SURVEY PAPER ON 3D INTERNET - IJETT - … · SURVEY PAPER ON 3D INTERNET SUSHMITHA K N, ......

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SURVEY PAPER ON 3D INTERNET SUSHMITHA K N, SHRUTHI, SHWETHA, ISE, JSSATEB, INDIA ISE, JSSATEB, INDIA ISE, JSSATEB, INDIA [email protected] , [email protected] , [email protected] Guide: Dr. D V ASHOKA, ISE, JSSATEB, INDIA [email protected] ABSTRACT: Initially, the World Wide Web was a document preservation, now it is changing to a fully developed virtual world, that provides interactive and engaging environment. Internet in today's world has a drastic far reaching changes from the early internet. The 3D internet is ready to take the place of 2D internet. It is a virtual world which effectively reaches the internet users, which makes them to stay online with an intensive level of interest. The whole world is waiting for this technology to be introduced in web 3.0.In this paper we are going give information about the architecture, advantages, applications of 3D internet. Keyword: World Wide Web(WWW), Interactive, Engaging, 3D Internet, 2D Internet. INTRODUCTION: The next generation of the present 2D web is the 3D Internet which is interconnection of services. 3D uses same basic technology, components and will interact with the same servers as that of traditional browser. The present Graphical User Interface(GUI) is a two dimensional, hence the internet is 2D.The use of the 3-dimensional GUI, makes the internet effective to the business customers and the students. 3D Internet is a powerful combination of two factors, internet and 3D Graphics, which results in great 3D experience which reflects the real life activities. Compared to the 2D internet, apart from the use of 3D computer graphics and personalized avatars, it provides much more social experience, so that, you are able to know the other people who are reading the same document which you are reading. Initially, concentration was more towards the general internet HTML compared to 3D internet. In 1995, Virtual Reality Markup language was introduced. The Virtual Reality Markup Language(VRML) is a standard file format for representing 3-dimensional(3D) interactive vector graphics, designed particularly with the World Wide Web .The first version of VRML was poised in November, 1994. The latest and functionally complete version of VRML is VRML97. It is a text file format which specifies vertices and edges for a 3D polygon along with the surface color, UV mapped textures, shininess, transparency, and so on. VRML files are commonly called "worlds" and have the *.wrl extension. Many 3D modeling programs can save objects and scenes in VRML format. The main reason for the drawback of VRML is insufficient availability of bandwidth for the users. VRML has been superseded by standard X3D. The Web3D Consortium has been formed to further the collective development of the X3D. VRML have been accepted as international standards by the International Organization for Standardization (ISO). X3D is the standard file format for representing 3D computer graphics and has extension *.x3d, *.x3db, *.x3dv. The X3D works different web browsers with different operating systems. As

Transcript of SURVEY PAPER ON 3D INTERNET - IJETT - … · SURVEY PAPER ON 3D INTERNET SUSHMITHA K N, ......

SURVEY PAPER ON 3D INTERNET

SUSHMITHA K N, SHRUTHI, SHWETHA,

ISE, JSSATEB, INDIA ISE, JSSATEB, INDIA ISE, JSSATEB, INDIA

[email protected], [email protected], [email protected]

Guide: Dr. D V ASHOKA, ISE, JSSATEB, INDIA [email protected]

ABSTRACT: Initially, the World Wide Web

was a document preservation, now it is

changing to a fully developed virtual world,

that provides interactive and engaging

environment. Internet in today's world has a

drastic far reaching changes from the early

internet. The 3D internet is ready to take the

place of 2D internet. It is a virtual world

which effectively reaches the internet users,

which makes them to stay online with an

intensive level of interest. The whole world is

waiting for this technology to be introduced

in web 3.0.In this paper we are going give

information about the architecture,

advantages, applications of 3D internet.

Keyword: World Wide Web(WWW),

Interactive, Engaging, 3D Internet, 2D

Internet.

INTRODUCTION:

The next generation of the present 2D web is the

3D Internet which is interconnection of services.

3D uses same basic technology, components and

will interact with the same servers as that of

traditional browser. The present Graphical User

Interface(GUI) is a two dimensional, hence the

internet is 2D.The use of the 3-dimensional GUI,

makes the internet effective to the business

customers and the students. 3D Internet is a

powerful combination of two factors, internet

and 3D Graphics, which results in great 3D

experience which reflects the real life activities.

Compared to the 2D internet, apart from the use

of 3D computer graphics and personalized

avatars, it provides much more social

experience, so that, you are able to know the

other people who are reading the same document

which you are reading.

Initially, concentration was more towards the

general internet HTML compared to 3D internet.

