System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the...

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Transcript of System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the...

Page 1: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

System Design System Design

Page 2: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Design: HOW to implement a system

Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support maintainability Plan for future modifications

Page 3: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Design Issues

Architecture

User Interface

Data Types

Operations

Data

Representations

Algorithms

Page 4: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

System Design

Choose high-level strategy for solving problem and building solution

Decide how to organize the system into subsystems

Identify concurrency / tasks Allocate subsystems to HW and SW

components

Page 5: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Strategic vs. Local Design DecisionsStrategic vs. Local Design Decisions

Defn: A high-level or strategic design decision is one that influences the form of (a large part) of the final code

Strategic decisions have the most impact on the final system

So they should be made carefully Question: Can you think of an example of a strategic

decision?

Page 6: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

System DesignSystem Design

Defn: The high-level strategy for solving an [information flow] problem and building a solution Includes decisions about organization of functionality. Allocation of functions to hardware, software and people. Other major conceptual or policy decisions that are prior to

technical design. Assumes and builds upon thorough requirements and

analysis.

Page 7: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Taxonomy of System-Design DecisionsTaxonomy of System-Design Decisions

Devise a system architecture Choose a data management approach Choose an implementation of external control

Page 8: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

System ArchitectureSystem Architecture

A collection of subsystems and interactions among subsystems.

Should comprise a small number (<20) of subsystems A subsystem is a package of classes, associations, operations,

events and constraints that are interrelated and that have a reasonably well-defined interface with other subsystems,

Example subsystems: Database management systems (RDBMS) Interface (GUI) package

Page 9: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Architectural Design PrinciplesArchitectural Design Principles

Decompose into subsystems layers and partitions. Separate application logic from user interface Simplify the interfaces through which parts of the system

will connect to other systems. In systems that use large databases:

Distinguish between operational (transactional) and inquiry systems.

Exploit features of DBMS

Page 10: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Taxonomy of System-Design DecisionsTaxonomy of System-Design Decisions

Devise a system architecture Choose a data management approach Choose an implementation of external control

Page 11: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Choosing a Data Management ApproachChoosing a Data Management Approach

Databases: Advantages:

Efficient management multi-user support. Roll-back support

Disadvantages: Performance overhead Awkward (or more complex) programming interface Hard to fix corruption

Page 12: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Choosing a Data Management Approach (continued)

Choosing a Data Management Approach (continued)

“Flat” files Advantages:

Easy and efficient to construct and use More readily repairable

Disadvantages: No rollback No direct complex structure support Complex structure requires a grammar for file format

Page 13: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Flat File Storage and RetrievalFlat File Storage and Retrieval

Useful to define two components (or classes) Reader reads file and instantiates internal object

structure Writer traverses internal data structure and writes out

presentation

Both can (should) use formal grammar Tools support: Yacc, Lex.

Page 14: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Java Data MarshallingJava Data Marshalling

Provides a means of “serializing” a set of objects Requires classes to implement the “Serializable”

interface. Stream can be written/read to a file Stream can be written/read to a network socket.

Page 15: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Serialization ExampleSerialization Example

private void writeObject(java.io.ObjectOutputStream out) throws IOException;

private void readObject(java.io.ObjectInputStream in)

throws IOException, ClassNotFoundException;

private void writeObject(java.io.ObjectOutputStream out) throws IOException;

private void readObject(java.io.ObjectInputStream in)

throws IOException, ClassNotFoundException;

FileOutputStream ostream = new FileOutputStream("t.tmp");

ObjectOutputStream p = new ObjectOutputStream(ostream);

p.writeInt(12345);

p.writeObject("Today");

p.writeObject(new Date());

p.flush(); ostream.close();

FileOutputStream ostream = new FileOutputStream("t.tmp");

ObjectOutputStream p = new ObjectOutputStream(ostream);

p.writeInt(12345);

p.writeObject("Today");

p.writeObject(new Date());

p.flush(); ostream.close();

Interface

Example use

Page 16: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Taxonomy of System-Design DecisionsTaxonomy of System-Design Decisions

Devise a system architecture Choose a data management approach Choose an implementation of external control

Page 17: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Implementation of External ControlImplementation of External Control

Procedure-driven: Control = location in the source code.

