Sword & Sail

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 A G am e for two o r m o re Empi re Rul e r s Game B ac kg r o und It’s the dawn of a new era, new lands are waiting to be explored… armies are growing in power by constructing ships… small tribes are now becoming empires. Who will  be the first to succeed where someday others will follow?  G ame Pi ecesan d As s e mb l y 1 Set of Instructions 1 Game Board 16 Action Cards (13 land cards and 3 voyage cards) 210 Tokens (30 armies and 12 navies of each color) Start by printing this document and carefully cutting out all the game  pieces. Although not necessary, you may wish to dry-mount and laminate your game pieces before cutting them out if you want a nice looking, durable game. You should have 16 cards and 210 tokens as well as one game board when you are finished cutting. G ame S e tup To setup the game, place the board and all the action cards (shuffled and face down) in the center of the table. Give each player all the tokens of one color. Each player should have 30 armies and 12 navies. Game Ove r vi e w  Now take a look at the board. Here you will find 8 empires marked in different colors (Britannia, Scandia, Gallia, Italia, Germania, Hellas, and Africa). The object of the game is to be the first to control an entire empire by having your armies or navies (the small tokens) on every region of an empire. However, this is not as easy as it sounds as other players may be struggling for the same territories as you. Regions are separated by lines and a dot on each region. For instance, Iberia has 4 regions (Tarraconensis, Baltica, Lusitania, and Galacia). By having an army on each of these four regions you would win the game. Armies and navies are placed on the game  board by playing action cards as follows. G ame Pl ay S e que nc e After deciding who will start first, play goes clockwise. Each player takes three  actions on their turn. Actions may include: ! Taking a new action card ! Playing an action card ! Discarding an unwanted action card ! Moving and or attack a n opponent Taking a new action card: If you have less than 3 action cards in your hand, you may wish to pick up a new card, keeping it hidden from other players. This counts as one of your three turn actions. Playing an action card: At any time you may wish to  play an action card from your hand. This will count a s one of your three turn actions (for example, picking up a card and playing it on the same turn counts as two actions). There are two types of action cards available. They are: ! Army Cards (Red): These cards show an empire and list its name. When you play this card, you may place 1 new army onto any empty land region within the empire listed on the card.  ! Voyage Cards (Blue): These cards say “Voyage” and show a water region. When you  play this card, you may exchange 1 of your existing  armies in play with a navy (ship) token. Once an army becomes a navy, it has the ability to move over land or  water. Discarding an unwanted action card: If you have a card you do not want to keep, you may place it on the discard  pile. This will count as one of your thr ee turn actions. Moving and/or attack an opponent: You may move any one of your armies to any empty adjacent land  square (this counts as one action) or you may move any one of your navies to any adjacent land or water  square. For example on your turn you may wish to move one single army or navy up to three spaces; However, this would use up all your action points for that turn. You may not move a single token onto another area with a single token; However, You may move any two of your armies or navies onto another player’s one army or navy to overtake that region. However, both you and your opponent will lose an army in doing so (Only one army may be on a region at a time). Game N o t es ! At no time during the game (except during an attack) can more than 1 army exist on a region. ! At no time during the game can a player have more than three cards. ! You may only enter water with a navy. Winning To win, be the first to conquer an entire empire (separated on the board by color) by having an army on every region of that empire. Copyright ©2004 by biglittlegames.com - All rights Reserved.

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A Game for two or more Empire Rulers

Game BackgroundIt’s the dawn of a new era, new lands are waiting to beexplored… armies are growing in power by constructingships… small tribes are now becoming empires. Who will be the first to succeed where someday others will follow? 

Game Pieces and Assembly1 Set of Instructions1 Game Board16 Action Cards (13 land cards and 3 voyage cards)210 Tokens (30 armies and 12 navies of each color)

Start by printing thisdocument and carefullycutting out all the game pieces. Although notnecessary, you maywish to dry-mount and laminate your game pieces before cutting them out if you want a nice looking, durablegame. You should have 16 cards and 210 tokens as wellas one game board when you are finished cutting.

Game SetupTo setup the game, place the board and all the actioncards (shuffled and face down) in the center of the table.Give each player all the tokens of one color. Each playershould have 30 armies and 12 navies.

Game Overview Now take a look at the board. Here you will find 8empires marked in different colors (Britannia, Scandia,Gallia, Italia, Germania, Hellas, and Africa). The objectof the game is to be the first to control an entire empire byhaving your armies or navies (the small tokens) on everyregion of an empire. However, this is not as easy as itsounds as other players may be struggling for the sameterritories as you. Regions are separated by lines and a doton each region. For instance, Iberia has 4 regions(Tarraconensis, Baltica, Lusitania, and Galacia). Byhaving an army on each of these four regions you would

win the game. Armies and navies are placed on the game board by playing action cards as follows.

Game Play SequenceAfter deciding who will start first, play goes clockwise.Each player takes three  actions on their turn. Actionsmay include:

!  Taking a new action card!  Playing an action card!  Discarding an unwanted action card!  Moving and or attack an opponent

Taking a new actioncard: If you have lessthan 3 action cards inyour hand, you maywish to pick up a newcard, keeping it hiddenfrom other players. Thiscounts as one of yourthree turn actions.

Playing an action card: At any time you may wish to play an action card from your hand. This will count as oneof your three turn actions (for example, picking up a cardand playing it on the same turn counts as two actions).There are two types of action cards available. They are:

!  Army Cards (Red): These cards show anempire and list its name. When you play thiscard, you may place 1 new army onto any empty land region within the empire listed on the card.  

!  Voyage Cards (Blue): These cards say“Voyage” and show a water region. When you play this card, you may exchange 1 of yourexisting  armies in play with a navy (ship) token.Once an army becomes a navy, it has the ability

to move over land or  water.

Discarding an unwanted action card: If you have a cardyou do not want to keep, you may place it on the discard pile. This will count as one of your three turn actions.

Moving and/or attack an opponent: You may move anyone of your armies to any empty adjacent land  square(this counts as one action) or you may move any one ofyour navies to any adjacent land or water  square. Forexample on your turn you may wish to move one singlearmy or navy up to three spaces; However, this would useup all your action points for that turn. You may not movea single token onto another area with a single token;However, You may move any two of your armies ornavies onto another player’s one army or navy to overtakethat region. However, both you and your opponent willlose an army in doing so (Only one army may be on aregion at a time).

Game Notes!  At no time during the game (except during an attack)

can more than 1 army exist on a region.!  At no time during the game can a player have more

than three cards.!  You may only enter water with a navy.

WinningTo win, be the first to conquer an entire empire (separatedon the board by color) by having an army on every regionof that empire.

Copyright ©2004 by biglittlegames.com - All rights Reserved.

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