SW Starship Stats
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Imperial (Cygnus Spaceworks) Lambda class Shuttle (Star Wars):
The Lambda-class shuttle is a cargo and passenger shuttle that was used by the Imperial Navy. The vessel has a stationary wing top wing and two folding wings on each side. These wings makes the shuttle quite maneuverable in an atmosphere. Lambda shuttle normally has a command crew of four, with the option of adding two additional officers who normally handle secure communications and power allocation. A single pilot can handle the ship, but performance suffers significantly. Lambda shuttles can carry up to twenty passengers or eighty tons of cargo. Unlike most Imperial shuttles, Lambda shuttles have hyperdrives, which allow passengers and cargo to be transferred between different fleets and systems. Many Imperial government officials used these shuttles as personal transports. The shuttle's armament and armor allowed the Lambda to travel alone without escort, making it very difficult for Rebel raiding parties to know wether the shuttles were carrying cargo or transporting Imperial V.I.P.'s. The Emperor is said to have used a highly modified version of the Lambda-class shuttle that were equipped with an Imperial cloaking shield, and with armor and weapons that would make any ship smaller than a frigate think twice before attacking. That shuttle was destroyed when the second Death Star. Other Imperial officials like Darth Vader and the Grand Inquisitor used modified Lambda shuttles. Seinar Fleet Systems also constructs a version of this shuttle, theirs is less heavily armed with the quad laser cannons removed and the shuttle has less heavy armor as well. This version is available for sale and is popular among some freight and passenger companies. There is also a completely disarmed version of this shuttle. Notes of game conversion: Because of the nature of the movie series "Star Wars" and the needs to put the Starship into game mechanics, I have given many statistic as two different possible statistics to take this into account. The G that I have seen listed would not be sufficient to get near the speed of light yet many episodes have indicated speeds in this area. In some ways each version is closer to what was seen in the series. I do make one huge change, fighters in Star Wars act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 is a good series to watch to get a clearer idea on how space vehicles should would probably maneuver. Phase world version uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor Starships. This version is recommended if you with to put them into Phase World as among equals. See Revised Starship Rules for Phase World for more details. Moderate version uses Gs of acceleration and reduced weapon ranges. This version is useful for Mutants In Orbit, Phase World if used as a lower tech race, used with my Earth Force ships conversions for B-5, and as a possible crash on Rifts Earth. Listed is the formula to allow player and game masters to calculate the velocity and distance traveled: Velocity = Acceleration x Time + Initial Velocity Distance Traveled = Acceleration x x Time + Initial Velocity x Time 1 G = 32 feet (9.8 m) per second Model Type: Lambda-Class Vehicle Type: Long-Range General-purpose shuttle Crew: Four Passengers: Up to 20 with the exclusion of cargo M.D.C By Location: Quad Laser Cannons (2):75 each
Laser Cannons (3)50 each
 Engines (2):250 each
Landing Struts (2):30 each
 Main Body:2,000 [1,500]
Reinforced Pilots Cockpit:350
 Variable Force Field:400 per side (2,400 total)
 Wings (3):200
Notes:  Loss of the shuttle's engines will reduce performance of the shuttle by one half per engine and loss of both engines will prevent shuttle from performing beyond 5% of normal (This is using maneuvering thrusters and gravitic propulsion). Due to gravitic propulsion systems, shuttle will not crash in an atmosphere even if both engines are destroyed  Depleting the M.D.C. of the main body will put the shuttle out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck. In an atmosphere, the shuttle will crash. M.D.C. in brackets  is for Seinar Fleet Systems and Civilian version of the shuttle.  Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (75 M.D.C.) per melee  Loss of wings will reduce atmospheric performance with 20% / wing. Speed: Driving on the Ground: Not Possible. Sublight: Phase World Version: Has a special sublight engine that allows the ship to travel up to 50 percent of the speed of light. Shuttle can accelerate/decelerate at the rate of 0.65 percent of light per melee maximum. Moderate Version: The shuttle does not have an effective top speed but is limited by acceleration. Shuttle can reach a top acceleration of 4 G. Atmospheric Propulsion: Mach 7 but normally operates at Mach 5 or less. The shuttle also has Repulsorlift propulsion systems enabling it to leave an atmosphere even at low velocities. Stardrive: Uses a hyperdrive system that allows the ship to reach a maximum of 60 light-years per hour (In the Game universe of Phase World, it could be limited to 6 light-years per hour to compare to the other Phase World FTL systems). Maximum Range: Both Versions: the shuttle has enough fuel for 90 days of operation. The shuttle uses a very small fusion cell system for power systems. The shuttle carries four months of consumables for shuttles crew. Statistical Data: Length: 65.6 feet (20 meters) Height: 114.8 feet (35 meters) wings down, 68.8 feet (21 meters) wings up Width: 108.3 feet (33 meters) wings down, 59.1 feet (18 meters) wings up Weight/Mass: 850 tons (771.1 metric tons) Power System: Fusion power supply with a 90 day duration at normal output. Fusion power supply can run life support without any thrust for 5 years although rations and water will have long run out. Cargo: 20 passengers or 80 tons of cargo. Market Cost: Military version: 75 million credits to build. Armed Civilian Version: 85 million on the open market Unarmed Civilian version: 55 Million on the open market. WEAPON SYSTEMS: 1. Quad Laser Cannons (2): These four-barreled cannons are mounted on both sides of the cockpit. Both have a firing arc of a half-globe forward of the shuttle, but the cockpit hinders the left cannon to fire directly to the right and the right cannon cannot fire to the left. All barrels in the cannon fires at the same time, and are all targeted at same target. Typically controlled by the gunner. These cannons are not carried on any civiain versions of the shuttle. Maximum Effective Range: Phase World Version: 800 miles (1,290 km) in space and 8 miles (12.3 km) in an atmosphere. Moderate Version: 4,000 feet (1,200 m) in an atmosphere and 32,000 feet (9,600 m) in space. Mega Damage: Both Versions: 2D6x10 per mount, 4D6x10 for both mounts linked. Rate of Fire: Equal to the combined hand to hand attacks of the pilot (usually 4 or 5). Payload: Effectively Unlimited. 2. Laser cannons (3): Two forward fire linked laser cannons fired typically fired by the pilot. One rear firing controlled by the gunner. The cannons are not carried on the unarmed civilian version of the shuttle. Maximum Effective Range: Phase World Version: 800 miles (1,290 km) in space and 8 miles (12.3 km) in an atmosphere. Moderate Version: 4,000 feet (1,200 m) in an atmosphere and 32,000 feet (9,600 m) in space. Mega Damage: Both Versions: 1D4x10 per cannon, 2D4x10 for both forward cannons when linked. Rate of Fire: Equal to gunners hand to hand (Usually 4 or 5). Payload: Effectively Unlimited.Alliance (Incom) RZ-1 A-Wing Starfighter (Star Wars):
The A-Wing is an amazing fighter. It is a relatively small fighter yet has good firepower, is very fast, is very maneuverable, and carries a hyperdrive to travel from system to system. Unlike the imperial Tie fighters, which are in many ways the closest approximate for the A-Wings performance and size, the fighter has powerful shields to help protect the fighter. All this makes for a very lethal fighter and a fighter that has becoming very popular with the hotshots among the Alliance forces. If compared to fighters of the later twentieth century, they could be seen as having the same relationship to the X-Wing as the F-16 Falcon had to the F-15 Eagle.
The profile of the A-Wing is very aerodynamic. The fighter is wedge shaped with the fighters cockpit in the approximately the center of the fighter. The pilot ejects in a similar way to the X-Wing and Y-Wing fighter and the pilot ejects after the top of fighters cockpit has been blown off. On the sides of the fighter are two powerful laser cannons in turrets. The turrets do not have full rotation but do have the ability to move up to 30 degrees up, down, or side to side. Behind and inwards from the turrets, the fighter has two very powerful ion engines. Above and below the engines are steering vanes to increase the fighters atmospheric performance. The fighter does not carry a droid but instead the computer has the ability to store up to four jump locations. When the fighter was designed, atmospheric performance was strongly considered which resulted in a fighter with very good performance in an atmosphere.
The fighter has only two laser cannons instead of the four cannons carried by the X-Wing but each of the cannons is slightly more powerful. They are more compact than the mounts on the Y-Wing, are not fixed in place, and have the ability to traverse to hit targets. If the A-Wing carried proton torpedoes, the fighter could have only carried about 4 total so instead the A-Wing carries the smaller concussion missiles. The Concussion missile is the equivalent of a medium range mi