Surviving the Hype: An Experimental Framework for Scaling Enterprise Design Thinking

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SURVIVING THE HYPE An experimental model for scaling design thinking

Transcript of Surviving the Hype: An Experimental Framework for Scaling Enterprise Design Thinking

  • SURVIVING THE HYPEAn experimental model for scaling design thinking

  • Legend

    What We Learnt,

    (And What It Means For You)

    Why We Did It

    What We Did

  • PART 1Why We Did It

  • DESIGN-THINKING IS GOING MAINSTREAM

  • SITUATION : DESIGN-THINKING TODAY

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    com

    mon

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    https://commons.wikimedia.org/wiki/File:Gartner_Hype_Cycle.svg

  • EXHIBIT 1 : THE DESIGN VALUE INDEX

    Imag

    e : D

    MI 2

    016

    http://www.dmi.org/?page=2015DVIandOTW

  • EXHIBIT 1 : #DESIGNINTECH 2016

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    e : D

    esig

    ninT

    ech

    2016

    http://www.kpcb.com/blog/design-in-tech-report-2016

  • HOW MANY DESIGNERS DO YOU NEED TO

    CHANGE CULTURE ?

  • SAMS RATIOS

    1: 10 1: 100 1: 1000

  • YOU HAVE TO TEACH.Current employees Future employees+

  • COMPLICATION : CURRENT MODEL

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    pi

    https://hpi-academy.de/fileadmin/hpi-academy/Fotos/hintergrund/hpi_academy_hintergrund_1920x1200.jpg

  • WORKSHOP

    UNIT OF SCALE

  • EARLY MODEL : CIRCA FEB 2015

    NAIVE

    link

    : med

    ium

    art

    icle

    https://medium.com/design-diary/scaling-design-thinking-6224ac5184ac#.wbd0tc4i9

  • PART 2What We Did

  • BACKSTORY

  • link

    : wik

    iped

    ia

    https://upload.wikimedia.org/wikipedia/commons/thumb/4/44/Geisel_Library,_UCSD.jpg/1920px-Geisel_Library,_UCSD.jpg

  • WHAT WE DID

    Crea

    ted

    by O

    ksan

    a La

    tysh

    eva

    from

    the

    Non

    Proj

    ect

    A N D R E A & D O N M I C H E L L E

    R A N A R O H I T

    PROJECT MOONSHINE

  • UNIVERSITY AS AN ANALOGUE FOR

    ENTERPRISE

    CENTRAL INSIGHT

  • UNIVERSITIES WERE WORKING WITH

  • WHAT WE DID

    1. Define the Challenge

    2. Develop a Systems Understanding

    3. Reframe the Challenge

    4. Find Intervention Spaces

    5. Design Interventions

    6. Scale Interventions

  • 1. DEFINE A CHALLENGE

  • 3. SYSTEMS UNDERSTANDING: JOURNEY

    Freshman Sophomore Junior SeniorYear

    Act 1 : Entry Shock Act 2 : Class Roulette Act 3 : Light My Fire Act 4: Exit Shock

    Intervention Space

  • 3. SYSTEMS UNDERSTANDING: STUDENT EXPERIENCE

    50%

    56% in 6 yrs

    6.5s

    Noisy Channel

    No Fit!

    Class Roulette

    Light My Fire

  • 3. SYSTEMS UNDERSTANDING: EDUCATORS EXPERIENCE

    $

    ?

  • 2. RE-FRAME THE CHALLENGE

    Design a system and experience, that empowers students, to become design-minded intrapreneurs, with purposeful careers ?

