire Liberation Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell Cistina "Come with us" and she will join, along with Bayin and Folcurt. If Cistina died in battle at Golyat, either option will allow you to recruit Folcurt and/or Bayin (if either or both survived). Comments: He's a very good Earth Magic user, who's useful with status spells, especially Petrifog a bit later; equip him with a Mind Ring to increase their chance of hitting. He's somewhat superseded as an Earth-elemental mage by Sherri in Chapter 4, who has better stats and can have a unique class, but Petrifog is useful enough that Bayin will still have his place in your army. Sample Wizard build: Earth Magic Cudgels Anatomy Augment Earth Resist Petrify Resist Silence

Spellcraft Spellstrike Field Alchemy Meditate ------------------------------------------------------------------------------BERDA THE YOUNGER Status: Named generic Initial class: Gryphon (cannot change classes) Alignment: L Available routes: all How to recruit: After saving Lindl, read the Warren Report Talk entry "The Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing either of the Gryphons and reduce Ganpp to critical HP, he will surrender and join your army, along with the two gryphons. Comments: Berda is a gryphon. Slightly better stats than other gryphons, so if you like to use beasts, definitely give him a try, especially since he comes with several good action abilities already learned and equipped. If you're not a fan of beasts, though, you won't find anything too amazing about Berda to change your mind. Sample build: Anatomy Counterattack Knockback Fortify Truestrike Featherstep Dash Stun Breath Numbing Hook Blood Siphon ------------------------------------------------------------------------------CANOPUS Status: Unique Initial class: Vartan Unique class: Buccaneer Base stats: STR 41, VIT 40, DEX 41, AGIL 39, AVD 43, INT 39, MIND 39, RES 36 Alignment: L Available routes: All How to recruit: He automatically joins your first battle in Tynemouth Hill as a Guest. If he survives, he will join your party permanently. Comments: Canopus is probably the closest thing this game has to a gamebreaker. He has incredibly good stats, his default class (Vartan) has high Move, and he can fly. He will excel at whatever you give him to do, but is probably best used as a sniper: keep him a Vartan with a 2H Crossbow or a 1H Bow/Crossbow and a 1H Axe, or make him an Archer with a 2H Bow (you'll give up some Move, but will get a greater attack range and height advantage). He also has access to Azelstan's unique class, the Buccaneer, if you want to give him access to Fusils (though you will have to do some futzing with an Ogre Blade to get the Fusils skill on him, since hawkmen can't normally learn it). Or you can go with Ogre Battle nostalgia and give Canopus a hammer and let him wail on some bad

guys, as either a Vartan or a Beast Tamer - not quite as overpowered as Archer Canopus, but sometimes you don't need that much overkill, right? Sample Vartan build: Air Magic Axes Bows Anatomy Counterattack Strengthen Fortify Constitution Trajectory Field Alchemy Sample Archer build: Bows Anatomy Appropriate Augment skill Counterattack Strengthen Trueflight Swiftfoot Trajectory Double Shot Tremendous Shot Sample Beast Tamer build: Hammers Anatomy Teratology Resist Leaden Counterattack Strengthen Fortify Field Alchemy Empower Beast Subdue ------------------------------------------------------------------------------CATIUA Status: Unique Initial class: Priest Unique classes: Priest, Princess, Dark Priest Base stats (Guest): STR 32, VIT 32, DEX 35, AGIL 33, AVD 34, INT 36, MIND 37, RES 36 Alignment: L Available routes: All How to recruit: The Catiua recruitment process begins early in Chapter 4, after rescuing Archiereus Mreuva. He asks you "Have you the will to wage war upon her?" Answer "That I cannot do," and Catiua will appear in the Barnicia Grand Staircase battle later in the chapter. Answer "I shall do what I must," and she will not appear in the Barnicia battle. Once you reach Barnicia Castle, the next step is not to let her die if she participates in the battle with Tartaros (obviously). If she did not appear, then that's one less thing you have to worry about. After the battle, Denam will have a conversation with Catiua inside an abandoned room in the castle.

If she participated in the battle, answer her "I did only what I had to do," and "You are my sister, and I love you." If she did not appear in the battle, answer "I never abandoned you," and "I took no joy in our parting." Any other answer will result in Catiua not joining your army, for reasons that will become obvious. Catiua will permanently join you once you return to Phidoch Castle. Comments: Well, Catiua has THREE unique classes to choose from - more than any other character - and to top that off, all of them are entirely unique to her! By the time she joins permanently, you'll be very familiar with the Priest class (essentially an upgraded Cleric that can use Light attack magic). Her Princess class is available as soon as she joins, as you get five Princess's Marks at that point; it's essentially a hybrid mage-fighter class with increased front-line survivability (thanks to regular armor and the ability to use some 1H Swords), though the fact that she still has the typical magician's Move score means that it may take her a while to get up TO the front line. The Dark Priest is a pure offensive magician class, which has access to numerous elemental spells and the entire stock of Dark spells (minus Word of Pain). An important caveat is that none of Catiua's special classes can use missile attack spells, with the exception of the Priest's ability to use the Spiritsurge spells and the Dark Priest's Drain series of Dark spells. None of the elemental missile spells, or Word of Pain, can be used by any of Catiua's unique classes, which means that unless she is a Priest, her magic attack tends to be a bit more expensive than your average mage's, since indirect spells cost more MP. (So keep those Magic Leaves coming!) As a Princess, I like to give Catiua Ice Magic, since no unique magic user class comes preloaded with it (Ozma can only use basic attack spells). That way I have someone to give Ice Requiem (the Ice Apocrypha spell) to. Divine Magic is also a natural, as Catiua will have much of it learned from her Priest days, and can also equip the very good Light-elemental 1H Sword Brynhildr after the penultimate battle (and in subsequent World runs). Optionally also take her into the Witch class and back, since she can use the Draconic spell Starfall, which does huge damage to and exorcises the undead. Since she can use light armor and 1H Swords, give her a skill to boost the damage she can take and let her go wild with whatever is needed in a given situation. Sample Priest build: Divine Magic Augment Light Deflect Resist Silence Fortify Sidestep Spellcraft Expand Mind Channeling Field Alchemy Sample Dark Priest build: Dark Magic Augment Darkness Resist Silence Spellcraft Insight Expand Mind Channeling Field Alchemy Meditate

Bloody Gag Sample Princess build: Ice Magic Divine Magic Draconic Magic 1H Swords Augment Ice Augment Light Fortify Spellcraft Expand Mind Meditate Trade the 1H Swords and Fortify for Princess' Whim and Lucky Star if you favor a rear-guard Princess rather than a frontline fighter. ------------------------------------------------------------------------------CERYA Status: Unique Initial class: Valkyrie Unique class: Shaman Alignment: N Available routes: N, C How to recruit: The first step is a battle against the Dark Knight Oz at Boed Fortress in Chapter 3, on either the Neutral or Chaotic route. The Chaotic version is relatively simple; defeat Oz, and Cerya will join you automatically. The Neutral version is a little trickier...you will still have to defeat Oz, but Cerya herself is a guest in the battle, in the middle of the enemies and inflicted with the Leadened status. If you can keep her alive throughout the battle, you will be rewarded with...Cerya telling you she doesn't approve of your wishy-washiness and leaving. In Chapter 4, after rescuing Archiereus Mreuva, read the Warren Report Talk entry "Pirates of Qadriga Fortress" to unlock an encounter with Captain Ehlrig. Answer him "Will you aid us?" to recruit both Cerya and Ehlrig. Comments: Cerya is probably the second-best of the Phoraena sisters for magical purposes - she has decent physical stats, good if not great INT, and a high MND score, which makes her good with spell accuracy. Raise her INT with food and/or cards and watch her blow enemies away as a Fire-elemental Shaman, or raise her STR and train up her Spears skill and keep her a jack-of-alltrades Valkyrie (though there are other Spear Valkyries, none of them use Fire). Keep in mind that Oracle's Marks are hard to come by, Shaman, send her through other classes to pick up any have as a Shaman. (Meditate is especially useful as a her to pick that up from the Enchantress class at the Sample Valkyrie build: Fire Magic Divine Magic Spears Anatomy Augment Fire Spellcraft Expand Mind Fortify so before you make her a abilities you want her to Shaman, so you may want very least.)