In 1995, Virtual Reality Markup language was

introduced. The Virtual Reality Markup

Language(VRML) is a standard file format for

representing 3-dimensional(3D) interactive

vector graphics, designed particularly with the

World Wide Web .The first version of VRML

was poised in November, 1994. The latest and

functionally complete version of VRML is

VRML97. It is a text file format which specifies

vertices and edges for a 3D polygon along with

the surface color, UV mapped textures,

shininess, transparency, and so on. VRML files

are commonly called "worlds" and have the

*.wrl extension. Many 3D modeling programs

can save objects and scenes in VRML format.

The main reason for the drawback of VRML is

insufficient availability of bandwidth for the

users. VRML has been superseded by standard

X3D. The Web3D Consortium has been

formed to further the collective development of

the X3D. VRML have been accepted as

international standards by the International

Organization for Standardization (ISO).

X3D is the standard file format for representing

3D computer graphics and has extension *.x3d,

*.x3db, *.x3dv. The X3D works different web

browsers with different operating systems. As

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X3D is integrated with new internet language

HTML5 and other XML versions, it is most

liable to become the standard for 3D on internet

in future.

ARCHITECTURE:

The 3d internet shares the principles with its

precursor that includes open protocols, easiness

of network core, open and flexible architecture,

capacity of mind. Usage of beams helps to move

between the independent worlds or services for

the user.

The figure above shows the architecture of 3D

internet and its network components, which has

two parts namely the Core and the Access

Network. The core is a combination Wide Area

Network(WAN) and Metropolitan Area

Network(MAN) where WAN is a

telecommunications network, that extends over a

large geographical distance and MAN is a

network that interconnect user with resources in

geographic area larger than that covered by

Local Area Network(LAN) but smaller than area

covered by Wide Area Network(WAN). A

router or a gateway connects Local Area

Networks to form a larger internet, by

selectively passing those datagrams having a

destination IP address to the network which is

able to deliver them to their destination. Optical

Line transmission establishes connections for the

computers.GE-PON is a broadband network

solution using optical medium to connect OLT.

The Optical Connectivity Feedback Network

communicates with Internet Protocol

Network(IP Network).Fast access across

network is done by DWA-PON

Controller(Dynamic Wavelength Allocation

Network-Passive Optical Network).

The figure below shows the Internet architecture

introduced by Alpcan et al. It shares principles

and underlying architecture of the current

Internet as well as many web concepts.

The functions of components are explained

briefly.

World servers:

It facilitates formed, static and active contended

3D environment to the user or administrator. It

coordinates the connected users. They also

provide various services such as emails,

uploading, instant messaging etc.

Avatar/ID servers:

An Avatar is personalized graphical illustration

that represents a computer user or a character.

Avatar/ID servers can be part of world servers.

It provides privacy and security for world

servers and individual servers.

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Universal Location Server:

It is same as Domain Name Service(DNS).It is

used for virtual management and provides

virtual geographical information.

Clients:

Caching, network and a 3D functions are

required to run programs like browsers on a user

system. Additional softwares are required to

support 3D function in client system. Uprising

of new tools and software development kits are

awaited.

TECHNICAL CHALLENGES:

Platform Performance:

It faces the challenges like FP intensive

client/server, constant bandwidth and low

latency. Low latency is due to high graphics, so

the network has to be designed with the

awareness of these challenges. The performance

of can be increased by using the PC with 20x

GPU and 3XCPU.

User created contents (UCC):

Portability across worlds, Easy-to-use tools,

Realistic rendering. Many tools are used by the

internet user to create this online content. These

tools for content creation must be provided

freely

Simulation services:

Dense avatar measures, diverse client styles,

Unified graphics or physics. Both server and

client can carry out the simulation service. Tools

and models must be accepted by both of them.

Ecosystems:

Stimulation standards, such as 3D browser

standards, identity are opposite. It is the ability

to hand over united and spontaneous experiences

of user on many devices such as laptops, tablets

and so on.

The management of multiple identities: Each

individual is indentified uniquely by in the

virtual world. Here, the conditions and aspect of

self are incrementally made objective.

Monetizing of virtual assets:

Every 3D environment has its own currency

system. Second life translates Linden dollars.

Web applications such as e-Bay, Amazon has

their own money systems.

Applicable rules or privatization of “digital

avatars”:

Privacy is one of the main prominent values in

the report. In all western society, privacy is the

most basic human rights and also an essential

precondition for introducing other human rights.

Speed:

Connection speed is the main glitch that are

often faced by 3D internet technology. Many

countries in the world are trying to meet the

network requirements which are needed for 3D

network.

Visualization and Interfaces:

Visualization and interfacing is the main

problem of 3D internet. Devices that are used to

reach the goals are PET’s and PARTS. PET’s

are able to create holographic imaginary and

PARTS make up an current trend of today’s

multimedia vision glass, involving them in

practical world.

