>>>TABLE OF CONTENTS - · PDF file>>>SUBJECT 3 fold fold 2 10 seconds left on the clock, you...

download >>>TABLE OF CONTENTS - · PDF file>>>SUBJECT 3 fold fold 2 10 seconds left on the clock, you have the ball and your team is down by one. Quickly you call a timeout, and while you’re

If you can't read please download the document

Transcript of >>>TABLE OF CONTENTS - · PDF file>>>SUBJECT 3 fold fold 2 10 seconds left on the clock, you...

  • >>>TABLE OF CONTENTS

    Introduction . . . . . . . . . . . . . . . . . . 2

    Starting the Game . . . . . . . . . . . . . . 4

    Control Summary . . . . . . . . . . . . . . 5

    Analog / Menu Controls . . . . . . . . . . 6

    Offensive Controls with the Ball . . . . . 7

    Basic Offense . . . . . . . . . . . . . . . . . 8Directional Passing . . . . . . . . . . 8Icon Passing . . . . . . . . . . . . . . . 8Crossover/Spin . . . . . . . . . . . . 9Shooting . . . . . . . . . . . . . . . . . 9Layups and Dunks . . . . . . . . . . . 10Turbo . . . . . . . . . . . . . . . . . . . 10

    Advanced Offense . . . . . . . . . . . . . . .11Backing Down . . . . . . . . . . . . . .11Alley -Oop. . . . . . . . . . . . . . . . . 12Pivot Mode . . . . . . . . . . . . . . . .13Pump Fakes . . . . . . . . . . . . . . . 13Calling for a Pick. . . . . . . . . . . . 14Playcalling . . . . . . . . . . . . . . . . 14Touch Passing. . . . . . . . . . . . . . 15Clearing Out . . . . . . . . . . . . . . . 15Pass Out of Shot. . . . . . . . . . . . 15

    Offensive Controls without the Ball. . . .15

    Free Throws . . . . . . . . . . . . . . . . . .16

    Basic Defense. . . . . . . . . . . . . . . . . 16

    Advanced Defense. . . . . . . . . . . . . . .17

    Pause Menu . . . . . . . . . . . . . . . . . . 20

    Options Menu. . . . . . . . . . . . . . . . . .20

    Game Modes . . . . . . . . . . . . . . . . . 21Exhibition . . . . . . . . . . . . . . . . . 21Season . . . . . . . . . . . . . . . . . . 21Practice . . . . . . . . . . . . . . . . . 21Tourney . . . . . . . . . . . . . . . . . . 21Franchise . . . . . . . . . . . . . . . . 21

    Street Courts . . . . . . . . . . . . . . . . . 22

    Historic Players . . . . . . . . . . . . . . . . 22

    Network Play . . . . . . . . . . . . . . . . . .23

    Network Options . . . . . . . . . . . . . . .25

    Customize . . . . . . . . . . . . . . . . . . . .25Create a Player . . . . . . . . . . . . .25Build a Team . . . . . . . . . . . . . . 25

    Coaching Moves . . . . . . . . . . . . . . . .26

    All About Allen . . . . . . . . . . . . . . . . .27

    Game Credits . . . . . . . . . . . . . . . . . 28

  • >>>SUBJECT

    3

    fold

    fold

    2

    10 seconds left on the clock, you have the ball and your team is down by one. Quicklyyou call a timeout, and while youre trying to figure out what play you want to run, youropponent John is typing in a little message for you. Seems that someone thinks thisgame is in the bag.

    No time to read his comments as they scroll by on the ticker, you need to concentrate.The timeouts up and youve got to inbound the ball.

    9...8...7...

    A quick look down low and your post-up player is double-teamed. The clock marchesdown towards zero. Lose this game and you wont be able to show your face tomorrow.

    6...5...4...

    You quickly scan the floor. If the big man is doubled onthe blocks, somebodys gotta be open. There he is, theshooting guard is all alone on the wing. A quick passcross-court and the ball is in his hands. He squaresup...the ball is in the air...

    3...2...1...

    Swish! Nothing but net!

    You grab the keyboard and type frantically. Only need-ed a two but the trey works too. Hows it feel gettingbeat out of state?

    Thank you for purchasingSega Sports NBA 2K1.

    You have in your hands the most detailed and realistic basketball simulation evercreated.

    The power of the Dreamcast brings the NBA to life as never before and chal-lenges all of your previous conceptions about sports video games. From the draftto the Championship, from fantasy tournaments to real NBA schedules, from play-er creation to dynasty domination, its all in NBA 2K1.

    Oh, and have we mentioned online play yet? NBA 2K1 has full online supportmak-ing for some intense Dreamcast-to-Dreamcast action. With up to four players perconsole, NBA 2K1 is the first 8-player online basketball game in history.

    Tired of trading players to get your rosters in the gameto match the flurry of roster moves before the real-lifetrading deadline? The online function of NBA 2K1 hasgot you covered there too. Log on to SegaNet anddownload updated rosters so you can have the mostaccurate basketball experience possible.