Field Alchemy HP Infusion Sample Shaman build: Fire Magic Anatomy Augment Fire Spellcraft Expand Mind Channeling Field Alchemy Meditate Blazing Resonance Nature's Touch ------------------------------------------------------------------------------CHAMOS Status: Named generic Initial class: Wizard Alignment: N Available routes: N How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to hear about some captive warriors at Qadriga Fortress. During the battle, Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive them or win the battle before their countdowns run out, and any who survive will join you after the battle, along with Hobyrim. Comments: Chamos is a standard Wizard, with Fire and Dark spells. As you'll probably get better Fire-elemental magicians later, such as Shaman Cerya and Wicce Deneb, I'd say Chamos is just a little lacking. Still, he may be useful to you if you like using a full-Fire team, to make the most of Fire Averse effects. Sample Wizard build: Fire Magic Dark Magic Anatomy Augment Fire Augment Darkness Resist Silence Spellcraft Spellstrike Field Alchemy Meditate ------------------------------------------------------------------------------CISTINA Status: Unique sprite Initial class: Valkyrie Unique class: Shaman Alignment: N Available routes: N, C How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you must first keep Cistina alive. If she survives the battle, answer "We seek only peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free

Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt will join as a Guest. Keep Bayin alive throughout the battle, and afterwards tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina will join you after the battle, also as a Guest. With the entire Liberation Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell Cistina "Come with us" and she will join, along with Bayin and Folcurt (if either or both survived). Comments: Cistina suffers from all-rounder syndrome more than any of her sisters; she's decent at a lot, but excels at nothing. Her base stats are inferior to those of her sisters, although since you do get her earlier if you are playing the Chaotic or Neutral routes first, you can use cards and food to fix that. Raise her INT and make her a Wind-elemental Shaman, or keep her a Wind-using Valkyrie - it's your call. Keep in mind that Oracle's Marks are hard to come by, Shaman, send her through other classes to pick up any have as a Shaman. (Meditate is especially useful as a her to pick that up from the Enchantress class at the Sample Valkyrie build: Air Magic Divine Magic Spears Anatomy Augment Air Spellcraft Expand Mind Fortify Field Alchemy HP Infusion Sample Shaman build: Air Magic Anatomy Augment Air Spellcraft Expand Mind Channeling Field Alchemy Meditate Aerial Resonance Nature's Touch ------------------------------------------------------------------------------CRESSIDA Status: Unique Initial class: Necromancer Alignment: L Available routes: C How to recruit: On the Chaotic route, a sidequest will open in Chapter 4 in the Warren Report. Read "The Balmamusa Dead" to unlock a battle in Balmamusa, where you must revive the Cleric Oelias (she teleports out) and then slaughter the undead. Then go to Qadriga Fortress to trigger a battle with the Terror Knight Dievold. Finally, go to Golyat to face Nybeth, along with some old friends and enemies, in a battle where you must rescue Cressida. Save her, and you can tell her "You will not be judged by me"; if your Galgastani Chaos Frame so before you make her a abilities you want her to Shaman, so you may want very least.)

is high enough, she will join you. The tricky part here is the Chaos Frame part; that's the general approval you have among the Galgastani. Hire a newly recruited unit from the shop to get an idea of their loyalty; if it seems low, you should try to increase it. You want a loyalty of 50 or above; as loyalty messages change at 40 and 60, you will have to either go with some guesswork or raise your Chaos Frame higher than you strictly need to. The most painless way to raise your Galgastani CF, take one or two high-level non-Galgastani units (I like Denam and Canopus) along with eleven low-level, unequipped Galgastani units to the Reisan Way. (You can also use your Galgastani uniques/semi-uniques/named generics if you like.) Make sure that all are stripped of Field Alchemy skills, then set all the characters to AI (Melee setting for the newbies, Rear Guard for the more powerful characters). Let it go, and stop and retreat once all the newbies have been slaughtered. Each Galgastani death in battle raises your CF approximately a tenth of a point, so killing 10 units off per battle means you'll raise a point per battle. (You can do the same thing, possibly quicker, by using the same setup but manually controlling your more powerful units to slaughter the weaker ones; it does, however, require your input, whereas the other basically just needs you to check it every few minutes to make sure no one's counter is running out. But you can watch TV/clean your house/read/whatever you want to do while it's going, which is more my style.) Comments: Cressida is the only unique Necromancer, and new to the remake. Overall she's quite useful if you like Undead units, since Necromancers have the ability to raise stilled Undead and to recruit and heal them. For the record, recruiting Cressida is the only way to get Necroprentice's Marks to create your own Necromancers; otherwise, you can only recruit them from the occasional story/Palace of the Dead battle. She comes with three of them, and if she is in your battle party, you can win them from the Necromancer on B18 of the Palace of the Dead. Sample Necromancer build: Dark Magic Necromancy Augment Darkness Resist Stun Resist Silence Spellcraft Spellstrike Master Undead Animate Dead Consecrate Dead ------------------------------------------------------------------------------DENAM Status: Unique Initial class: Warrior Unique classes: Lord, Buccaneer Base stats: Depends on answers to Tarot questions when starting a new game Alignment: Depends on route Available routes: All How to recruit: As he is the main character, all you have to do is start a new game and there he'll be.

Comments: As expected from the hero, he's really good. He has access to Lord as his unique class, which allows him to use most support abilities he's learned from other classes (and some action abilities, too), so he's as good as your training has made him. Lord is one of the few classes to use Double Attack, though, so it might be worth training Denam in a 1H weapon (Swords are a personal favorite, since there are so many unique 1H Swords you get through the main plot, but you could easily train him in dual-wielded 1H Hammers or 1H Axes instead). He can also use all spells (with the exception of Ninjutsu, War Dances and Necromancy), so he can make a good frontline user of Exorcism (with the added benefit that several of the good 1H Swords are Light-elemental). But you can do what you want with Denam - make him a battle caster with double Spellbooks, or a heavy tank with Phalanx and a 2H Sword. The sky's the limit! ------------------------------------------------------------------------------DENEB Status: Unique Initial class: Witch OR Wicce Unique classes: Wicce, Shaman Alignment: C Available routes: All How to recruit: Okay, so Deneb is probably the most difficult character to recruit in the game. During chapter 4, read the Talk topic "Deneb's Emporium" in the Warren Report. This will unlock her shop, which moves from town to town depending on the day of the month. To recruit her as a Witch, you must unlock the village of Vasque by beginning the Palace of the Dead sidequest and fighting until you clear the battle there. Then purchase 5 elemental orbs of each kind from her shop; the trouble is that these elemental orbs are only available by auctioning off dragons of each elemental type. Once you've done this, she will talk to you. Answer her "No. Let's hear it," and she will join your party as a guest to pursue the rogue Punkin. Go to the village of Vasque and you will have to fight a Wicce named Punkin, accompanied by a bevy of Pumpkinhead Familiars. Defeat Punkin while keeping Deneb alive, and Deneb will place Punkin in charge of her shop and join your army. But wait! Deneb can also join your party as a unique class, Wicce, which has better stats than a Witch and several unique action abilities. In order for this to happen, though, you must sell 30 Glass Pumpkins to Deneb BEFORE buying the last of the elemental orbs to begin her sidequest. When she joins your party as a guest, she will be a Witch, but when she joins permanently she will be a Wicce, the same as Punkin. Glass Pumpkins are rare drops from Familiars in the Palace of the Dead; the easiest way to harvest them is to repeatedly kill two particular Familiars on B1of the Palace of the Dead (see the FAQ section for more details). This will probably take anywhere from two hours (if you're incredibly lucky) to ten or so (if you're not), so be aware of the extra time this sidequest can take if you decide on the Wicce class. Comments: As a Wicce, Deneb is possibly the hardest-hitting attack magician in the game, even more so than Catiua's Dark Priest. Abilities like Magic Time! and Stirring Kiss are useful to increase Deneb's magic damage and to keep enemies that get close to her from hurting her. As a Witch, Deneb is a very good one, but not as good as she is as a Wicce (who can do basically everything a Witch can do, but more). She comes with Fire and Dark spells preloaded, so you also have the option of making her a Fire-elemental Shaman (which you may want to do if you didn't get her as a Wicce, or didn't recruit Cerya).