    H O W M I G H T W E

  • 4. FIND INTERVENTION SPACES

    $

    C L A S S R O O M R E A L - W O R L D P R O B L E M S

    * low return on value for effort invested

    TA L E N T M AT C H I N G

  • 5. DESIGN INTERVENTIONS : CHANGE BEHAVIOR

    Expose

    POSTER

    Experience

    TRAILER

    Engage

    MOVIE

    NEWOLD

  • 5. DESIGN INTERVENTIONS : CLASSROOM

    OLD NEW

    Expose

    COOKBOOK

    Experience

    CLASSLAB

    Engage

    TEACHING COHORT

  • 5. INTERVENTION 1 : EXPOSE COOKBOOK

  • 5. INTERVENTION 2 : EXPERIENCE CLASSLAB

  • 5. INTERVENTION 3 : ENGAGE TEACHING COHORT

    Kenn SugiyamaAdjunct Professor

    San Francisco State

    Prof. Leigh JinInformation SystemsSan Francisco State

    Prof. Anne MasseyInformation Systems

    Indiana University

    Dr. Tracey Kijewski-CorreaCivil & Env. Engg & Earth Sciences

    Notre Dame University

    COMMITTED COMMITTED COMMITTED SCALED

    Steve ReifenbergKellogg Inst. for Intl. Studies

    Notre Dame University

    SCALED

    Scott KlemmerAssociate ProfessorUC San Diego

    SCALED

  • NEWS : TOP 30 IN OPEN IDEOS HIGHER ED CHALLENGE

  • 6. SCALE INTERVENTIONS : COOKBOOK ECOSYSTEM

  • INTERVENTION

    UNIT OF SCALE

  • WHAT WE DID

    1. Define the Challenge

    2. Develop a Systems Understanding

    3. Reframe the Challenge

    4. Find Intervention Spaces

    5. Design Interventions

    6. Scale Interventions

  • PART 3What We Learnt

  • WHAT WE LEARNT

    1. Emphasize Design-Doing

    2. Treat this like a Systems Problem

    3. Flag Situations with Low Return on Effort

    4. Dont Treat this as a Fight

    5. Find the Soft Spot

    6. Place a Bet

    7. Design an Intervention

    8. Create a Scaffolding for Behavior Change

    9. Design Experiments alongside Releases

    10. Build Cohorts

  • EMPHASIZE DESIGN-DOINGDesign thinking has the wrong emphasis

    1

  • CURRENT MENTAL MODEL : POST-ITS

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    https://hpi-academy.de/fileadmin/hpi-academy/Fotos/hintergrund/hpi_academy_hintergrund_1920x1200.jpg

  • DESIRED MENTAL MODEL : CRAFTSMANSHIP

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    https://unsplash.com/photos/yVDVIx5nFCI

  • BACK IN THE ENTERPRISE

    Situation : Youve been asked to give an introduction to design-thinking.

    Action: Replace design-thinking with design-doing in your slides and simply use design-doing as the way to talk about design. Weve seen people use it back with us within the same conversation

    9

  • TREAT THIS LIKE A SYSTEMS PROBLEMCreate systems level artifacts

    2

  • MENTAL MODEL : SYSTEMS

    Connected

    Capable of Learning

    Humans working in Concert

  • EXHIBIT 1 : SYSTEM FACTS

    1. Only 3% of 14 million students go to private college in the U.S.

    2. On average 50% of those who enter college, leave without graduating

    3. The university system is driven by the conditions of federal grants

    4. Quality of teaching is not incentivised in the university system. Research is.

    5. There is no measure of how well the student is learning

    6. Grade inflation is common

    7. The university punishes students for exploring outside a prescribed path

    8. The university system is a bubble

    9. Students across the board learn better through real-life experiences

    10. Students are coming out, at best, qualified but deficient in critical skills

    https://www.youtube.com/watch?v=BcxDVYo2wH8

  • BACK IN THE ENTERPRISE

    Situation : You want to create system facts for your company or unit. Where do you start ?

    9

    Action:

    Look up system facts for your company / unit : e.g. hiring, firing, tenure, promotion velocity, average age of employee

    Speak to 8-10 employees on what gets noticed and promoted.

    Deduce : what is the story about the what is incentivized and what is punished ?

  • EXHIBIT 2 : SYSTEM BEHAVIOR

    Freshman Sophomore Junior SeniorYear

    Act 1 : Entry Shock Act 2 : Class Roulette Act 3 : Light My Fire Act 4: Exit Shock

    Intervention Space

  • BACK IN THE ENTERPRISE

    Situation : You want to determine the system behavior for your company / unit. Where do you start ?

    9

    Action:

    Speak to 8-10 employees of the unit across a range of experience

    Have them sketch their journey in years or key moments

    What does the aggregate experience signature of the unit look like ?

    Where in the journey do you see an opportunity for improvement ?

  • EXHIBIT 3 : SYSTEM ARCHETYPES

  • BACK IN THE ENTERPRISE

    Situation : You want to determine the employee archetypes in your unit / company . Where do you start ?

