T4.4 Radiophonics

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T4.4 Radiophonics I chose to complete this project using Cubase because my first radiophonics track would use a recording I had already made using the software, and I felt more comfortable using Cubases Groove Agent sampler than an equivalent in Logic. Because the processes involved in producing my three tracks were very similar, I will only talk about how I made one of them. My tracks are: BoB Drop, Apple and Intersteller. BoB Drop is made from a recording of an Air Cadet parade featuring samples from a marching band, parade commands, and the roar of a Spitfire engine. Apple is made from a variety of sounds made by an Apple Iphone, These were recorded using an SM58, a DI’d Iphone and a Focusrite audio interface. And finally, Intersteller is made using sounds from NASA’s history, including rocket engines, Euston commands and a mysterious clicking sound heard by the Rosetta spacecraft on its recent mission. The first process involved in making BoB Drop was to listen to the pre-recorded track, in this case, the parades audio (which was then synced with visuals from the parade) picking and cutting out the parts I’d like in my sample track. These included bass drum hits, snare roles, trumpet sounds, aircraft engines, parade commands and marching feet. I then imported these audio files into Cubases Groove Agent One sampler. The sampler would allow me to import audio onto allocated keys and then edit each sound as I’d like it. The front ‘Play’ page offers adjustments to: Volume, Pan, Course (Pitch), Cut off, Q factor and output location. In the case of the trumpet, the pitch alters at various points forming a melody. For each note a new sampler was required and the course or pitch of the key needed to be altered. Each value of course is one semi-tone, for example: the first trumpet

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T4.4 Radiophonics

Transcript of T4.4 Radiophonics

  • T4.4 Radiophonics

    I chose to complete this project using Cubase because my first radiophonics

    track would use a recording I had already made using the software, and I felt

    more comfortable using Cubases Groove Agent sampler than an equivalent in

    Logic. Because the processes involved in producing my three tracks were very

    similar, I will only talk about how I made one of them.

    My tracks are: BoB Drop, Apple and Intersteller. BoB Drop is made from a

    recording of an Air Cadet parade featuring samples from a marching band,

    parade commands, and the roar of a Spitfire engine. Apple is made from a

    variety of sounds made by an Apple Iphone, These were recorded using an

    SM58, a DId Iphone and a Focusrite audio interface. And finally, Intersteller is

    made using sounds from NASAs history, including rocket engines, Euston

    commands and a mysterious clicking sound heard by the Rosetta spacecraft on

    its recent mission.

    The first process involved in making BoB Drop was to listen to the pre-recorded

    track, in this case, the parades audio (which was then synced with visuals from

    the parade) picking and cutting out the parts Id like in my sample track. These

    included bass drum hits, snare roles, trumpet sounds, aircraft engines, parade

    commands and marching feet.

    I then imported these audio

    files into Cubases Groove

    Agent One sampler. The

    sampler would allow me to

    import audio onto allocated

    keys and then edit each

    sound as Id like it.

    The front Play page offers

    adjustments to: Volume,

    Pan, Course (Pitch), Cut off, Q factor and output location. In the case of the

    trumpet, the pitch alters at various points forming a melody. For each note a

    new sampler was required and the course or pitch of the key needed to be

    altered. Each value of course is one semi-tone, for example: the first trumpet

  • note heard is a Bb, the next trumpet note heard is a C#, 3 semi-tones above

    the Bb and therefore 3 values of course.

    The second page of adjustment

    parameters is known as Voice.

    On this page a keys sound can

    be altered by: its mode

    (Whether it is heard forward or

    in reverse), its course or pitch,

    fine (adjustment of pitch using

    microtones), mute Gr, trigger

    mode (one shot or key hold)

    and output location. On this

    page I needed to ensure every keys trigger mode was on key hold rather than

    one shot. One shot lets the sound carry on until it stops when triggered where

    as key hold stops the sound when the key is released. Ensuring all keys are on

    key hold, I can begin drawing in the MIDI data because I know that when a

    note is released, the sound wont be heard.

    On the Groove Agents Filter page, the cut-off of a keys sound can be adjusted

    and on the amplifier page its attack and release can be altered but I found the

    samplers pre-set settings to work just fine.

    The next process involved in the production of the track was to draw in the

    MIDI Data which was made incredibly easy due to the fact that I had a sampler

    featuring the sounds I required. In the final track, I had used 15 copies of the

    Groove Agent Cadet Machine 2 but had altered each ones sounds slightly

    using the VSTs adjustment parameters.