Keep in mind that Wicce's Marks are expensive (5000 Goth a pop), and I believe you can only buy one from Punkin before recruiting Iuria (at which point Punkin's shop stocks as many as you can afford). Sample Wicce build: Fire Magic Dark Magic Anatomy Augment Fire Augment Darkness Spellcraft Expand Mind Field Alchemy Meditate Magic Time! Sample Shaman build: Fire Magic Anatomy Augment Fire Spellcraft Expand Mind Channeling Field Alchemy Meditate Blazing Resonance Nature's Touch ------------------------------------------------------------------------------DIEVOLD Status: Semi-unique Initial class: Terror Knight Alignment: C Available routes: N How to recruit: In the Port Asyton battle in Chapter 3N, you will have to rescue Dievold and Oelias from a horde of undead. If they both survive the battle, answer "Very well. You may join us," to recruit both Dievold and Oelias (or just Dievold, if Oelias did not survive the battle). Comments: Dievold is the only unique Terror Knight who joins your party; unfortunately, Terror Knights are probably starting to lag in power by the time he joins. If you're going to use a Terror Knight, Dievold is probably a good one to use; his RT isn't great, but his stats are better than a generic. Equip him with a good elemental 2H sword once you get one and give him a matching Augment to up his damage, and equip him with Fortify to help him survive frontline combat. Sample Terror Knight build: Dark Magic Swords (2H) Anatomy Augment Darkness Resist Stun Rampart Aura Counterattack Spell Ward Fearful Impact Lament of the Dead

------------------------------------------------------------------------------DONNALTO Status: Semi-unique Initial class: Cleric Base stats: STR 33, VIT 30, DEX 33, AGIL 38, AVD 35, INT 36, MIND 44, RES 38 Alignment: L Available routes: All How to recruit: In the battle in Krysaro in Chapter 1, keep Donnalto alive in the battle. After defeating Moldova, Donnalto will join, along with the Archer Sara and the Knight Voltare. Comments: Donnalto is the first semi-unique character you get, and the first Cleric. He's invaluable early on, when you have to Exorcise undead enemies (most notably in the Qadriga Fortress battle immediately after he joins). Clerics are not quite as important later, once your other characters have high ranks of Field Alchemy, but still serve as cheap healing, status recovery and exorcists; if you can't come up with anything better to do, have him use a Boon of Swiftness on one of your combat fighters. Sample Cleric build: Divine Magic Anatomy Augment Light Expand Mind Channeling Sanctuary Field Alchemy Reflect Damage Mother's Mercy Mother's Blessing ------------------------------------------------------------------------------EHLRIG Status: Named generic Initial class: Cleric Alignment: L Available routes: N How to recruit: The first step is a battle against the Dark Knight Oz at Boed Fortress in Chapter 3, on the Neutral route. You will have to defeat Oz, but Cerya herself is a guest in the battle, in the middle of the enemies and inflicted with the Leadened status. If you can keep her alive throughout the battle, you will be rewarded with...Cerya telling you she doesn't approve of your wishy-washiness and leaving. In Chapter 4, after rescuing Archiereus Mreuva, read the Warren Report Talk entry "Pirates of Qadriga Fortress" to unlock an encounter with Captain Ehlrig. Answer him "Will you aid us?" to recruit both Cerya and Ehlrig. Comments: Ehlrig is a difficult character to make use of. First off, his stats are woefully unbalanced. His RT is equal to that of a regular generic unit, his magical stats are only average, and while he has high STR for a Cleric, he's not much more durable than your typical magician, and so is not particularly suited for frontline combat. He does comes with a high rank in Hammers, but the only hammer Clerics can use is the female-only Caldia (as they can't use the male-only Iron Fan).

If you're going to use Ehlrig, then, my recommendation would be to change him into another class; as a Knight, he could take advantage of his high Hammers skill as well as use some of his Divine Magic (though you may already be using Voltare to fill this niche). Alternately, make him something more appropriate for his profession: he can't be a Buccaneer, but he can be a Rogue, which has a suitably piratical bandana. (The Rogue's low class RT can also counterbalance Ehlrig's mediocre RT, and there is no unique Rogue, so I'd say this might be the way to go if you don't already have a good generic Rogue. They can even use the Iron Fan! Of course, you'll have to give up Divine Magic, but them's the breaks.) Starting skills: - Divine Magic - Hammers (rank 3) - Cudgels (rank 2) - Anatomy (rank 2) - Thanatology (rank 2) - Augment Light (rank 2) - Fortify II - Mother's Blessing Sample Cleric build: Divine Magic Cudgels Anatomy Thanatology Augment Light Counterattack Fortify Expand Mind Field Alchemy Mother's Blessing Sample Rogue build: Hammers/Blowguns Anatomy Appropriate Augment skill Fortify Truestrike/Trueflight Sidestep Dodge Field Alchemy Steal Speedstar ------------------------------------------------------------------------------FELICIA Status: Named generic Initial class: Cleric Alignment: L Available routes: all How to recruit: In the battle in Krysaro in Chapter 1, let Donnalto die in the battle. After defeating Moldova, Felicia will join, along with the Archer Sara and the Knight Voltare. Comments: She's basically there to fill the slot that Donnalto would otherwise fill; if you get her instead of him, use her as your main Cleric until you get someone better later in the game. Otherwise, just World back to get her for

completion purposes, as there's very little that's at all special about her. Sample Cleric build: Divine Magic Cudgels Anatomy Thanatology Augment Light Expand Mind Channeling Field Alchemy Mother's Mercy Mother's Blessing ------------------------------------------------------------------------------FOLCURT Status: Semi-unique Initial class: Knight Alignment: N Available routes: N, C How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you must first keep Cistina alive. If she survives the battle, answer "We seek only peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt will join as a Guest. Keep Bayin alive throughout the battle, and afterwards tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina will join you after the battle, also as a Guest. With the entire Liberation Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell Cistina "Come with us" and she will join, along with Bayin and Folcurt. If Cistina died in battle at Golyat, either option will allow you to recruit Folcurt and/or Bayin (if either or both survived). Comments: Folcurt is fast, so he will work well in most jobs. Knight works well, for Phalanx (especially if you don't already have a 1H Sword Knight). Otherwise, I like him as a Dragoon. ------------------------------------------------------------------------------GANPP Status: Unique Initial class: Beast Tamer Alignment: N Available routes: All How to recruit: After saving Lindl, read the Warren Report Talk entry "The Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing either of the Gryphons and reduce Ganpp to critical HP, he will surrender and join your army, along with the two gryphons. Comments: He no longer has the unique class (Beast Master) he did in the original, and his face is...ummm, something else (it's very Brian Blessed in Flash Gordon), but he does have some pretty good ranks in Subdue and Teratology. Use him to build up your army of beasts, if you so desire, and remember that he can also whale on bad guys with an Axe if you give him Fortify and some decent armor. He's also good with Whips, if you so desire and want to stay in keeping with the Beast Tamer theme.