    9

    Action:

    Interview 25 employees in your unit across a range of experiences

    Look for repeating types in the personalities.

    Give each type a name and specify further

  • EXHIBIT 4 : SYSTEM DESIGN

    50%

    56% in 6 yrs

    6.5s

    Noisy Channel

    No Fit!

    Class Roulette

    Light My Fire

  • BACK IN THE ENTERPRISE

    Situation : You want to determine the system creating the experience for the unit today . Where do you start ?

    9

    Action:

    Surface the central metaphors you keep hearing during interviews

    Fuse the metaphors into a working system

    Test to see it explains the dominate employee experience

  • EXHIBIT 5 : INTERVENTION SPACES

    $

    C L A S S R O O M R E A L - W O R L D P R O B L E M S

    *spaces relevant for the design challenge

    TA L E N T M AT C H I N G

  • BACK IN THE ENTERPRISE

    Situation : You want to find the intervention spaces in the current system in your unit / company . Where do you start ?

    9

    Action:

    Re-state your design challenge: what are you trying to achieve ?

    For your challenge e.g. change mindset, which parts of the system are affected ?

    Highlight spaces critical to your design challenge.

  • FLAG SITUATIONS WITH LOW RETURN ON EFFORTRespect biocost

    3

  • MENTAL MODEL : LEAKY BUCKET

    Where are you

    leaking energy ?

  • EXHIBIT 1 : LOW-ENGAGEMENT LECTURES

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    http://advan.physiology.org/content/33/4/257

  • EXHIBIT 2 : SPAMMING RECRUITERS WITH RESUMES

  • BACK IN THE ENTERPRISE

    Situation : For the intervention spaces youve identified, you want to identify situations which can serve as an entry point for interventions . How will you find them ?

    9Action:

    Talk to primary actors, about where they feel the least return on effort ? Where do they feel exhausted by the effort ? Where does it feel thankless ?

    List situations. Pick one where you have greatest influence to change. These are your key situations.

  • DONT TREAT THIS AS A FIGHTTreat this an exercise in releasing constraints

    4

  • OLD MENTAL MODEL : DAVID AND GOLIATH

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    http://resourcemagonline.com/2013/04/tank-man-1989-tiananmen-square-beijing-china/23981/

  • NEW MENTAL MODEL : PEOPLE UNDER CONSTRAINTS

  • EXPERIENCE : CONSTRAINTS FEELS LIKE

    I want to but..

  • EXAMPLE : I WANT TO, BUT..

  • BACK IN THE ENTERPRISE

    Situation : Youve identified key situations within the intervention spaces that look like a good place to start. What do you do next ?

    9Action:

    Explore a key situation with the primary actor

    Do an I want to.. part of the exercise with he.r. Have her sort the I want to in order of personal importance

    Do the ..but part of the exercise. Have the actor rank the most important constraints

    Review the constraints holding the primary actor back

  • FIND THE SOFT SPOT5Know what you can change, what you cant and where to start.

  • MENTAL MODEL : SOFT SPOT

  • EXHIBIT 1 : GRADE INFLATION ( PUBLIC )

    Because :

    Universities accept federal grants

    Universities have to accept the conditions of federal grants

    Universities have to focus on retention

    Professors feel pressured not to fail students

    Professors grade students higher than they normally would

  • EXHIBIT 2 : MISSING PROFESSORS ( PRIVATE )

    Because :

    Universities have a research focus

    Universities offer tenure in return for research papers

    Professors have to submit 3 peer reviewed articles in 6 years

    Professors have very little capacity left over to teach

    TAs and adjuncts are substituting for them in class

  • BACK IN THE ENTERPRISE

    Situation : Youve identified the constraints within a key situation. You want to determine where to start making changes. What do you do next ?

    9Action:

    Pick the top constraint

    Explore the constraint chain. Ask, why does this constraint exist and uncover related constraints until the full chain is explicable

    Analyse the chain. Where do you sense the most give ?

    This is your soft spot. This is where you start making a change.

  • PLACE A BETWhat might release the constraint ?

    What might the effect of that be ?

    6

  • MENTAL MODEL : UNINTENDED CONSEQUENCES

  • FORMULATION : BET

    If We Then Resulting In..

