Swsr Game Taxonomy Final
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Transcript of Swsr Game Taxonomy Final
EPIC WIN OR FAIL?Teacher and student experiences of ICT.
@deangroom • Macquarie University, Learning and Teaching Centre.
Friday, 26 March 2010
Friday, 26 March 2010
ICT in School
What do you get to use in high school?
PowerpointWord
PublisherGoogle
Wikipedia
PresentationsEssaysLeafletsSearchingResearching
Friday, 26 March 2010
Social media is either a time-wasting, wool-gathering, yak-shaving waste of effort or, perhaps, just maybe, it’s a crack in the wall between you and the rest of the world.
It’s a choice... up to you.
Seth Godin
Friday, 26 March 2010
Why am I doing this? Is this what you want?
R U grading me?
Is this relevant?
Will I get to choose?
Is this too hard?
Is this too easy?
What can I do with this?
Can I work with my friends? Do I know this
already?
How do I knowI’ve Iearned it?
Web2.0 - Pretty exciting, if you’re a teacher.
Huh?
Fail:D
Friday, 26 March 2010
WHO AM Iand who are you?
Friday, 26 March 2010
BUILD A STRONG ONLINE COMMUNITY OF PRACTICE
ACROSS OUR SCHOOLS AND HELP TEACHERS EFFECTIVELY INTEGRATE TECHNOLOGY TO
SUPPORT ENGAGING CLASSROOM PRACTICES.
Friday, 26 March 2010
Not me:Not you:
US!
Friday, 26 March 2010
This presentation is not ...
Friday, 26 March 2010
This presentation is not ...
video gamessocial networks
NetbooksVirtual Worlds
Filters Blogs
Wikis
Friday, 26 March 2010
This presentation is not ...
video gamessocial networks
NetbooksVirtual Worlds
Filters Blogs
Wikis
its about engagement
Friday, 26 March 2010
"Look, if this Google thing pans out, then great. If not, you can return to graduate school and
finish your thesis."
Google Founders ...Sergey Brin to Larry Page, 1997.
http://bit.ly/swsr01
Are we feeling the same about ICT?
Friday, 26 March 2010
Where is your comfort zone?
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100% Comfortable?
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50% Comfortable?
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0% Comfortable?
Friday, 26 March 2010
0% Comfortable?
WHAT ARE THE FACTS:
HOW DO YOU EXPLAIN IT:
WHAT’S YOURINTERPRETATION:
Friday, 26 March 2010
Brain-thawing activity.
Friday, 26 March 2010
Write down 5 things thatcome to mind when you
think ‘video games’
Friday, 26 March 2010
Write down 5 things thatcome to mind when you
think ‘video games’
Friday, 26 March 2010
Write down a definition of ‘fable’.Give an example.
Friday, 26 March 2010
How many thought this?
Friday, 26 March 2010
How many thought this?
Friday, 26 March 2010
How many thought this?
Friday, 26 March 2010
How many thought this?
YouTube thinks it’s a game.
Friday, 26 March 2010
What do you see here?
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Epic Win
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GrindFriday, 26 March 2010
Urgentoptimism
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Blissfullyproductive
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Epicmeaning
Jane McGonigal
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Friday, 26 March 2010
10,000 hoursby the age of 21.
Friday, 26 March 2010
10,000 hoursby the age of 21.
Friday, 26 March 2010
(about the same as theyspend in school)
10,000 hoursby the age of 21.
Friday, 26 March 2010
By taking these factors out of education,we are in fact pedestrianising learning.
Learning becomes a flat-line chore incomparison to the tangential learningexperiences in social-play online.
Friday, 26 March 2010
Friday, 26 March 2010
Tangential or direct link with
educationaltheory?
Friday, 26 March 2010
TAXONOMY
Friday, 26 March 2010
TAXONOMY
• John Biggs describes his SOLO Taxonomy.
Friday, 26 March 2010
TAXONOMY
• John Biggs describes his SOLO Taxonomy.
• Structure of Observed Learning Outcomes
Friday, 26 March 2010
TAXONOMY
• John Biggs describes his SOLO Taxonomy.
• Structure of Observed Learning Outcomes
• A method of incremental learning through 5 stages
Friday, 26 March 2010
TAXONOMY
• John Biggs describes his SOLO Taxonomy.
• Structure of Observed Learning Outcomes
• A method of incremental learning through 5 stages
• This can be observed in the way games ‘teach’ players
Friday, 26 March 2010
TAXONOMY
• John Biggs describes his SOLO Taxonomy.
• Structure of Observed Learning Outcomes
• A method of incremental learning through 5 stages
• This can be observed in the way games ‘teach’ players
• Recognised foundational principle in the design of learning
Friday, 26 March 2010
SOLO TAXONOMY
Friday, 26 March 2010
SOLO TAXONOMY
• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.
Friday, 26 March 2010
SOLO TAXONOMY
• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.