Sample Beast Tamer build: Axes/Whips Teratology Parry Resist Slow Counterattack Fortify Field Alchemy Empower Dragon Empower Beast Subdue ------------------------------------------------------------------------------GILDAS Status: Unique Initial class: White Knight Unique class: White Knight Base stats: STR 42, VIT 43, DEX 41, AGIL 38, AVD 41, INT 37, MIND 38, RES 35 Alignment: L Available routes: L, C How to recruit: In Chapter 3 of the Lawful and Chaotic routes, you will reunite with Mirdyn, Gildas and Warren at Almorica Castle, and the two White Knights will join up. In the Neutral route, another fate awaits Gildas... Comments: Gildas is slightly better than Mirdyn, because 2H Swords tend to do more damage in theory; in practice, you get much better 1H Swords during the last few hours of the main game (Lombardia, Brynhildr), so he doesn't tend to catch up until postgame. Still, he's a heavy hitter throughout, and the White Knight's ability to use Divine Magic can be a lifesaver. (His RT-lowering move has also saved my butt a few times.) ------------------------------------------------------------------------------HOBYRIM Status: Unique Initial class: Sword Master Alignment: L Available routes: All How to recruit: Hobyrim can be recruited in Chapter 3 of all routes, but is recruited differently in each route. In the Chaotic route, after taking Brigantys Castle you must rescue him in a battle at the Bahanna Highlands (tell him "You would be welcome"). In the Lawful route, you must keep him alive in a battle against Ozma at the Arkhaiopolis of Rhime. In the Neutral route, you can recruit Hobyrim two ways. After the Tynemouth Hill battle with Ganpp but before defeating Nybeth at Ndamsa Fortress, meet with Leonar at Krysaro to hear about some captive warriors at Qadriga Fortress. After the battle at Qadriga, you can recruit Hobyrim (tell him whatever you like when asked if the Dark Knights are your enemy, then "You would be welcome"). If you choose not to fight this optional battle, after reporting in at Almorica, a battle at Golyat will open up. Save Hobyrim from the Hawkman Orgeau there to recruit him. Comments: No longer the broken Petrification machine he was in the original, Hobyrim is still very good. His DEX remains sky-high, so he can evade blows using Preempt like there's no tomorrow, and he can do decent damage with those

2H Katanas. War Dances are mildly useful, but treat them as a bonus rather than a selling point for the Sword Master. ------------------------------------------------------------------------------IURIA Status: Unique Initial class: Songstress Unique classes: Songstress, Shaman Base stats: STR 39, VIT 42, DEX 36, AGIL 36, AVD 43, INT 38, MIND 37, RES 37 Alignment: N Available routes: All (post-game) How to recruit: To recruit Iuria, you will need Gildas in your army. However, she is recruitable as long as you have him, even if he is dead in the Warren Report. I have tested this with a Neutral Coda save in which Gildas is officially dead, and it still works. Once the Coda starts, read about "The Songstress of Omish" in the Warren Report, then go to Port Omish. You will be caught up in a battle that is nighimpossible to win (Denam, Gildas and Canopus versus twenty enemies). During the battle, each of the characters may have a dialogue choice: choose dialogue that focuses on keeping the peace and taking responsibility and Denam should eventually be able to suggest a retreat. After fleeing, the Pirate's Graveyard will be closed. Read the Warren Report entry "Iuria's Requiem," leave the Warren Report, then go back and read "Iuria's Secret" and the Pirate's Graveyard should be reopened. Fight your way through to the eleventh map, "Into the Darkness." Defeat the Wicce Sirene, and Iuria will join you. Comments: Iuria's Songstress class is quite good, and since the only other race which can use it is the Pumpkinhead (which doesn't have Iuria's flying), definitely consider keeping her one at least some of the time. However, also remember that she is one of the few characters (along with the Phoraena sisters and Deneb) who can use the Shaman class. Keep in mind that unlike her brother, she cannot use the Vartan class. As a Songstress, Iuria can use Songs to buff and debuff multiple nearby units. Her earliest song, Ardent Conga, is one of the most useful, and gives MP and Spellcraft for magic users. The Songs do use reagents (Songstress' Scores, which are cheaply purchasable from Deneb or Punkin), which means that you may find that you run out in long dungeons like the Palace of the Dead, which may limit her effectiveness. She also has useful Action abilities like Echoing Voice, which doubles Song duration. (Give Treasure Hunt a pass though.) As a Shaman, Iuria is also good; her base stats are good if not amazing for a magic user, so she's middle-of-the-pack as far as the Shamans go. However, she makes a great Lightning or Ice Shaman, as none of the sisters nor Deneb use those elements by default. (I favor Lightning for the same reason that I usually give Canopus Air Magic - it just makes sense for Winged units to have sky-based abilities, after all!) Sample Songstress build: Songs Instruments Anatomy Resist Silence Dodge Expand Mind

Field Alchemy Echoing Voice Fey Pact? Sample Shaman build: Lightning/Ice Magic Anatomy Augment Lightning/Ice Spellcraft Spellstrike Expand Mind Channeling Field Alchemy Charged/Icy Resonance Nature's Touch ------------------------------------------------------------------------------JEUNAN Status: Semi-unique Initial class: Dragoon Alignment: N Available routes: L How to recruit: After taking Brigantys in Chapter 3L, a group of Galgastani prisoners will ask you if the Hierophant's enemies are also yours. Answer "How could they be?" and Jeunan will join you. Comments: He's the first Dragoon you get, and is great against beasts and dragons for that reason. His Spear isn't the greatest kind of weapon for such a task - 2H Swords or Crossbows are usually better for that, so you may want to switch him over. ------------------------------------------------------------------------------LANSELOT Status: Unique Initial class: Paladin Unique class: Paladin Base stats: STR 44, VIT 40, DEX 38, AGIL 42, AVD 41, INT 40, MIND 36, RES 34 Alignment: L Available routes: All (post-game) How to recruit: [FORTHCOMING] ------------------------------------------------------------------------------LINDL Status: Unique Initial class: Fusilier Alignment: N Available routes: All How to recruit: After the battle at Barnicia Castle in Chapter 4, read "Rhamsen Wreck Raised" in the Warren Report's Talk section. Then go to Grimsby, where you will have to aid Lindl in a battle against the Dark Knight Martym and his troops. If you can keep Lindl alive, he will join you, and give you several Fusilier's Marks as well. Comments: Well, he's worth it just to open the Fusilier class, because Fusils

are pretty good (at least until they get outclassed by other ranged weapons, due to no elemental modifiers). But Lindl is also decently speedy, and great with Crossbows if you're running low on Fusils (which is good, since you'll have to use them until he hits level 15 and can equip the lowest level Fusil, the Rimfire). ------------------------------------------------------------------------------MIRDYN Status: Unique Initial class: White Knight Unique class: White Knight Base stats: STR 42, VIT 42, DEX 40, AGIL 38, AVD 40, INT 40, MIND 35, RES 39 Alignment: L Available routes: All How to recruit: In Chapter 3 of the Lawful and Chaotic routes, you will automatically reunite with Mirdyn, Gildas and Warren at Almorica Castle, and the two White Knights will join up. In the Neutral route, Gildas is missing in action, and only Mirdyn will join. Comments: Mirdyn is essentially the same as Gildas, an upgraded Knight with better stats and cooler abilities (not to mention a wider range of Divine Magic options). Since he's probably already going to have Augment Light, give him some Holy-elemental 1H Swords once you get them and let him go to town (though he'll do pretty well even before then). ------------------------------------------------------------------------------OBDA THE YOUNGER Status: Named generic Initial class: Gryphon (cannot change classes) Alignment: L Available routes: All How to recruit: After saving Lindl, read the Warren Report Talk entry "The Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing either of the Gryphons and reduce Ganpp to critical HP, he will surrender and join your army, along with the two gryphons. Comments: Obda is a gryphon. Slightly better stats than other gryphons, so if you like to use beasts, definitely give him a try, especially since he comes with several good action abilities already learned and equipped. If you're not a fan of beasts, though, you won't find anything too amazing about Obda to change your mind. Sample build: Anatomy Counterattack Knockback Fortify Truestrike Featherstep Dash Stun Breath Numbing Hook Blood Siphon -------------------------------------------------------------------------------

