Swsr Game Taxonomy Final

78
EPIC WIN OR FAIL? Teacher and student experiences of ICT. @deangroom • Macquarie University, Learning and Teaching Centre. Friday, 26 March 2010
  • date post

    18-Oct-2014
  • Category

    Documents

  • view

    1.361
  • download

    1

description

 

Transcript of Swsr Game Taxonomy Final

Page 1: Swsr Game Taxonomy Final

EPIC WIN OR FAIL?Teacher and student experiences of ICT.

@deangroom • Macquarie University, Learning and Teaching Centre.

Friday, 26 March 2010

Page 2: Swsr Game Taxonomy Final

Friday, 26 March 2010

Page 3: Swsr Game Taxonomy Final

ICT in School

What do you get to use in high school?

PowerpointWord

PublisherGoogle

Wikipedia

PresentationsEssaysLeafletsSearchingResearching

Friday, 26 March 2010

Page 4: Swsr Game Taxonomy Final

Social media is either a time-wasting, wool-gathering, yak-shaving waste of effort or, perhaps, just maybe, it’s a crack in the wall between you and the rest of the world.

It’s a choice... up to you.

Seth Godin

Friday, 26 March 2010

Page 5: Swsr Game Taxonomy Final

Why am I doing this? Is this what you want?

R U grading me?

Is this relevant?

Will I get to choose?

Is this too hard?

Is this too easy?

What can I do with this?

Can I work with my friends? Do I know this

already?

How do I knowI’ve Iearned it?

Web2.0 - Pretty exciting, if you’re a teacher.

Huh?

Fail:D

Friday, 26 March 2010

Page 6: Swsr Game Taxonomy Final

WHO AM Iand who are you?

Friday, 26 March 2010

Page 7: Swsr Game Taxonomy Final

BUILD A STRONG ONLINE COMMUNITY OF PRACTICE

ACROSS OUR SCHOOLS AND HELP TEACHERS EFFECTIVELY INTEGRATE TECHNOLOGY TO

SUPPORT ENGAGING CLASSROOM PRACTICES.

Friday, 26 March 2010

Page 8: Swsr Game Taxonomy Final

Not me:Not you:

US!

Friday, 26 March 2010

Page 9: Swsr Game Taxonomy Final

This presentation is not ...

Friday, 26 March 2010

Page 10: Swsr Game Taxonomy Final

This presentation is not ...

video gamessocial networks

Twitter

NetbooksVirtual Worlds

Filters Blogs

Wikis

Friday, 26 March 2010

Page 11: Swsr Game Taxonomy Final

This presentation is not ...

video gamessocial networks

Twitter

NetbooksVirtual Worlds

Filters Blogs

Wikis

its about engagement

Friday, 26 March 2010

Page 12: Swsr Game Taxonomy Final

"Look, if this Google thing pans out, then great. If not, you can return to graduate school and

finish your thesis."

Google Founders ...Sergey Brin to Larry Page, 1997.

http://bit.ly/swsr01

Are we feeling the same about ICT?

Friday, 26 March 2010

Page 13: Swsr Game Taxonomy Final

Where is your comfort zone?

Friday, 26 March 2010

Page 14: Swsr Game Taxonomy Final

100% Comfortable?

Friday, 26 March 2010

Page 15: Swsr Game Taxonomy Final

50% Comfortable?

Friday, 26 March 2010

Page 16: Swsr Game Taxonomy Final

0% Comfortable?

Friday, 26 March 2010

Page 17: Swsr Game Taxonomy Final

0% Comfortable?

WHAT ARE THE FACTS:

HOW DO YOU EXPLAIN IT:

WHAT’S YOURINTERPRETATION:

Friday, 26 March 2010

Page 18: Swsr Game Taxonomy Final

Brain-thawing activity.

Friday, 26 March 2010

Page 19: Swsr Game Taxonomy Final

Write down 5 things thatcome to mind when you

think ‘video games’

Friday, 26 March 2010

Page 20: Swsr Game Taxonomy Final

Write down 5 things thatcome to mind when you

think ‘video games’

Friday, 26 March 2010

Page 21: Swsr Game Taxonomy Final

Write down a definition of ‘fable’.Give an example.

Friday, 26 March 2010

Page 22: Swsr Game Taxonomy Final

How many thought this?

Friday, 26 March 2010

Page 23: Swsr Game Taxonomy Final

How many thought this?

Friday, 26 March 2010

Page 24: Swsr Game Taxonomy Final

How many thought this?

Friday, 26 March 2010

Page 25: Swsr Game Taxonomy Final

How many thought this?

YouTube thinks it’s a game.

Friday, 26 March 2010

Page 26: Swsr Game Taxonomy Final

What do you see here?