  • EXHIBIT : 14 BETS ON HIGHER EDUCATION

    #2

    #1 #2 #3 #3

    ** *

  • BACK IN THE ENTERPRISE

    Situation : Youve identified the soft spot. You want to jump in a make changes. What do you do next ?

    9Action:

    Remember this is a complex system with unindented consequences

    For If We.. what might release the constraint ?

    For Then.. what is the first order effect of releasing the constraint ?

    For Resulting In..what might the ultimate effect of this be ?

  • DESIGN AN INTERVENTION Dont just ideate. Intervene.

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  • MENTAL MODEL : INTERVENTION

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    ipse

    snse

    https://www.swipesense.com/

  • FORMULATION : INTERVENTION

    How Might.. What Might..

  • EXAMPLE : FORMULATION

    What might a kit for introducing all critical moments for the design mindset look like ?

  • EXHIBIT 1 : COOKBOOK

  • EXAMPLE : FORMULATION

    How might we create a safe space for creating future classes ?

  • EXHIBIT 2 : CLASS LAB

  • BACK IN THE ENTERPRISE

    Situation : You have your bet. Now its time to ideate. What do you do next ?

    9Action:

    Remember an intervention is an insertion

    Create your brainstorm seed from the IF part of your hypothesis

    Get together a diverse group and brainstorm

    Pick intervention which feel like the least demanding behavior change.

  • BACK AT SAP

    Global Leadership Development Program

  • CREATE A SCAFFOLDING FOR BEHAVIOR CHANGEAssume progressive commitment

    8

  • SCAFFOLDING BEHAVIOR CHANGE : MOVIES

    Expose

    POSTER

    Experience

    TRAILER

    Engage

    MOVIE

    NEWOLD

  • SCAFFOLDING BEHAVIOR CHANGE : CLASSROOM SPACE

    OLD NEW

    Expose

    COOKBOOK

    Experience

    CLASSLAB

    Engage

    TEACHING COHORT

  • INTERVENTION 1 : EXPOSE COOKBOOK

  • INTERVENTION 2 : EXPERIENCE CLASSLAB

  • INTERVENTION 3 : ENGAGE COHORT

    Kenn SugiyamaAdjunct Professor

    San Francisco State

    Prof. Leigh JinInformation SystemsSan Francisco State

    Prof. Anne MasseyInformation Systems

    Indiana University

    Dr. Tracey Kijewski-CorreaCivil & Env. Engg & Earth Sciences

    Notre Dame University

    COMMITTED COMMITTED COMMITTED SCALED

    Steve ReifenbergKellogg Inst. for Intl. Studies

    Notre Dame University

    SCALED

    Scott KlemmerAssociate ProfessorUC San Diego

    SCALED

  • BACK IN THE ENTERPRISE

    Situation : You have a few ideas for intervention. One of them is a cross-functional workshop. Youre tempted to jump into implementation. What do you do next ?

    9Action:

    Remember an intervention needs to be scaffolded

    Ideate on how to expose, experience and engage your primary actors with your intervention.

    Create intervention for each

  • SCALING DESIGN-DOING IN ENTERPRISE : EMPLOYEES

  • DESIGN EXPERIMENTS ALONGSIDE RELEASESMake failure psychologically safe

    9

  • CONCEPT : PSYCHOLOGICAL SAFETY

  • REFERENCE : CUSTOMER DEVELOPMENT

    Stev

    e Bla

    nk

    http://www.slideshare.net/venturehacks/customer-development-methodology-presentation/12-Customer_Development_is_as_important

  • EXHIBIT 1 : COOKBOOK EXPERIMENT DESIGN

  • EXHIBIT 2 : COOKBOOK EXPERIMENT BOARDCREATE TEST MEASURE CHANGE

    Intervention Function Form Hypothesis Riskiest Assumption Validation Approach Experiment Critieria Result Learnings Pivot / Persevere

    Cookbook Recipes

    Getting expert industry and academic practitioners to contribute recipes

    EducatorsCohort

    Create a group of expert practitioners in university and industry who want to put recipes out.

    IF WE ask professors to contribute recipes

    THEN - they will commint in large enough numbers

    LEADING TO a steady supply of fresh recipes coming in from professors

    There is a critical mass of expert professors who are willing to share their recipes with everyone else.

