Swickr

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SWICKR Alex Odle, Rylan Hawkins, Joe Woo, Mazen Hassan

description

Swickr. Alex Odle , Rylan Hawkins, Joe Woo, Mazen Hassan. Overview. Overall Problem and Solution Task Demonstration Tasks Design Evolution Current UI Final Test Summary. Overall Problem and Solution. PROBLEM. SOLUTION. Task Demonstration. - PowerPoint PPT Presentation

Transcript of Swickr

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SWICKRAlex Odle, Rylan Hawkins, Joe Woo, Mazen Hassan

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Overview

Overall Problem and Solution Task Demonstration Tasks Design Evolution Current UI Final Test Summary

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Overall Problem and SolutionFind

a Store

View a

menu

Choose your produc

ts

Order

them

Wait in

Line

On the Way

PROBLEM SOLUTION

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Task Demonstration

Difficult – Find the closest Starbucks and order a Grande Vanilla Frappuccino. In addition, add this item to your favorites.

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Overview

Overall Problem and Solution Task Demonstration Tasks Design Evolution Current UI Final Test Summary

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• Task 1 – Order a Vanilla Frappuccino• Task 2 – Order from your favorites• Task 3 – Order for you and a friend

The Tasks

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• Task 1 – Order a Vanilla Frappuccino• Task 2 – Order from your favorites• Task 3 – Order for you and a friend

The Tasks

Why these tasks?

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The Tasks

• Maximum amount of coverage.• Varying difficulty levels.• Aligned with survey and task analysis results.

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Design Evolution

How did we get to this point?

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Survey and Task Analysis

• Match between system and real world

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Survey and Task Analysis

• Match between system and real world• Map

• Proximity is key• Favorites

• People order the same things

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Low Fidelity Prototype

• User Control and Freedom• Error Prevention• Consistency and Standards

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Low Fidelity Prototype

• User Control and Freedom

No way for user to change an order except press the back button.

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Low Fidelity Prototype

• User Control and Freedom

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Low Fidelity Prototype

• Error Prevention

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Low Fidelity Prototype

• Error Prevention

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Low Fidelity Prototype

• Consistency and Standards

Don’t redefine expected behaviors.

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Heuristic Evaluation

• User Control and Freedom

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Heuristic Evaluation

• User Control and Freedom

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Current User Interface• What does it do?• How does it work?• What is it missing?

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Final User Test• Online Survey• Lab Experiment

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Online Survey - Method

• Implemented Logging• Tracked time to task completion• Number of erroneous clicks

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Online Survey - Results

• First task average completion time was 7:10

• Second task average completion time was 0:32

• Third task average completion time was 1:35 What does this tell us?

How do we fix this?

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Lab Experiment - Method

• Observed users as they went through tasks

• Used an actual iPhone

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Lab Experiment - Results

• Most users had trouble with Map page• High fidelity vs. low fidelity issues

What does this tell us?How do we fix this?

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Final User Test

• Online Survey vs. Lab Experiment• Quantitative vs. Qualitative

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Summary• User experience driven changes• Iteratively better product• Different stages yield different challenges

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Questions?