OCIONNE Status: Semi-unique Initial class: Beast Tamer Alignment: L Available routes: L How to recruit: First, you must have recruited Jeunan during the Lawful route. Then, read the "Mysterious Blast at Exeter" item in the Warren Report to unlock the path to the Palace of the Dead. Once you reach Vasque, you'll see Ocionne be taken by the Necromancer Reymos. After winning the battle, follow them to Lhazan Fortress. Here things get tricky, because you must keep Ocionne from dying or being petrified, keep Jeunan and Denam from dying or being petrified, and keep Ocionne from killing Reymos until Denam, Ocionne and Jeunan finish their little convo. (It's over when Denam says "Yes, but his remorse is sincere," and you can feel free to kill Reymos then.) Ocionne will join once the battle is over. Comments: Ocionne is the Ganpp of dragons; she comes with rank 2 Tame and Draconology, so she'll be immensely helpful if you're doing the Deneb side quest. But even if you're not, dragons are pretty good units anyway, and no one is probably going to be as good with them as Ocionne. I wish Beast Tamers were still able to use Crossbows as in the original (she came equipped with the Roodbow equivalent), but since she can't, she's good with the 1H Axe and a Blowgun or a Bow, albeit slightly fragile for a frontline fighter. On the other hand, she makes an awesome 2H Crossbow-using Dragoon, but you'll have to give up Empower Dragon to do so (no problem if you don't really use it, as I don't). Sample Beast Tamer build: Axes Blowguns/Bows Draconology Appropriate Augment skill Parry Strengthen Dodge Field Alchemy Empower Dragon Tame Sample Dragoon build: Crossbows Draconology Appropriate Augment skill Deflect Trueflight Sidestep Trajectory Field Alchemy Dragonslayer Tame ------------------------------------------------------------------------------OELIAS Status: Unique Initial class: Cleric Alignment: L Available routes: N

How to recruit: in the Port Asyton battle in Chapter 3N, you will have to rescue Oelias and Dievold from a horde of undead. If they both survive the battle, answer "Very well. You may join us," to recruit both Oelias and Dievold. Comments: At this point you'll already have Donnalto or Felicia as a Cleric, but you may be feeling the loss of Catiua's Priest support, so you can slot Oelias in there. She's useful in battles with the undead, which coincidentally is where most of her special in-battle dialogues are, so deploy her when things need Exorcising and just use her as a regular Cleric the rest of the time. Sample Cleric build: Divine Magic Anatomy Augment Light Expand Mind Channeling Sanctuary Field Alchemy Reflect Damage Mother's Mercy Mother's Blessing ------------------------------------------------------------------------------OLIVYA Status: Unique Initial class: Cleric Unique class: Shaman Alignment: L Available routes: All How to recruit: Olivya joins automatically on all routes at Brigantys Castle, towards the beginning of Chapter 4. Comments: Olivya is very good as a Cleric; on the other hand, you probably already have several Clerics (and probably have them coming out of various orifices if you're on the Neutral route). If you plan on doing the Apocrypha sidequest, she makes a great Shaman (and naturally lends herself to Water magic, even though that's one of the less useful schools of magic). Her base INT is a bit low, as it's not that important to Clerics, so give her cards and food to increase her magic damage. Even without that, however, she will do very creditable damage with Nature's Touch. Keep in mind that Oracle's Marks are hard to come by, Shaman, send her through other classes to pick up any have as a Shaman. (Meditate is especially useful as a her to pick that up from the Enchantress class at the Sample Cleric build: Divine Magic Anatomy Augment Light Expand Mind Channeling Sanctuary Field Alchemy Reflect Damage so before you make her a abilities you want her to Shaman, so you may want very least.)

Mother's Mercy Mother's Blessing Sample Shaman build: Water Magic Anatomy Augment Water Spellcraft Expand Mind Channeling Field Alchemy Meditate Aquatic Resonance Nature's Touch ------------------------------------------------------------------------------OZMA Status: Unique Initial class: Knight Commander Unique classes: Knight Commander, White Knight Alignment: L Available routes: L How to recruit: On the Lawful route, read "A Rift in the Dark Knights" in the Warren Report at the beginning of Chapter 4, before going to Mount Hedon. After rescuing Mreuva at Hagia Banhamuba, go to Krysaro with Hobyrim at reasonably high loyalty (above 50). Bring him into the battle against Volaq and Ozma, and when she asks have him tell her that he is indeed Hobyrim. Then you must reduce Ozma to less than 10% HP without killing her and defeat Volaq (not an easy task, since the Templars are very high level); once you've done both of these things, in whichever order, Ozma will surrender to Hobyrim and hear his story. When she tells you that she owes you for her brother, respond "As I owe you for my father" to recruit her. Comments: Ozma is new to the PSP version, and is a pretty amazing character. Not only is she the fastest character in game, but the Knight Commander's stats are quite good, and she has a variety of support and action abilities cherry-picked from other classes, such as Intimidate and Ivory Tower. Finally, her high Augment Ice rank combined with Attenuate Ice make her perfect for battles against Ice-using foes, such as those in the Shrine of Lyuneram during the Apocrypha sidequest. Knight Commander is one of the few classes than can use the Ninja's Double Attack, so she can do some serious damage with two 1H Swords equipped. (You can also use two Daggers, though she doesn't begin with a proficiency for them.) She also, however, has a unique Whip finisher - Demon Rose - with a 100% chance of Bewitching a target, so you may want to give her whips instead. The choice is yours. Starting skills: - Ice Magic - Augment Ice (rank 3) - Attenuate Ice - Whips (rank 4) - 1H Swords (rank 4) - Rampant Aura II - Parry (rank 2) -Counterattack II - Fortify II

- Resist Stun (rank 4) Sample Knight Commander build: Ice Magic Divine Magic 1H Swords/Whips/Daggers Augment Ice Parry Counterattack Resist Stun Fortify Attenuate Ice Double Attack (if using 1H Swords/Daggers) Augment Light (if using Whips) ------------------------------------------------------------------------------PHAESTA Status: Named generic Initial class: Valkyrie Alignment: L Available routes: N How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to hear about some captive warriors at Qadriga Fortress. During the battle, Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive them or win the battle before their countdowns run out, and any who survive will join you after the battle, along with Hobyrim. Comments: Phaesta is a Spear-using Valkyrie with Lightning magic. Unfortunately, this is the same niche that Ravness from the Law route fills by default. This is not a problem if you're only playing through once and only plan on getting either Ravness or Phaesta. If you're working through all three routes using World, however, you may end up with some overlap. Ravness has better stats and starts with much higher affinity for both Spears and Lightning Magic, but you also may want to use her as the unique class White Knight; if that's the case, then Phaesta can fulfill your Lightning Spear Valkyrie needs. Personally, I feel with Ravness and Jeunan, I have more than enough Spear users leftover from the Lawful route, so I switch Phaesta over to 1H Bow/1H Crossbow. Both types of bow have powerful Lightning-elemental weapons eventually, so Phaesta can stay with her starting element while retaining the Move and survivability of the Valkyrie class. (Teaching her some Divine Magic for healing purposes couldn't hurt either.) ------------------------------------------------------------------------------RAVNESS Status: Unique Initial class: Valkyrie Unique class: White Knight Alignment: N Available routes: L How to recruit: You must choose to participate in the Balmamusa massacre at the end of Chapter 1 and avoid killing her during the subsequent battle. Early in Chapter 2, an item "Ravness Loxaerion Captured" will appear in the Warren Report after the Rhea Boum Aqueduct battle. Go to the Reisan Way and choose to rescue Ravness ("I cannot leave you here"). Then after taking Brigantys in Chapter 3, recruit Jeunan and read the "Lord of Coritanae Missing" Warren