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NEEDS OF 3D INTERNET:

Till now, we might have faced 2 problems

slow computers and slow connections. As it

takes long time to compute the 3D content

and could ran very slowly resulting in poor

quality of graphics. All these issues can be

overcome by 3D internet technology.

Although the 3D internet uses the same

technology and components with same

servers when compared to traditional internet,

the 3D internet is incredibly more social. As

it allows the control throughout the virtual

environment to the user. Content are readily

available. The 3D technology provides more

interactive environment that is it provide more

comfort level when compared to 2D. The

representation of 3D images are effortless and

yet effective. Provides increased bandwidth

availability when compared to traditional

technology. Facilitates the increased processor

speed (1GHz and beyond) and graphics

accelerators. Capable of contributing fast,

excellence graphics. The major contrast between

2D and 3D is the virtual reality and virtual

world. A virtual world is also called massively

multiplayer online world (MMOW) is a

computer-based simulated environment. Many

users who can create a personal avatar,

independently explore the virtual world, and can

participate in its activities and communicate

with others. These avatars can be textual, two or

three-dimensional graphical representations, or

live video avatars with auditory and touch

sensations. In general, virtual worlds allow for

multiple users. Virtual reality or virtual realities

(VR), also known as immersive multimedia or

computer-simulated reality, which is a computer

technology. It replicates an environment, real

or imagined, and simulates a user's physical

presence and environment that allows the user to

interact with it.

One can even watch online 3D movie/videos

via 3D internet with no buffering time. It also

presents other amenities like virtual meeting,

support groups, academics, training chats and

shopping.3D internet offers multi users to

access the same documents.

APPLICATIONS:

E-health Networks: More and more people

concern for wellness and want to be free from

disease. Hence for the healthy lifestyle there is a

need for the delivery of easy to use, safe and

without any trouble in use systems to support the

management. wireless sensor network are useful

tools which are applied in many areas such as

industry, healthcare, sports, emergency

management and entertainment.

3D internet, Digital cinema and UHD(ultra

high definition): QoE (Quality of Experience)

evaluation of the 3D content, 4K and 3D video

streaming system and Distributed Virtual

Museum(DVM) are the three applications have

been developing in the 3D internet ,digital

cinema and UHD. DVM is supported by the

others in providing streaming services.

E-learning and Social Networks: Evaluation of

the learning process is done by Computer Aided

knowledge/skill Assessment system(CAA),

which is a E-learning application. To improve

the quality of distance and communication,

technologies are applied in the education domain

since they provide a way to perform experiment

with equipment that is not physically present in

the place, as the user.

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Live Sport Entertainment: Many sports allow

user to watch or join many activities.3D internet

allow the user to play sports like cricket,

football, boxing and auto racing in the 3D

environment.

Arts: Artists can create a new forms of art by

using 3D internet, due to physical constraints or

high cost, it may not possible in real life.

Artists can represent their work to the public

across the world through 3D internet, this helps

the residents to shop artwork to place in their

homes. 3D internet also enable Live music

performance.

Religion: Religious organization can organize

virtual meetings, in any desired place within

specified region using 3D technology.

Embassies: Creation of embassies in 3D

internet will help the visitors to talk face to face

with computer generated representative about

visas and other issues.

CONCLUSION:

The Internet revolution is taking place rapidly.

3D internet is the powerful new way to reach the

business customers, co-workers and students. It

provides immersive 3D experiences that

reproduces real life scenarios. This paper

includes certain aspects such as history,

architecture, applications. Using its applications,

user feels the real time experience. It provides

the user with the highly natural interaction with

the internet environment which is richer in

content and more diverse than ever. Inspite of

great importance to the 3D hardware, 3D

standards for the internet have not been

launched. Thus the progress of more advanced

research in various aspects of 3D internet is

highly essential.

REFERENCES:

[1]. The Challenges of Migration from 2D to 3D

Internet. By: Agbaje M.O, Awodele O and

Joshua J.V

[2]. Towards 3D Internet: Why, What and How?

By: Tansu Alpcan, Christian Bauckhage,

Evangelos Kotsovinos

[3]. https://en.wikipedia.org/wiki/Virtual_world

[4]. Computer Networks- Fundamental concepts

and key architectures By- Alberto Leon Garcia

and Indrawidjaja.

AUTHOR’S PROFILE:

SUSHMITHA K N

SHWETHA

SHRUTHI

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International Journal of Engineering Trends and Technology (IJETT) - Volume 35 Number 4 - May 2016
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ISSN: 2231-5381 http://www.ijettjournal.org Page 147