Swickr
description
Transcript of Swickr
SWICKRAlex Odle, Rylan Hawkins, Joe Woo, Mazen Hassan
Overview
Overall Problem and Solution Task Demonstration Tasks Design Evolution Current UI Final Test Summary
Overall Problem and SolutionFind
a Store
View a
menu
Choose your produc
ts
Order
them
Wait in
Line
On the Way
PROBLEM SOLUTION
Task Demonstration
Difficult – Find the closest Starbucks and order a Grande Vanilla Frappuccino. In addition, add this item to your favorites.
Overview
Overall Problem and Solution Task Demonstration Tasks Design Evolution Current UI Final Test Summary
• Task 1 – Order a Vanilla Frappuccino• Task 2 – Order from your favorites• Task 3 – Order for you and a friend
The Tasks
• Task 1 – Order a Vanilla Frappuccino• Task 2 – Order from your favorites• Task 3 – Order for you and a friend
The Tasks
Why these tasks?
The Tasks
• Maximum amount of coverage.• Varying difficulty levels.• Aligned with survey and task analysis results.
Design Evolution
How did we get to this point?
Survey and Task Analysis
• Match between system and real world
Survey and Task Analysis
• Match between system and real world• Map
• Proximity is key• Favorites
• People order the same things
Low Fidelity Prototype
• User Control and Freedom• Error Prevention• Consistency and Standards
Low Fidelity Prototype
• User Control and Freedom
No way for user to change an order except press the back button.
Low Fidelity Prototype
• User Control and Freedom
Low Fidelity Prototype
• Error Prevention
Low Fidelity Prototype
• Error Prevention
Low Fidelity Prototype
• Consistency and Standards
Don’t redefine expected behaviors.
Heuristic Evaluation
• User Control and Freedom
Heuristic Evaluation
• User Control and Freedom
Current User Interface• What does it do?• How does it work?• What is it missing?
Final User Test• Online Survey• Lab Experiment
Online Survey - Method
• Implemented Logging• Tracked time to task completion• Number of erroneous clicks
Online Survey - Results
• First task average completion time was 7:10
• Second task average completion time was 0:32
• Third task average completion time was 1:35 What does this tell us?
How do we fix this?
Lab Experiment - Method
• Observed users as they went through tasks
• Used an actual iPhone
Lab Experiment - Results
• Most users had trouble with Map page• High fidelity vs. low fidelity issues
What does this tell us?How do we fix this?
Final User Test
• Online Survey vs. Lab Experiment• Quantitative vs. Qualitative
Summary• User experience driven changes• Iteratively better product• Different stages yield different challenges
Questions?