•Unistructural: simple and obvious connections are made, but their significance is not grasped
Friday, 26 March 2010
SOLO TAXONOMY
• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.
•Unistructural: simple and obvious connections are made, but their significance is not grasped
•Multistructural: a number of connections may be made, but the meta-connections between them are missed, as is their significance for the whole.
Friday, 26 March 2010
SOLO TAXONOMY
Friday, 26 March 2010
SOLO TAXONOMY
•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.
Friday, 26 March 2010
SOLO TAXONOMY
•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.
•Abstract level: student is making connections not only within the given subject area, but also beyond it, able to generalise and transfer the principles and ideas underlying the specific instance.
Friday, 26 March 2010
SOLO TAXONOMY
•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.
•Abstract level: student is making connections not only within the given subject area, but also beyond it, able to generalise and transfer the principles and ideas underlying the specific instance.
•Not all learners reach these levels - deeper meaning, deeper learning and deeper engagement with the subject matter.
Friday, 26 March 2010
Teacher Cognition
Social
the bit that’s causing a fuss
Friday, 26 March 2010
Teacher Cognition
Social
the bit that’s causing a fuss
Friday, 26 March 2010
Myst ... a 90s game being used in Primary
World of Warcraft ... game used in Secondary
Games in the the curriculum
http://www.mrwarner.com/myst/
http://wowinschool.pbworks.com
Friday, 26 March 2010
It is happening ...
Quest Atlantis ... in DET
OpenSim ... in DET
Friday, 26 March 2010
solo/game
Optimism (I can do this)
Productivity (I want to do it) - it’s enjoyable
Meaning (I see why I am doing it) - its matters
Epic Win - I achieved it - I am good at it.
Friday, 26 March 2010
solo/game
Optimism (I can do this)
Productivity (I want to do it) - it’s enjoyable
Meaning (I see why I am doing it) - its matters
Epic Win - I achieved it - I am good at it.
core
Friday, 26 March 2010
solo/game
Optimism (I can do this)
Productivity (I want to do it) - it’s enjoyable
Meaning (I see why I am doing it) - its matters
Epic Win - I achieved it - I am good at it.
core
important
Friday, 26 March 2010
solo/game
Optimism (I can do this)
Productivity (I want to do it) - it’s enjoyable
Meaning (I see why I am doing it) - its matters
Epic Win - I achieved it - I am good at it.
core
important
worthwhile
Friday, 26 March 2010
this is all about strategy
Rethinking theory and practice.Not learning new ‘tools’.
Its about new tenants of motivationplaced into learning frameworks
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Machinima - Made by the students.
Friday, 26 March 2010
Blooms DigitalBlooms
Friday, 26 March 2010
Blooms DigitalBlooms
Friday, 26 March 2010
Pedagogy“Any conscious activity by one person designed
to enhance the learning of others”Stephenson (2007)
Friday, 26 March 2010
Pedagogy“Any conscious activity by one person designed
to enhance the learning of others”Stephenson (2007)
Pedagogy is dominated by teachers.
Friday, 26 March 2010
Pedagogy“Any conscious activity by one person designed
to enhance the learning of others”Stephenson (2007)
Pedagogy is dominated by teachers.
New tools won’t change this.
Friday, 26 March 2010
Friday, 26 March 2010
Teachers understand pedagogy
Friday, 26 March 2010
Teachers understand pedagogy
Students understand cybergogy
Friday, 26 March 2010
World Cognition
Instructional Design, Facilitation, Error & Achievement, Practice
Social
CollaborateNegotiateSupport(learning)
CapabilitiesWorld
PersonalWork
RealismRelevanceResonance
(motivation)
personalconnections
& groups(influence)
climates networks
interplay
Spacesand networksthat provideand support
learninginteraction
Friday, 26 March 2010
Friday, 26 March 2010
CybergogyInstructional strategies,
archetypes or methods for facilitating learning.
Friday, 26 March 2010
CybergogyInstructional strategies,
archetypes or methods for facilitating learning.
Learning ArchetypesCognitive (intellect)Social (community)Dextrous (doing)
Affective (emotional)
Friday, 26 March 2010
CybergogyInstructional strategies,
archetypes or methods for facilitating learning.
Learning ArchetypesCognitive (intellect)Social (community)Dextrous (doing)
Affective (emotional)
these archetypes havenumerous subsets.
However these are thecore archetypes we
find social-play andsocial networks.
Friday, 26 March 2010
Worthwhile
Important
Core
CybergogyArchetypesPedagogy
CORE
IMPORTANT
WORTH IT!OutcomesActivity
Assessment
Friday, 26 March 2010
It is a mistake to skip, dismiss or ignorenew (to us) taxonomies and archetypes.
We can’t roll over and play dead.
Faculties must learn to balance pedagogyand cybergogy by carefully considering
the strategies, spaces and tools thateven a few years ago ... didn’t exist.
Friday, 26 March 2010
3 billion hours a week spent here.
Friday, 26 March 2010