Report entry before going to Bahanna Highlands. Bring Jeunan into the Bahanna fight and get the enemy leader, Roberval, below 70% HP to trigger a convo between him, Jeunan and Denam. When Jeunan says "I am sure by now that his father joins him," you can kill Roberval; Denam should say "Balbatos must fall, or they died for nothing" at the end of the battle. After taking Coritanae later in the chapter, return to Bahanna to encounter Ravness again. Keep her alive in this battle, and at the end she'll finally join you. Comments: Another new character for the PSP version, Ravness is quite good. Second in speed to Ozma, she comes with Lightning Magic and Spears. She can also change to the White Knight class once Mirdyn and/or Gildas join, with their classmarks. Personally, I like her as a White Knight - her speed comes in handy, and a female White Knight is nice as a change - but she works just fine as a Valkyrie too. ------------------------------------------------------------------------------RUDLUM Status: Semi-unique Initial class: Warlock Alignment: C Available routes: All How to recruit: You can find him on B2 of the Palace of the Dead, cornered by a number of undead. Keep him alive throughout the battle, and once it's over he'll join you. Comments: Rudlum comes with decent Fire and Water spells; you'll probably want to have him specialize in one of those two at any given time, just to maximize Augment usefulness. (Fire's buff/debuff spells are better, but you also get many more unique fire mages than water mages, so it's up to you.) More importantly, he comes with several Draconic spells, which are decently rare and allow him to buff your allies. You can often do the same job cheaper and quicker with items, but he can also learn offensive Draconic spells, which allow you to attack enemies and inflict serious damage. The Wyrm Gem reagents for Draconic Magic aren't too expensive, and the only place where you might run out is the Palace of the Dead, where you can buy more in the few shops in the dungeon, along with most of the Draconic spells. Note that the offensive spells are not available from the Palace shops until the Coda (and possibly not until after recruiting Iuria). I also tend to like using Rudlum as my Golem-recruiting and empowering Warlock, since he comes in the class and has no other unique classes to tempt him away. Sample Warlock build: Fire/Water Magic Draconic Magic Golemy Augment Fire/Water Spellcraft Expand Mind Field Alchemy Meditate Empower Golem Control Golem ------------------------------------------------------------------------------SARA

Status: Named generic Initial class: Archer Base stats: STR 34, VIT 31, DEX 35, AGIL 38, AVD 37, NT 32, MIND 30, RES 32 Alignment: L Available routes: All How to recruit: After the battle in Krysaro in Chapter 1, Sara and Voltare will join, alongside either Donnalto or Felicia. Comments: Archers are generally a very powerful class, so Sara may be your best damage dealer until Arycelle comes along. Even then, having two archers will certainly not hurt. If that seems like overkill to you, her stats are good for the more speed- and agility-based classes like Rogue or Kunoichi. Sample Archer build: Bows Anatomy Appropriate Augment skill Counterattack Strengthen Trueflight Jump Trajectory Double Shot Tremendous Shot In the late-game, replace Strengthen with an appropriate Augment skill. ------------------------------------------------------------------------------SHERRI Status: Unique Initial class: Witch Unique class: Shaman Alignment: L Available routes: All How to recruit: Don't kill her in the Hagia Banhamuba battle early in Chapter 4; merely reduce her to less than 10% of her HP and she will teleport out. After returning to Phidoch to report but before going to Barnicia, go to Balmamusa with Olivya at decent loyalty (her starting loyalty is fine). If it's raining, an event should start at the end of which Sherri will join. (If you're having problems getting it to rain, go to Xeod Moors, use a Horn of the Savage item to make it rain, then win/retreat and head back to Balmamusa immediately.) Comments: Sherri is pretty amazing as a Witch, specializing in Dark and Earth Magic (so, two different ways to Petrify, plus a host of other great status ailments!). Keep her as a Witch if you like, or do the Apocrypha sidequest to make her a Shaman. Either way, her base stats are perfect for a heavy magic user. As a Witch, she can use Draconic Magic, which is pretty awesome for doing serious damage. As a Shaman, while she'll lose her use of Dark Magic, her damage with Earth spells will go up considerably to compensate, especially with Nature's Touch to amplify their damage. You can't really lose with Sherri, except by not using her. Keep in mind that Oracle's Marks are hard to come by, so before you make her a Shaman, send her through other classes to pick up any abilities you want her to have as a Shaman. (Fortunately she already comes with Meditate, which is the most important, so you may not have to worry about this much.)

Sample Witch build: Earth Magic Dark Magic Anatomy Augment Earth Augment Darkness Spellcraft Spellstrike Expand Mind Field Alchemy Meditate At higher levels, replace Spellstrike with Draconic Magic (since your Petrifogs will probably be hitting at close to 100% anyway, thanks to high MND, and by that point you should have access to offensive Draconic spells). Sample Shaman build: Earth Magic Anatomy Augment Earth Spellcraft Spellstrike Expand Mind Field Alchemy IV Meditate Telluric Resonance Nature's Touch ------------------------------------------------------------------------------TAMUZ Status: Named generic Initial class: Knight Alignment: L Available routes: N How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to hear about some captive warriors at Qadriga Fortress. During the battle, Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive them or win the battle before their countdowns run out, and any who survive will join you after the battle, along with Hobyrim. Comments: Tamuz starts as a 1H Sword/Crossbow Knight, which gives him a bit more offensive versatility than your average sword/shield Knight. ------------------------------------------------------------------------------VOLTARE Status: Named generic Initial class: Knight Base stats: STR 35, VIT 35, DEX 35, AGIL 36, AVD 33, INT 32, MIND 31, RES 37 Alignment: L Available routes: All How to recruit: After the battle in Krysaro in Chapter 1, Voltare and Sara will join, alongside either Donnalto or Felicia. Comments: Voltare is useful as a Knight, especially since he comes with high

Hammers skill (since crushing damage is rare in a Knight, and comes in handy in those early fights against heavily armored/defensive units such as beasts). ------------------------------------------------------------------------------VYCE Status: Unique Initial class: Warrior (Guest), Ranger Unique classes: Ranger, Buccaneer Base stats (Guest): STR 38, VIT 40, DEX 36, AGIL 37, AVD 39, INT 34, MIND 31, RES 32 Alignment: N (Guest), C Available routes: L How to recruit: In Chapter 3L, when you reunite with Mirdyn and Gildas at Almorica, Vyce (and Arycelle, if she survived) will also join you. Comments: Vyce's Ranger class is fantastic, with good survivability, the ability to do tremendous damage using Double Attack, and a few other cool abilities (such as inherent Wade). He comes with 1H Swords, and he's very good with them, but he's AMAZING with daggers, especially postgame when elemental daggers like the Marauder Knife are readily available; give him Augment Water and a couple of those, and watch him cut through the enemy like butter. You'll probably want to give him some skills to up his defense, as he'll likely be in the middle of the fray at all times. ------------------------------------------------------------------------------WARREN Status: Unique Initial class: Astromancer Unique class: Astromancer Base stats: STR 40, VIT 34, DEX 38, AGIL 40, AVD 42, INT 42, MIND 35, RES 45 Alignment: L Available routes: All (post-game) How to recruit: [FORTHCOMING] ------------------------------------------------------------------------------XAPAN Status: Semi-unique Initial class: Berserker Alignment: C Available routes: L How to recruit: In Chapter 2L, you'll find yourself having to rescue Xapan in a battle at Qadriga Fortress. Keep him alive, and at the end of the battle he will offer to join you. You can either accept his services here, or refuse them, in which case after finishing the Brigantys Castle events in Chapter 4, you can go to Golyat for a battle against Xapan. Get him to critical HP and he'll offer to join you again. ------------------------------------------------------------------------------==================== == GUEST DOSSIERS == ==================== -------------------------------------------------------------------------------