    This isnt last years basketball game. This is NBA 2K1.Do you have what it takes to play tough against thisAI? Can you go online and defend the paint againstreal, live opponents? The only way to tell is to get outof the locker room and onto the hardwood.

    OPPONENTS ARE EVERYWHERE...

  • >>>CONTROL SUMMARY

    5

    >>>NOTE

    fold

    L/R Triggers

    ExpansionSocket 2

    ExpansionSocket 1

    Y ButtonB Button

    Start Button

    A Button

    X ButtonAnalogThumb Pad

    DirectionalPad (D-Pad)

    Cap

    Connector

    LCD Screen

    Sleep Button

    Mode ButtonB ButtonA Button

    Directional Pad (D-Pad)

    NOTE: Never touch the analog stick, R, or L whileturning the Dreamcast power on. Doing so maydisrupt the controller initialization procedure andresult in malfunction.

    Unique shape.

    Full keyboardfunctionality.

    Key spacing, size andtactile feedback same as the finest keyboards.

    Compatible with Dreamcastinternet browser.

    Its easy to use. Simply plug into a Dreamcast controller port.

    >>>STARTING THE GAME

    Sega Sports NBA 2K1 is a one -to four-player game. Beforeturning the Dreamcast Power ON, connect the controller(s) orother peripheral equipment into the control ports of theDreamcast. To return to the title screen at any point duringgameplay, simultaneously press and hold the A, B, X, Y, andSTART buttons. This will cause the Dreamcast to soft-reset thesoftware and display the title screen.

    When using a Visual Memory Unit (sold separately), insert it into ExpansionSocket 1 of the Dreamcast controller if you wish to save your game data.

    When using a Jump Pack (sold separately), insert it intoExpansion Socket 2 of the Dreamcast controller. When the JumpPack is inserted into Expansion Socket 1 of the controller, theJump Pack does not lock into place and may fall out during

    gameplay or otherwise inhibit operations.

    The game controls are all set to their default settings (which are listed inthis manual). To change the control settings, see the Game Options

    Menu (described on page 20).

    power button

    port A port B port C port D

    open button

    4

  • >>>BUTTON ASSIGNMENT>>>MENU CONTROLS

    fold

    fold

    6

    NBA 2K1 is designed with analog functionality in mind. Analognot only provides a much fuller range of motion, but also adds to

    the overall depth of the game due to the level of precisioncontrol it allows. But for you old-schoolers out there,

    dont worry. NBA 2K1 has got you covered as youcan use the D-Pad as well.

    Note that the controls and tips offered on the fol-lowing pages refer to NBA 2K1s default con-

    trols, but alternate control schemes areavailable. To change the controller

    schemes, go to the Game Options>Controller Menu. There you canchoose from a selection of alternatecontrol schemes.

    To highlight and select specific menuitems, press the Analog Stick (or D-pad)

    in the direction of the menu item until ithighlights. To select the highlighted item press

    the A button. If you have questions when view-ing most menus and screens, press the Y

    button for information and tips on usingthe games features.

    >>>OFFENSIVE CONTROLS

    7

    Button ActionAnalog Stick (or D-Pad) Highlight menu optionsA Select / Scroll forward through the highlighted selections.B Cancel selection / return to previous.X Scroll Backwards through highlighted selectionsY Command Help Menu

    Button ActionA Pass B Crossover / JukeX Shoot / ReboundY Pass IconsL Back DownR TurboD-pad Playcall / ShiftD+A,B,X,Y Call PlayD+L Call for PickD+R Alley-Oop

    Note: Alternate control schemes may be chosen off of the Options >Controller Menu.

    >>>COACHS FILE

    If at any time you need help navigatingthrough the menus, press Y and a helpscreen will help you find the way.

    GETTING HELP

  • >>>CROSSOVER / SPIN : B>>>BASIC OFFENSE

    fold

    >>>DIRECTIONAL PASSING : A

    >>>ICON PASSING :Y

    Here is a brief description of all your fundamental offensive plays. Master the basics and youllbe ready for advanced offense in a few pages.

    You can pass to any of your teammates by pressing the analog stick in the direction of theintended player, and then pressing A. Before you make the pass, make sure you have a lane toget him the ball. You wouldnt want to commit a turnover and wind up back on defense withouta score.

    Use Icon Passing to guarantee that your pass goes to the right teammate. If you press the Ybutton, pass icons appear above each of your teammates. When youve located the player youwant to pass to, press the corresponding button.

    >>>COACHS FILE

    Icon Passing works great for getting the ball to the open man.Heres a table of which button corresponds to which teammate.

    A Point GuardB Shooting GuardX Small ForwardY Power ForwardR Center

    Icon Passing

    8

    >>>SHOOTING : X

    Some people think that the crossover dribble is all flash andno substance. Just hope that your friends think that way,because youll be burning them all day until they figure it out.You can also use the crossover to get the ball into your play-ers other hand and away from a pesky defender trying tomake the steal. For maximum offense, hold turbo (R) andpress the B button for an evasive spin move

    The way to shoot is by pressing and holding the X button. Once you release