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Name: Background: Description: Terms/Age: Level Hero Points: Skill Strength Intelligence Modifier Modifier Dexterity Education Modifier Modifier Endurance Social Modifier Modifier Title: Sword of Cepheus Armor AR Strength Dexterity Endurance Traits History Tarloc the Shamed Large City 1 / 18 Disgraced boy sorcerer & Master of the Black Arts 4 11 -1 +1 5 9 -1 +1 Leather 4 8 4 0 -1 Sorcery 2 Artifice Deception Athletics Riding Melee Combat Craft 1 1 0 0 0 1 Spells The character gains two additional spells, above and beyond those granted by their Sorcery skill itself. Add the spells to the character's Codex and Repertoire. Tarloc was a young apprentice sorcerer in the College Arcanum. He was clever, but impatient, always eager to push the boundaries of knowledge. Ignoring the rules of the order, and defying instructions of his elders, Tarloc began researching and experimenting with the eldritch and forbidden tomes that the sorcerors of the Order had hidden way. His hubris had a terrible price. One evening he summoned - something - a nameless, formless abomination. Before it dissipated back in the void from whence it came, it gleefully feasted on the souls and bodies of many members of the Order. Tarloc was disgraced, stripped of his place in the Order, and exiled from his city. He is forbidden from practicing sorcery anywhere in the Empire. 2

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Page 1: Sword of Cepheus - WordPress.com · MMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMMMMMM MMM 2. Equipment Weapon Range Damage Aspects Weaponry Treasure Experience Points:

Name:

Background:

Description:

Terms/Age:

Level

Hero Points:

Skill

Strength IntelligenceModifier Modifier

Dexterity EducationModifier Modifier

Endurance SocialModifier Modifier

Title:

Sword of Cepheus

Armor AR

Strength

Dexterity

Endurance

Traits

History

Tarloc the ShamedLarge City 1 / 18

Disgraced boy sorcerer & Master of the Black Arts

4 11-1 +1

5 9-1 +1

Leather 48 40 -1

Sorcery 2

Artifice

Deception

Athletics

Riding

Melee Combat

Craft

1

1

0

0

0

1

Spells The character gains two additional spells, above and beyond those granted by their Sorcery skill itself. Add the spells to the character's Codex and Repertoire.

Tarloc was a young apprentice sorcerer in the College Arcanum. He was clever, but impatient, always eager to push the boundaries of knowledge. Ignoring the rules of the order, and defying instructions of his elders, Tarloc began researching and experimenting with the eldritch and forbidden tomes that the sorcerors of the Order had hidden way. His hubris had a terrible price. One evening he summoned - something - a nameless, formless abomination. Before it dissipated back in the void from whence it came, it gleefully feasted on the souls and bodies of many members of the Order. Tarloc was disgraced, stripped of his place in the Order, and exiled from his city. He is forbidden from practicing sorcery anywhere in the Empire.

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Equipment

Weapon Range Damage AspectsWeaponry

Treasure

Experience Points:

Languages:

Notes

Tincture of the Stone Beetle(potion): the imbiber gains DM+2 to resist all magic, poisons, diseases, and similar effects, and gains 5 additional points of armor protection. Lasts 1d6 + 6 turns Spell Codex, Backpack, Leather Armor, Staff, Dagger

Staff 2D

5 gp

Tarloc is driven by the pursuit of knowledge. He wants to uncover all of the forgotten mystical secrets and thaumaturgic power that has been forgotten. He's willing to risk his life (and the lives of others) for his obsession.

Imperial Common, Infernal Speech

Dagger 4 / 8 2D Thrown

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Spells & Magic

Foci & Talismans

Corruption Points:

Drain Life - 2nd Circle (Black) - The sorcerer drains life energy from the target creature to heal themselves. The spellcaster must touch the target’s skin; touching a resisting target requires the regular Melee Combat 8+ attack throw. If the attack hits, the target suffers 4D damage. If the target succeeds, it suffers only 2D damage. In either case, the sorcerer is simultaneously healed by half the amount of characteristic points the target loses, to the maximum of the sorcerer's initial characteristics. Thunderclap - 1st circle (Grey ) - A deafening thunder resounds from a point of the sorcerer’s choosing, within range. This may be heard up to 10km away as a low rumble. Any creatures within 1.5m of the thunderclap's chosen center must throw DEX 8+ or suffer 1D damage and be deafened for 1D turns. Deafened creatures suffer DM-2 to Surprise and Stealth rolls, as well as to any Spellcasting throw. Range 20m Charm Person - 1st Circle (Black) - This spell causes one humanoid creature to treat the sorcerer as a trusted friend and ally. The target must throw INT 8+ or be charmed. If it is currently under attack by the sorcerer of the sorcerer's allies, the target enjoys DM+3 to this throw. The spell does not allow its caster to directly control the targets, but rather, the subject interprets the caster's words and actions in a favorable way. It will not do anything it will not normally do, and unusual requests will grant another INT 8+ throw to resist the effect. The caster must speak the subject's language to give commands. Of course, if the caster is attacked, the charmed creature will rush to defend its "friend". The subject receives another INT 8+ to resist the effect once a day if it has INT 9 or better, every week if it has INT 6-8, or every month if it has INT 5 or less. A dispel magic removes the charm. Range: 20m Speak with Dead - 3rd Circle (Black) - This spell grants a semblance of life and intelligence to a corpse, allowing it to answer several questions that the sorcerer asks. The spellcaster may ask two questions per Sorcery skill level. The corpse's knowledge is limited to what the creature knew during life, including any languages it spoke. Answers are typically brief, cryptic, or repetitive. The corpse must have a mouth in order to respond. The spell does not work on undead—even destroyed undead. Only one speak with dead spell will affect a given corpse in a week. Range: 5m Duration: 1 turn magic removes the charm. Range: 20m Conjure Demon Spawn - 1st Circle (Black) - The sorcerer opens a portal to the Outer Dark and summons a demon spawn. Generate the demon spawn with two special abilities per the Random Demon rules in the Monsters chapter. A sorcerer may only successfully summon one demon spawn per day. The demon serves the caster for up to one day, as long as the sorcerer concentrates on controlling it – suffering damage while concentrating on the spell breaks concentration, as does casting another spell. The sorcerer may send the demon back to hell at will. However, if the caster loses concentration without first dismissing the demon, it will attack the caster and its allies. Only a dispel magic, dispel evil, or slaying the demon will banish it once it is uncontrolled. An uncontrolled demon can return to its home dimension at will, but some would love to stay in the mortal world to wreak havoc and spread Chaos. Range: 75m Duration: special (1 day)

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