LEONAR Status: Unique Initial class: Knight Base stats: STR 42, VIT 43, DEX 38, AGIL 36, AVD 40, INT 40, MIND 36, RES 40 Alignment: L Comments: Leonar joins as a Guest during Chapter 1, and briefly in Chapter 3 Neutral/Lawful [?]. He's a relatively good Knight, though his limited time in your party means you can't do much with him, and as he's a Guest, you can't control him even if you could. (I really do wish they'd made him permanently recruitable in the remake, at least on the Lawful and/or Neutral routes.) ------------------------------------------------------------------------------================================ == FREQUENTLY ASKED QUESTIONS == ================================ Q: So what is this World thing you keep talking about? How does it work? A: Glad you asked! Once you beat Tactics Ogre for the first time, the Timeline option in the Warren Report (the thing that keeps track of cutscenes and battles, etc.) will change to World Tarot. "Anchor points" will be inserted at various points in the storyline. At this point, you can either play through the post-game quests (the Coda chapter) or rewind to a previous point in the game, making different decisions and taking different routes through the game. You keep your current army and levels when you World back, so it is possible to have some interesting things happen (like fighting Chaotic route Vyce with Lawful route Vyce). Enemies, even in story battles, will scale to your level, with appropriate equipment. However, if a character is not in your party for storyline purposes, then they won't have battle dialogue or anything (so, Lawful Vyce won't have anything to say to Chaotic Vyce). Similarly, things you've done on other routes will not necessarily carry through to this one; if you beat the Apocrypha subquest on the Neutral route, and then are replaying the Chaos route, you'll have to re-defeat the six fortress battles and talk to Mreuva again to unlock the Shrines if you want to revisit them. The anchor point system determines how your progress is saved. To have your replay saved, you must play from one anchor point to another without World-ing back out in between; after reaching another anchor point, that point's old data is overwritten with the new data. This isn't a huge deal in the various midgame portions, which are pretty distinct, but since all routes share the same Chapters 1 and 4, you may want to be careful in what order you overwrite things. So, for example, say you World back several times to the point at which you recruit Catiua after the Barnicia Castle battle, to harvest Princess's Marks. Then you replay through on another route, not recruiting Catiua and getting Denam's Lord class instead, overwriting the anchor point afterwards. If you World back to the original anchor point now, you will only get Sovereign's Marks for Lord Denam; to get more Princess's Marks, you will have to replay that anchor point segment, choosing the right options to recruit Catiua once again. There are certain things that are not affected by the World system; Deneb is one (when you get her, whether it's in Chapter 4 or in the Coda, she is permanently part of your army for storyline purposes, and even in routes where you did not recruit her Punkin will still be running her store). The Coda events tend to be a bit more relaxed too, although you must have Catiua alive

in the Warren Report in your party to embark on the third Coda quest. The nice thing about the World system is that it means that no character is missable per se; you may have to replay through part (or even most) of a certain route in order to recruit a character, but you won't have to restart the game if, say, you miss Ozma on the Law route, or Cerya on the Neutral route. On a more practical note, this means that it is possible to have every special character in the game in your army at the same time. If you do this, though, you'll have to sacrifice some generic units, because your army can only hold 50 units altogether and there are 40 unique characters. ------------------------------------------------------------------------------Q: What's wrong with my alignment? I did [X] at the end of Chapter 1 and yet I'm on the [X] route, WTF? A: Note that Law and Chaos are not the your liege lord's orders places you on doing your own thing places you on the lawful decision that is also a morally decision that is morally "good." same things as good and evil. Following the Lawful route, while disobeying and Chaotic route. It's possible to make a "bad" decision, or to make a chaotic

------------------------------------------------------------------------------Q: What route through the game is best for character recruitment? A: It entirely depends on your style of play and which characters you prefer. In general, the Lawful route has a better selection of strong physical attackers with unique classes (Vyce, Ravness, Ozma) and a good selection of beast-oriented units (Dragoon and Beast Tamers). The Chaotic and Neutral routes both give you all four Phoraena sisters, who can become arguably the best elemental magic class in the game. Chaos also gives you the only unique Necromancer (andthe only way to obtain Necromancer classmarks), while Neutral gives you several more Clerics due to its focus on the undead. Personally, I think for character recruitment the Lawful or Neutral routes are best: this may be a slightly unpopular opinion, but I don't find the Chaotic route all that great plot-wise, for all that it is the "good" option, and all the characters who join you on that route also join on Neutral with the exceptions of Gildas and Cressida.* (Iuria also won't join postgame if you don't have Gildas in your party, but if you're replaying it on Neutral, that SHOULDN'T be an issue thanks to the World system.) Neutral also gives you a large number of route-specific characters, both named generics (Phaesta, Tamuz, Chamos, Ehlrig) and uniques (Dievold, Oelias). The World system makes this essentially pointless, though, as you can play through all the different routes in turn and recruit everyone; so I'd recommend going with the route you want to first, and not worrying about who you can or can't recruit unless that's important to you. * In the original SFC/PSX version, Aloser/Arycelle, the best archer in the game, was Chaos-exclusive; she never joined on the Lawful route (in fact, killing her was the only way on that route to get the Revivify spell, to be able to bring your troops back to life). On Neutral, she would automatically leave if you accepted Leonard/Leonar's offer to rejoin the Duke. Since Arycelle can now join on all three routes (and merely takes a VERY HEAVY hit on loyalty if you choose Neutral, but one that can be remedied), Chaos now has a lot less to offer. -------------------------------------------------------------------------------

Q: Who are the best characters? A: Well, that entirely depends on what you want from your characters. Some people like characters best who have large roles in the story, while some prefer to use customized generic characters named after friends. The ability to raise statistics via cards and food means essentially your best characters can be whoever you want them to be. One of the most popular ways to decide who is "best," however, is base RT (or time between turns), since you can increase stats but not decrease RT. Nearly all of the unique/semi-unique/named generic characters have RT equal to or better than normal generic units, which is part of why many people prefer named characters to generic units. Name ==== Ozma Ravness, Hobyrim Gildas, Folcurt Olivya, Sherri, Lindl Cistina, Cerya, Jeunan, Lanselot, Iuria Denam, Canopus, Mirdyn, Ganpp Arycelle, Ocionne Vyce, Catiua, Warren, Xapan, Azelstan, Cressida, Deneb Voltare, Felicia, Rudlum Sara, Oelias Donnalto, Bayin, Phaesta, Dievold Tamuz, Ehlrig, Berda the Younger Chamos, Obda the Younger (For the record, Leonar has a RT modifier of -10.) ------------------------------------------------------------------------------Q: How do I get Dragons for Deneb? A: If you haven't been raising a Beast Tamer all along, this is easiest on the Lawful route, where you can recruit Ocionne for your party (with both Tame and Draconology at rank 2). However, Ganpp makes a useful substitute if you teach him both dragon-recruiting skills. This sidequest is probably easiest after having beaten the game once, when you can use the World Tarot to go back to certain dragon-heavy fights (the first fight at Madura Drift, etc.). The elemental dragons are fairly easy to find this way. Arc and Dark Dragons are a little tougher, but you may have picked up a classmark or two already by killing them throughout the game. The most difficult dragon to find is probably the Hydra, but you can find it in a few story battles and in the Apocrypha sidequest (in the Lhazan Fortress battle and subsequent Shrine of Lyuneram battles). Also keep in mind that once you've auctioned a dragon, you can buy not only the orb from a shop but several of its classmarks (with the exception of Hydras, which cannot change classes). ------------------------------------------------------------------------------Q: How do I get 30 Glass Pumpkins for Wicce Deneb without wanting to kill myself? A: This is easiest if you're not going for the "no Chariot/retreat" titles, but CAN be done using the old quicksave/reset method (it just takes a LOT longer). RT Mod ====== -15 -12 -10 -9 -8 -7 -6 -5 -4 -3 -2 0 +1