Requests block until request returns

Event-Driven: Control resides in dispatcher Uses callback functions registered for events

Dispatcher services events by invoking callbacks

Four general styles for implementing software control

Page 18: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Implementation of External ControlImplementation of External Control

Concurrent Control resides in multiple, concurrent objects Objects communicate by passing messages

across busses, networks, or memory.

Transactional Control resides in servers and saved state Many server-side E-systems are like this

Page 19: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

CarCar

ControlControl

Sample Concurrent SystemSample Concurrent System

x1: integerx2: integertinc: integervc: integervt:integerv:integertmin: integer = 2z1: integerz2: integerxhit: integerxcoast: integersetspd: integera: integer = 15closing: boolean

x1: integerx2: integertinc: integervc: integervt:integerv:integertmin: integer = 2z1: integerz2: integerxhit: integerxcoast: integersetspd: integera: integer = 15closing: boolean

RadarRadar

v: integervc: integervt: integerx: integertmode: booelan

v: integervc: integervt: integerx: integertmode: booelan

setv: integerrealv: integer

setv: integerrealv: integer

target acquisitiontarget lossdistance

carspeed

carspeedthrottle control

Page 20: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

MVC (Model/View/Controller)MVC (Model/View/Controller)

0

5

10

15

20

25

30

35

40

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr

East

1st Qtr

2nd Qtr

3rd Qtr

4th Qtr

1ST 5

2nd 10

3rd 20

4th 40

Separates data model,data view, and behaviorinto separate components

Model(data)

Model(data)

Representation(view)

Representation(view)

Representation(view)

Representation(view)

data

consumerobservable

Controller(interface for

data changes)

Controller(interface for

data changes)

change events

Page 21: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Dispatcher Model (event driven)Dispatcher Model (event driven)

Get event, call a

procedure

Get event, call a

procedure

Processevent type 1

Processevent type 1

Processevent type 2

Processevent type 2

Processevent type N

Processevent type N

Events

Window manager & Notifier

Application code

Page 22: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Event-driven architecture in modern UI toolkitsEvent-driven architecture in modern UI toolkits

Get eventsand

dispatch

Get eventsand

dispatch

Widget1(e.g. Button)

Widget1(e.g. Button)

Widget2(e.g. TextBox)

Widget2(e.g. TextBox)

Widget3(e.g. Dialog)

Widget3(e.g. Dialog)

ButtonListener

ButtonListener

TextListener

TextListener

ListenerListener

Applicationcode

Events

Windowmanager

User-interfacecomponent

Page 23: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Typical Dispatcher CodeTypical Dispatcher Code

while (!quit) { WaitEvent(timeout, id); switch (id) { case ID1: Procedure1(); break; case ID2: Procedure2(); break; …. } }

StartupStartupEvent LoopEvent Loop

Page 24: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Transactional ModelTransactional Model

ServerServer

State managerState managerRestore state

Object AObject A Object BObject B Object CObject C

Dispatch based on previous state

Application/initial

System/network

Application/Classes

Mimics event-driven

Page 25: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Layered Subsystems

Set of “virtual” worlds Each layer is defined in terms of the layer(s) below it

Knowledge is one-way: Layer knows about layer(s) below it

Objects within layer can be independent Lower layer (server) supplies services for objects

(clients) in upper layer(s)

Page 26: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Example: Layered architecture

Interactive Graphics Application

Windows Operations

Screen Operations

Pixel Operations

Device I/O Operations

Page 27: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Closed Architectures

Each layer is built only in terms of the immediate lower layer

Reduces dependencies between layers

Facilitates change

Page 28: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Open Architectures

Layer can use any lower layer Reduces the need to redefine

operations at each level More efficient /compact code System is less robust/harder to

change

Page 29: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Properties of Layered Architectures

Top and bottom layers specified by the problem statement Top layer is the desired system Bottom layer is defined by available resources (e.g.