Friday, 26 March 2010

Page 27: Swsr Game Taxonomy Final

Epic Win

Friday, 26 March 2010

Page 28: Swsr Game Taxonomy Final

GrindFriday, 26 March 2010

Page 29: Swsr Game Taxonomy Final

Urgentoptimism

Friday, 26 March 2010

Page 30: Swsr Game Taxonomy Final

Blissfullyproductive

Friday, 26 March 2010

Page 31: Swsr Game Taxonomy Final

Epicmeaning

Jane McGonigal

Friday, 26 March 2010

Page 32: Swsr Game Taxonomy Final

Friday, 26 March 2010

Page 33: Swsr Game Taxonomy Final

10,000 hoursby the age of 21.

Friday, 26 March 2010

Page 34: Swsr Game Taxonomy Final

10,000 hoursby the age of 21.

Friday, 26 March 2010

Page 35: Swsr Game Taxonomy Final

(about the same as theyspend in school)

10,000 hoursby the age of 21.

Friday, 26 March 2010

Page 36: Swsr Game Taxonomy Final

By taking these factors out of education,we are in fact pedestrianising learning.

Learning becomes a flat-line chore incomparison to the tangential learningexperiences in social-play online.

Friday, 26 March 2010

Page 37: Swsr Game Taxonomy Final

Friday, 26 March 2010

Page 38: Swsr Game Taxonomy Final

Tangential or direct link with

educationaltheory?

Friday, 26 March 2010

Page 39: Swsr Game Taxonomy Final

TAXONOMY

Friday, 26 March 2010

Page 40: Swsr Game Taxonomy Final

TAXONOMY

• John Biggs describes his SOLO Taxonomy.

Friday, 26 March 2010

Page 41: Swsr Game Taxonomy Final

TAXONOMY

• John Biggs describes his SOLO Taxonomy.

• Structure of Observed Learning Outcomes

Friday, 26 March 2010

Page 42: Swsr Game Taxonomy Final

TAXONOMY

• John Biggs describes his SOLO Taxonomy.

• Structure of Observed Learning Outcomes

• A method of incremental learning through 5 stages

Friday, 26 March 2010

Page 43: Swsr Game Taxonomy Final

TAXONOMY

• John Biggs describes his SOLO Taxonomy.

• Structure of Observed Learning Outcomes

• A method of incremental learning through 5 stages

• This can be observed in the way games ‘teach’ players

Friday, 26 March 2010

Page 44: Swsr Game Taxonomy Final

TAXONOMY

• John Biggs describes his SOLO Taxonomy.

• Structure of Observed Learning Outcomes

• A method of incremental learning through 5 stages

• This can be observed in the way games ‘teach’ players

• Recognised foundational principle in the design of learning

Friday, 26 March 2010

Page 45: Swsr Game Taxonomy Final

SOLO TAXONOMY

Friday, 26 March 2010

Page 46: Swsr Game Taxonomy Final

SOLO TAXONOMY

• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.

Friday, 26 March 2010

Page 47: Swsr Game Taxonomy Final

SOLO TAXONOMY

• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.

•Unistructural: simple and obvious connections are made, but their significance is not grasped

Friday, 26 March 2010

Page 48: Swsr Game Taxonomy Final

SOLO TAXONOMY

• Pre-structural: students are simply acquiring bits of unconnected information, which have no organisation and make no sense.

•Unistructural: simple and obvious connections are made, but their significance is not grasped

•Multistructural: a number of connections may be made, but the meta-connections between them are missed, as is their significance for the whole.

Friday, 26 March 2010

Page 49: Swsr Game Taxonomy Final

SOLO TAXONOMY

Friday, 26 March 2010

Page 50: Swsr Game Taxonomy Final

SOLO TAXONOMY

•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.

Friday, 26 March 2010

Page 51: Swsr Game Taxonomy Final

SOLO TAXONOMY

•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.

•Abstract level: student is making connections not only within the given subject area, but also beyond it, able to generalise and transfer the principles and ideas underlying the specific instance.

Friday, 26 March 2010

Page 52: Swsr Game Taxonomy Final

SOLO TAXONOMY

•Relational level: student is now able to appreciate the significance of the parts in relation to the whole.

•Abstract level: student is making connections not only within the given subject area, but also beyond it, able to generalise and transfer the principles and ideas underlying the specific instance.

•Not all learners reach these levels - deeper meaning, deeper learning and deeper engagement with the subject matter.

Friday, 26 March 2010

Page 53: Swsr Game Taxonomy Final

Teacher Cognition

Social

the bit that’s causing a fuss

Friday, 26 March 2010

Page 54: Swsr Game Taxonomy Final

Teacher Cognition

Social

the bit that’s causing a fuss

Friday, 26 March 2010

Page 55: Swsr Game Taxonomy Final

Myst ... a 90s game being used in Primary

World of Warcraft ... game used in Secondary

Games in the the curriculum

http://www.mrwarner.com/myst/

http://wowinschool.pbworks.com

Friday, 26 March 2010

Page 56: Swsr Game Taxonomy Final

It is happening ...