Once you unlock the Palace of the Dead and defeat the first level (or the first two, if you want Rudlum), retreat. Go out, then return to level 1. There are two enemies that may appear in this random battle that have a chance to easily drop Glass Pumpkins - the middle Faerie along the upper wall, and the Gremlin directly in front of your party that begins on a patch of mold. (Both are in the Familiar class.) Kill those two enemies, then retreat to collect any loot they drop. If you're lucky, one or both will drop a Glass Pumpkin. (There's another Gremlin toward the back of the battlefield that can also drop them, but he's difficult to reach unless you're willing to fight through the entire fight rather than just using the retreat method.) If they drop cards instead of item bags when you kill them, you can Chariot back if you want and kill them in a different way, and maybe they'll drop items this time around. If you're going for the no Chariot or retreats title, then your best bet is to fight the battle normally, using quicksave/reset to kill those particular enemies in a different way if they don't drop bags on the first time through. That way you can guarantee getting at least three Glass Pumpkins each time through (even if each battle takes you an hour or two). Using the kill-and-retreat method, it took me about 6 hours to collect 30 Glass Pumpkins. If I'd been more methodical about using Chariot to ensure the Faerie and Gremlin dropped bags instead of cards, I might have been able to shave a couple of hours off that time. Note that this must be done before you buy the final elemental orb from Deneb! Otherwise you're wasting your time, as Glass Pumpkins are not that useful normally (primarily in crafting Palace Guides to skip floors of the Palace of the Dead on a second or later run-through). ------------------------------------------------------------------------------Q: I went the Neutral route, and now Arycelle's talking about leaving! Help! A: Going Neutral drops Arycelle's loyalty down to 10. You need to raise it ASAP if you want to keep her; otherwise, you can let her leave and then WORLD back later to re-recruit her (without all the SP or tarot cards you put into her, though). To raise her loyalty, you can either a) have her gain a rank in a skill (which raises loyalty 10 points for each rank) or b) have her pick up Fool or Lovers tarot cards, each of which raises loyalty by a random amount. If you don't raise it quickly, though, you may lose her after a few battles, so I recommend hitting a random battle and letting her beat on your own guys until she gains a weapon level (give her something she probably doesn't have any levels in yet, like Daggers, so she'll rank up more quickly). ------------------------------------------------------------------------------Q: I just had to save Cistina in Rhime in Chapter 1. How many more of these annoying "save-the-Guest" missions are there? A: There are more than you will probably want to deal with, especially since the Guest AI in this game is often...let's just say "special." Counting both "save-the-Guest" missions and missions where you have to keep a Guest alive to recruit them later on, they are as follows: Chapter 1: Donnalto (Krysaro), Cistina (Arkhaiopolis of Rhime) Chapter 2L: Ravness (Reisan Way), Xapan (Qadriga Fortress), Arycelle (Almorica Passageway) Chapter 2C: Arycelle (Xeod Moors, Lake Bordu, Tynemouth Hill), Folcurt (Qadriga Fortress, Golyat), Bayin (Qadriga Fortress, Golyat), Cistina (Golyat)

Chapter 3L: Ravness (Bahanna Highlands), Hobyrim (Arkhaiopolis of Rhime) Chapter 3N: Cerya (Boed Fortress), Chamos/Phaesta/Tamuz (Qadriga Fortress), Oelias/Dievold (Port Asyton) Chapter 3C: Hobyrim (Bahanna Highlands) Chapter 4: Azelstan (Port Omish [twice], Pirate's Graveyard - Crystal Halls), Cressida (Golyat), Lindl (Grimsby), Ocionne (Lhazan Fortress - Within the Fortress; Lawful only to recruit), Deneb (Vasque), Rudlum (Palace of the Dead B2) Coda: Iuria (Pirate's Graveyard - Into the Darkness) [Note: I have heard that you must keep Warren alive to recruit him as well in Coda, but I have not confirmed this personally.] The most difficult of these are probably Cistina in Chapter 1, Xapan in Chapter 2L, Cerya in Chapter 3N, and Azelstan and Rudlum in Chapter 4. In addition, while it's not hard to keep Ocionne alive in the Lhazan Fortress battle in Chapter 4, it can be difficult to keep her from killing Reymos long enough to get all the dialogue needed to recruit her if you're on the Lawful route. For all of these battles, it is useful to have two things: one, someone who can equip a Lobber and has high levels of Field Alchemy, to throw healing items to the Guest if they appear near-death (and ideally has high Move to get in range to use the Lobber), and two, someone who is lightly-armored or unarmored and can act as a decoy to lure enemies to attack him or her instead (this is often referred to as the "naked Canopus" strategy, due to his high Move as a Vartan). Sometimes the two can even be combined, though that can be dangerous, as if your decoy character dies, you will have no one to lob healing items to your Guest. In addition, there are a few battles where someone is actively fighting you but you must not kill them in order to recruit them later. These are as follows: Chapter 1: Ravness (Balmamusa, if you choose to follow orders for Lawful route) Chapter 2L: Arycelle (Arkhaiopolis of Rhime) Chapter 4: Sherri (Hagia Banhamuba), Ozma (Krysaro; Lawful-only), Xapan (Golyat; Lawful-only, if you didn't recruit him in 2L), Catiua (Barnicia Grand Staircase [optional]), Ganpp/Berda the Younger/Obda the Younger (Neimrahava Wood) For Sherri, Xapan and Ganpp and his Gryphons, you can just bring them down to less than 10% HP and they'll join or escape. For Ravness, Arycelle and Catiua, you must keep them alive while completing the battle (defeating the Galgastani forces, Vyce or Lanselot Tartaros, respectively). Ozma is a special case, as you must defeat Volaq AND bring her down to less than 10% HP for her to end the battle and join. ------------------------------------------------------------------------------Q: I'm having problems getting an event to trigger, and I know I've done everything right to get it! A: If you're sure you've done everything, sometimes you have to leave and then come back. (Port Omish has a lot of these; if a Port Omish event isn't happening and it should be, go up to Golyat or Almorica, then return and it should trigger.) If you're still having problems, double-check the Warren Report (especially the Talk section) and make sure you've read everything that can be read.

------------------------------------------------------------------------------Q: You keep talking about raising stats with food and tarot cards. How do I do this? A: Tarot cards, as you've probably noticed, are sometimes dropped on the battlefield after killing an enemy. Have one of your units end their turn on the space which the tarot card occupies to have them pick it up. Different tarot cards will have different effects, but in general they will either raise one of your stats by a small increment (small enough that it will take several cards to make it grow one point), raise your unit's loyalty, or increase/ decrease your unit's Luck. Food can be found by auctioning beasts and dragons at a shop. Auctioning a Dragon will allow you to buy Dragon Steak, which restores 50 TP and slightly increases STR and VIT (at about the same level as a tarot card). Auctioning an Octopus will get you Steamed Mollusks, which also restore TP by 50 and boost INT and MND. Auctioning a Gryphon will let you buy Braised Skewers, which give a boost to DEX and AGI as well as the TP restoration. Finally, auctioning a Cockatrice will net you Minced Patties, which again restore TP and increase AVD and RES. ------------------------------------------------------------------------------============================= == RECRUITMENT WALKTHROUGH == ============================= This gives a recruitment path through each route for each character available on that route. (Note that this does not include Deneb, who is available any time during Chapter 4 on any route, and will always be considered part of your army for plot purposes even in World replays unless you kill/dismiss her. Also keep in mind that I have yet to recruit Lanselot and Warren, so they are not included on this chart.) -----------------LAWFUL PLAYTHROUGH ------------------ CH1, Tynemouth Hill: Recruit Canopus - CH1, Krysaro: Save Donnalto to recruit him, Sara and Voltare; alternately you can let him die to recruit Felicia in his place - CH1, Balmamusa: Agree to participate in the Balmamusa massacre to begin the Lawful route; keep Ravness alive in the ensuing battle - CH2, Rhea Boum Aqueduct: After the Aqueduct battle, read about Ravness' capture in the Warren Report - CH2, Reisan Way: Save Ravness - CH2, Qadriga Fortress: Save Xapan, and he will join as a guest - CH2, Almorica Castle: Xapan will offer to join; recruit him or not (you will get another chance in Chapter 4 if you turn him down) - CH2, Arkhaiopolis of Rhime: Don't kill Arycelle in the battle - CH3, Brigantys Castle: When asked whether the Galgastani are the enemy, answer "How could they be?" to recruit Jeunan - CH3, Bahanna Highlands: Save Ravness to recruit her - CH3, Almorica Castle: Recruit Vyce, Arycelle, Mirdyn and Gildas - CH3, Arkhaiopolis of Rhime: Keep Hobyrim alive in the battle against Ozma to recruit him - CH4, Brigantys Castle: Recruit Olivya

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CH4: Read about the rift in the Dark Knights in the Warren Report CH4, Port Omish: After reading about Port Omish, save Diego there CH4, Hagia Banhamuba: Reduce Sherri to 50 and tell Ozma of his identity; bring Ozma down to