HW, OS, libraries)

Easier to port to other HW/SW platforms

Page 30: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Partitioned Architectures

Divide system into weakly-coupled

subsystems

Each provides specific services

Vertical decomposition of problem

Page 31: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Ex: Partitioned Architecture

Operating System

File

System

Process

Control

Virtual

Memory

Manage-

ment

Device

Control

Page 32: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Typical Application Architecture

Application package

Window graphics

Screen graphics

Pixel graphics

Operating system

Computer hardware

User dialogue control

Simulation package

Page 33: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

System Topology

Describe information flow

Can use DFD to model flow

Some common topologies

Pipeline (batch)

Star topology

Page 34: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Ex: Pipeline Topology

Lexical analyzer

Semantic analyzer

Code generator

Code optimizer

source program token stream

abstract syntax tree

code sequence

object code

Compiler:

Page 35: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Ex: Star Topology

Monitoring system:

SafeHome software

Sensors

Control panel

Alarm

Telephone line

sensor status

display information

commands, data

On/Off signals, alarm type

number tones

Page 36: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Modularity

Organize modules according to resources/objects/data types

Provide cleanly defined interfaces operations, methods, procedures, ...

Hide implementation details Simplify program understanding Simplify program maintenance

Page 37: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Abstraction

Control abstraction structured control statements exception handling concurrency constructs

Procedural abstraction procedures and functions

Data abstraction user defined types

Page 38: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Abstraction (cont.)

Abstract data types

encapsulation of data

Abstract objects

subtyping

generalization/inheritance

Page 39: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Cohesion

Contents of a module should be cohesive

Improves maintainability Easier to understand

Reduces complexity of design

Supports reuse

Page 40: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

(Weak) Types of cohesiveness

Coincidentally cohesive contiguous lines of code not exceeding a

maximum size

Logically cohesive all output routines

Temporally cohesive all initialization routines

Page 41: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

(Better) Types of cohesiveness

Procedurally cohesive routines called in sequence

Communicationally cohesive work on same chunk of data

Functionally cohesive work on same data abstraction at a consistent

level of abstraction

Page 42: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Example: Poor Cohesion

package Output is

procedure DisplayDice( . . .);

procedure DisplayBoard( . . .);Dice

Board

I/O device

Output

Page 43: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Example: Good Cohesion

package Dice is

procedure Display ( . . .);

procedure Roll( . . .);

I/O device

Dice

Board

Page 44: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Coupling

Connections between modules

Bad coupling Global variables

Flag parameters

Direct manipulation of data structures by multiple

classes

Page 45: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Coupling (cont.)

Good coupling Procedure calls Short argument lists Objects as parameters

Good coupling improves maintainability Easier to localize errors, modify implementations

of an objects, ...

Page 46: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Information Hiding

Hide decisions likely to change Data representations, algorithmic details,

system dependencies

Black box Input is known Output is predictable Mechanism is unknown

Improves maintainability

Page 47: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Information Hiding

Page 48: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Abstract data types

Modules (Classes, packages) Encapsulate data structures and their

operations Good cohesion

implement a single abstraction

Good coupling pass abstract objects as parameters

Black boxes hide data representations and algorithms

Page 49: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Identifying Concurrency

Inherent concurrency May involve synchronization Multiple objects receive events at the same time

with out interacting Example:

User may issue commands through control panel at same time that the sensor is sending status information to the SafeHome system

Page 50: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Determining Concurrent Tasks

Thread of control Path through state diagram with only one active object at any

time

Threads of control are implemented as tasks Interdependent objects Examine state diagram to identify objects that can be

implemented in a task

Page 51: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Global Resources

Identify global resources and determine access patterns

Examples physical units (processors, tape drives) available space (disk, screen, buttons) logical names (object IDs, filenames) access to shared data (database, file)

Page 52: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Boundary Conditions

Initialization Constants, parameters, global variables, tasks,

guardians, class hierarchy

Termination Release external resources, notify other tasks

Failure Clean up and log failure info

Page 53: System Design. Design: HOW to implement a system Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support.

Identify Trade-off Priorities

Establish priorities for choosing between incompatible goals

Implement minimal functionality initially and embellish as appropriate

Isolate decision points for later evaluation Trade efficiency for simplicity,

reliability, . . .