Quest Atlantis ... in DET

OpenSim ... in DET

Friday, 26 March 2010

Page 57: Swsr Game Taxonomy Final

solo/game

Optimism (I can do this)

Productivity (I want to do it) - it’s enjoyable

Meaning (I see why I am doing it) - its matters

Epic Win - I achieved it - I am good at it.

Friday, 26 March 2010

Page 58: Swsr Game Taxonomy Final

solo/game

Optimism (I can do this)

Productivity (I want to do it) - it’s enjoyable

Meaning (I see why I am doing it) - its matters

Epic Win - I achieved it - I am good at it.

core

Friday, 26 March 2010

Page 59: Swsr Game Taxonomy Final

solo/game

Optimism (I can do this)

Productivity (I want to do it) - it’s enjoyable

Meaning (I see why I am doing it) - its matters

Epic Win - I achieved it - I am good at it.

core

important

Friday, 26 March 2010

Page 60: Swsr Game Taxonomy Final

solo/game

Optimism (I can do this)

Productivity (I want to do it) - it’s enjoyable

Meaning (I see why I am doing it) - its matters

Epic Win - I achieved it - I am good at it.

core

important

worthwhile

Friday, 26 March 2010

Page 61: Swsr Game Taxonomy Final

this is all about strategy

Rethinking theory and practice.Not learning new ‘tools’.

Its about new tenants of motivationplaced into learning frameworks

Friday, 26 March 2010

Page 62: Swsr Game Taxonomy Final

Machinima - Made by the students.

Friday, 26 March 2010

Page 63: Swsr Game Taxonomy Final

Blooms DigitalBlooms

Friday, 26 March 2010

Page 64: Swsr Game Taxonomy Final

Blooms DigitalBlooms

Friday, 26 March 2010

Page 65: Swsr Game Taxonomy Final

Pedagogy“Any conscious activity by one person designed

to enhance the learning of others”Stephenson (2007)

Friday, 26 March 2010

Page 66: Swsr Game Taxonomy Final

Pedagogy“Any conscious activity by one person designed

to enhance the learning of others”Stephenson (2007)

Pedagogy is dominated by teachers.

Friday, 26 March 2010

Page 67: Swsr Game Taxonomy Final

Pedagogy“Any conscious activity by one person designed

to enhance the learning of others”Stephenson (2007)

Pedagogy is dominated by teachers.

New tools won’t change this.

Friday, 26 March 2010

Page 68: Swsr Game Taxonomy Final

Friday, 26 March 2010

Page 69: Swsr Game Taxonomy Final

Teachers understand pedagogy

Friday, 26 March 2010

Page 70: Swsr Game Taxonomy Final

Teachers understand pedagogy

Students understand cybergogy

Friday, 26 March 2010

Page 71: Swsr Game Taxonomy Final

World Cognition

Instructional Design, Facilitation, Error & Achievement, Practice

Social

CollaborateNegotiateSupport(learning)

CapabilitiesWorld

PersonalWork

RealismRelevanceResonance

(motivation)

personalconnections

& groups(influence)

climates networks

interplay

Spacesand networksthat provideand support

learninginteraction

Friday, 26 March 2010

Page 72: Swsr Game Taxonomy Final

Friday, 26 March 2010

Page 73: Swsr Game Taxonomy Final

CybergogyInstructional strategies,

archetypes or methods for facilitating learning.

Friday, 26 March 2010

Page 74: Swsr Game Taxonomy Final

CybergogyInstructional strategies,

archetypes or methods for facilitating learning.

Learning ArchetypesCognitive (intellect)Social (community)Dextrous (doing)

Affective (emotional)

Friday, 26 March 2010

Page 75: Swsr Game Taxonomy Final

CybergogyInstructional strategies,

archetypes or methods for facilitating learning.

Learning ArchetypesCognitive (intellect)Social (community)Dextrous (doing)

Affective (emotional)

these archetypes havenumerous subsets.

However these are thecore archetypes we

find social-play andsocial networks.

Friday, 26 March 2010

Page 76: Swsr Game Taxonomy Final

Worthwhile

Important

Core

CybergogyArchetypesPedagogy

CORE

IMPORTANT

WORTH IT!OutcomesActivity

Assessment

Friday, 26 March 2010

Page 77: Swsr Game Taxonomy Final

It is a mistake to skip, dismiss or ignorenew (to us) taxonomies and archetypes.

We can’t roll over and play dead.

Faculties must learn to balance pedagogyand cybergogy by carefully considering

the strategies, spaces and tools thateven a few years ago ... didn’t exist.

Friday, 26 March 2010

Page 78: Swsr Game Taxonomy Final

3 billion hours a week spent here.

Friday, 26 March 2010