    InterviewPre-SellConciergePrototype

    Survey asking them to choose commitment levels from 30 min to 3 hours 10 %

    educators commit to creating new recipes

    30% 3 of 10 educators agree to commit to creating new recipes.

    PERSEVERE

    COHORT

    find

    Network

    Find expert practitioners by networking out way through practitioners we already know

    IF WE ask our existing network of expert practitioners for introductions to their peers

    THEN most of them will comply

    LEADING TO 100 connections to experts in the Bay Area

    All design jobs are represented in our network

    pitch

    SimplePitch

    A simple pitch which asks the practitioner to contribute to creating more skills students while serving their self-interest

    IF WE..ask professors to signup with a degree of commitment they can choose into

    THEN.. 80% of them will signup to create recipes

    LEADING TO..a critical cohort of professors we can work with

    There is a critical mass of expert professors who are willing to share their recipes with everyone else.

    InterviewPre-SellConciergePrototype

    Google Survey

    75% educators sign up

    51% 14 of 27 educators signed up.

    WE LEARNT THAT.. asking for support is not enough. 50% is a decent number, but likely the educators have busy lives and this is simply low on their current priority of things to do

    PIVOT Explore other ways of getting educators to commit to creating recipes - make it easy, create peer pressure, create top down pressure, create incentives, give support

    IF WE..ask professionals to have a conversation with us, to share design skills they use most often

    THEN.. Most of them would accept

    LEADING TO..a critical mass of professionals we can tap for recipes

    Professionals want to contribute InterviewPre-SellConciergePrototype

    Austin made the ask in the Global Design All Hands at DCC. 75%

    professionals sign up

    75% professionals signed up. approximately 15 names

    WE LEARNT THAT.. keeping the ask simple is key. PERSEVERE

    Use this pitch to approach practitioners in the Valley

    schedule

    SUPPORT

    Experiment Board : Cookbook

    1

  • BACK IN THE ENTERPRISE

    Situation : You've got the heads of business to agree to a cross-functional workshop. How will you know if this experiment has worked ?

    9Action:

    Experiment design : inputs: business heads process : design process outputs

    qualitative : 50% buy-in to design process > survey with 5 point scale quantitative : 80% agree to have team trained > yes/no for training key action : 80% send mail to direct reports for action > send mail

  • BUILD COHORTSUse groups as force multipliers

    10

  • CONCEPT : GROUPS AS UNIT OF GROWTH

  • Kenn SugiyamaAdjunct Professor

    San Francisco State

    Prof. Leigh JinInformation SystemsSan Francisco State

    Prof. Anne MasseyInformation Systems

    Indiana University

    Dr. Tracey Kijewski-CorreaCivil & Env. Engg & Earth Sciences

    Notre Dame University

    COMMITTED COMMITTED COMMITTED SCALED

    Steve ReifenbergKellogg Inst. for Intl. Studies

    Notre Dame University

    SCALED

    Scott KlemmerAssociate ProfessorUC San Diego

    SCALED

    EXHIBIT 1 : COOKBOOK COHORT

  • EXHIBIT 2 : COOKBOOK SCALING MODEL

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    Interested Invested Engaged ScaledUnderstand It Experience It Try It Master It

  • BACK IN THE ENTERPRISE

    Situation : The heads of business have give the go ahead for you to scale design-doing into their unit. What do you do next ?

    9Action:

    Form a managers cohort and move them along the scale Form an employees cohort and move them along the scale Form inter-disciplinary cohorts as you go Do this within a business unit or across-functions

  • WHAT WE LEARNT : THE EXPERIMENTAL MODEL

    1. Emphasize Design-Doing

    2. Treat this like a Systems Problem

    3. Flag Situations with Low Return on Effort

    4. Dont Treat this as a Fight

    5. Find the Soft Spot

    6. Place a Bet

    7. Design an Intervention

    8. Create a Scaffolding for Behavior Change

    9. Design Experiments alongside Releases

    10. Build Cohorts

  • GRAMMAR BEFORE CONVERSATIONS

    questions : [email protected]

    The Little Book Of

    Designing Interventions

  • Legend

    What We Learnt,

    (And What It Means For You)

    Why We Did It

    What We Did

  • SURVIVING THE HYPEAn experimental model for scaling design thinking